resolved conflicts with dev
This commit is contained in:
commit
d43cac8129
@ -42,6 +42,8 @@ namespace SessionCompanion.Database
|
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public virtual DbSet<GameAction> GameActions { get; set; }
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public virtual DbSet<LegendaryAction> LegendaryActions { get; set; }
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public virtual DbSet<SpecialAbility> SpecialAbilities { get; set; }
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public virtual DbSet<Shopkeeper> Shopkeepers { get; set; }
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public virtual DbSet<ShopkeeperItem> ShopkeeperItems { get; set; }
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public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options) : base(options) { }
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@ -136,7 +138,6 @@ namespace SessionCompanion.Database
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SpecialAbilitiesList = specAbilities;
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return specAbilities;
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}
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protected IEnumerable<GameAction> SeedActions()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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@ -164,7 +165,6 @@ namespace SessionCompanion.Database
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GameActionsList = gameActions;
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return gameActions;
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}
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protected IEnumerable<LegendaryAction> SeedLegendaryActions()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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@ -192,7 +192,6 @@ namespace SessionCompanion.Database
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LegendaryActionsList = legendaryActions;
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return legendaryActions;
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}
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protected IEnumerable<Monster> SeedMonster()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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@ -206,7 +205,6 @@ namespace SessionCompanion.Database
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}
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return monsters;
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}
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protected IEnumerable<MonsterSpecialAbility> SeedMonsterSpecialAbilities()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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@ -231,7 +229,6 @@ namespace SessionCompanion.Database
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}
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return monsterSpecialAbilities;
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}
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protected IEnumerable<MonsterAction> SeedMonsterActions()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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@ -256,7 +253,6 @@ namespace SessionCompanion.Database
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}
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return monsterActions;
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}
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protected IEnumerable<MonsterLegendaryAction> SeedMonsterLegendaryActions()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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@ -314,6 +310,8 @@ namespace SessionCompanion.Database
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builder.Entity<MonsterSpecialAbility>().HasData(SeedMonsterSpecialAbilities());
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builder.Entity<MonsterAction>().HasData(SeedMonsterActions());
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builder.Entity<MonsterLegendaryAction>().HasData(SeedMonsterLegendaryActions());
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builder.Entity<Shopkeeper>().HasData(SeedData.SeedSchopkeepers());
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builder.Entity<ShopkeeperItem>().HasData(SeedData.SeedShopkeeperItems());
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}
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}
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}
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|
29294
SessionCompanion/SessionCompanion.Database/Migrations/20210120170646_shopkepe.Designer.cs
generated
Normal file
29294
SessionCompanion/SessionCompanion.Database/Migrations/20210120170646_shopkepe.Designer.cs
generated
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,123 @@
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||||
using Microsoft.EntityFrameworkCore.Migrations;
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namespace SessionCompanion.Database.Migrations
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{
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public partial class shopkepe : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.CreateTable(
|
||||
name: "Shopkeepers",
|
||||
columns: table => new
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||||
{
|
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Id = table.Column<int>(type: "int", nullable: false)
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||||
.Annotation("SqlServer:Identity", "1, 1"),
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Name = table.Column<string>(type: "nvarchar(max)", nullable: true),
|
||||
IsAvailable = table.Column<bool>(type: "bit", nullable: false)
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||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_Shopkeepers", x => x.Id);
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});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "ShopkeeperItems",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<int>(type: "int", nullable: false)
|
||||
.Annotation("SqlServer:Identity", "1, 1"),
|
||||
ShopkeeperId = table.Column<int>(type: "int", nullable: false),
|
||||
ArmorId = table.Column<int>(type: "int", nullable: true),
|
||||
WeaponId = table.Column<int>(type: "int", nullable: true)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_ShopkeeperItems", x => x.Id);
|
||||
table.ForeignKey(
|
||||
name: "FK_ShopkeeperItems_Armors_ArmorId",
|
||||
column: x => x.ArmorId,
|
||||
principalTable: "Armors",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Restrict);
|
||||
table.ForeignKey(
|
||||
name: "FK_ShopkeeperItems_Shopkeepers_ShopkeeperId",
|
||||
column: x => x.ShopkeeperId,
|
||||
principalTable: "Shopkeepers",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
table.ForeignKey(
|
||||
name: "FK_ShopkeeperItems_Weapons_WeaponId",
|
||||
column: x => x.WeaponId,
|
||||
principalTable: "Weapons",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Restrict);
|
||||
});
|
||||
|
||||
migrationBuilder.InsertData(
|
||||
table: "Shopkeepers",
|
||||
columns: new[] { "Id", "IsAvailable", "Name" },
|
||||
values: new object[,]
|
||||
{
|
||||
{ 1, true, "Swędzioch" },
|
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{ 2, false, "Lucius Prawowity" },
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||||
{ 3, true, "Bohr Twarda Zbroja" },
|
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{ 4, false, "Skwarczyk Podobny" },
|
||||
{ 5, true, "Zielony spod Gruszkowego Lasu" },
|
||||
{ 6, false, "Zmarniały" }
|
||||
});
|
||||
|
||||
migrationBuilder.InsertData(
|
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table: "ShopkeeperItems",
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||||
columns: new[] { "Id", "ArmorId", "ShopkeeperId", "WeaponId" },
|
||||
values: new object[,]
|
||||
{
|
||||
{ 1, 2, 1, null },
|
||||
{ 20, 13, 6, null },
|
||||
{ 19, 2, 6, null },
|
||||
{ 18, 7, 5, null },
|
||||
{ 17, 9, 5, null },
|
||||
{ 16, 6, 5, null },
|
||||
{ 15, 11, 4, null },
|
||||
{ 14, null, 4, 14 },
|
||||
{ 13, null, 4, 24 },
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||||
{ 12, null, 4, 1 },
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||||
{ 11, null, 3, 7 },
|
||||
{ 10, 8, 3, null },
|
||||
{ 9, 1, 3, null },
|
||||
{ 8, null, 2, 14 },
|
||||
{ 7, null, 2, 25 },
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||||
{ 6, null, 2, 3 },
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||||
{ 5, 12, 1, null },
|
||||
{ 4, null, 1, 17 },
|
||||
{ 3, 10, 1, null },
|
||||
{ 2, null, 1, 33 },
|
||||
{ 21, 10, 6, null },
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||||
{ 22, null, 6, 37 }
|
||||
});
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||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_ShopkeeperItems_ArmorId",
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||||
table: "ShopkeeperItems",
|
||||
column: "ArmorId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_ShopkeeperItems_ShopkeeperId",
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||||
table: "ShopkeeperItems",
|
||||
