SES-160 function to buy items

This commit is contained in:
Łukasz Góreczny 2021-01-23 19:36:24 +01:00
parent 0a5b7a06f4
commit 9d36c16600
17 changed files with 617 additions and 64 deletions

View File

@ -9,7 +9,11 @@ using System.Threading.Tasks;
namespace SessionCompanion.Services.Interfaces
{
using SessionCompanion.Extensions.EitherType;
using SessionCompanion.ViewModels.ApiResponses;
public interface IShopkeeperItemService : IServiceBase<ShopkeeperItemViewModel, ShopkeeperItem>
{
Task<Either<SuccessResponse, ErrorResponse>> GetActiveShkopkeeperWithItems(int shopkeeperId, int amount, int? weaponId, int? armorId);
}
}

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@ -5,16 +5,56 @@ using SessionCompanion.Services.Base;
using SessionCompanion.Services.Interfaces;
using SessionCompanion.ViewModels.ShopkeeperItemsViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SessionCompanion.Services.Services
{
using System.Linq;
using Microsoft.EntityFrameworkCore;
using SessionCompanion.Extensions.EitherType;
using SessionCompanion.ViewModels.ApiResponses;
using SessionCompanion.ViewModels.ShopkeeperViewModels;
public class ShopkeeperItemService : ServiceBase<ShopkeeperItemViewModel, ShopkeeperItem>, IShopkeeperItemService
{
public ShopkeeperItemService(IMapper mapper, IRepository<ShopkeeperItem> repository) : base(mapper, repository)
{ }
public async Task<Either<SuccessResponse, ErrorResponse>> GetActiveShkopkeeperWithItems(int shopkeeperId, int amount, int? weaponId, int? armorId)
{
try
{
var shopkeeperItem = await Repository.Get(c => c.ShopkeeperId.Equals(shopkeeperId) && c.WeaponId.Equals(weaponId) && c.ArmorId.Equals(armorId)).FirstOrDefaultAsync();
if (shopkeeperItem == null)
{
throw new Exception("Shopkeeper with given id's couldn't have been found");
}
if (shopkeeperItem.Amount - amount < 0)
{
throw new Exception("Shopkeeper does not have that quantity of the item");
}
else if (shopkeeperItem.Amount - amount == 0)
{
this.Repository.Delete(shopkeeperItem);
await this.Repository.Save();
return new SuccessResponse("Items were deducted from the shopkeeper");
}
else
{
shopkeeperItem.Amount -= amount;
await this.Repository.Update(shopkeeperItem);
await this.Repository.Save();
return new SuccessResponse("Items were deducted from the shopkeeper");
}
}
catch (Exception e)
{
return new ErrorResponse() { StatusCode = 500, Message = e.Message };
}
}
}
}

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@ -86,7 +86,7 @@ namespace SessionCompanion.Services.Services
.Include(t => t.ShopkeeperItems)
.ThenInclude(t => t.Armor)
.Include(t => t.ShopkeeperItems)
.ThenInclude(t => t.Weapon).SingleAsync();
.ThenInclude(t => t.Weapon).FirstOrDefaultAsync();
var result = Mapper.Map<ShopkeeperWithItemsDetailsViewModel>(activeShopkeeper);
return result;
}

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@ -65,6 +65,7 @@ import { DragDropModule } from '@angular/cdk/drag-drop';
import { ChooseMonsterDialogComponent } from './components/choose-monster-dialog/choose-monster-dialog.component';
import { ShopkeeperService } from '../services/shopkeeper.service';
import { NewShopkeeperDialogComponent } from './components/game-master-shopkeepers-table/shopkeeper-dialogs/new-shopkeeper-dialog/new-shopkeeper-dialog.component';
import { PlayerShopComponent } from './components/player-shop/player-shop.component';
@NgModule({
declarations: [
@ -94,6 +95,7 @@ import { NewShopkeeperDialogComponent } from './components/game-master-shopkeepe
GameMasterTurntrackerComponent,
ChooseMonsterDialogComponent,
NewShopkeeperDialogComponent,
PlayerShopComponent,
],
imports: [
BrowserModule.withServerTransition({ appId: 'ng-cli-universal' }),
@ -158,6 +160,7 @@ import { NewShopkeeperDialogComponent } from './components/game-master-shopkeepe
GameMasterTurntrackerComponent,
ChooseMonsterDialogComponent,
NewShopkeeperDialogComponent,
PlayerShopComponent,
],
})
export class AppModule {}

