Merge branch 'SES-152' of git.wmi.amu.edu.pl:s426135/session-companion into SES-152
This commit is contained in:
commit
afe8b5e184
@ -50,6 +50,9 @@ import { GameMasterMonstersTableComponent } from './components/game-master-monst
|
|||||||
import { MonsterService } from '../services/monster.service';
|
import { MonsterService } from '../services/monster.service';
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||||||
import { SpellDetailsDialogComponent } from './components/spell-details-dialog/spell-details-dialog.component';
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import { SpellDetailsDialogComponent } from './components/spell-details-dialog/spell-details-dialog.component';
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||||||
import { GameMasterShopkeepersTableComponent } from './components/game-master-shopkeepers-table/game-master-shopkeepers-table.component';
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import { GameMasterShopkeepersTableComponent } from './components/game-master-shopkeepers-table/game-master-shopkeepers-table.component';
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import { GameMasterTurntrackerComponent } from './components/game-master-turntracker/game-master-turntracker.component';
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import { DragDropModule } from '@angular/cdk/drag-drop';
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||||||
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import { ChooseMonsterDialogComponent } from './components/choose-monster-dialog/choose-monster-dialog.component';
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||||||
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||||||
@NgModule({
|
@NgModule({
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||||||
declarations: [
|
declarations: [
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||||||
@ -70,6 +73,8 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
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|||||||
GameMasterMonstersTableComponent,
|
GameMasterMonstersTableComponent,
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||||||
SpellDetailsDialogComponent,
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SpellDetailsDialogComponent,
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||||||
GameMasterShopkeepersTableComponent,
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GameMasterShopkeepersTableComponent,
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||||||
|
GameMasterTurntrackerComponent,
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||||||
|
ChooseMonsterDialogComponent,
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||||||
],
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],
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||||||
imports: [
|
imports: [
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||||||
BrowserModule.withServerTransition({ appId: 'ng-cli-universal' }),
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BrowserModule.withServerTransition({ appId: 'ng-cli-universal' }),
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@ -98,6 +103,7 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
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|||||||
MatSortModule,
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MatSortModule,
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||||||
MatTooltipModule,
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MatTooltipModule,
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||||||
MatRadioModule,
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MatRadioModule,
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||||||
|
DragDropModule,
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||||||
],
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],
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||||||
providers: [
|
providers: [
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||||||
UserService,
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UserService,
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||||||
@ -119,6 +125,8 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
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|||||||
ThrowPrimaryAbilityComponent,
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ThrowPrimaryAbilityComponent,
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||||||