column: "ShopkeeperId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_ShopkeeperItems_WeaponId",
|
||||
table: "ShopkeeperItems",
|
||||
column: "WeaponId");
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropTable(
|
||||
name: "ShopkeeperItems");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "Shopkeepers");
|
||||
}
|
||||
}
|
||||
}
|
29319
SessionCompanion/SessionCompanion.Database/Migrations/20210120173104_shopkeepers-items.Designer.cs
generated
Normal file
29319
SessionCompanion/SessionCompanion.Database/Migrations/20210120173104_shopkeepers-items.Designer.cs
generated
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,178 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace SessionCompanion.Database.Migrations
|
||||
{
|
||||
public partial class shopkeepersitems : Migration
|
||||
{
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<int>(
|
||||
name: "Amount",
|
||||
table: "ShopkeeperItems",
|
||||
type: "int",
|
||||
nullable: false,
|
||||
defaultValue: 0);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 1,
|
||||
column: "Amount",
|
||||
value: 3);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 2,
|
||||
column: "Amount",
|
||||
value: 5);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 3,
|
||||
column: "Amount",
|
||||
value: 20);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 4,
|
||||
column: "Amount",
|
||||
value: 34);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 5,
|
||||
column: "Amount",
|
||||
value: 12);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 6,
|
||||
column: "Amount",
|
||||
value: 48);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 7,
|
||||
column: "Amount",
|
||||
value: 25);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 8,
|
||||
column: "Amount",
|
||||
value: 34);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 9,
|
||||
column: "Amount",
|
||||
value: 44);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 10,
|
||||
column: "Amount",
|
||||
value: 2);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 11,
|
||||
column: "Amount",
|
||||
value: 21);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 12,
|
||||
column: "Amount",
|
||||
value: 36);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 13,
|
||||
column: "Amount",
|
||||
value: 5);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 14,
|
||||
column: "Amount",
|
||||
value: 13);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 15,
|
||||
column: "Amount",
|
||||
value: 19);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 16,
|
||||
column: "Amount",
|
||||
value: 17);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 17,
|
||||
column: "Amount",
|
||||
value: 3);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 18,
|
||||
column: "Amount",
|
||||
value: 1);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 19,
|
||||
column: "Amount",
|
||||
value: 6);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 20,
|
||||
column: "Amount",
|
||||
value: 9);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 21,
|
||||
column: "Amount",
|
||||
value: 12);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "ShopkeeperItems",
|
||||
keyColumn: "Id",
|
||||
keyValue: 22,
|
||||
column: "Amount",
|
||||
value: 6);
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "Amount",
|
||||
table: "ShopkeeperItems");
|
||||
}
|
||||
}
|
||||
}
|
29319
SessionCompanion/SessionCompanion.Database/Migrations/20210120183221_shopkeepers-update.Designer.cs
generated
Normal file
29319
SessionCompanion/SessionCompanion.Database/Migrations/20210120183221_shopkeepers-update.Designer.cs
generated
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,41 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace SessionCompanion.Database.Migrations
|
||||
{
|
||||
public partial class shopkeepersupdate : Migration
|
||||
{
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.UpdateData(
|
||||
table: "Shopkeepers",
|
||||
keyColumn: "Id",
|
||||
keyValue: 3,
|
||||
column: "IsAvailable",
|
||||
value: false);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "Shopkeepers",
|
||||
keyColumn: "Id",
|
||||
keyValue: 5,
|
||||
column: "IsAvailable",
|
||||
value: false);
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.UpdateData(
|
||||
table: "Shopkeepers",
|
||||
keyColumn: "Id",
|
||||
keyValue: 3,
|
||||
column: "IsAvailable",
|
||||
value: true);
|
||||
|
||||
migrationBuilder.UpdateData(
|
||||
table: "Shopkeepers",
|
||||
keyColumn: "Id",
|
||||
keyValue: 5,
|
||||
column: "IsAvailable",
|
||||
value: true);
|
||||
}
|
||||
}
|
||||
}
|
@ -21521,6 +21521,248 @@ namespace SessionCompanion.Database.Migrations
|
||||
});
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SessionCompanion.Database.Tables.Shopkeeper", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("int")
|
||||
.UseIdentityColumn();
|
||||
|
||||
b.Property<bool>("IsAvailable")
|
||||
.HasColumnType("bit");
|
||||
|
||||
b.Property<string>("Name")
|
||||
.HasColumnType("nvarchar(max)");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("Shopkeepers");
|
||||
|
||||
b.HasData(
|
||||
new
|
||||
{
|
||||
Id = 1,
|
||||
IsAvailable = true,
|
||||
Name = "Swędzioch"
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 2,
|
||||
IsAvailable = false,
|
||||
Name = "Lucius Prawowity"
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 3,
|
||||
IsAvailable = false,
|
||||
Name = "Bohr Twarda Zbroja"
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 4,
|
||||
IsAvailable = false,
|
||||
Name = "Skwarczyk Podobny"
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 5,
|
||||
IsAvailable = false,
|
||||
Name = "Zielony spod Gruszkowego Lasu"
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 6,
|
||||
IsAvailable = false,
|
||||
Name = "Zmarniały"
|
||||
});
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SessionCompanion.Database.Tables.ShopkeeperItem", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("int")
|
||||
.UseIdentityColumn();
|
||||
|
||||
b.Property<int>("Amount")
|
||||
.HasColumnType("int");
|
||||
|
||||
b.Property<int?>("ArmorId")
|
||||
.HasColumnType("int");
|
||||
|
||||
b.Property<int>("ShopkeeperId")
|
||||
.HasColumnType("int");
|
||||
|
||||
b.Property<int?>("WeaponId")
|
||||
.HasColumnType("int");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("ArmorId");
|
||||
|
||||
b.HasIndex("ShopkeeperId");
|
||||
|
||||
b.HasIndex("WeaponId");
|
||||
|
||||
b.ToTable("ShopkeeperItems");
|
||||
|
||||
b.HasData(
|
||||
new
|
||||
{
|
||||
Id = 1,
|
||||
Amount = 3,
|
||||
ArmorId = 2,
|
||||
ShopkeeperId = 1
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 2,
|
||||
Amount = 5,
|
||||
ShopkeeperId = 1,
|
||||
WeaponId = 33
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 3,
|
||||
Amount = 20,
|
||||
ArmorId = 10,
|
||||
ShopkeeperId = 1
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 4,
|
||||
Amount = 34,
|
||||
ShopkeeperId = 1,
|
||||
WeaponId = 17
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 5,
|
||||
Amount = 12,
|
||||
ArmorId = 12,
|
||||
ShopkeeperId = 1
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 6,
|
||||
Amount = 48,
|
||||
ShopkeeperId = 2,
|
||||
WeaponId = 3
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 7,
|
||||
Amount = 25,
|
||||
ShopkeeperId = 2,
|
||||
WeaponId = 25
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 8,
|
||||
Amount = 34,
|
||||
ShopkeeperId = 2,
|
||||
WeaponId = 14
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 9,
|
||||
Amount = 44,
|
||||
ArmorId = 1,
|
||||
ShopkeeperId = 3
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 10,
|
||||
Amount = 2,
|
||||
ArmorId = 8,
|
||||
ShopkeeperId = 3
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 11,
|
||||
Amount = 21,
|
||||
ShopkeeperId = 3,
|
||||
WeaponId = 7
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 12,
|
||||
Amount = 36,
|
||||
ShopkeeperId = 4,
|
||||
WeaponId = 1
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 13,
|
||||
Amount = 5,
|
||||
ShopkeeperId = 4,
|
||||
WeaponId = 24
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 14,
|
||||
Amount = 13,
|
||||
ShopkeeperId = 4,
|
||||
WeaponId = 14
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 15,
|
||||
Amount = 19,
|
||||
ArmorId = 11,
|
||||
ShopkeeperId = 4
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 16,
|
||||
Amount = 17,
|
||||
ArmorId = 6,
|
||||
ShopkeeperId = 5
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 17,
|
||||
Amount = 3,
|
||||
ArmorId = 9,
|
||||
ShopkeeperId = 5
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 18,
|
||||
Amount = 1,
|
||||
ArmorId = 7,
|
||||
ShopkeeperId = 5
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 19,
|
||||
Amount = 6,
|
||||
ArmorId = 2,
|
||||
ShopkeeperId = 6
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 20,
|
||||
Amount = 9,
|
||||
ArmorId = 13,
|
||||
ShopkeeperId = 6
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 21,
|
||||
Amount = 12,
|
||||
ArmorId = 10,
|
||||
ShopkeeperId = 6
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 22,
|
||||
Amount = 6,
|
||||
ShopkeeperId = 6,
|
||||
WeaponId = 37
|
||||
});
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SessionCompanion.Database.Tables.SpecialAbility", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
@ -28921,6 +29163,29 @@ namespace SessionCompanion.Database.Migrations