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@ -1,9 +1,16 @@
@import "../../../styles.css";
@import '../../../styles.css';
.toggle-class {
margin: 5px;
}
.character-name {
width: 240px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.menu-spacer {
flex: 1 1 auto;
}

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@ -5,8 +5,8 @@
<mat-icon>menu</mat-icon>
</button>
<span class="menu-spacer"></span>
<div fxShow="true" fxHide.lt-md>
<span>Session Companion</span>
<div fxShow="true" fxHide.lt-md class="character-name">
<span>{{characterName}}</span>
</div>
</mat-toolbar-row>
</mat-toolbar>
@ -47,7 +47,7 @@
<a matLine>Profile</a>
</mat-list-item>-->
<mat-list-item>
<mat-list-item (click)="SwitchMiddleComponent('PlayerShopComponent')">
<mat-icon [class.active]="selected" matListIcon>shopping_cart</mat-icon>
<a matLine>Shop</a>
</mat-list-item>

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@ -12,6 +12,8 @@ import { Router } from '@angular/router';
import { ClearCharacterId } from '../../store/actions/player.action';
import { MatSnackBar } from '@angular/material';
import { SnackbarComponent } from '../../shared/snackbar/snackbar.component';
import { CharacterService } from '../../../services/character.service';
import { PlayerShopComponent } from '../player-shop/player-shop.component';
@Component({
selector: 'app-player-dashboard',
@ -22,12 +24,14 @@ export class PlayerDashboardComponent implements OnInit {
middleComponent;
isExpanded = false;
selected = false;
characterName: string = '';
constructor(
private signalRService: PlayerSignalRService,
private store: Store<AppState>,
private router: Router,
private _snackBar: MatSnackBar
private _snackBar: MatSnackBar,
private characterService: CharacterService
) {}
ngOnInit() {
@ -38,6 +42,13 @@ export class PlayerDashboardComponent implements OnInit {
this.SubscribeToEvents();
this.signalRService.Login(id);
this.SwitchMiddleComponent('AbilitiesComponent');
this.characterService
.GetCharacterBasicInfo(id)
.pipe(first())
.subscribe((result) => {
console.log(result);
this.characterName = result.name;
});
});
}
@ -59,6 +70,9 @@ export class PlayerDashboardComponent implements OnInit {
case 'PlayerOtherEquipmentTableComponent':
this.middleComponent = PlayerOtherEquipmentTableComponent;
break;
case 'PlayerShopComponent':
this.middleComponent = PlayerShopComponent;
break;
}
}
@ -82,6 +96,12 @@ export class PlayerDashboardComponent implements OnInit {
gmMessage: result.parameters.message,
},
});
break;
case 'RefreshShopComponent':
this.middleComponent = '';
this.middleComponent = PlayerShopComponent;
break;
}
}
);

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@ -0,0 +1,60 @@
.no-shops-button {
color: whitesmoke !important;
background-color: #ad2424 !important;
}
table {
background-color: initial;
}
mat-paginator {
background-color: initial;
color: white;
}
::ng-deep .mat-select-arrow {
color: whitesmoke;
}
::ng-deep .mat-select-value {
color: white;
}
.mat-sort-header-container {
color: whitesmoke !important;
}
.mat-form-field {
font-size: 14px;
width: 100%;
}
td,
th {
color: whitesmoke;
}
.mat-header-cell {
flex-direction: column;
justify-content: center;
text-align: center;
}
.mat-cell {
text-align: center;
justify-content: center;
}
::ng-deep td.mat-cell:first-of-type,
::ng-deep th.mat-header-cell:first-of-type {
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
max-width: 100px;
}
.player-shop-buy-button {
background-color: #1f4416;
margin-left: 5px;
color: whitesmoke;
}

