Merge pull request 'SES-137 Weapon table added' (#64) from SES-137 into dev
Reviewed-on: #64
This commit is contained in:
commit
82eb65e679
@ -35,6 +35,7 @@ import { CharacterService } from '../services/character.service';
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import { AbilityCardComponent } from './components/ability-card/ability-card.component';
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import { GameMasterSpellsTableComponent } from './components/game-master-spells-table/game-master-spells-table.component';
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import { GameMasterArmorsTableComponent } from './components/game-master-armors-table/game-master-armors-table.component';
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import { GameMasterWeaponsTableComponent } from './components/game-master-weapons-table/game-master-weapons-table.component';
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import { AbilitiesComponent } from './components/abilities/abilities.component';
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@NgModule({
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@ -49,7 +50,6 @@ import { AbilitiesComponent } from './components/abilities/abilities.component';
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AbilityCardComponent,
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GameMasterSpellsTableComponent,
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GameMasterArmorsTableComponent,
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AbilitiesComponent,
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],
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imports: [
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BrowserModule.withServerTransition({ appId: 'ng-cli-universal' }),
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@ -81,6 +81,7 @@ import { AbilitiesComponent } from './components/abilities/abilities.component';
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entryComponents: [
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GameMasterSpellsTableComponent,
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GameMasterArmorsTableComponent,
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GameMasterWeaponsTableComponent,
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AbilitiesComponent,
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],
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})
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@ -13,6 +13,7 @@ import { first } from 'rxjs/operators';
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import { LeftNavItem } from '../../../types/LeftNavItem';
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import { GameMasterSpellsTableComponent } from '../game-master-spells-table/game-master-spells-table.component';
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import { GameMasterArmorsTableComponent } from '../game-master-armors-table/game-master-armors-table.component';
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import { GameMasterWeaponsTableComponent } from '../game-master-weapons-table/game-master-weapons-table.component';
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@Component({
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selector: 'app-game-master-dashboard',
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@ -33,10 +34,16 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
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children: [
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{
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displayName: 'Armor',
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iconName: 'ra ra-vest',
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iconName: 'ra ra-vest',
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expanded: false,
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componentToDisplay: 'GameMasterArmorsTableComponent',
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},
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{
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displayName: 'Weapon',
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iconName: 'ra ra-large-hammer',
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expanded: false,
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componentToDisplay: 'GameMasterWeaponsTableComponent',
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},
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],
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},
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{
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@ -104,6 +111,9 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
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case 'GameMasterArmorsTableComponent':
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this.middleComponentName = GameMasterArmorsTableComponent;
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break;
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case 'GameMasterWeaponsTableComponent':
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this.middleComponentName = GameMasterWeaponsTableComponent;
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break;
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}
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}
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@ -0,0 +1,38 @@
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.description-weapon-column {
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white-space: nowrap;
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overflow: hidden;
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text-overflow: ellipsis;
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}
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table {
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width: 100%;
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background-color: initial;
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}
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mat-paginator {
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background-color: initial;
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color: white;
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}
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::ng-deep .mat-select-arrow {
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color: whitesmoke;
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}
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::ng-deep .mat-select-value {
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color: white;
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}
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.mat-sort-header-container {
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color: whitesmoke !important;
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}
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.mat-form-field {
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font-size: 14px;
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width: 100%;
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}
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td,
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th {
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color: whitesmoke;
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width: 25%;
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}
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@ -0,0 +1,43 @@
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<mat-form-field>
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<mat-label>Filter</mat-label>
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<input matInput (keyup)="applyFilter($event)" placeholder="Ex. Sword" #input>
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</mat-form-field>
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<div class="mat-elevation-z8">
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<table mat-table [dataSource]="dataSource" matSort>
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<ng-container matColumnDef="Name">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Name </th>
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<td mat-cell *matCellDef="let row"> {{row.name}} </td>
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</ng-container>
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<ng-container matColumnDef="WeaponType">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Weapon Type </th>
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<td mat-cell *matCellDef="let row"> {{row.weaponType}} </td>
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</ng-container>
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<ng-container matColumnDef="Weight">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Weight </th>
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<td mat-cell *matCellDef="let row"> {{row.weight}} </td>
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</ng-container>
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<ng-container matColumnDef="Cost">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Cost </th>
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<td mat-cell *matCellDef="let row"> {{row.cost}} $ </td>
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</ng-container>
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<ng-container matColumnDef="Description">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Description </th>
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<td mat-cell *matCellDef="let row" class="description-weapon-column"> {{row.description}} </td>
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</ng-container>
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<tr mat-header-row *matHeaderRowDef="displayedColumns"></tr>
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<tr mat-row *matRowDef="let row; columns: displayedColumns;"></tr>
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<tr class="mat-row" *matNoDataRow>
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<td class="mat-cell" colspan="4">No data matching the filter "{{input.value}}"</td>
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</tr>
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</table>
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<mat-paginator [pageSizeOptions]="[5, 10, 25, 100]"></mat-paginator>
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</div>
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@ -0,0 +1,58 @@
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import { Component, OnInit, ViewChild } from '@angular/core';
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import { MatTableDataSource } from '@angular/material/table';
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import { MatPaginator } from '@angular/material/paginator';
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import { MatSort } from '@angular/material/sort';
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import { WeaponViewModel } from '../../../types/viewmodels/weapon-viewmodels/WeaponViewModel';
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@Component({
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selector: 'app-game-master-weapons-table',
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templateUrl: './game-master-weapons-table.component.html',
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styleUrls: ['./game-master-weapons-table.component.css'],
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})
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export class GameMasterWeaponsTableComponent implements OnInit {
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displayedColumns: string[] = [
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'Name',
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'WeaponType',
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'Weight',
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'Cost',
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'Description',
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];
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dataSource: MatTableDataSource<WeaponViewModel>;
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@ViewChild(MatPaginator, { static: true }) paginator: MatPaginator;
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@ViewChild(MatSort, { static: true }) sort: MatSort;
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constructor() {
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const weapons = [
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{
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id: 1,
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name: 'Test',
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cost: 123,
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weight: 98,
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diceCount: 2,
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diceValue: 20,
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twoHandDamageType: 'Toxic',
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description:
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'A japanase battleaxe with a spike on the opposite side of the blade.',
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weaponType: 'Two-Handed Melee Weapons',
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rangeMeele: 50,
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},
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];
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this.dataSource = new MatTableDataSource(weapons);
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}
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ngOnInit() {
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this.dataSource.paginator = this.paginator;
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this.dataSource.sort = this.sort;
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}
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applyFilter(event: Event) {
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const filterValue = (event.target as HTMLInputElement).value;
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this.dataSource.filter = filterValue.trim().toLowerCase();
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if (this.dataSource.paginator) {
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this.dataSource.paginator.firstPage();
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}
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}
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}
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@ -0,0 +1,17 @@
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export interface WeaponViewModel {
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id: number;
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name: string;
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cost: number;
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weight: number;
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diceCount: number;
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diceValue: number;
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twoHandDiceCount?: number;
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twoHandDiceValue?: number;
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twoHandDamageType: string;
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description: string;
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weaponType: string;
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rangeMeele: number;
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rangeThrowNormal?: number;
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rangeThrowLong?: number;
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rangeLong?: number;
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}
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