|
||||
b.Navigation("SpecialAbility");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SessionCompanion.Database.Tables.ShopkeeperItem", b =>
|
||||
{
|
||||
b.HasOne("SessionCompanion.Database.Tables.Armor", "Armor")
|
||||
.WithMany()
|
||||
.HasForeignKey("ArmorId");
|
||||
|
||||
b.HasOne("SessionCompanion.Database.Tables.Shopkeeper", "Shopkeeper")
|
||||
.WithMany("ShopkeeperItems")
|
||||
.HasForeignKey("ShopkeeperId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SessionCompanion.Database.Tables.Weapon", "Weapon")
|
||||
.WithMany()
|
||||
.HasForeignKey("WeaponId");
|
||||
|
||||
b.Navigation("Armor");
|
||||
|
||||
b.Navigation("Shopkeeper");
|
||||
|
||||
b.Navigation("Weapon");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SessionCompanion.Database.Tables.Statistics", b =>
|
||||
{
|
||||
b.HasOne("SessionCompanion.Database.Tables.Character", "Character")
|
||||
@ -29022,6 +29287,11 @@ namespace SessionCompanion.Database.Migrations
|
||||
b.Navigation("Biography");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SessionCompanion.Database.Tables.Shopkeeper", b =>
|
||||
{
|
||||
b.Navigation("ShopkeeperItems");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SessionCompanion.Database.Tables.SpecialAbility", b =>
|
||||
{
|
||||
b.Navigation("MonsterSpecialAbilities");
|
||||
|
@ -0,0 +1,16 @@
|
||||
using SessionCompanion.Database.Repositories.Base;
|
||||
using SessionCompanion.Database.Tables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Database.Repositories
|
||||
{
|
||||
public class ShopkeeperItemRepository : Repository<ShopkeeperItem>, IRepository<ShopkeeperItem>
|
||||
{
|
||||
public ShopkeeperItemRepository(ApplicationDbContext _dbContext) : base(_dbContext)
|
||||
{ }
|
||||
}
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
using SessionCompanion.Database.Repositories.Base;
|
||||
using SessionCompanion.Database.Tables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Database.Repositories
|
||||
{
|
||||
public class ShopkeeperRepository : Repository<Shopkeeper>, IRepository<Shopkeeper>
|
||||
{
|
||||
public ShopkeeperRepository(ApplicationDbContext _dbContext) : base(_dbContext)
|
||||
{ }
|
||||
}
|
||||
}
|
@ -843,5 +843,209 @@ namespace SessionCompanion.Database
|
||||
};
|
||||
return characterSpellSlots;
|
||||
}
|
||||
static public List<Shopkeeper> SeedSchopkeepers()
|
||||
{
|
||||
List<Shopkeeper> shopkeepers = new List<Shopkeeper>()
|
||||
{
|
||||
new Shopkeeper
|
||||
{
|
||||
Id = 1,
|
||||
Name = "Swędzioch",
|
||||
IsAvailable = true
|
||||
},
|
||||
new Shopkeeper
|
||||
{
|
||||
Id = 2,
|
||||
Name = "Lucius Prawowity",
|
||||
IsAvailable = false
|
||||
},
|
||||
new Shopkeeper
|
||||
{
|
||||
Id = 3,
|
||||
Name = "Bohr Twarda Zbroja",
|
||||
IsAvailable = false
|
||||
},
|
||||
new Shopkeeper
|
||||
{
|
||||
Id = 4,
|
||||
Name = "Skwarczyk Podobny",
|
||||
IsAvailable = false
|
||||
},
|
||||
new Shopkeeper
|
||||
{
|
||||
Id = 5,
|
||||
Name = "Zielony spod Gruszkowego Lasu",
|
||||
IsAvailable = false
|
||||
},
|
||||
new Shopkeeper
|
||||
{
|
||||
Id = 6,
|
||||
Name = "Zmarniały",
|
||||
IsAvailable = false
|
||||
}
|
||||
};
|
||||
return shopkeepers;
|
||||
}
|
||||
static public List<ShopkeeperItem> SeedShopkeeperItems()
|
||||
{
|
||||
List<ShopkeeperItem> shopkeeperItems = new List<ShopkeeperItem>()
|
||||
{
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 1,
|
||||
ShopkeeperId = 1,
|
||||
ArmorId = 2,
|
||||
Amount = 3
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 2,
|
||||
ShopkeeperId = 1,
|
||||
WeaponId = 33,
|
||||
Amount = 5
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 3,
|
||||
ShopkeeperId = 1,
|
||||
ArmorId = 10,
|
||||
Amount = 20
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 4,
|
||||
ShopkeeperId = 1,
|
||||
WeaponId = 17,
|
||||
Amount = 34
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 5,
|
||||
ShopkeeperId = 1,
|
||||
ArmorId = 12,
|
||||
Amount = 12
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 6,
|
||||
ShopkeeperId = 2,
|
||||
WeaponId = 3,
|
||||
Amount = 48
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 7,
|
||||
ShopkeeperId = 2,
|
||||
WeaponId = 25,
|
||||
Amount = 25
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 8,
|
||||
ShopkeeperId = 2,
|
||||
WeaponId = 14,
|
||||
Amount = 34
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 9,
|
||||
ShopkeeperId = 3,
|
||||
ArmorId = 1,
|
||||
Amount = 44
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 10,
|
||||
ShopkeeperId = 3,
|
||||
ArmorId = 8,
|
||||
Amount = 2
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 11,
|
||||
ShopkeeperId = 3,
|
||||
WeaponId = 7,
|
||||
Amount = 21
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 12,
|
||||
ShopkeeperId = 4,
|
||||
WeaponId = 1,
|
||||
Amount = 36
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 13,
|
||||
ShopkeeperId = 4,
|
||||
WeaponId = 24,
|
||||
Amount = 5
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 14,
|
||||
ShopkeeperId = 4,
|
||||
WeaponId = 14,
|
||||
Amount = 13
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 15,
|
||||
ShopkeeperId = 4,
|
||||
ArmorId = 11,
|
||||
Amount = 19
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 16,
|
||||
ShopkeeperId = 5,
|
||||
ArmorId = 6,
|
||||
Amount = 17
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 17,
|
||||
ShopkeeperId = 5,
|
||||
ArmorId = 9,
|
||||
Amount = 3
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 18,
|
||||
ShopkeeperId = 5,
|
||||
ArmorId = 7,
|
||||
Amount = 1
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 19,
|
||||
ShopkeeperId = 6,
|
||||
ArmorId = 2,
|
||||
Amount = 6
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 20,
|
||||
ShopkeeperId = 6,
|
||||
ArmorId = 13,
|
||||
Amount = 9
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 21,
|
||||
ShopkeeperId = 6,
|
||||
ArmorId = 10,
|
||||
Amount = 12
|
||||
},
|
||||
new ShopkeeperItem
|
||||
{
|
||||
Id = 22,
|
||||
ShopkeeperId = 6,
|
||||
WeaponId = 37,
|
||||
Amount = 6
|
||||
}
|
||||
};
|
||||
return shopkeeperItems;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Database.Tables
|
||||
{
|
||||
public class Shopkeeper : BaseEntity
|
||||
{
|
||||
public string Name { get; set; }
|
||||
|
||||
public bool IsAvailable { get; set; }
|
||||
|
||||
public virtual ICollection<ShopkeeperItem> ShopkeeperItems { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Database.Tables
|
||||
{
|
||||
public class ShopkeeperItem : BaseEntity
|
||||
{
|
||||
[ForeignKey(nameof(Shopkeeper))]
|
||||
public int ShopkeeperId { get; set; }
|
||||
public virtual Shopkeeper Shopkeeper { get; set; }
|
||||
|
||||
[ForeignKey(nameof(Armor))]
|
||||
public int? ArmorId { get; set; }
|
||||
public virtual Armor Armor { get; set; }
|
||||
|
||||
[ForeignKey(nameof(Weapon))]
|
||||
public int? WeaponId { get; set; }
|
||||
public virtual Weapon Weapon { get; set; }
|
||||
|
||||
public int Amount { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,15 @@
|
||||
using SessionCompanion.Database.Tables;
|
||||
using SessionCompanion.Services.Base;
|
||||
using SessionCompanion.ViewModels.ShopkeeperItemsViewModels;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Services.Interfaces
|
||||
{
|
||||
public interface IShopkeeperItemService : IServiceBase<ShopkeeperItemViewModel, ShopkeeperItem>
|
||||
{
|
||||
}
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
using SessionCompanion.Database.Tables;
|
||||
using SessionCompanion.Extensions.EitherType;
|
||||
using SessionCompanion.Services.Base;
|
||||
using SessionCompanion.ViewModels.ApiResponses;
|
||||
using SessionCompanion.ViewModels.ShopkeeperViewModels;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Services.Interfaces
|
||||
{
|
||||
public interface IShopkeeperService : IServiceBase<ShopkeeperViewModel, Shopkeeper>
|
||||
{
|
||||
Task<Either<SuccessResponse, ErrorResponse>> CreateNewShopKeeper(ShopkeeperWithItemsViewModel shopkeeperWithItemsViewModel);
|
||||
Task<Either<SuccessResponse, ErrorResponse>> ChangeShopkeeperStatus(int shopkeeperId, bool availability);
|
||||
}
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
using AutoMapper;
|
||||
using SessionCompanion.Database.Tables;
|
||||
using SessionCompanion.ViewModels.ShopkeeperItemsViewModels;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Services.Profiles
|
||||
{
|
||||
public class ShopkeeperItemsProfile : Profile
|
||||
{
|
||||
public ShopkeeperItemsProfile()
|
||||
{
|
||||
CreateMap<ShopkeeperItemViewModel, ShopkeeperItem>().ReverseMap();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
using AutoMapper;
|
||||
using SessionCompanion.Database.Tables;
|
||||
using SessionCompanion.ViewModels.ShopkeeperViewModels;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Services.Profiles
|
||||
{
|
||||
public class ShopkeeperProfile : Profile
|
||||
{
|
||||
public ShopkeeperProfile()
|
||||
{
|
||||
CreateMap<ShopkeeperViewModel, Shopkeeper>().ReverseMap();
|
||||
CreateMap<Shopkeeper, ShopkeeperWithItemsViewModel>()
|
||||
.ForMember(vm => vm.Items, conf => conf.MapFrom(items => items.ShopkeeperItems)).ReverseMap();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
using AutoMapper;
|
||||
using SessionCompanion.Database.Repositories.Base;
|
||||
using SessionCompanion.Database.Tables;
|
||||
using SessionCompanion.Services.Base;