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@ -0,0 +1,70 @@
<div *ngIf="shopkeeper == null">
<button mat-flat-button disabled class="no-shops-button">
All stores are currently closed, please visit us later.
</button>
</div>
<div *ngIf="shopkeeper != null">
<p>
{{shopkeeper.name}}
</p>
<div class="mat-elevation-z8">
<table mat-table [dataSource]="dataSource" matSort class="w-100">
<ng-container matColumnDef="itemName" >
<th mat-header-cell *matHeaderCellDef mat-sort-header > Name </th>
<td mat-cell *matCellDef="let row">
<span *ngIf="row.armor != null; else weaponNameBlock" >
{{row.armor.name}}
</span>
<ng-template #weaponNameBlock >
{{row.weapon.name}}
</ng-template>
</td>
</ng-container>
<ng-container matColumnDef="itemType">
<th mat-header-cell *matHeaderCellDef mat-sort-header> Type </th>
<td mat-cell *matCellDef="let row">
<span *ngIf="row.armor != null; else weaponTypeBlock" >
Armor
</span>
<ng-template #weaponTypeBlock >
Weapon
</ng-template>
</td>
</ng-container>
<ng-container matColumnDef="amount">
<th mat-header-cell *matHeaderCellDef mat-sort-header> Amount </th>
<td mat-cell *matCellDef="let row"> {{row.amount}} </td>
</ng-container>
<ng-container matColumnDef="amountToBuy">
<th mat-header-cell *matHeaderCellDef mat-sort-header> How many </th>
<td mat-cell *matCellDef="let row">
<mat-form-field style="width: 60px">
<input matInput type="number" [(ngModel)]="row.amountToBuy" min="1">
</mat-form-field>
</td>
</ng-container>
<ng-container matColumnDef="actions">
<th mat-header-cell *matHeaderCellDef mat-sort-header> Actions </th>
<td mat-cell *matCellDef="let row">
<button class="player-shop-buy-button" mat-flat-button (click)="BuyItem(row.weaponId, row.armorId)">
Buy
</button>
</td>
</ng-container>
<tr mat-header-row *matHeaderRowDef="displayedColumns"></tr>
<tr mat-row *matRowDef="let row; columns: displayedColumns;"></tr>
<tr class="mat-row" *matNoDataRow>
<td class="mat-cell" colspan="4">No data found</td>
</tr>
</table>
<mat-paginator [pageSizeOptions]="[5, 10, 25, 100]"></mat-paginator>
</div>
</div>

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@ -0,0 +1,144 @@
import { Component, OnInit, ViewChild } from '@angular/core';
import { ShopkeeperWithItemsDetailsViewModel } from '../../../types/viewmodels/shopkeeper-viewmodels/ShopkeeperWithItemsDetailsViewModel';
import { ShopkeeperService } from '../../../services/shopkeeper.service';
import { first } from 'rxjs/operators';
import { PlayerSignalRService } from '../../shared/signalR-service/player-signalR.service';
import { MatPaginator } from '@angular/material/paginator';
import { MatSort } from '@angular/material/sort';
import { MatTableDataSource } from '@angular/material/table';
import { ShopkeeperItemsWithItemNameAndTypeForPlayerViewModel } from '../../../types/viewmodels/shopkeeper-viewmodels/ShopkeeperItemsWithItemNameAndTypeForPlayerViewModel';
import { Store } from '@ngrx/store';
import { AppState } from '../../store/models/app-state.model';
@Component({
selector: 'app-player-shop',
templateUrl: './player-shop.component.html',
styleUrls: ['./player-shop.component.css'],
})
export class PlayerShopComponent implements OnInit {
shopkeeper: ShopkeeperWithItemsDetailsViewModel;
displayedColumns: string[] = [
'itemName',
'itemType',
'amount',
'amountToBuy',
'actions',
];
dataSource: MatTableDataSource<ShopkeeperItemsWithItemNameAndTypeForPlayerViewModel>;
@ViewChild(MatPaginator, { static: true }) paginator: MatPaginator;
@ViewChild(MatSort, { static: true }) sort: MatSort;
constructor(
private shopkeeperService: ShopkeeperService,
private signalRService: PlayerSignalRService,
private store: Store<AppState>
) {}
ngOnInit() {
this.SubscribeToEvents();
this.GetActiveShopkeeper();
}
GetActiveShopkeeper(): void {
this.shopkeeperService
.GetActiveShopkeeper()
.pipe(first())
.subscribe((result) => {
this.shopkeeper = result;
if (this.shopkeeper != null) {
this.dataSource = new MatTableDataSource(
result.items.map<ShopkeeperItemsWithItemNameAndTypeForPlayerViewModel>(
(item) => {
return {
shopkeeperId: item.shopkeeperId,
weaponId: item.weaponId,
armorId: item.armorId,
amount: item.amount,
amountToBuy: 1,
armor: item.armor,
weapon: item.weapon,
};
}
)
);
this.dataSource.sort = this.sort;
this.dataSource.paginator = this.paginator;
}
});
}
BuyItem(weaponId: number, armorId: number) {
this.store
.select((s) => s.playerStore.characterId)
.pipe(first())
.subscribe((chracterId) => {
let amount = this.dataSource.data.find(
(item) => item.weaponId == weaponId && item.armorId == armorId
).amountToBuy;
this.shopkeeperService
.BuyItemFromShopkeeper(
this.shopkeeper.id,
chracterId,
weaponId,
armorId,
amount
)
.pipe(first())
.subscribe(
(result) => {},
(error) => {
console.error(error);
}
);
});
}
RefreshAmountOnList() {
this.shopkeeperService
.GetActiveShopkeeper()
.pipe(first())
.subscribe((result) => {
this.dataSource.data.forEach((item, index, object) => {
if (item.weaponId != null) {
let lineWithSameWeapon = result.items.find(
(e) => e.weaponId == item.weaponId
);
if (lineWithSameWeapon == null) {
object.splice(index, 1);
} else {
object[index].amount = lineWithSameWeapon.amount;
}
} else if (item.armorId != null) {
let lineWithSameArmor = result.items.find(
(e) => e.armorId == item.armorId
);
if (lineWithSameArmor == null) {
object.splice(index, 1);
} else {
object[index].amount = lineWithSameArmor.amount;
}
}
});
this.dataSource.sort = this.sort;
this.dataSource.paginator = this.paginator;
});
}
private SubscribeToEvents(): void {
this.signalRService.runMethod.subscribe(
(result: { methodName: string; parameters }) => {
switch (result.methodName) {
case 'RefreshShopComponent':
this.GetActiveShopkeeper();
break;
case 'RefreshShopkeeperItems':
this.RefreshAmountOnList();
break;
}
}
);
}
}