SpellDetailsDialogComponent,
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SpellDetailsDialogComponent,
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||||||
GameMasterShopkeepersTableComponent,
|
GameMasterShopkeepersTableComponent,
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||||||
|
GameMasterTurntrackerComponent,
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||||||
|
ChooseMonsterDialogComponent,
|
||||||
],
|
],
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||||||
})
|
})
|
||||||
export class AppModule {}
|
export class AppModule {}
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||||||
|
@ -0,0 +1,41 @@
|
|||||||
|
table {
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||||||
|
background-color: initial;
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||||||
|
}
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||||||
|
|
||||||
|
mat-paginator {
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||||||
|
background-color: initial;
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||||||
|
color: white;
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||||||
|
}
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||||||
|
|
||||||
|
::ng-deep .mat-select-arrow {
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||||||
|
color: whitesmoke;
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||||||
|
}
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||||||
|
|
||||||
|
::ng-deep .mat-select-value {
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||||||
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color: white;
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||||||
|
}
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||||||
|
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||||||
|
.mat-sort-header-container {
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||||||
|
color: whitesmoke !important;
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||||||
|
}
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||||||
|
|
||||||
|
.mat-form-field {
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||||||
|
font-size: 14px;
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||||||
|
width: 100%;
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||||||
|
}
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|
|
||||||
|
td,
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||||||
|
th {
|
||||||
|
color: whitesmoke;
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||||||
|
}
|
||||||
|
|
||||||
|
::ng-deep .mat-dialog-container {
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||||||
|
background-color: #4a5867;
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||||||
|
color: whitesmoke;
|
||||||
|
box-shadow: 0 11px 15px -7px rgba(0, 0, 0, 0.2),
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0 24px 38px 3px rgba(0, 0, 0, 0.14), 0px 5px 20px 4px #d8d8d8;
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||||||
|
}
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|
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||||||
|
::ng-deep .mat-checkbox-checked.mat-accent .mat-checkbox-background {
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||||||
|
background-color: #df7c0f;
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||||||
|
}
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@ -0,0 +1,52 @@
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<h1 mat-dialog-title>Choose Monsters</h1>
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<div mat-dialog-content>
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<mat-form-field>
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<mat-label>Filter</mat-label>
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<input matInput (keyup)="applyFilter($event)" placeholder="Ex. Dragon" #input>
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</mat-form-field>
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|
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<div class="mat-elevation-z8">
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<table mat-table [dataSource]="dataSource" matSort class="w-100">
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<ng-container matColumnDef="select">
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<th mat-header-cell *matHeaderCellDef> Select Monsters