|
||||
using SessionCompanion.Services.Interfaces;
|
||||
using SessionCompanion.ViewModels.ShopkeeperItemsViewModels;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Services.Services
|
||||
{
|
||||
public class ShopkeeperItemService : ServiceBase<ShopkeeperItemViewModel, ShopkeeperItem>, IShopkeeperItemService
|
||||
{
|
||||
public ShopkeeperItemService(IMapper mapper, IRepository<ShopkeeperItem> repository) : base(mapper, repository)
|
||||
{ }
|
||||
}
|
||||
}
|
@ -0,0 +1,79 @@
|
||||
using AutoMapper;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SessionCompanion.Database.Repositories.Base;
|
||||
using SessionCompanion.Database.Tables;
|
||||
using SessionCompanion.Extensions.EitherType;
|
||||
using SessionCompanion.Services.Base;
|
||||
using SessionCompanion.Services.Interfaces;
|
||||
using SessionCompanion.ViewModels.ApiResponses;
|
||||
using SessionCompanion.ViewModels.ShopkeeperViewModels;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Services.Services
|
||||
{
|
||||
public class ShopkeeperService : ServiceBase<ShopkeeperViewModel, Shopkeeper>, IShopkeeperService
|
||||
{
|
||||
public ShopkeeperService(IMapper mapper, IRepository<Shopkeeper> repository) : base(mapper, repository)
|
||||
{ }
|
||||
/// <summary>
|
||||
/// Funkcja zmienia status sprzedawcy
|
||||
/// </summary>
|
||||
/// <param name="shopkeeperId"></param>
|
||||
/// <param name="availability"></param>
|
||||
/// <returns>SuccesResponse/ErrorResponse</returns>
|
||||
public async Task<Either<SuccessResponse, ErrorResponse>> ChangeShopkeeperStatus(int shopkeeperId, bool availability)
|
||||
{
|
||||
try
|
||||
{
|
||||
var shopkeepers = await Repository.Get().ToListAsync();
|
||||
if (availability)
|
||||
{
|
||||
foreach (var shopkeeper in shopkeepers)
|
||||
{
|
||||
if (shopkeeper.Id.Equals(shopkeeperId))
|
||||
shopkeeper.IsAvailable = true;
|
||||
else
|
||||
shopkeeper.IsAvailable = false;
|
||||
await Repository.Update(shopkeeper);
|
||||
}
|
||||
await Repository.Save();
|
||||
return new SuccessResponse("Shopkeepers updated") { SuccessCode = 200 };
|
||||
}
|
||||
|
||||
var newActiveShopkeeper = shopkeepers.Where(c => c.Id.Equals(shopkeeperId)).Single();
|
||||
newActiveShopkeeper.IsAvailable = false;
|
||||
await Repository.Update(newActiveShopkeeper);
|
||||
await Repository.Save();
|
||||
return new SuccessResponse("Shopkeepers updated") { SuccessCode = 200 };
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return new ErrorResponse() { StatusCode = 500, Message = e.Message };
|
||||
}
|
||||
}
|
||||
public async Task<Either<SuccessResponse, ErrorResponse>> CreateNewShopKeeper(ShopkeeperWithItemsViewModel shopkeeperWithItemsViewModel)
|
||||
{
|
||||
try
|
||||
{
|
||||
var activeShopkeeper = await Repository.Get(c => c.IsAvailable.Equals(true)).SingleAsync();
|
||||
if (activeShopkeeper is not null && shopkeeperWithItemsViewModel.IsAvailable)
|
||||
{
|
||||
activeShopkeeper.IsAvailable = false;
|
||||
await Repository.Update(activeShopkeeper);
|
||||
}
|
||||
var result = Mapper.Map<Shopkeeper>(shopkeeperWithItemsViewModel);
|
||||
await Repository.Create(result);
|
||||
await Repository.Save();
|
||||
return new SuccessResponse("New shopkeeper created");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return new ErrorResponse() { StatusCode = 500, Message = e.Message };
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.ViewModels.ShopkeeperItemsViewModels
|
||||
{
|
||||
public class ShopkeeperItemViewModel
|
||||
{
|
||||
/// <summary>
|
||||
/// Id Sprzedawcy
|
||||
/// </summary>
|
||||
public int? ShopkeeperId { get; set; }
|
||||
/// <summary>
|
||||
/// Id zbroi
|
||||
/// </summary>
|
||||
public int? ArmorId { get; set; }
|
||||
/// <summary>
|
||||
/// Id broni
|
||||
/// </summary>
|
||||
public int? WeaponId { get; set; }
|
||||
/// <summary>
|
||||
/// Ilość przedmiotu
|
||||
/// </summary>
|
||||
public int Amount { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.ViewModels.ShopkeeperViewModels
|
||||
{
|
||||
public class ShopkeeperViewModel
|
||||
{
|
||||
/// <summary>
|
||||
/// Id sprzedawcy
|
||||
/// </summary>
|
||||
public int Id { get; set; }
|
||||
/// <summary>
|
||||
/// Imie sprzedawcy
|
||||
/// </summary>
|
||||
public string Name { get; set; }
|
||||
/// <summary>
|
||||
/// Dostępność sprzedawcy
|
||||
/// </summary>
|
||||
public bool IsAvailable { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,27 @@
|
||||
using SessionCompanion.ViewModels.ShopkeeperItemsViewModels;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.ViewModels.ShopkeeperViewModels
|
||||
{
|
||||
public class ShopkeeperWithItemsViewModel
|
||||
{
|
||||
public int? Id { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Nazwa sklepikarza
|
||||
/// </summary>
|
||||
public string Name { get; set; }
|
||||
/// <summary>
|
||||
/// Status sklepikarza
|
||||
/// </summary>
|
||||
public bool IsAvailable { get; set; }
|
||||
/// <summary>
|
||||
/// Lista przedmiotów danego sklepikarza
|
||||
/// </summary>
|
||||
public IEnumerable<ShopkeeperItemViewModel> Items { get; set; }
|
||||
}
|
||||
}
|
@ -8674,6 +8674,21 @@
|
||||
"integrity": "sha512-iyam8fBuCUpWeKPGpaNMetEocMt364qkCsfL9JuhjXX6dRnguRVOfk2GZaDpPjcOKiiXCPINZC1GczQ7iTq3Zw==",
|
||||
"dev": true
|
||||
},
|
||||
"ng-dynamic-component": {
|
||||
"version": "8.0.1",
|
||||
"resolved": "https://registry.npmjs.org/ng-dynamic-component/-/ng-dynamic-component-8.0.1.tgz",
|
||||
"integrity": "sha512-Ak25QTYmjNVxyZ6ywqRDDjoqAJheFeK0XoHsomwVjdHSiLoQcGfNNj5z51pqoRGpjdDZMSV+J2gaCbRNBeiy3g==",
|
||||
"requires": {
|
||||
"tslib": "^2.0.0"
|
||||
},
|
||||
"dependencies": {
|
||||
"tslib": {
|
||||
"version": "2.1.0",
|
||||
"resolved": "https://registry.npmjs.org/tslib/-/tslib-2.1.0.tgz",
|
||||
"integrity": "sha512-hcVC3wYEziELGGmEEXue7D75zbwIIVUMWAVbHItGPx0ziyXxrOMQx4rQEVEV45Ut/1IotuEvwqPopzIOkDMf0A=="
|
||||
}
|
||||
}
|
||||
},
|
||||
"nice-try": {
|
||||
"version": "1.0.5",
|
||||
"resolved": "https://registry.npmjs.org/nice-try/-/nice-try-1.0.5.tgz",
|
||||
|
@ -32,6 +32,7 @@
|
||||
"core-js": "^3.3.3",
|
||||
"hammerjs": "^2.0.8",
|
||||
"jquery": "3.4.1",
|
||||
"ng-dynamic-component": "^8.0.1",
|
||||
"oidc-client": "^1.9.1",
|
||||
"popper.js": "^1.16.0",
|
||||
"rpg-awesome": "^0.2.0",
|
||||
|
@ -27,6 +27,7 @@ import {
|
||||
MatSortModule,
|
||||
MatDialogModule,
|
||||
MatTooltipModule,
|
||||
MatSnackBarModule,
|
||||
} from '@angular/material';
|
||||
import { UserService } from '../services/user.service';
|
||||
import { StoreModule } from '@ngrx/store';
|
||||
@ -54,6 +55,13 @@ import { PlayerWeaponsTableComponent } from './components/player-weapons-table/p
|
||||
import {EquipmentService} from "../services/equipment.service";
|
||||
import { PlayerArmorsTableComponent } from './components/player-armors-table/player-armors-table.component';
|
||||
import { PlayerOtherEquipmentTableComponent } from './components/player-other-equipment-table/player-other-equipment-table.component';
|
||||
import { SendMessageActionComponent } from './components/game-master-character-actions-dialog/actions-components/send-message-action/send-message-action.component';
|
||||
import { DynamicModule } from 'ng-dynamic-component';
|
||||
import { SnackbarComponent } from './shared/snackbar/snackbar.component';
|
||||
import { MessageDialogComponent } from './shared/message-dialog/message-dialog.component';
|
||||
import { GameMasterTurntrackerComponent } from './components/game-master-turntracker/game-master-turntracker.component';
|
||||
import { DragDropModule } from '@angular/cdk/drag-drop';
|
||||
import { ChooseMonsterDialogComponent } from './components/choose-monster-dialog/choose-monster-dialog.component';
|
||||
|
||||
@NgModule({
|
||||
declarations: [
|
||||
@ -77,6 +85,11 @@ import { PlayerOtherEquipmentTableComponent } from './components/player-other-eq
|
||||
PlayerWeaponsTableComponent,
|
||||
PlayerArmorsTableComponent,
|
||||
PlayerOtherEquipmentTableComponent,
|
||||
SendMessageActionComponent,
|
||||
SnackbarComponent,
|
||||
MessageDialogComponent,
|
||||
GameMasterTurntrackerComponent,
|
||||
ChooseMonsterDialogComponent,
|
||||
],
|
||||
imports: [
|
||||
BrowserModule.withServerTransition({ appId: 'ng-cli-universal' }),
|
||||
@ -105,6 +118,9 @@ import { PlayerOtherEquipmentTableComponent } from './components/player-other-eq
|
||||
MatSortModule,
|
||||
MatTooltipModule,
|
||||
MatRadioModule,
|
||||
DynamicModule,
|
||||
MatSnackBarModule,
|
||||
DragDropModule,
|
||||
],
|
||||
providers: [
|
||||
UserService,
|
||||
@ -130,6 +146,11 @@ import { PlayerOtherEquipmentTableComponent } from './components/player-other-eq
|
||||
PlayerWeaponsTableComponent,
|
||||
PlayerArmorsTableComponent,
|
||||
PlayerOtherEquipmentTableComponent,
|
||||
SendMessageActionComponent,
|
||||
SnackbarComponent,
|
||||
MessageDialogComponent,
|
||||
GameMasterTurntrackerComponent,
|
||||
ChooseMonsterDialogComponent,
|
||||
],
|
||||
})
|
||||
export class AppModule {}
|
||||
|
@ -0,0 +1,41 @@
|
||||
table {
|
||||
background-color: initial;
|
||||
}
|
||||
|
||||
mat-paginator {
|
||||
background-color: initial;
|
||||
color: white;
|
||||
}
|
||||
|
||||
::ng-deep .mat-select-arrow {
|
||||
color: whitesmoke;
|
||||
}
|
||||
|
||||
::ng-deep .mat-select-value {
|
||||
color: white;
|
||||
}
|
||||
|
||||