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@ -13,22 +13,20 @@ import { AppState } from '../../store/models/app-state.model';
@Component({
selector: 'app-player-weapons-table',
templateUrl: './player-weapons-table.component.html',
styleUrls: ['./player-weapons-table.component.css']
styleUrls: ['./player-weapons-table.component.css'],
})
export class PlayerWeaponsTableComponent implements OnInit {
weapons: WeaponViewModel[];
displayedColumns: string[] = [
'name',
'weaponType',
'weight',
'cost',
];
displayedColumns: string[] = ['name', 'weaponType', 'weight', 'cost'];
dataSource: MatTableDataSource<WeaponViewModel>;
@ViewChild(MatPaginator, { static: true }) paginator: MatPaginator;
@ViewChild(MatSort, { static: true }) sort: MatSort;
constructor(private store: Store<AppState>, private equipmentService: EquipmentService) {}
constructor(
private store: Store<AppState>,
private equipmentService: EquipmentService
) {}
ngOnInit() {
this.getCharacterWeapons();
@ -40,7 +38,7 @@ export class PlayerWeaponsTableComponent implements OnInit {
.pipe(first())
.subscribe((characterId) => {
this.equipmentService
.getCharacterWeapons(1)
.getCharacterWeapons(characterId)
.pipe(first())
.subscribe(
(result) => {

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@ -33,5 +33,29 @@ export class PlayerSignalRService {
});
}
);
this.signalR.hubConnection.on('NewShopkeeperArrived', () => {
this.runMethod.next({
methodName: 'RefreshShopComponent',
parameters: {},
});
});
this.signalR.hubConnection.on('ShopkeeperLeft', () => {
this.runMethod.next({
methodName: 'RefreshShopComponent',
parameters: {},
});
});
this.signalR.hubConnection.on('ShopkeeperRemoved', () => {
this.runMethod.next({
methodName: 'RefreshShopComponent',
parameters: {},
});
});
this.signalR.hubConnection.on('ItemFromShopkeeperWasBought', () => {
this.runMethod.next({
methodName: 'RefreshShopkeeperItems',
parameters: {},
});
});
}
}