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</th>
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<td mat-cell *matCellDef="let row">
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<mat-checkbox (click)="$event.stopPropagation()"
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||||||
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(change)="$event ? selection.toggle(row) : null"
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||||||
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[checked]="selection.isSelected(row)">
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</mat-checkbox>
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</td>
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||||||
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</ng-container>
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|
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<ng-container matColumnDef="name">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Name </th>
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||||||
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<td mat-cell *matCellDef="let row"> {{row.name}} </td>
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||||||
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</ng-container>
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|
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||||||
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<ng-container matColumnDef="armorClass">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Armor Class </th>
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||||||
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<td mat-cell *matCellDef="let row"> {{row.armorClass}} </td>
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||||||
|
</ng-container>
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||||||
|
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||||||
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<ng-container matColumnDef="hitPoints">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Hit Points </th>
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<td mat-cell *matCellDef="let row"> {{row.hitPoints}} </td>
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||||||
|
</ng-container>
|
||||||
|
|
||||||
|
<tr mat-header-row *matHeaderRowDef="displayedColumns"></tr>
|
||||||
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<tr mat-row *matRowDef="let row; columns: displayedColumns;"></tr>
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||||||
|
|
||||||
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<tr class="mat-row" *matNoDataRow>
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||||||
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<td class="mat-cell" colspan="4">No data matching the filter "{{input.value}}"</td>
|
||||||
|
</tr>
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||||||
|
</table>
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<mat-paginator [pageSizeOptions]="[5, 10, 25, 100]"></mat-paginator>
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||||||
|
</div>
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||||||
|
|
||||||
|
</div>
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||||||
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<div mat-dialog-actions>
|
||||||
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<button mat-button (click)="CloseDialog()">Close</button>
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||||||
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<button mat-button (click)="AddMonsters()" cdkFocusInitial>Add monsters</button>
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</div>
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@ -0,0 +1,67 @@
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|
import { Component, Inject, OnInit, ViewChild } from '@angular/core';
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import { MAT_DIALOG_DATA, MatDialogRef } from '@angular/material';
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||||||
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import { MonsterViewModel } from '../../../types/viewmodels/monster-viewmodels/MonsterViewModel';
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||||||
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import { MonsterService } from '../../../services/monster.service';