.mat-sort-header-container {
|
||||
color: whitesmoke !important;
|
||||
}
|
||||
|
||||
.mat-form-field {
|
||||
font-size: 14px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
td,
|
||||
th {
|
||||
color: whitesmoke;
|
||||
}
|
||||
|
||||
::ng-deep .mat-dialog-container {
|
||||
background-color: #4a5867;
|
||||
color: whitesmoke;
|
||||
box-shadow: 0 11px 15px -7px rgba(0, 0, 0, 0.2),
|
||||
0 24px 38px 3px rgba(0, 0, 0, 0.14), 0px 5px 20px 4px #d8d8d8;
|
||||
}
|
||||
|
||||
::ng-deep .mat-checkbox-checked.mat-accent .mat-checkbox-background {
|
||||
background-color: #df7c0f;
|
||||
}
|
@ -0,0 +1,52 @@
|
||||
<h1 mat-dialog-title>Choose Monsters</h1>
|
||||
<div mat-dialog-content>
|
||||
<mat-form-field>
|
||||
<mat-label>Filter</mat-label>
|
||||
<input matInput (keyup)="applyFilter($event)" placeholder="Ex. Dragon" #input>
|
||||
</mat-form-field>
|
||||
|
||||
<div class="mat-elevation-z8">
|
||||
<table mat-table [dataSource]="dataSource" matSort class="w-100">
|
||||
|
||||
<ng-container matColumnDef="select">
|
||||
<th mat-header-cell *matHeaderCellDef> Select Monsters
|
||||
</th>
|
||||
<td mat-cell *matCellDef="let row">
|
||||
<mat-checkbox (click)="$event.stopPropagation()"
|
||||
(change)="$event ? selection.toggle(row) : null"
|
||||
[checked]="selection.isSelected(row)">
|
||||
</mat-checkbox>
|
||||
</td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="name">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Name </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.name}} </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="armorClass">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Armor Class </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.armorClass}} </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="hitPoints">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Hit Points </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.hitPoints}} </td>
|
||||
</ng-container>
|
||||
|
||||
<tr mat-header-row *matHeaderRowDef="displayedColumns"></tr>
|
||||
<tr mat-row *matRowDef="let row; columns: displayedColumns;"></tr>
|
||||
|
||||
<tr class="mat-row" *matNoDataRow>
|
||||
<td class="mat-cell" colspan="4">No data matching the filter "{{input.value}}"</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<mat-paginator [pageSizeOptions]="[5, 10, 25, 100]"></mat-paginator>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div mat-dialog-actions>
|
||||
<button mat-button (click)="CloseDialog()">Close</button>
|
||||
<button mat-button (click)="AddMonsters()" cdkFocusInitial>Add monsters</button>
|
||||
</div>
|
@ -0,0 +1,67 @@
|
||||
import { Component, Inject, OnInit, ViewChild } from '@angular/core';
|
||||
import { MAT_DIALOG_DATA, MatDialogRef } from '@angular/material';
|
||||
import { MonsterViewModel } from '../../../types/viewmodels/monster-viewmodels/MonsterViewModel';
|
||||
import { MonsterService } from '../../../services/monster.service';
|
||||
import { MatPaginator } from '@angular/material/paginator';
|
||||
import { MatSort } from '@angular/material/sort';
|
||||
import { first } from 'rxjs/operators';
|
||||
import { MatTableDataSource } from '@angular/material/table';
|
||||
import { ErrorResponse } from '../../../types/ErrorResponse';
|
||||
import { HttpErrorResponse } from '@angular/common/http';
|
||||
import { SelectionModel } from '@angular/cdk/collections';
|
||||
|
||||
@Component({
|
||||
selector: 'app-choose-monster-dialog',
|
||||
templateUrl: './choose-monster-dialog.component.html',
|
||||
styleUrls: ['./choose-monster-dialog.component.css'],
|
||||
})
|
||||
export class ChooseMonsterDialogComponent implements OnInit {
|
||||
displayedColumns: string[] = ['select', 'name', 'armorClass', 'hitPoints'];
|
||||
dataSource: MatTableDataSource<MonsterViewModel>;
|
||||
selection = new SelectionModel<MonsterViewModel>(true, []);
|
||||
|
||||
@ViewChild(MatPaginator, { static: true }) paginator: MatPaginator;
|
||||
@ViewChild(MatSort, { static: true }) sort: MatSort;
|
||||
|
||||
constructor(
|
||||
public dialogRef: MatDialogRef<ChooseMonsterDialogComponent>,
|
||||
@Inject(MAT_DIALOG_DATA) public data: any,
|
||||
private monsterService: MonsterService
|
||||
) {}
|
||||
|
||||
ngOnInit() {
|
||||
this.monsterService
|
||||
.GetAllMonsters()
|
||||
.pipe(first())
|
||||
.subscribe(
|
||||
(result) => {
|
||||
this.dataSource = new MatTableDataSource(result);
|
||||
this.dataSource.sort = this.sort;
|
||||
this.dataSource.paginator = this.paginator;
|
||||
},
|
||||
(error: ErrorResponse | HttpErrorResponse) => {
|
||||
if (error instanceof HttpErrorResponse) {
|
||||
error = error.error as ErrorResponse;
|
||||
}
|
||||
console.error(error.message);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
AddMonsters() {
|
||||
this.dialogRef.close(this.selection.selected);
|
||||
}
|
||||
|
||||
CloseDialog() {
|
||||
this.dialogRef.close();
|
||||
}
|
||||
|
||||
applyFilter(event: Event) {
|
||||
const filterValue = (event.target as HTMLInputElement).value;
|
||||
this.dataSource.filter = filterValue.trim().toLowerCase();
|
||||
|
||||
if (this.dataSource.paginator) {
|
||||
this.dataSource.paginator.firstPage();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
.send-message-main {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.send-message-main > mat-form-field {
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
width: 80%;
|
||||
}
|
||||
|
||||
.message-textarea {
|
||||
height: 150px;
|
||||
}
|
||||
|
||||
.break {
|
||||
flex-basis: 100%;
|
||||
height: 0;
|
||||
}
|
||||
|
||||
.send-message-actions {
|
||||
margin-left: auto;
|
||||
}
|
||||
|
||||
.send-message-actions > button {
|
||||
margin-right: 20px;
|
||||
margin-left: 20px;
|
||||
}
|
||||
|
||||
.no-focus:focus {
|
||||
outline: none;
|
||||
}
|
||||
|
||||
.send-button {
|
||||
color: darkseagreen;
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
<form class="send-message-main">
|
||||
<mat-form-field>
|
||||
<mat-label>Message</mat-label>
|
||||
<textarea class="message-textarea" matInput #message></textarea>
|
||||
</mat-form-field>
|
||||
<div class="break"></div>
|
||||
<div class="send-message-actions">
|
||||
<button mat-stroked-button color="warn" class="no-focus" (click)="Close()"> Cancel </button>
|
||||
<button mat-stroked-button color="primary" class="no-focus send-button" (click)="SendMessage(message.value)"> Send </button>
|
||||
</div>
|
||||
</form>
|
@ -0,0 +1,28 @@
|
||||
import { Component, EventEmitter, Input, OnInit, Output } from '@angular/core';
|
||||
import { GMSignalRService } from '../../../../shared/signalR-service/gm-signalR.service';
|
||||
|
||||
@Component({
|
||||
selector: 'app-send-message-action',
|
||||
templateUrl: './send-message-action.component.html',
|
||||
styleUrls: ['./send-message-action.component.css'],
|
||||
})
|
||||
export class SendMessageActionComponent implements OnInit {
|
||||
@Input() characterId: any;
|
||||
|
||||
@Output()
|
||||
closeComponent = new EventEmitter<string>();
|
||||
|
||||
constructor(private signalRService: GMSignalRService) {}
|
||||
|
||||
ngOnInit() {}
|
||||
|
||||
SendMessage(message: string) {
|
||||
debugger;
|
||||
this.signalRService.SendMessageToPlayer(this.characterId, message);
|
||||
this.Close();
|
||||
}
|
||||
|
||||
Close() {
|
||||
this.closeComponent.emit();
|
||||
}
|
||||
}
|
@ -10,3 +10,8 @@
|
||||
box-shadow: 0 11px 15px -7px rgba(0, 0, 0, 0.2),
|
||||
0 24px 38px 3px rgba(0, 0, 0, 0.14), 0px 5px 20px 4px #d8d8d8;
|
||||
}
|
||||
|
||||
.after-name-divider {
|
||||
border-top-width: 3px;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
@ -1,5 +1,16 @@
|
||||
<h1 mat-dialog-title class="character-dialog-title">
|
||||
{{characterName}}
|
||||
</h1>
|
||||
<mat-divider class="after-name-divider"></mat-divider>
|
||||
<div mat-dialog-content>
|
||||
<div *ngIf="actionComponentName == null">
|
||||
<div *ngFor="let action of availableActions">
|
||||
<button mat-flat-button (click)="ChangeActionComponent(action.componentName)">
|
||||
{{action.name}}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<ndc-dynamic *ngIf="actionComponentName != null" [ndcDynamicComponent]="actionComponentName" [ndcDynamicInputs]="inputs" [ndcDynamicOutputs]="outputs">
|
||||
|
||||
</ndc-dynamic>
|
||||
</div>
|
||||
|
@ -1,5 +1,6 @@
|
||||
import { Component, Inject, OnInit } from '@angular/core';
|
||||
import { Component, Inject, Injector, OnInit } from '@angular/core';
|
||||
import { MAT_DIALOG_DATA, MatDialogRef } from '@angular/material';
|
||||
import { SendMessageActionComponent } from './actions-components/send-message-action/send-message-action.component';
|
||||
|
||||
@Component({
|
||||
selector: 'app-game-master-character-actions-dialog',
|
||||
@ -9,6 +10,17 @@ import { MAT_DIALOG_DATA, MatDialogRef } from '@angular/material';
|
||||
export class GameMasterCharacterActionsDialogComponent implements OnInit {
|
||||
characterId: number;
|
||||
characterName: string;
|
||||
actionComponentName;
|
||||
availableActions: { name: string; componentName: string }[] = [
|
||||
{
|
||||
name: 'Send Message',
|
||||
componentName: 'SendMessageActionComponent',
|
||||
},
|
||||
];
|
||||
inputs: { characterId: number };
|
||||
outputs: any = {
|
||||
closeComponent: () => this.ChangeActionComponent(null),
|
||||
};
|
||||
|
||||
constructor(