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@ -6,11 +6,12 @@ import {Either} from '../types/Either';
import { CharacterForLoginViewModel } from '../types/viewmodels/character-viewmodels/CharacterForLoginViewModel';
import { switchMap, retry } from 'rxjs/operators';
import { LoggedCharactersViewModel } from '../types/viewmodels/character-viewmodels/LoggedCharactersViewModel';
import {CharacterStatsViewModel} from "../types/viewmodels/character-viewmodels/CharacterStatsViewModel";
import { CharacterStatsViewModel } from '../types/viewmodels/character-viewmodels/CharacterStatsViewModel';
import { CharacterBasicInfoViewModel } from '../types/viewmodels/character-viewmodels/CharacterBasicInfoViewModel';
Injectable({
providedIn: 'root'
})
providedIn: 'root',
});
export class CharacterService {
private baseUrl = 'api/character/';
constructor(private http: HttpClient, @Inject('BASE_URL') baseUrl: string) {
@ -18,8 +19,12 @@ export class CharacterService {
}
getLoggedCharacters(): Observable<LoggedCharactersViewModel[]> {
return this.http.get<Either<LoggedCharactersViewModel[], ErrorResponse>>(this.baseUrl + 'loggedCharacters').pipe(
switchMap(response => {
return this.http
.get<Either<LoggedCharactersViewModel[], ErrorResponse>>(
this.baseUrl + 'loggedCharacters'
)
.pipe(
switchMap((response) => {
if (response.isLeft) {
return of(response.left);
} else {
@ -30,10 +35,17 @@ export class CharacterService {
);
}
getUserCharactersList(userId: number): Observable<CharacterForLoginViewModel[]> {
const params = new HttpParams().set('userId', userId.toString())
return this.http.get<Either<CharacterForLoginViewModel[], ErrorResponse>>(this.baseUrl + 'userCharactersList', {params}).pipe(
switchMap(response => {
getUserCharactersList(
userId: number
): Observable<CharacterForLoginViewModel[]> {
const params = new HttpParams().set('userId', userId.toString());
return this.http
.get<Either<CharacterForLoginViewModel[], ErrorResponse>>(
this.baseUrl + 'userCharactersList',
{ params }
)
.pipe(
switchMap((response) => {
if (response.isLeft) {
return of(response.left);
} else {
@ -43,10 +55,17 @@ export class CharacterService {
);
}
getCharacterStats(characterId: number): Observable<CharacterStatsViewModel[]> {
const params = new HttpParams().set('characterId', characterId.toString())
return this.http.get<Either<CharacterStatsViewModel[], ErrorResponse>>( this.baseUrl + 'characterStats', {params}).pipe(
switchMap( response => {
getCharacterStats(
characterId: number
): Observable<CharacterStatsViewModel[]> {
const params = new HttpParams().set('characterId', characterId.toString());
return this.http
.get<Either<CharacterStatsViewModel[], ErrorResponse>>(
this.baseUrl + 'characterStats',
{ params }
)
.pipe(
switchMap((response) => {
if (response.isLeft) {
return of(response.left);
} else {
@ -56,4 +75,23 @@ export class CharacterService {
);
}
GetCharacterBasicInfo(
characterId: number
): Observable<CharacterBasicInfoViewModel> {
const params = new HttpParams().set('characterId', characterId.toString());
return this.http
.get<Either<CharacterBasicInfoViewModel, ErrorResponse>>(
this.baseUrl + 'characterBasicInfo',
{ params }
)
.pipe(
switchMap((response) => {
if (response.isLeft) {
return of(response.left);
} else {
return throwError(response.right);
}
})
);
}
}

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@ -128,4 +128,46 @@ export class ShopkeeperService {
})
);
}
BuyItemFromShopkeeper(
shopkeeperId: number,
characterId: number,
weaponId: number,
armorId: number,
amount: number
): Observable<SuccessResponse> {
let params = new HttpParams();
if (armorId != null) {
params = new HttpParams()
.set('shopkeeperId', shopkeeperId.toString())
.set('characterId', characterId.toString())
.set('amount', amount.toString())
.set('armorId', armorId.toString());
}
if (weaponId != null) {
params = new HttpParams()
.set('shopkeeperId', shopkeeperId.toString())
.set('characterId', characterId.toString())
.set('amount', amount.toString())
.set('weaponId', weaponId.toString());
}
return this.http
.put<Either<SuccessResponse, ErrorResponse>>(
this.baseUrl + 'buyItem',
null,
{ params }
)
.pipe(
switchMap((response) => {
if (response.isLeft) {
return of(response.left);
} else {
return throwError(response.right);
}
})
);
}
}

