Merge branch 'dev' into SES-136
This commit is contained in:
commit
d542652a8b
@ -14,5 +14,6 @@ namespace SessionCompanion.Services.Interfaces
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Task<IEnumerable<CharacterBasicStatsViewModel>> GetBasicCharactersData(List<int> charactersId);
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Task<IEnumerable<CharacterBasicStatsViewModel>> GetBasicCharactersData(List<int> charactersId);
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Task<IEnumerable<CharacterForLoginViewModel>> GetUserLoginCharacters(int userId);
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Task<IEnumerable<CharacterForLoginViewModel>> GetUserLoginCharacters(int userId);
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Task<List<UniversalStatisticViewModel>> GetCharacterStatistics(int characterId);
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Task<List<UniversalStatisticViewModel>> GetCharacterStatistics(int characterId);
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Task<CharacterBasicInfoViewModel> GetBasicCharacterbasicInfo(int characterId);
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}
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}
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}
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}
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@ -10,5 +10,6 @@ namespace SessionCompanion.Services.Interfaces
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{
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{
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public interface IStatisticsService : IServiceBase<StatisticsViewModel, Statistics>
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public interface IStatisticsService : IServiceBase<StatisticsViewModel, Statistics>
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{
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{
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Task SubtractHp(int characterId, int hpToSubtract);
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}
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}
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}
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}
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@ -25,7 +25,15 @@ namespace SessionCompanion.Services.Profiles
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.ForMember(vm => vm.Level, conf => conf.MapFrom(charact => charact.Statistics.Level))
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.ForMember(vm => vm.Level, conf => conf.MapFrom(charact => charact.Statistics.Level))
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.ForMember(vm => vm.CurrentHealthPoints, conf => conf.MapFrom(charact => charact.Statistics.CurrentHealthPoints))
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.ForMember(vm => vm.CurrentHealthPoints, conf => conf.MapFrom(charact => charact.Statistics.CurrentHealthPoints))
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.ForMember(vm => vm.Class, conf => conf.MapFrom(charact => charact.Biography.Class.Name)).ReverseMap();
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.ForMember(vm => vm.Class, conf => conf.MapFrom(charact => charact.Biography.Class.Name)).ReverseMap();
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CreateMap<Character, CharacterBasicInfoViewModel>()
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.ForMember(vm => vm.Name, conf => conf.MapFrom(charact => charact.Biography.Name))
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.ForMember(vm => vm.Level, conf => conf.MapFrom(charact => charact.Statistics.Level))
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.ForMember(vm => vm.CurrentHealthPoints, conf => conf.MapFrom(charact => charact.Statistics.CurrentHealthPoints))
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.ForMember(vm => vm.MaxHealthPoints, conf => conf.MapFrom(charact => charact.Statistics.HealthPoints))
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.ForMember(vm => vm.Race, conf => conf.MapFrom(charact => charact.Biography.Race.Name))
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.ForMember(vm => vm.Class, conf => conf.MapFrom(charact => charact.Biography.Class.Name)).ReverseMap();
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CreateMap<Character, CharacterEveryStatViewModel>()
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CreateMap<Character, CharacterEveryStatViewModel>()
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.ForMember(vm => vm.CanDeception, conf => conf.MapFrom(charact => charact.Charisma.CanDeception))
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.ForMember(vm => vm.CanDeception, conf => conf.MapFrom(charact => charact.Charisma.CanDeception))
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.ForMember(vm => vm.CanIntimidation, conf => conf.MapFrom(charact => charact.Charisma.CanIntimidation))
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.ForMember(vm => vm.CanIntimidation, conf => conf.MapFrom(charact => charact.Charisma.CanIntimidation))
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@ -96,5 +96,20 @@ namespace SessionCompanion.Services.Services
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return statistics;
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return statistics;
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}
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}
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/// <summary>
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/// Funkcja zwraca podstawowy widok postaci na podstawie ich id
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/// </summary>
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/// <param name="characterId">Lista identyfikatorów postaci</param>
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/// <returns>Podstawowy widok podanych postaci</returns>
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public async Task<CharacterBasicInfoViewModel> GetBasicCharacterbasicInfo(int characterId)
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{
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var character = await Repository.Get(c => c.Id.Equals(characterId))
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.Include(x => x.Biography).ThenInclude(x => x.Class)
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.Include(x => x.Biography).ThenInclude(x => x.Race)
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.Include(x => x.Statistics).SingleAsync();
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var result = Mapper.Map<CharacterBasicInfoViewModel>(character);
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return result;
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}
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}
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}
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}
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}
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@ -17,5 +17,18 @@ namespace SessionCompanion.Services.Services
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{
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{
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public StatisticsService(IMapper mapper, IRepository<Statistics> repository) : base(mapper, repository)
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public StatisticsService(IMapper mapper, IRepository<Statistics> repository) : base(mapper, repository)
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{ }
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{ }
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/// <summary>
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/// Method subtract hp from given character
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/// </summary>
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/// <param name="characterId"></param>
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/// <param name="hpToSubtract"></param>
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/// <returns></returns>