|
||||
public dialogRef: MatDialogRef<GameMasterCharacterActionsDialogComponent>,
|
||||
@ -18,5 +30,17 @@ export class GameMasterCharacterActionsDialogComponent implements OnInit {
|
||||
ngOnInit() {
|
||||
this.characterId = this.data.characterid;
|
||||
this.characterName = this.data.characterName;
|
||||
this.inputs = { characterId: this.characterId };
|
||||
console.log(this.inputs);
|
||||
}
|
||||
|
||||
ChangeActionComponent(componentName: string): void {
|
||||
switch (componentName) {
|
||||
case 'SendMessageActionComponent':
|
||||
this.actionComponentName = SendMessageActionComponent;
|
||||
break;
|
||||
default:
|
||||
this.actionComponentName = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,6 +22,7 @@ import { AppState } from '../../store/models/app-state.model';
|
||||
import { Router } from '@angular/router';
|
||||
import { GameMasterMonstersTableComponent } from '../game-master-monsters-table/game-master-monsters-table.component';
|
||||
import { GameMasterShopkeepersTableComponent } from '../game-master-shopkeepers-table/game-master-shopkeepers-table.component';
|
||||
import { GameMasterTurntrackerComponent } from '../game-master-turntracker/game-master-turntracker.component';
|
||||
|
||||
@Component({
|
||||
selector: 'app-game-master-dashboard',
|
||||
@ -66,6 +67,12 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
|
||||
componentToDisplay: 'GameMasterMonstersTableComponent',
|
||||
expanded: false,
|
||||
},
|
||||
{
|
||||
displayName: 'Turn Tracker',
|
||||
iconName: 'ra ra-crossed-axes',
|
||||
componentToDisplay: 'GameMasterTurntrackerComponent',
|
||||
expanded: false,
|
||||
},
|
||||
{
|
||||
displayName: 'Shopkeepers',
|
||||
iconName: 'ra ra-wooden-sign',
|
||||
@ -76,7 +83,15 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
|
||||
|
||||
rightSidenavExpanded = false;
|
||||
rightSidenavTextExpanded = false;
|
||||
loggedCharacters: LoggedCharactersViewModel[];
|
||||
loggedCharacters: LoggedCharactersViewModel[] = [
|
||||
{
|
||||
class: 'paladin',
|
||||
id: 2,
|
||||
name: 'Test',
|
||||
currentHealthPoints: 5,
|
||||
level: 1,
|
||||
},
|
||||
];
|
||||
|
||||
constructor(
|
||||
private store: Store<AppState>,
|
||||
@ -152,6 +167,9 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
|
||||
case 'GameMasterShopkeepersTableComponent':
|
||||
this.middleComponentName = GameMasterShopkeepersTableComponent;
|
||||
break;
|
||||
case 'GameMasterTurntrackerComponent':
|
||||
this.middleComponentName = GameMasterTurntrackerComponent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,79 @@
|
||||
.turn-tracker-main {
|
||||
margin-left: 20%;
|
||||
}
|
||||
|
||||
.first {
|
||||
background-color: #df7c0f !important;
|
||||
}
|
||||
|
||||
.turn-tracker-main > div {
|
||||
width: 400px;
|
||||
max-width: 100%;
|
||||
margin: 0 25px 25px 0;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
.turn-tracker-main > div > h2 {
|
||||
color: whitesmoke;
|
||||
}
|
||||
.no-focus:focus {
|
||||
outline: none;
|
||||
}
|
||||
.turn-tracker-main > div > h2 > button {
|
||||
top: -7px;
|
||||
}
|
||||
.turn-tracker-list {
|
||||
border: solid 1px #3d4751;
|
||||
min-height: 81px;
|
||||
background: #606f80;
|
||||
border-radius: 4px;
|
||||
overflow: hidden;
|
||||
display: block;
|
||||
}
|
||||
.to-right {
|
||||
float: right;
|
||||
color: whitesmoke;
|
||||
}
|
||||
.turn-tracker-box {
|
||||
padding: 20px 10px;
|
||||
border-bottom: solid 1px #3d4751 !important;
|
||||
color: whitesmoke;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
box-sizing: border-box;
|
||||
cursor: move;
|
||||
background: #606f80;
|
||||
font-size: 14px;
|
||||
}
|
||||
.turn-tracker-box-name {
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
.cdk-drag-preview {
|
||||
box-sizing: border-box;
|
||||
border-radius: 4px;
|
||||
box-shadow: 0 5px 5px -3px rgba(0, 0, 0, 0.2),
|
||||
0 8px 10px 1px rgba(0, 0, 0, 0.14), 0 3px 14px 2px rgba(0, 0, 0, 0.12);
|
||||
}
|
||||
.character-list {
|
||||
height: 81px;
|
||||
}
|
||||
.cdk-drag-placeholder {
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.cdk-drag-animating {
|
||||
transition: transform 250ms cubic-bezier(0, 0, 0.2, 1);
|
||||
}
|
||||
|
||||
.example-box:last-child {
|
||||
border: none;
|
||||
}
|
||||
|
||||
.example-list.cdk-drop-list-dragging .example-box:not(.cdk-drag-placeholder) {
|
||||
transition: transform 250ms cubic-bezier(0, 0, 0.2, 1);
|
||||
}
|
@ -0,0 +1,48 @@
|
||||
<div class="turn-tracker-main" cdkDropListGroup>
|
||||
<div>
|
||||
<h2>
|
||||
Turn Tracker
|
||||
<button class="no-focus" mat-icon-button (click)="AddMonster()">
|
||||
<mat-icon>add_circle_outline</mat-icon>
|
||||
</button>
|
||||
</h2>
|
||||
<div
|
||||
cdkDropList
|
||||
[cdkDropListData]="turnTrackerList"
|
||||
class="turn-tracker-list"
|
||||
(cdkDropListDropped)="drop($event)">
|
||||
<div class="turn-tracker-box" *ngFor="let item of turnTrackerList;let first = first" [ngClass]="{first: first}" cdkDrag>
|
||||
<span class="turn-tracker-box-name">
|
||||
{{item.name}}
|
||||
</span>
|
||||
<button class="no-focus" mat-icon-button (click)="DeleteRow(item)">
|
||||
<mat-icon>delete</mat-icon>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<button class="no-focus to-right" mat-button (click)="NextTurn()">
|
||||
Next turn <mat-icon>fast_forward</mat-icon>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h2>
|
||||
Players characters list
|
||||
<button class="no-focus" mat-icon-button (click)="GetLoggedCharacters()">
|
||||
<mat-icon>autorenew</mat-icon>
|
||||
</button>
|
||||
</h2>
|
||||
|
||||
<div
|
||||
cdkDropList
|
||||
[cdkDropListData]="characterList"
|
||||
class="turn-tracker-list"
|
||||
(cdkDropListDropped)="drop($event)">
|
||||
<div class="turn-tracker-box character-list" *ngFor="let item of characterList" cdkDrag>
|
||||
<span class="turn-tracker-box-name">
|
||||
{{item.name}}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
@ -0,0 +1,145 @@
|
||||
import { Component, OnDestroy, OnInit } from '@angular/core';
|
||||
import {
|
||||
CdkDragDrop,
|
||||
moveItemInArray,
|
||||
transferArrayItem,
|
||||
} from '@angular/cdk/drag-drop';
|
||||
import { CharacterService } from '../../../services/character.service';
|
||||
import { first } from 'rxjs/operators';
|
||||
import { MatDialog } from '@angular/material';
|
||||
import { ChooseMonsterDialogComponent } from '../choose-monster-dialog/choose-monster-dialog.component';
|
||||
import { MonsterViewModel } from '../../../types/viewmodels/monster-viewmodels/MonsterViewModel';
|
||||
import { Store } from '@ngrx/store';
|
||||
import { AddTurnTrackerList } from '../../store/actions/game-master.actions';
|
||||
import { AppState } from '../../store/models/app-state.model';
|
||||
|
||||
@Component({
|
||||
selector: 'app-game-master-turntracker',
|
||||
templateUrl: './game-master-turntracker.component.html',
|
||||
styleUrls: ['./game-master-turntracker.component.css'],
|
||||
})
|
||||
export class GameMasterTurntrackerComponent implements OnInit, OnDestroy {
|
||||
turnTrackerList: {
|
||||
name: string;
|
||||
characterId: number;
|
||||
monsterId: number;
|
||||
}[] = [];
|
||||
|
||||
characterList: {
|
||||
name: string;
|
||||
characterId: number;
|
||||
monsterId: number;
|
||||
}[] = [];
|
||||
|
||||
drop(event: CdkDragDrop<any[]>) {
|
||||
if (event.previousContainer === event.container) {
|
||||
moveItemInArray(
|
||||
event.container.data,
|
||||
event.previousIndex,
|
||||
event.currentIndex
|
||||
);
|
||||
} else {
|
||||
transferArrayItem(
|
||||
event.previousContainer.data,
|
||||
event.container.data,
|
||||
event.previousIndex,
|
||||
event.currentIndex
|
||||
);
|
||||
}
|
||||
}
|
||||
constructor(
|
||||
private characterService: CharacterService,
|
||||
public dialog: MatDialog,
|
||||
private store: Store<AppState>
|
||||
) {
|
||||
this.store
|
||||
.select((s) => s.gameMasterStore.turnTrackerList)
|
||||
.pipe(first())
|
||||
.subscribe((result) => {
|
||||
if (result.length > 0) {
|
||||
this.turnTrackerList = result;
|
||||
}
|
||||
this.GetLoggedCharacters();
|
||||
});
|
||||
}
|
||||
|
||||
ngOnInit() {}
|
||||
|
||||
GetLoggedCharacters() {
|
||||
this.characterService
|
||||
.getLoggedCharacters()
|
||||
.pipe(first())
|
||||
.subscribe((result) => {
|
||||
const currentCharacterIds = this.turnTrackerList.map(
|
||||
(e) => e.characterId
|
||||
);
|
||||
this.characterList = result
|
||||
.filter((e) => !currentCharacterIds.includes(e.id))
|
||||
.map((e) => ({
|
||||
name: e.name,
|
||||
characterId: e.id,
|
||||
monsterId: null,
|
||||
}));
|
||||
});
|
||||
}
|
||||
|
||||
DeleteRow(element: { name: string; characterId: number; monsterId: number }) {
|
||||
if (element.characterId != null) {
|
||||
this.turnTrackerList = this.turnTrackerList.filter(
|
||||
(e) => e.characterId !== element.characterId
|
||||
);
|
||||
} else {
|
||||
this.turnTrackerList = this.turnTrackerList.filter((e) => {
|
||||
return !(e.name == element.name && e.monsterId == element.monsterId);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
NextTurn() {
|
||||
if (this.turnTrackerList.length > 1) {
|
||||
this.turnTrackerList = [
|
||||
...this.turnTrackerList.slice(1),
|
||||
this.turnTrackerList[0],
|
||||
];
|
||||
}
|
||||
}
|
||||
|
||||
AddMonster() {
|
||||
let dialogRef = this.dialog.open(ChooseMonsterDialogComponent, {
|