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@ -0,0 +1,9 @@
export interface CharacterBasicInfoViewModel {
id: number;
name: string;
level: number;
currentHealthPoints: number;
maxHealthPoints: number;
class: string;
race: string;
}

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@ -0,0 +1,9 @@
export interface ShopkeeperItemsWithItemNameAndTypeForPlayerViewModel {
shopkeeperId: number;
armorId: number;
weaponId: number;
amount: number;
amountToBuy: number;
armor: {};
weapon: {};
}

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@ -14,17 +14,28 @@ namespace SessionCompanion.Controllers
using Microsoft.AspNetCore.SignalR;
using SessionCompanion.Hubs;
using SessionCompanion.ViewModels.CharacterArmorViewModels;
using SessionCompanion.ViewModels.CharacterWeaponViewModels;
[ApiController]
[Route("api/shopkeeper")]
public class ShopkeeperController : Controller
{
private IShopkeeperService _service;
private IShopkeeperItemService _shopkeeperItemsService;
private ICharacterArmorService _characterArmorService;
private ICharacterWeaponService _characterWeaponService;
private IHubContext<SessionHub> _sessionHub;
public ShopkeeperController(IShopkeeperService shopkeeperService, IHubContext<SessionHub> sessionHub)
public ShopkeeperController(IShopkeeperService shopkeeperService, IShopkeeperItemService shopkeeperItemsService, ICharacterWeaponService characterWeaponService, ICharacterArmorService characterArmorService, IHubContext<SessionHub> sessionHub)
{
this._service = shopkeeperService;
this._shopkeeperItemsService = shopkeeperItemsService;
this._characterArmorService = characterArmorService;
this._characterWeaponService = characterWeaponService;
this._sessionHub = sessionHub;
}
@ -70,6 +81,80 @@ namespace SessionCompanion.Controllers
return result;
}
/// <summary>
/// Metoda kupna przedmiotu od Shopkeepera
/// </summary>
/// <param name="shopkeeperId">id sprzedawcy</param>
/// <param name="characterId">id postaci</param>
/// <param name="weaponId">id broni</param>
/// <param name="armorId">id pancerza</param>
/// <param name="amount">ilosc przedmiotu do kupienia</param>
/// <returns>Sukces bądź błąd</returns>
[HttpPut("buyItem")]
public async Task<Either<SuccessResponse, ErrorResponse>> BuyItemFromShopkeeper([Required] int shopkeeperId, [Required] int characterId, int? weaponId, int? armorId, [Required] int amount)
{
if (amount <= 0)
{
return new ErrorResponse("Given amount is 0 or less");
}
if (shopkeeperId <= 0)
{
return new ErrorResponse("Wrong Shopkeeper Id");
}
if (characterId <= 0)
{
return new ErrorResponse("Wrong Character Id");
}
var substrackResult = await this._shopkeeperItemsService.GetActiveShkopkeeperWithItems(shopkeeperId, amount, weaponId, armorId);
if (substrackResult.IsLeft)
{
await this._sessionHub.Clients.Groups("Players").SendAsync("ItemFromShopkeeperWasBought");
if (weaponId.HasValue)
{
for (int i = 0; i < amount; i++)
{
await this._characterWeaponService.Create(
new CharacterWeaponViewModel()
{
CharacterId = characterId,
HoldInLeftHand = false,
HoldInRightHand = false,
InUse = false,
WeaponId = weaponId.Value
});
await this._characterWeaponService.SaveAsync();
}
}
if (armorId.HasValue)
{
for (int i = 0; i < amount; i++)
{
await this._characterArmorService.Create(
new CharacterArmorViewModel()
{
ArmorId = armorId.Value,
CharacterId = characterId,
InUse = false
});
await this._characterArmorService.SaveAsync();
}
}
return new SuccessResponse("Ttems have been purchased");
}
else
{
return substrackResult;
}
}
[HttpPost("createNewShopkeeper")]
public async Task<Either<SuccessResponse, ErrorResponse>> CreateNewShopKeeper([Required] ShopkeeperWithItemsViewModel shopkeeperWithItemsViewModel)
{