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public async Task SubtractHp(int characterId, int hpToSubtract)
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{
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var result = await Repository.Get(c => c.Id.Equals(characterId)).SingleAsync();
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result.CurrentHealthPoints -= hpToSubtract;
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await Repository.Update(result);
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await Repository.Save();
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}
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}
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}
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}
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}
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@ -0,0 +1,46 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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|
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namespace SessionCompanion.ViewModels.CharacterViewModels
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{
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public class CharacterBasicInfoViewModel
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{
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/// <summary>
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/// Identyfikator postaci
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/// </summary>
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public int Id { get; set; }
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|
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/// <summary>
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/// Nazwa postaci
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/// </summary>
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public string Name { get; set; }
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|
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/// <summary>
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/// Poziom postaci
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/// </summary>
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public int Level { get; set; }
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/// <summary>
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/// Aktualna ilość życia postaci
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/// </summary>
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public int CurrentHealthPoints { get; set; }
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|
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/// <summary>
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/// Maksymalna ilość życia psotaci
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/// </summary>
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public int MaxHealthPoints { get; set; }
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|
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/// <summary>
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/// Klasa postaci
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/// </summary>
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public string Class { get; set; }
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/// <summary>
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/// Rasa postaci
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/// </summary>
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public string Race{ get; set; }
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}
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}
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@ -80,6 +80,41 @@
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Płeć postaci
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Płeć postaci
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</summary>
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</summary>
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</member>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicInfoViewModel.Id">
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<summary>
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Identyfikator postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicInfoViewModel.Name">
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<summary>
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|
Nazwa postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicInfoViewModel.Level">
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<summary>
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|
Poziom postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicInfoViewModel.CurrentHealthPoints">
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<summary>
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|
Aktualna ilość życia postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicInfoViewModel.MaxHealthPoints">
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<summary>
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|
Maksymalna ilość życia psotaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicInfoViewModel.Class">
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<summary>
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Klasa postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicInfoViewModel.Race">
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<summary>
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Rasa postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicStatsViewModel.Id">
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicStatsViewModel.Id">
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<summary>
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<summary>
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Identyfikator postaci
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Identyfikator postaci
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@ -66,14 +66,14 @@ namespace SessionCompanion.Controllers
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};
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};
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}
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}
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/// <summary>
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/// <summary>
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/// Metoda zwraca listę postaci przypisanych do danego użytkownika
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/// Metoda zwraca listę zalogowanych postaci
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/// </summary>
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/// </summary>
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/// <returns> Lista zalogowanych postaci lub wiadomość błędu </returns>
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/// <returns> Lista zalogowanych postaci lub wiadomość błędu </returns>
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[HttpGet("loggedCharacters")]
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[HttpGet("loggedCharacters")]
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public async Task<Either<List<CharacterBasicStatsViewModel>, ErrorResponse>> GetLoggedUsersCharacters()
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public async Task<Either<List<CharacterBasicStatsViewModel>, ErrorResponse>> GetLoggedUsersCharacters()
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{
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{
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var connectedCharacters = _sessionHubData.ConnectedCharacters_Prop;
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var connectedCharacters = _sessionHubData.ConnectedCharacters_Prop;
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var characters = await _service.GetBasicCharactersData(connectedCharacters.Values.ToList());
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var characters = await _service.GetBasicCharactersData(connectedCharacters.Keys.ToList());