||||
width: '600px',
|
||||
});
|
||||
|
||||
dialogRef.afterClosed().subscribe((result: MonsterViewModel[]) => {
|
||||
if (result != null) {
|
||||
let monstersOnList = this.turnTrackerList.filter(
|
||||
(c) => c.monsterId !== null
|
||||
);
|
||||
result.forEach((ele) => {
|
||||
if (monstersOnList.map((e) => e.name).includes(ele.name)) {
|
||||
debugger;
|
||||
let maxCurrentId = Math.max(
|
||||
...monstersOnList.map((e) => e.monsterId),
|
||||
0
|
||||
);
|
||||
maxCurrentId += 1;
|
||||
this.turnTrackerList = [
|
||||
...this.turnTrackerList,
|
||||
{ name: ele.name, characterId: null, monsterId: maxCurrentId },
|
||||
];
|
||||
} else {
|
||||
this.turnTrackerList = [
|
||||
...this.turnTrackerList,
|
||||
{ name: ele.name, characterId: null, monsterId: 1 },
|
||||
];
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
ngOnDestroy() {
|
||||
this.store.dispatch(
|
||||
new AddTurnTrackerList({ turnTrackerList: this.turnTrackerList })
|
||||
);
|
||||
}
|
||||
}
|
@ -4,12 +4,14 @@ import { first } from 'rxjs/operators';
|
||||
import { Store } from '@ngrx/store';
|
||||
import { AppState } from 'src/app/store/models/app-state.model';
|
||||
import { AbilitiesComponent } from '../abilities/abilities.component';
|
||||
import { PlayerWeaponsTableComponent } from '../player-weapons-table/player-weapons-table.component';
|
||||
import { PlayerArmorsTableComponent } from '../player-armors-table/player-armors-table.component';
|
||||
import { PlayerOtherEquipmentTableComponent } from '../player-other-equipment-table/player-other-equipment-table.component';
|
||||
import { ClearStore } from '../../store/actions/app.actions';
|
||||
import { Router } from '@angular/router';
|
||||
import { ClearCharacterId } from '../../store/actions/player.action';
|
||||
import { PlayerWeaponsTableComponent } from '../player-weapons-table/player-weapons-table.component';
|
||||
import { PlayerArmorsTableComponent } from '../player-armors-table/player-armors-table.component';
|
||||
import {PlayerOtherEquipmentTableComponent} from "../player-other-equipment-table/player-other-equipment-table.component";
|
||||
import { MatSnackBar } from '@angular/material';
|
||||
import { SnackbarComponent } from '../../shared/snackbar/snackbar.component';
|
||||
|
||||
@Component({
|
||||
selector: 'app-player-dashboard',
|
||||
@ -21,10 +23,19 @@ export class PlayerDashboardComponent implements OnInit {
|
||||
isExpanded = false;
|
||||
selected = false;
|
||||
|
||||
constructor(private signalRService: PlayerSignalRService, private store: Store<AppState>, private router: Router) {}
|
||||
constructor(
|
||||
private signalRService: PlayerSignalRService,
|
||||
private store: Store<AppState>,
|
||||
private router: Router,
|
||||
private _snackBar: MatSnackBar
|
||||
) {}
|
||||
|
||||
ngOnInit() {
|
||||
this.store.select(s => s.playerStore.characterId).pipe(first()).subscribe((id) => {
|
||||
this.store
|
||||
.select((s) => s.playerStore.characterId)
|
||||
.pipe(first())
|
||||
.subscribe((id) => {
|
||||
this.SubscribeToEvents();
|
||||
this.signalRService.Login(id);
|
||||
this.SwitchMiddleComponent('AbilitiesComponent');
|
||||
});
|
||||
@ -56,4 +67,23 @@ export class PlayerDashboardComponent implements OnInit {
|
||||
this.store.dispatch(new ClearStore());
|
||||
this.router.navigate(['/']);
|
||||
}
|
||||
|
||||
private SubscribeToEvents(): void {
|
||||
this.signalRService.runMethod.subscribe(
|
||||
(result: { methodName: string; parameters }) => {
|
||||
switch (result.methodName) {
|
||||
case 'MessageFromGameMaster':
|
||||
this._snackBar.openFromComponent(SnackbarComponent, {
|
||||
horizontalPosition: 'end',
|
||||
verticalPosition: 'top',
|
||||
data: {
|
||||
message: 'New message from GM',
|
||||
methodName: result.methodName,
|
||||
gmMessage: result.parameters.message,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,11 @@
|
||||
::ng-deep .mat-dialog-container {
|
||||
background-color: #4a5867;
|
||||
color: whitesmoke;
|
||||
box-shadow: 0 11px 15px -7px rgba(0, 0, 0, 0.2),
|
||||
0 24px 38px 3px rgba(0, 0, 0, 0.14), 0px 5px 20px 4px #d8d8d8;
|
||||
}
|
||||
|
||||
.message-dialog-title {
|
||||
font: 15px/20px Roboto, 'Helvetica Neue', sans-serif;
|
||||
text-align: justify;
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
<div mat-dialog-title class="message-dialog-title">
|
||||
{{data.message}}
|
||||
</div>
|
@ -0,0 +1,16 @@
|
||||
import { Component, Inject, OnInit } from '@angular/core';
|
||||
import { MAT_DIALOG_DATA, MatDialogRef } from '@angular/material';
|
||||
|
||||
@Component({
|
||||
selector: 'app-message-dialog',
|
||||
templateUrl: './message-dialog.component.html',
|
||||
styleUrls: ['./message-dialog.component.css'],
|
||||
})
|
||||
export class MessageDialogComponent implements OnInit {
|
||||
constructor(
|
||||
public dialogRef: MatDialogRef<MessageDialogComponent>,
|
||||
@Inject(MAT_DIALOG_DATA) public data: any
|
||||
) {}
|
||||
|
||||
ngOnInit() {}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
import { Inject, Injectable } from '@angular/core';
|
||||
import { SignalRService } from './base/signalR.service';
|
||||
import {Subject} from 'rxjs';
|
||||
import { Subject } from 'rxjs';
|
||||
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class GMSignalRService {
|
||||
@ -16,11 +16,19 @@ export class GMSignalRService {
|
||||
public Login() {
|
||||
this.signalR.startConnection();
|
||||
|
||||
this.signalR.connectionEstablished$.subscribe(() => {
|
||||
this.signalR.connectionEstablished$
|
||||
.subscribe(() => {
|
||||
if (this.signalR.connectionEstablished$.getValue() === true) {
|
||||
this.signalR.hubConnection.send('GameMasterLogin');
|
||||
}
|
||||
}).unsubscribe();
|
||||
})
|
||||
.unsubscribe();
|
||||
}
|
||||
|
||||
public SendMessageToPlayer(characterId: number, message: string) {
|
||||
this.signalR.hubConnection
|
||||
.send('SendMessageToPlayer', characterId, message)
|
||||
.catch((err) => console.error(err));
|
||||
}
|
||||
|
||||
private registerOnServerEvents(): void {
|
||||
|
@ -1,12 +1,15 @@
|
||||
import { Inject, Injectable } from '@angular/core';
|
||||
import { SignalRService } from './base/signalR.service';
|
||||
import { Subject } from 'rxjs';
|
||||
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class PlayerSignalRService {
|
||||
signalR: SignalRService;
|
||||
runMethod: Subject<{ methodName: string; parameters: {} }>;
|
||||
|
||||
constructor(@Inject('BASE_URL') baseUrl: string) {
|
||||
this.signalR = new SignalRService(baseUrl);
|
||||
this.runMethod = new Subject<{ methodName: string; parameters: {} }>();
|
||||
this.registerOnServerEvents();
|
||||
}
|
||||
|
||||
@ -21,5 +24,14 @@ export class PlayerSignalRService {
|
||||
}
|
||||
|
||||
private registerOnServerEvents(): void {
|
||||
this.signalR.hubConnection.on(
|
||||
'MessageFromGameMaster',
|
||||
(message: string) => {
|
||||
this.runMethod.next({
|
||||
methodName: 'MessageFromGameMaster',
|
||||
parameters: { message: message },
|
||||
});
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,5 @@
|
||||
.flex {
|
||||
display: flex;
|
||||
align-items: baseline;
|
||||
justify-content: space-between;
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
<div class="flex">
|
||||
<div class="data">{{message}}</div>
|
||||
<div class="dismiss">
|
||||
<button mat-icon-button (click)="ClickAction()">
|
||||
<mat-icon>remove_red_eye</mat-icon>
|
||||
</button>
|
||||
<button mat-icon-button (click)="snackBarRef.dismiss()">
|
||||
<mat-icon>close</mat-icon>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
@ -0,0 +1,41 @@
|
||||
import { Component, Inject, OnInit } from '@angular/core';
|
||||
import {
|
||||
MAT_SNACK_BAR_DATA,
|
||||
MatDialog,
|
||||
MatSnackBarRef,
|
||||
} from '@angular/material';
|
||||
import { MessageDialogComponent } from '../message-dialog/message-dialog.component';
|
||||
|
||||
@Component({
|
||||
selector: 'app-snackbar',
|
||||
templateUrl: './snackbar.component.html',
|
||||
styleUrls: ['./snackbar.component.css'],
|
||||
})
|
||||
export class SnackbarComponent implements OnInit {
|
||||
message: string = '';
|
||||
constructor(
|
||||
public snackBarRef: MatSnackBarRef<SnackbarComponent>,
|
||||
@Inject(MAT_SNACK_BAR_DATA) public data: any,
|
||||
public dialog: MatDialog
|
||||
) {}
|
||||
|
||||
ngOnInit() {
|
||||
this.message = this.data.message;
|
||||
}
|
||||
|
||||
ClickAction() {
|
||||
switch (this.data.methodName) {
|
||||
case 'MessageFromGameMaster':
|
||||
this.ShowMessageFromGM();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ShowMessageFromGM() {
|
||||
this.dialog.open(MessageDialogComponent, {
|
||||
height: '500px',
|
||||
data: { message: this.data.gmMessage },
|
||||
});
|
||||
this.snackBarRef.dismiss();
|
||||
}
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
import { Action } from '@ngrx/store';
|
||||
|
||||
export enum GameMasterActionTypes {
|
||||
ADD_TURN_TRACKER_LIST = '[GAME MASTER] Add turn tracker list',
|
||||
}
|
||||
|
||||
export class AddTurnTrackerList implements Action {
|
||||
readonly type = GameMasterActionTypes.ADD_TURN_TRACKER_LIST;
|
||||
|
||||
constructor(
|
||||
public payload: {
|
||||
turnTrackerList: {
|
||||
name: string;
|
||||
characterId: number;
|
||||
monsterId: number;
|
||||
}[];
|
||||
}
|
||||
) {}
|
||||
}
|
||||
|
||||
