SES-142 Added endpoints for character equipment
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@ -12,5 +12,6 @@ namespace SessionCompanion.Services.Interfaces
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public interface ICharacterArmorService : IServiceBase<CharacterArmorViewModel, CharacterArmor>
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{
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Task<List<CharacterArmorViewModelDetails>> GetCharacterArmorsTaskList(int characterId);
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}
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}
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@ -12,5 +12,6 @@ namespace SessionCompanion.Services.Interfaces
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public interface ICharacterOtherEquipmentService : IServiceBase<CharacterOtherEquipmentViewModel, CharacterOtherEquipment>
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{
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Task<List<CharacterOtherEquipmentWithDetailsViewModel>> GetCharacterOtherEquipmentList(int characterId);
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}
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}
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@ -4,7 +4,11 @@ using SessionCompanion.ViewModels.CharacterWeaponViewModels;
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namespace SessionCompanion.Services.Interfaces
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{
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using System.Collections.Generic;
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using System.Threading.Tasks;
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public interface ICharacterWeaponService : IServiceBase<CharacterWeaponViewModel, CharacterWeapon>
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{
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Task<List<CharacterWeaponWithWeaponDetailsViewModel>> GetCharacterWeaponsList(int characterId);
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}
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}
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@ -16,10 +16,24 @@ namespace SessionCompanion.Services.Services
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using SessionCompanion.Services.Base;
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using SessionCompanion.Services.Interfaces;
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using SessionCompanion.ViewModels.CharacterArmorViewModels;
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using SessionCompanion.ViewModels.CharacterOtherEquipmentViewModels;
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public class CharacterArmorService : ServiceBase<CharacterArmorViewModel, CharacterArmor>, ICharacterArmorService
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{
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public CharacterArmorService(IMapper mapper, IRepository<CharacterArmor> repository) : base(mapper, repository)
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{ }
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/// <summary>
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/// Metoda pobiera listę pancerzy konkretnej postaci
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/// </summary>
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/// <param name="characterId"> Id postaci </param>
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/// <returns> Lista pancerzy posiadanych przez postać </returns>
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public async Task<List<CharacterArmorViewModelDetails>> GetCharacterArmorsTaskList(int characterId)
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{
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var characterWeapons = await Repository.Get().Where(a => a.CharacterId.Equals(characterId)).Include(a => a.Armor).ToListAsync();
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var result = Mapper.Map<List<CharacterArmorViewModelDetails>>(characterWeapons);
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return result;
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}
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}
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}
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@ -1,7 +1,11 @@
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namespace SessionCompanion.Services.Services
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{
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using AutoMapper;
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using Microsoft.EntityFrameworkCore;
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using SessionCompanion.Database.Repositories.Base;
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using SessionCompanion.Database.Tables;
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using SessionCompanion.Services.Base;
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@ -13,5 +17,17 @@
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public CharacterOtherEquipmentService(IMapper mapper, IRepository<CharacterOtherEquipment> repository) : base(mapper, repository)
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{ }
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/// <summary>
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/// Metoda pobiera listę pozostałego ekwipunku konkretnej postaci
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/// </summary>
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/// <param name="characterId"> Id postaci </param>
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/// <returns> Lista pozostałego ekwpinuku posiadanego przez postać </returns>
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public async Task<List<CharacterOtherEquipmentWithDetailsViewModel>> GetCharacterOtherEquipmentList(int characterId)
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{
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var characterWeapons = await Repository.Get().Where(a => a.CharacterId.Equals(characterId)).Include(a => a.OtherEquipment).ToListAsync();
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var result = Mapper.Map<List<CharacterOtherEquipmentWithDetailsViewModel>>(characterWeapons);
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return result;
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}
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}
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}
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@ -7,9 +7,28 @@ using SessionCompanion.ViewModels.CharacterWeaponViewModels;
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namespace SessionCompanion.Services.Services
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{
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Microsoft.EntityFrameworkCore;
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public class CharacterWeaponService : ServiceBase<CharacterWeaponViewModel, CharacterWeapon>, ICharacterWeaponService
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{
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public CharacterWeaponService(IMapper mapper, IRepository<CharacterWeapon> repository) : base(mapper, repository)
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{ }
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/// <summary>
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/// Metoda pobiera listę broni konkretnej postaci
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/// </summary>
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/// <param name="characterId"> Id postaci </param>
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/// <returns> Lista broni posiadanych przez postać </returns>
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public async Task<List<CharacterWeaponWithWeaponDetailsViewModel>> GetCharacterWeaponsList(int characterId)
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{
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var characterWeapons = await Repository.Get().Where(w => w.CharacterId.Equals(characterId)).Include(w => w.Weapon).ToListAsync();
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var result = Mapper.Map<List<CharacterWeaponWithWeaponDetailsViewModel>>(characterWeapons);
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return result;
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}
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}
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}
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@ -0,0 +1,69 @@
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using Microsoft.AspNetCore.Mvc;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace SessionCompanion.Controllers
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{
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using SessionCompanion.Extensions.EitherType;
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using SessionCompanion.Services.Interfaces;
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using SessionCompanion.ViewModels.ApiResponses;
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using SessionCompanion.ViewModels.CharacterArmorViewModels;
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using SessionCompanion.ViewModels.CharacterOtherEquipmentViewModels;
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using SessionCompanion.ViewModels.CharacterWeaponViewModels;
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[Route("api/character/equipment")]
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[ApiController]
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public class EquipmentController : Controller
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{
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private readonly ICharacterArmorService _characterArmorServic;
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private readonly ICharacterOtherEquipmentService _characterOtherEquipmentService;
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private readonly ICharacterWeaponService _characterWeaponService;
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public EquipmentController(ICharacterArmorService characterArmorService,
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ICharacterOtherEquipmentService characterOtherEquipmentService,
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ICharacterWeaponService characterWeaponService)
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{
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this._characterArmorServic = characterArmorService;
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this._characterOtherEquipmentService = characterOtherEquipmentService;
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this._characterWeaponService = characterWeaponService;
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}
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/// <summary>
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/// Zwraca listę pozostałego ekwipunku dla danej postaci
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/// </summary>
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/// <param name="characterId"> Id postaci </param>
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/// <returns> Lista pozostałego ekwipunku lub błąd </returns>
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[HttpGet("getOtherEquipment")]
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public async Task<Either<List<CharacterOtherEquipmentWithDetailsViewModel>, ErrorResponse>> GetCharacterOtherEquipment(int characterId)
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{
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return await this._characterOtherEquipmentService.GetCharacterOtherEquipmentList(characterId);
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}
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/// <summary>
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/// Zwraca listę pancerzy posiadanych przez daną postać
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/// </summary>
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/// <param name="characterId"> Id postaci </param>
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/// <returns> Lista pozostałego ekwipunku lub błąd </returns>
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[HttpGet("getArmors")]
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public async Task<Either<List<CharacterArmorViewModelDetails>, ErrorResponse>> GetCharacterArmors(int characterId)
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{
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return await this._characterArmorServic.GetCharacterArmorsTaskList(characterId);
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}
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/// <summary>
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/// Zwraca listę broni posiadanej przez daną postać
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/// </summary>
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/// <param name="characterId"> Id postaci </param>
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/// <returns> Lista broni lub błąd </returns>
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[HttpGet("getWeapons")]
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public async Task<Either<List<CharacterWeaponWithWeaponDetailsViewModel>, ErrorResponse>> GetCharacterWeapons(int characterId)
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{
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return await this._characterWeaponService.GetCharacterWeaponsList(characterId);
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}
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}
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}
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