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||||||
|
import { MatPaginator } from '@angular/material/paginator';
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||||||
|
import { MatSort } from '@angular/material/sort';
|
||||||
|
import { first } from 'rxjs/operators';
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||||||
|
import { MatTableDataSource } from '@angular/material/table';
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||||||
|
import { ErrorResponse } from '../../../types/ErrorResponse';
|
||||||
|
import { HttpErrorResponse } from '@angular/common/http';
|
||||||
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import { SelectionModel } from '@angular/cdk/collections';
|
||||||
|
|
||||||
|
@Component({
|
||||||
|
selector: 'app-choose-monster-dialog',
|
||||||
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templateUrl: './choose-monster-dialog.component.html',
|
||||||
|
styleUrls: ['./choose-monster-dialog.component.css'],
|
||||||
|
})
|
||||||
|
export class ChooseMonsterDialogComponent implements OnInit {
|
||||||
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displayedColumns: string[] = ['select', 'name', 'armorClass', 'hitPoints'];
|
||||||
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dataSource: MatTableDataSource<MonsterViewModel>;
|
||||||
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selection = new SelectionModel<MonsterViewModel>(true, []);
|
||||||
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|
||||||
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@ViewChild(MatPaginator, { static: true }) paginator: MatPaginator;
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||||||
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@ViewChild(MatSort, { static: true }) sort: MatSort;
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|
|
||||||
|
constructor(
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public dialogRef: MatDialogRef<ChooseMonsterDialogComponent>,
|
||||||
|
@Inject(MAT_DIALOG_DATA) public data: any,
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||||||
|
private monsterService: MonsterService
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||||||
|
) {}
|
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|
|
||||||
|
ngOnInit() {
|
||||||
|
this.monsterService
|
||||||
|
.GetAllMonsters()
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||||||
|
.pipe(first())
|
||||||
|
.subscribe(
|
||||||
|
(result) => {
|
||||||
|
this.dataSource = new MatTableDataSource(result);
|
||||||
|
this.dataSource.sort = this.sort;
|
||||||
|
this.dataSource.paginator = this.paginator;
|
||||||
|
},
|
||||||
|
(error: ErrorResponse | HttpErrorResponse) => {
|
||||||
|
if (error instanceof HttpErrorResponse) {
|
||||||
|
error = error.error as ErrorResponse;
|
||||||
|
}
|
||||||
|
console.error(error.message);
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
AddMonsters() {
|
||||||
|
this.dialogRef.close(this.selection.selected);
|
||||||
|
}
|
||||||
|
|
||||||
|
CloseDialog() {
|
||||||
|
this.dialogRef.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
applyFilter(event: Event) {
|
||||||
|
const filterValue = (event.target as HTMLInputElement).value;
|
||||||
|
this.dataSource.filter = filterValue.trim().toLowerCase();
|
||||||
|
|
||||||
|
if (this.dataSource.paginator) {
|
||||||
|
this.dataSource.paginator.firstPage();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -22,6 +22,7 @@ import { AppState } from '../../store/models/app-state.model';
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|||||||
import { Router } from '@angular/router';
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import { Router } from '@angular/router';
|
||||||
import { GameMasterMonstersTableComponent } from '../game-master-monsters-table/game-master-monsters-table.component';
|
import { GameMasterMonstersTableComponent } from '../game-master-monsters-table/game-master-monsters-table.component';
|
||||||
import { GameMasterShopkeepersTableComponent } from '../game-master-shopkeepers-table/game-master-shopkeepers-table.component';
|
import { GameMasterShopkeepersTableComponent } from '../game-master-shopkeepers-table/game-master-shopkeepers-table.component';
|
||||||
|
import { GameMasterTurntrackerComponent } from '../game-master-turntracker/game-master-turntracker.component';