export type GameMasterAction = AddTurnTrackerList;
|
@ -1,15 +1,19 @@
|
||||
import {AppStoreModel} from './app-store.model';
|
||||
import {ActionReducerMap} from '@ngrx/store';
|
||||
import {AppReducer} from '../reducers/app.reducer';
|
||||
import {PlayerStoreModel} from './player-store.model';
|
||||
import {PlayerReducer} from '../reducers/player.reducer';
|
||||
import { AppStoreModel } from './app-store.model';
|
||||
import { ActionReducerMap } from '@ngrx/store';
|
||||
import { AppReducer } from '../reducers/app.reducer';
|
||||
import { PlayerStoreModel } from './player-store.model';
|
||||
import { PlayerReducer } from '../reducers/player.reducer';
|
||||
import { GameMasterStoreModel } from './game-master-store.model';
|
||||
import { GameMasterReducer } from '../reducers/game-master.reducer';
|
||||
|
||||
export interface AppState {
|
||||
appStore: AppStoreModel;
|
||||
playerStore: PlayerStoreModel;
|
||||
gameMasterStore: GameMasterStoreModel;
|
||||
}
|
||||
|
||||
export const reducers: ActionReducerMap<AppState> = {
|
||||
appStore: AppReducer,
|
||||
playerStore: PlayerReducer,
|
||||
gameMasterStore: GameMasterReducer,
|
||||
};
|
||||
|
@ -0,0 +1,7 @@
|
||||
export interface GameMasterStoreModel {
|
||||
turnTrackerList: {
|
||||
name: string;
|
||||
characterId: number;
|
||||
monsterId: number;
|
||||
}[];
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
import { GameMasterStoreModel } from '../models/game-master-store.model';
|
||||
import {
|
||||
GameMasterAction,
|
||||
GameMasterActionTypes,
|
||||
} from '../actions/game-master.actions';
|
||||
|
||||
const initialState: GameMasterStoreModel = {
|
||||
turnTrackerList: [],
|
||||
};
|
||||
|
||||
export function GameMasterReducer(
|
||||
state: GameMasterStoreModel = initialState,
|
||||
action: GameMasterAction
|
||||
) {
|
||||
switch (action.type) {
|
||||
case GameMasterActionTypes.ADD_TURN_TRACKER_LIST:
|
||||
return { ...state, turnTrackerList: action.payload.turnTrackerList };
|
||||
default:
|
||||
return state;
|
||||
}
|
||||
}
|
@ -43,6 +43,8 @@ namespace SessionCompanion.Configurations
|
||||
services.AddScoped<IRepository<Monster>, MonsterRepository>();
|
||||
services.AddScoped<IRepository<MonsterSpecialAbility>, MonsterSpecialAbilitiesRepository>();
|
||||
services.AddScoped<IRepository<SpecialAbility>, SpecialAbilityRepository>();
|
||||
services.AddScoped<IRepository<Shopkeeper>, ShopkeeperRepository>();
|
||||
services.AddScoped<IRepository<ShopkeeperItem>, ShopkeeperItemRepository>();
|
||||
return services;
|
||||
}
|
||||
}
|
||||
|
@ -36,6 +36,8 @@ namespace SessionCompanion.Configurations
|
||||
services.AddScoped<IWeaponService, WeaponService>();
|
||||
services.AddScoped<ICharacterWeaponService, CharacterWeaponService>();
|
||||
services.AddScoped<IMonsterService, MonsterService>();
|
||||
services.AddScoped<IShopkeeperService, ShopkeeperService>();
|
||||
services.AddScoped<IShopkeeperItemService, ShopkeeperItemService>();
|
||||
|
||||
return services;
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ namespace SessionCompanion.Controllers
|
||||
using SessionCompanion.ViewModels.CharacterArmorViewModels;
|
||||
using SessionCompanion.ViewModels.CharacterOtherEquipmentViewModels;
|
||||
using SessionCompanion.ViewModels.CharacterWeaponViewModels;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
|
||||
[Route("api/character/equipment")]
|
||||
[ApiController]
|
||||
@ -38,7 +39,7 @@ namespace SessionCompanion.Controllers
|
||||
/// <param name="characterId"> Id postaci </param>
|
||||
/// <returns> Lista pozostałego ekwipunku lub błąd </returns>
|
||||
[HttpGet("getOtherEquipment")]
|
||||
public async Task<Either<List<CharacterOtherEquipmentWithDetailsViewModel>, ErrorResponse>> GetCharacterOtherEquipment(int characterId)
|
||||
public async Task<Either<List<CharacterOtherEquipmentWithDetailsViewModel>, ErrorResponse>> GetCharacterOtherEquipment([Required] int characterId)
|
||||
{
|
||||
return await this._characterOtherEquipmentService.GetCharacterOtherEquipmentList(characterId);
|
||||
}
|
||||
@ -49,7 +50,7 @@ namespace SessionCompanion.Controllers
|
||||
/// <param name="characterId"> Id postaci </param>
|
||||
/// <returns> Lista pozostałego ekwipunku lub błąd </returns>
|
||||
[HttpGet("getArmors")]
|
||||
public async Task<Either<List<CharacterArmorViewModelDetails>, ErrorResponse>> GetCharacterArmors(int characterId)
|
||||
public async Task<Either<List<CharacterArmorViewModelDetails>, ErrorResponse>> GetCharacterArmors([Required] int characterId)
|
||||
{
|
||||
return await this._characterArmorService.GetCharacterArmorsTaskList(characterId);
|
||||
}
|
||||
@ -60,7 +61,7 @@ namespace SessionCompanion.Controllers
|
||||
/// <param name="characterId"> Id postaci </param>
|
||||
/// <returns> Lista broni lub błąd </returns>
|
||||
[HttpGet("getWeapons")]
|
||||
public async Task<Either<List<CharacterWeaponWithWeaponDetailsViewModel>, ErrorResponse>> GetCharacterWeapons(int characterId)
|
||||
public async Task<Either<List<CharacterWeaponWithWeaponDetailsViewModel>, ErrorResponse>> GetCharacterWeapons([Required] int characterId)
|
||||
{
|
||||
return await this._characterWeaponService.GetCharacterWeaponsList(characterId);
|
||||
}
|
||||
@ -72,7 +73,7 @@ namespace SessionCompanion.Controllers
|
||||
/// <param name="newArmorId"> Id nowej zbroi </param>
|
||||
/// <returns>SuccessResponse/ErrorResponse</returns>
|
||||
[HttpPut("changeArmor")]
|
||||
public async Task<Either<SuccessResponse, ErrorResponse>> ChangeCharacterArmor(int characterId, int newArmorId)
|
||||
public async Task<Either<SuccessResponse, ErrorResponse>> ChangeCharacterArmor([Required] int characterId, [Required] int newArmorId)
|
||||
{
|
||||
var response = await _characterArmorService.ChangeCharacterArmor(characterId, newArmorId);
|
||||
return response;
|
||||
@ -84,7 +85,7 @@ namespace SessionCompanion.Controllers
|
||||
/// <param name="characterArmorViewModel"> View model z odpowiednimi parameterami </param>
|
||||
/// <returns>SuccessResponse/ErrorResponse</returns>
|
||||
[HttpPut("addArmor")]
|
||||
public async Task<Either<SuccessResponse, ErrorResponse>> AddCharacterArmor(CharacterArmorViewModel characterArmorViewModel)
|
||||
public async Task<Either<SuccessResponse, ErrorResponse>> AddCharacterArmor([Required] CharacterArmorViewModel characterArmorViewModel)
|
||||
{
|
||||
if (!ModelState.IsValid)
|
||||
return new ErrorResponse() { StatusCode = 500, Message = "Invalid model!" };
|
||||
@ -106,7 +107,7 @@ namespace SessionCompanion.Controllers
|
||||
/// <param name="characterWeaponViewModel"> View model z odpowiednimi parameterami </param>
|
||||
/// <returns>SuccessResponse/ErrorResponse</returns>
|
||||
[HttpPut("addWeapon")]
|
||||
public async Task<Either<SuccessResponse, ErrorResponse>> AddCharacterWeapon(CharacterWeaponViewModel characterWeaponViewModel)
|
||||
public async Task<Either<SuccessResponse, ErrorResponse>> AddCharacterWeapon([Required] CharacterWeaponViewModel characterWeaponViewModel)
|
||||
{
|
||||
if (!ModelState.IsValid)
|
||||
return new ErrorResponse() { StatusCode = 500, Message = "Invalid model!" };
|
||||
@ -127,7 +128,7 @@ namespace SessionCompanion.Controllers
|
||||
/// <param name=characterWeaponViewModel> View model z odpowiednimi parameterami </param>
|
||||
/// <returns>SuccessResponse/ErrorResponse</returns>
|
||||
[HttpPut("changeWeapon")]
|
||||
public async Task<Either<SuccessResponse, ErrorResponse>> ChangeCharacterWeapon(CharacterWeaponViewModel characterWeaponViewModel)
|
||||
public async Task<Either<SuccessResponse, ErrorResponse>> ChangeCharacterWeapon([Required] CharacterWeaponViewModel characterWeaponViewModel)
|
||||
{
|
||||
if (!ModelState.IsValid)
|
||||
return new ErrorResponse() { StatusCode = 500, Message = "Invalid model!" };
|
||||
|
@ -0,0 +1,46 @@
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
using SessionCompanion.Extensions.EitherType;
|
||||
using SessionCompanion.Services.Interfaces;
|
||||
using SessionCompanion.ViewModels.ApiResponses;
|
||||
using SessionCompanion.ViewModels.ShopkeeperViewModels;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Controllers
|
||||
{
|
||||
|
||||
[ApiController]
|
||||
[Route("api/shopkeeper")]
|
||||
public class ShopkeeperController : Controller
|
||||
{
|
||||
private IShopkeeperService _service;
|
||||
public ShopkeeperController(IShopkeeperService shopkeeperService)
|
||||
{
|
||||
_service = shopkeeperService;
|
||||
}
|
||||
/// <summary>
|
||||
/// Endpoint zwracający liste sklepikarzy
|
||||
/// </summary>
|
||||
/// <returns>Lista sklepikarzy</returns>
|
||||
[HttpGet("getShopkeepers")]
|
||||
public async Task<List<ShopkeeperViewModel>> GetShopkeepers()
|
||||
{
|
||||
return _service.Get().ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Endpoint służacy do zmiany statusu sklepikarza
|
||||
/// </summary>
|
||||
/// <param name="shopkeeperId"></param>
|
||||
/// <param name="availability"></param>
|
||||
/// <returns>SuccesResponse/ErrorResponse</returns>
|
||||
[HttpPut("changeShopkeeperStatus")]
|
||||
public async Task<Either<SuccessResponse, ErrorResponse>> ChangeShopkeeperStatus([Required] int shopkeeperId, [Required] bool availability)
|
||||
{
|
||||
return await _service.ChangeShopkeeperStatus(shopkeeperId, availability);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user