SES-148 Change endpoint location
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@ -1,33 +0,0 @@
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using Microsoft.AspNetCore.Mvc;
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using SessionCompanion.Services.Interfaces;
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using SessionCompanion.Extensions.EitherType;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using SessionCompanion.ViewModels.ApiResponses;
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namespace SessionCompanion.Controllers
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{
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[Route("api/characterArmor")]
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[ApiController]
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public class CharacterArmorController : Controller
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{
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private ICharacterArmorService _service;
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public CharacterArmorController(ICharacterArmorService characterArmorService)
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{
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this._service = characterArmorService;
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}
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/// <summary>
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/// Metoda zmienia uzywany armor danej postaci
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/// </summary>
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/// <param name="characterId"></param>
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/// <param name="newArmorId"></param>
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/// <returns></returns>
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public async Task<Either<ErrorResponse, SuccessResponse>> ChangeCharacterArmor(int characterId, int newArmorId)
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{
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return new ErrorResponse() { StatusCode = 1, Message = "asd" };
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}
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}
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}
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@ -17,7 +17,7 @@ namespace SessionCompanion.Controllers
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[ApiController]
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public class EquipmentController : Controller
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{
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private readonly ICharacterArmorService _characterArmorServic;
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private readonly ICharacterArmorService _characterArmorService;
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private readonly ICharacterOtherEquipmentService _characterOtherEquipmentService;
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@ -27,7 +27,7 @@ namespace SessionCompanion.Controllers
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ICharacterOtherEquipmentService characterOtherEquipmentService,
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ICharacterWeaponService characterWeaponService)
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{
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this._characterArmorServic = characterArmorService;
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this._characterArmorService = characterArmorService;
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this._characterOtherEquipmentService = characterOtherEquipmentService;
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this._characterWeaponService = characterWeaponService;
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}
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@ -51,7 +51,7 @@ namespace SessionCompanion.Controllers
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[HttpGet("getArmors")]
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public async Task<Either<List<CharacterArmorViewModelDetails>, ErrorResponse>> GetCharacterArmors(int characterId)
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{
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return await this._characterArmorServic.GetCharacterArmorsTaskList(characterId);
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return await this._characterArmorService.GetCharacterArmorsTaskList(characterId);
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}
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/// <summary>
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@ -65,5 +65,37 @@ namespace SessionCompanion.Controllers
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return await this._characterWeaponService.GetCharacterWeaponsList(characterId);
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}
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/// <summary>
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/// Metoda zmienia uzywany armor danej postaci
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/// </summary>
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/// <param name="characterId"></param>
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/// <param name="newArmorId"></param>
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/// <returns></returns>
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[HttpPut("changeArmor")]
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public async Task<Either<SuccessResponse, ErrorResponse>> ChangeCharacterArmor(int characterId, int newArmorId)
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{
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var response = await _characterArmorService.ChangeCharacterArmor(characterId, newArmorId);
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return response;
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}
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/// <summary>
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/// Metoda dodaje Armor do danej postaci
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/// </summary>
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/// <param name="characterArmorViewModel"></param>
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/// <returns></returns>
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[HttpPut("addArmor")]
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public async Task<Either<SuccessResponse, ErrorResponse>> AddCharacterArmor(CharacterArmorViewModel characterArmorViewModel)
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{
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try
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{
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await _characterArmorService.Create(characterArmorViewModel);
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await _characterArmorService.SaveAsync();
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return new SuccessResponse("Armor added to character") { SuccessCode = 200 };
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}
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catch (Exception e)
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{
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return new ErrorResponse() { StatusCode = 500, Message = e.Message };
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}
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}
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}
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}
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