|
||||||
|
|
||||||
@Component({
|
@Component({
|
||||||
selector: 'app-game-master-dashboard',
|
selector: 'app-game-master-dashboard',
|
||||||
@ -66,6 +67,12 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
|
|||||||
componentToDisplay: 'GameMasterMonstersTableComponent',
|
componentToDisplay: 'GameMasterMonstersTableComponent',
|
||||||
expanded: false,
|
expanded: false,
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
displayName: 'Turn Tracker',
|
||||||
|
iconName: 'ra ra-crossed-axes',
|
||||||
|
componentToDisplay: 'GameMasterTurntrackerComponent',
|
||||||
|
expanded: false,
|
||||||
|
},
|
||||||
{
|
{
|
||||||
displayName: 'Shopkeepers',
|
displayName: 'Shopkeepers',
|
||||||
iconName: 'ra ra-wooden-sign',
|
iconName: 'ra ra-wooden-sign',
|
||||||
@ -152,6 +159,9 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
|
|||||||
case 'GameMasterShopkeepersTableComponent':
|
case 'GameMasterShopkeepersTableComponent':
|
||||||
this.middleComponentName = GameMasterShopkeepersTableComponent;
|
this.middleComponentName = GameMasterShopkeepersTableComponent;
|
||||||
break;
|
break;
|
||||||
|
case 'GameMasterTurntrackerComponent':
|
||||||
|
this.middleComponentName = GameMasterTurntrackerComponent;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -0,0 +1,79 @@
|
|||||||
|
.turn-tracker-main {
|
||||||
|
margin-left: 20%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.first {
|
||||||
|
background-color: #df7c0f !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.turn-tracker-main > div {
|
||||||
|
width: 400px;
|
||||||
|
max-width: 100%;
|
||||||
|
margin: 0 25px 25px 0;
|
||||||
|
display: inline-block;
|
||||||
|
vertical-align: top;
|
||||||
|
}
|
||||||
|
|
||||||
|
.turn-tracker-main > div > h2 {
|
||||||
|
color: whitesmoke;
|
||||||
|
}
|
||||||
|
.no-focus:focus {
|
||||||
|
outline: none;
|
||||||
|
}
|
||||||
|
.turn-tracker-main > div > h2 > button {
|
||||||
|
top: -7px;
|
||||||
|
}
|
||||||
|
.turn-tracker-list {
|
||||||
|
border: solid 1px #3d4751;
|
||||||
|
min-height: 81px;
|
||||||
|
background: #606f80;
|
||||||
|
border-radius: 4px;
|
||||||
|
overflow: hidden;
|
||||||
|
display: block;
|
||||||
|
}
|
||||||
|
.to-right {
|
||||||
|
float: right;
|
||||||
|
color: whitesmoke;
|
||||||
|
}
|
||||||
|
.turn-tracker-box {
|
||||||
|
padding: 20px 10px;
|
||||||
|
border-bottom: solid 1px #3d4751 !important;
|
||||||
|
color: whitesmoke;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: space-between;
|
||||||
|
box-sizing: border-box;
|
||||||
|
cursor: move;
|
||||||
|
background: #606f80;
|
||||||
|
font-size: 14px;
|
||||||
|
}
|
||||||
|
.turn-tracker-box-name {
|
||||||
|
white-space: nowrap;
|
||||||
|
overflow: hidden;
|
||||||
|
text-overflow: ellipsis;
|
||||||
|
}
|
||||||
|
.cdk-drag-preview {
|
||||||
|
box-sizing: border-box;
|
||||||
|
border-radius: 4px;
|
||||||
|
box-shadow: 0 5px 5px -3px rgba(0, 0, 0, 0.2),
|
||||||
|
0 8px 10px 1px rgba(0, 0, 0, 0.14), 0 3px 14px 2px rgba(0, 0, 0, 0.12);
|
||||||
|
}
|
||||||
|
.character-list {
|
||||||
|
height: 81px;
|
||||||
|
}
|
||||||
|
.cdk-drag-placeholder {
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.cdk-drag-animating {
|
||||||
|
transition: transform 250ms cubic-bezier(0, 0, 0.2, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
.example-box:last-child {
|
||||||
|
border: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.example-list.cdk-drop-list-dragging .example-box:not(.cdk-drag-placeholder) {
|
||||||
|
transition: transform 250ms cubic-bezier(0, 0, 0.2, 1);
|
||||||
|
}
|
@ -0,0 +1,48 @@
|
|||||||
|
<div class="turn-tracker-main" cdkDropListGroup>
|
||||||
|
<div>
|
||||||
|
<h2>
|
||||||
|
Turn Tracker
|
||||||
|
<button class="no-focus" mat-icon-button (click)="AddMonster()">
|
||||||
|
<mat-icon>add_circle_outline</mat-icon>
|
||||||
|
</button>
|
||||||
|
</h2>
|
||||||
|
<div
|
||||||
|
cdkDropList
|
||||||
|
[cdkDropListData]="turnTrackerList"
|
||||||
|
class="turn-tracker-list"
|
||||||
|
(cdkDropListDropped)="drop($event)">
|
||||||
|
<div class="turn-tracker-box" *ngFor="let item of turnTrackerList;let first = first" [ngClass]="{first: first}" cdkDrag>
|
||||||
|
<span class="turn-tracker-box-name">
|
||||||
|
{{item.name}}
|
||||||
|
</span>
|
||||||
|
<button class="no-focus" mat-icon-button (click)="DeleteRow(item)">
|
||||||
|
<mat-icon>delete</mat-icon>
