SES-147 modified UI dialog throw
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28fce7c075
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@ -45,6 +45,7 @@ import { WeaponService } from '../services/weapon.service';
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import { ArmorService } from '../services/armor.service';
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import { OtherEquipmentService } from '../services/other-equipment.service';
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import { ThrowPrimaryAbilityComponent } from './components/throws/throw-primary-ability/throw-primary-ability.component';
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import { MatRadioModule } from '@angular/material/radio';
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@NgModule({
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declarations: [
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@ -89,6 +90,7 @@ import { ThrowPrimaryAbilityComponent } from './components/throws/throw-primary-
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MatTableModule,
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MatSortModule,
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MatTooltipModule,
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MatRadioModule,
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],
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providers: [
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UserService,
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@ -1,7 +1,7 @@
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<div *ngIf="ability" id="main">
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<mat-card [style.border-color]="headStyle.bgColor" [style.color]="headStyle.bgColor" class="cardContainerClass">
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<mat-card-header id="ability-card-header" [style.background]="headStyle.bgColor" [style.color]="headStyle.textColor">
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<div matTooltip="Click to roll the {{ability.name}}" id="ability-value" (click)="OpenPrimaryThrowDialog()">{{ability.value}}</div>
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<div matTooltip="Click to roll the {{ability.name}}" id="ability-value" (click)="OpenPrimaryThrowDialog(ability.name, ability.value, ability.modification)">{{ability.value}}</div>
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<div class="diagonal-line"></div>
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Mod: {{ability.modification > 0? '+' + ability.modification : + ability.modification}}
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<div class="diagonal-line"></div>
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@ -46,8 +46,13 @@ export class AbilityCardComponent implements OnInit {
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}
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}
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public OpenPrimaryThrowDialog(): void {
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public OpenPrimaryThrowDialog(abilityName: string, abilityValue: number, abilityMod: number): void {
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this.dialog.open(ThrowPrimaryAbilityComponent, {
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data: {
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abilityName: abilityName,
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abilityValue: abilityValue,
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abilityMod: abilityMod,
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}
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});
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}
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@ -1,5 +1,9 @@
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@import "../../../styles.css";
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.toggle-class{
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margin: 5px;
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}
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.menu-spacer {
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flex: 1 1 auto;
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}
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@ -5,6 +5,7 @@
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::ng-deep.mat-dialog-container {
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background-color: #102028;
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color: whitesmoke;
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box-shadow: -1px 3px 48px 23px rgba(0,0,0,0.82);
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}
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.header-throw-dialog {
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color: orange;
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@ -15,6 +16,7 @@
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background-color: #102028;
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color: orange;
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height: 400px;
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display: block;
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}
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.throw-dialog-actions {
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@ -28,14 +30,45 @@
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}
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}
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@media (min-width: 468px) and (max-width: 768px) {
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.throw-container {
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width: 420px;
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}
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}
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@media (min-width: 768px) {
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.throw-container {
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width: 480px;
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}
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}
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.button-dialog:hover {
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opacity: 0.5;
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}
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#radio-group-label-class {
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margin-bottom: 5%;
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}
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.radio-group {
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display: flex;
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flex-direction: column;
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}
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.radio-button {
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padding: 5%;
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border: 1px #e9cca7 solid;
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border-radius: 10px;
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margin-bottom: 5%;
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font-size: 14px;
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}
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.radio-button:hover {
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opacity: 0.5;
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}
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.mat-divider--custom-style{
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background-color: #9e8b6e;
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margin-bottom: 20px;
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box-shadow: 0 1px 0 0 #d8d8d8;
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}
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.score-result {
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height: 50px;
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padding-bottom: 5%;
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font-weight: bold;
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}
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@ -1,13 +1,31 @@
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<div class="throw-container">
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<div mat-dialog-title class="header-throw-dialog">
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Header
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Click to roll the {{abilityName}}
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</div>
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<mat-divider class="mat-divider--custom-style"></mat-divider>
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<div mat-dialog-content class="content-throw-dialog">
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Content
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<label id="radio-group-label-class">Choose which type of throw you are interested in:</label>
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<mat-divider></mat-divider>
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<mat-radio-group
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aria-labelledby="radio-group-label-class"
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class="radio-group"
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[(ngModel)]="choosedThrow">
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<mat-radio-button name="normal" type="submit" (click)="getResultOfRoll('normal')" class="radio-button">
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Normal throw on ability
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</mat-radio-button>
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<mat-radio-button name="hidden" type="submit" (click)="getResultOfRoll('hidden')" class="radio-button">
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Hidden throw for Game Master
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</mat-radio-button>
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</mat-radio-group>
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<div *ngIf="showSendToGMMessage">
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Your score has been send to Game Master
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</div>
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<div *ngIf="score" class="score-result">Your roll result is: {{score}}</div>
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<div *ngIf="score" class="score-result">Your roll with mode result is: {{score+abilityMod}}</div>
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</div>
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<mat-divider class="mat-divider--custom-style"></mat-divider>
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<div mat-dialog-actions class="throw-dialog-actions">
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<button mat-button [mat-dialog-close] >Cancel</button>
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<button mat-button [mat-dialog-close] cdkFocusInitial>Ok</button>
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<button mat-button [mat-dialog-close] class="button-dialog">Close dialog</button>
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</div>
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</div>
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@ -1,4 +1,4 @@
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import { Component, Inject, OnInit } from '@angular/core';
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import {Component, Inject, Input, OnInit} from '@angular/core';
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import { MAT_DIALOG_DATA, MatDialogRef } from '@angular/material';
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import { AbilitiesComponent } from '../../abilities/abilities.component';
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@ -8,6 +8,21 @@ import { AbilitiesComponent } from '../../abilities/abilities.component';
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styleUrls: ['./throw-primary-ability.component.css']
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})
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export class ThrowPrimaryAbilityComponent implements OnInit {
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score: number;
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checked = false;
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choosedThrow: string;
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throws: string[] = [`Normal throw on ability`, 'Hidden throw for Game Master'];
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dataCube: {
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currentFaceIndex: 0,
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isRolling: false,
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faces: [],
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};
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showSendToGMMessage: boolean;
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@Input() abilityName: string;
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@Input() abilityValue: number;
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@Input() abilityMod: number;
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@Input() message: string;
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constructor(
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public dialogRef: MatDialogRef<AbilitiesComponent>,
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@ -15,6 +30,28 @@ export class ThrowPrimaryAbilityComponent implements OnInit {
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) {}
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ngOnInit() {
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this.abilityName = this.data.abilityName;
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this.abilityValue = this.data.abilityValue;
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this.abilityMod = this.data.abilityMod;
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}
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getRandomNumberBetween(min, max) {
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min = Math.ceil(min);
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max = Math.floor(max);
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return Math.floor(Math.random() * (max - min)) + min;
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}
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getResultOfRoll(choice: string) {
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switch (choice) {
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case 'normal':
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this.score = this.getRandomNumberBetween(1, 20);
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this.showSendToGMMessage = false;
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break;
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case 'hidden':
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this.score = null;
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this.showSendToGMMessage = true;
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//TODO tutaj bedzie wyslanie rzutu do GM
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break;
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}
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}
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}
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