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<button class="no-focus to-right" mat-button (click)="NextTurn()">
|
||||||
|
Next turn <mat-icon>fast_forward</mat-icon>
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div>
|
||||||
|
<h2>
|
||||||
|
Players characters list
|
||||||
|
<button class="no-focus" mat-icon-button (click)="GetLoggedCharacters()">
|
||||||
|
<mat-icon>autorenew</mat-icon>
|
||||||
|
</button>
|
||||||
|
</h2>
|
||||||
|
|
||||||
|
<div
|
||||||
|
cdkDropList
|
||||||
|
[cdkDropListData]="characterList"
|
||||||
|
class="turn-tracker-list"
|
||||||
|
(cdkDropListDropped)="drop($event)">
|
||||||
|
<div class="turn-tracker-box character-list" *ngFor="let item of characterList" cdkDrag>
|
||||||
|
<span class="turn-tracker-box-name">
|
||||||
|
{{item.name}}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
@ -0,0 +1,145 @@
|
|||||||
|
import { Component, OnDestroy, OnInit } from '@angular/core';
|
||||||
|
import {
|
||||||
|
CdkDragDrop,
|
||||||
|
moveItemInArray,
|
||||||
|
transferArrayItem,
|
||||||
|
} from '@angular/cdk/drag-drop';
|
||||||
|
import { CharacterService } from '../../../services/character.service';
|
||||||
|
import { first } from 'rxjs/operators';
|
||||||
|
import { MatDialog } from '@angular/material';
|
||||||
|
import { ChooseMonsterDialogComponent } from '../choose-monster-dialog/choose-monster-dialog.component';
|
||||||
|
import { MonsterViewModel } from '../../../types/viewmodels/monster-viewmodels/MonsterViewModel';
|
||||||
|
import { Store } from '@ngrx/store';
|
||||||
|
import { AddTurnTrackerList } from '../../store/actions/game-master.actions';
|
||||||
|
import { AppState } from '../../store/models/app-state.model';
|
||||||
|
|
||||||
|
@Component({
|
||||||
|
selector: 'app-game-master-turntracker',
|
||||||
|
templateUrl: './game-master-turntracker.component.html',
|
||||||
|
styleUrls: ['./game-master-turntracker.component.css'],
|
||||||
|
})
|
||||||
|
export class GameMasterTurntrackerComponent implements OnInit, OnDestroy {
|
||||||
|
turnTrackerList: {
|
||||||
|
name: string;
|
||||||
|
characterId: number;
|
||||||
|
monsterId: number;
|
||||||
|
}[] = [];
|
||||||
|
|
||||||
|
characterList: {
|
||||||
|
name: string;
|
||||||
|
characterId: number;
|
||||||
|
monsterId: number;
|
||||||
|
}[] = [];
|
||||||
|
|
||||||
|
drop(event: CdkDragDrop<any[]>) {
|
||||||
|
if (event.previousContainer === event.container) {
|
||||||
|
moveItemInArray(
|
||||||
|
event.container.data,
|
||||||
|
event.previousIndex,
|
||||||
|
event.currentIndex
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
transferArrayItem(
|
||||||
|
event.previousContainer.data,
|
||||||
|
event.container.data,
|
||||||
|
event.previousIndex,
|
||||||
|
event.currentIndex
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
constructor(
|
||||||
|
private characterService: CharacterService,
|
||||||
|
public dialog: MatDialog,
|
||||||
|
private store: Store<AppState>
|
||||||
|
) {
|
||||||
|
this.store
|
||||||
|
.select((s) => s.gameMasterStore.turnTrackerList)
|
||||||
|
.pipe(first())
|
||||||
|
.subscribe((result) => {
|
||||||
|
if (result.length > 0) {
|
||||||
|
this.turnTrackerList = result;
|
||||||
|
}
|
||||||
|
this.GetLoggedCharacters();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
ngOnInit() {}
|
||||||
|
|
||||||
|
GetLoggedCharacters() {
|
||||||
|
this.characterService
|
||||||
|
.getLoggedCharacters()
|
||||||
|
.pipe(first())
|
||||||
|
.subscribe((result) => {
|
||||||
|
const currentCharacterIds = this.turnTrackerList.map(
|
||||||
|
(e) => e.characterId
|
||||||
|
);
|
||||||
|
this.characterList = result
|
||||||
|
.filter((e) => !currentCharacterIds.includes(e.id))
|
||||||
|
.map((e) => ({
|
||||||
|
name: e.name,
|
||||||
|
characterId: e.id,
|
||||||
|
monsterId: null,
|
||||||
|
}));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
DeleteRow(element: { name: string; characterId: number; monsterId: number }) {
|
||||||
|
if (element.characterId != null) {
|
||||||
|
this.turnTrackerList = this.turnTrackerList.filter(
|
||||||
|
(e) => e.characterId !== element.characterId
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
this.turnTrackerList = this.turnTrackerList.filter((e) => {
|
||||||
|
return !(e.name == element.name && e.monsterId == element.monsterId);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
NextTurn() {
|
||||||
|
if (this.turnTrackerList.length > 1) {
|
||||||
|
this.turnTrackerList = [
|
||||||
|
...this.turnTrackerList.slice(1),
|
||||||
|
this.turnTrackerList[0],
|
||||||
|
];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AddMonster() {
|
||||||
|
let dialogRef = this.dialog.open(ChooseMonsterDialogComponent, {
|
||||||
|
width: '600px',
|
||||||
|
});
|
||||||
|
|
||||||
|
dialogRef.afterClosed().subscribe((result: MonsterViewModel[]) => {
|
||||||
|
if (result != null) {
|
||||||
|
let monstersOnList = this.turnTrackerList.filter(
|
||||||
|
(c) => c.monsterId !== null
|
||||||
|
);
|
||||||
|
result.forEach((ele) => {
|
||||||
|
if (monstersOnList.map((e) => e.name).includes(ele.name)) {
|
||||||
|
debugger;
|
||||||
|
let maxCurrentId = Math.max(
|
||||||
|
...monstersOnList.map((e) => e.monsterId),
|
||||||
|
0
|
||||||
|
);
|
||||||
|
maxCurrentId += 1;
|
||||||
|
this.turnTrackerList = [
|
||||||
|
...this.turnTrackerList,
|
||||||
|
{ name: ele.name, characterId: null, monsterId: maxCurrentId },
|
||||||
|
];
|
||||||
|
} else {
|
||||||
|
this.turnTrackerList = [
|
||||||
|
...this.turnTrackerList,
|
||||||
|
{ name: ele.name, characterId: null, monsterId: 1 },
|
||||||
|
];
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
ngOnDestroy() {
|
||||||
|
this.store.dispatch(
|
||||||
|
new AddTurnTrackerList({ turnTrackerList: this.turnTrackerList })
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,21 @@
|
|||||||
|
import { Action } from '@ngrx/store';
|
||||||
|
|
||||||
|
export enum GameMasterActionTypes {
|
||||||
|
ADD_TURN_TRACKER_LIST = '[GAME MASTER] Add turn tracker list',
|
||||||
|
}
|
||||||
|
|
||||||
|
export class AddTurnTrackerList implements Action {
|
||||||
|
readonly type = GameMasterActionTypes.ADD_TURN_TRACKER_LIST;
|
||||||
|
|
||||||
|
constructor(
|
||||||
|
public payload: {
|
||||||
|
turnTrackerList: {
|
||||||
|
name: string;
|
||||||
|
characterId: number;
|
||||||
|
monsterId: number;
|
||||||
|
}[];
|
||||||
|
}
|
||||||
|
) {}
|
||||||
|
}
|
||||||
|
|
||||||
|
export type GameMasterAction = AddTurnTrackerList;
|
@ -1,15 +1,19 @@
|
|||||||
import {AppStoreModel} from './app-store.model';
|
import { AppStoreModel } from './app-store.model';
|
||||||
import {ActionReducerMap} from '@ngrx/store';
|
import { ActionReducerMap } from '@ngrx/store';
|
||||||
import {AppReducer} from '../reducers/app.reducer';
|
import { AppReducer } from '../reducers/app.reducer';
|
||||||
import {PlayerStoreModel} from './player-store.model';
|
import { PlayerStoreModel } from './player-store.model';
|
||||||
import {PlayerReducer} from '../reducers/player.reducer';
|
import { PlayerReducer } from '../reducers/player.reducer';
|
||||||
|
import { GameMasterStoreModel } from './game-master-store.model';
|
||||||
|
import { GameMasterReducer } from '../reducers/game-master.reducer';
|
||||||
|
|
||||||
export interface AppState {
|
export interface AppState {
|
||||||
appStore: AppStoreModel;
|
appStore: AppStoreModel;
|
||||||
playerStore: PlayerStoreModel;
|
playerStore: PlayerStoreModel;
|
||||||
|
gameMasterStore: GameMasterStoreModel;
|
||||||
}
|
}
|
||||||
|
|
||||||
export const reducers: ActionReducerMap<AppState> = {
|
export const reducers: ActionReducerMap<AppState> = {
|
||||||
appStore: AppReducer,
|
appStore: AppReducer,
|
||||||
playerStore: PlayerReducer,
|
playerStore: PlayerReducer,
|
||||||
|
gameMasterStore: GameMasterReducer,
|
||||||
};
|
};
|
||||||
|
@ -0,0 +1,7 @@
|
|||||||
|
export interface GameMasterStoreModel {
|
||||||
|
turnTrackerList: {
|
||||||
|
name: string;
|
||||||
|
characterId: number;
|
||||||
|
monsterId: number;
|
||||||
|
}[];
|
||||||
|
}
|
@ -0,0 +1,21 @@
|
|||||||
|
import { GameMasterStoreModel } from '../models/game-master-store.model';
|
||||||
|
import {
|
||||||
|
GameMasterAction,
|
||||||
|
GameMasterActionTypes,
|
||||||
|
} from '../actions/game-master.actions';
|
||||||
|
|
||||||
|
const initialState: GameMasterStoreModel = {
|
||||||
|
turnTrackerList: [],
|
||||||
|
};
|
||||||
|
|
||||||
|
export function GameMasterReducer(
|
||||||
|
state: GameMasterStoreModel = initialState,
|
||||||
|
action: GameMasterAction
|
||||||
|
) {
|
||||||
|
switch (action.type) {
|
||||||
|
case GameMasterActionTypes.ADD_TURN_TRACKER_LIST:
|
||||||
|
return { ...state, turnTrackerList: action.payload.turnTrackerList };
|
||||||
|
default:
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user