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|
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return characters.ToList();
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return characters.ToList();
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}
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}
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@ -88,5 +88,22 @@ namespace SessionCompanion.Controllers
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var statistics = await _service.GetCharacterStatistics(characterId);
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var statistics = await _service.GetCharacterStatistics(characterId);
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return statistics;
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return statistics;
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}
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}
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|
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/// <summary>
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|
/// Metoda zwraca podstawowe informacje dla danej postaci
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|
/// </summary>
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/// <param name="characterId"></param>
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|
/// <returns>Podstawowe informacje dla danej postaci</returns>
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|
[HttpGet("characterBasicInfo")]
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public async Task<Either<CharacterBasicInfoViewModel, ErrorResponse>> GetCharacterBasicInfo([Required] int characterId)
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|
{
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|
var info = await _service.GetBasicCharacterbasicInfo(characterId);
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|
if (info is null)
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|
return new ErrorResponse() {
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|
Message = "No characters with given id",
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|
StatusCode = 204
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|
};
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|
return info;
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|
}
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}
|
}
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}
|
}
|
@ -0,0 +1,42 @@
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|
using Microsoft.AspNetCore.Mvc;
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|
using SessionCompanion.Extensions.EitherType;
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|
using SessionCompanion.Services.Interfaces;
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|
using SessionCompanion.ViewModels.ApiResponses;
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|
using SessionCompanion.ViewModels.OtherEquipmentViewModels;
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|
using System;
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|
using System.Collections.Generic;
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|
using System.Linq;
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|
using System.Threading.Tasks;
|
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|
|
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|
namespace SessionCompanion.Controllers
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|
{
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|
[Route("api/otherEquipment")]
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|
[ApiController]
|
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|
public class OtherEquipmentController : Controller
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|
{
|
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|
private readonly IOtherEquipmentService _service;
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|
public OtherEquipmentController(IOtherEquipmentService service) => _service = service;
|
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|
|
||||||
|
/// <summary>
|
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|
/// Metoda zwraca wszystkie dostępne inne przedmioty
|
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|
/// </summary>
|
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|
/// <returns>Lista wszystkich innych przedmiotów w bazie danych</returns>
|
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|
[HttpGet("getAllOtherEquipment")]
|
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|
public async Task<Either<List<OtherEquipmentViewModel>, ErrorResponse>> GetOtherEquipment()
|
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|
{
|
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|
try
|
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|
{
|
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|
var otherEq = _service.Get().ToList();
|
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|
return otherEq;
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
return new ErrorResponse()
|
||||||
|
{
|
||||||
|
StatusCode = 204,
|
||||||
|
Message = e.Message
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,5 +1,6 @@
|
|||||||
using Microsoft.AspNetCore.SignalR;
|
using Microsoft.AspNetCore.SignalR;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Linq;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace SessionCompanion.Hubs
|
namespace SessionCompanion.Hubs
|
||||||
@ -25,10 +26,11 @@ namespace SessionCompanion.Hubs
|
|||||||
public override Task OnDisconnectedAsync(Exception exception)
|
public override Task OnDisconnectedAsync(Exception exception)
|
||||||
{
|
{
|
||||||
// if true then it is character, if false it is GM
|
// if true then it is character, if false it is GM
|
||||||
if (this.sessionHubData.ConnectedCharacters_Prop.ContainsKey(Context.ConnectionId))
|
if (this.sessionHubData.ConnectedCharacters_Prop.ContainsValue(Context.ConnectionId))
|
||||||
{
|
{
|
||||||
Groups.RemoveFromGroupAsync(Context.ConnectionId, "Players");
|
Groups.RemoveFromGroupAsync(Context.ConnectionId, "Players");
|
||||||
this.sessionHubData.ConnectedCharacters_Prop.Remove(Context.ConnectionId);
|
int charactedId = this.sessionHubData.ConnectedCharacters_Prop.Where(e => e.Value.Equals(Context.ConnectionId)).First().Key;
|
||||||
|
this.sessionHubData.ConnectedCharacters_Prop.Remove(charactedId);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -61,6 +63,29 @@ namespace SessionCompanion.Hubs
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Metoda wysyła wiadomość do konkretnego gracza [MessageFromGameMaster]
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="characterId"> Id postaci któa ma otrzymać wiadomość </param>
|
||||||
|
/// <param name="message"> Wiadomość do wysłania </param>
|
||||||
|
public void SendMessageToPlayer(int characterId, string message)
|
||||||
|
{
|
||||||
|
string playerConnectionId = "";
|
||||||
|
if (this.sessionHubData.ConnectedCharacters_Prop.TryGetValue(characterId, out playerConnectionId))
|
||||||
|
{
|
||||||
|
Clients.Client(playerConnectionId).SendAsync("MessageFromGameMaster", message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Metoda wysyła wiadomość do wszystkich graczy [MessageFromGameMaster]
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="message"> Wiadomość do wysłania </param>
|
||||||
|
public void SendMessageToAllPlayers(string message)
|
||||||
|
{
|
||||||
|
Clients.Group("Players").SendAsync("MessageFromGameMaster", message);
|
||||||
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Player
|
#region Player
|
||||||
@ -72,7 +97,7 @@ namespace SessionCompanion.Hubs
|
|||||||
/// <returns>Wysyła wiadomość "Welcome" do wszystkich zalogowanych użytkoników</returns>
|
/// <returns>Wysyła wiadomość "Welcome" do wszystkich zalogowanych użytkoników</returns>
|
||||||
public Task PlayerCharacterLogin(int characterId)
|
public Task PlayerCharacterLogin(int characterId)
|
||||||
{
|
{
|
||||||
this.sessionHubData.ConnectedCharacters_Prop.Add(Context.ConnectionId, characterId);
|
this.sessionHubData.ConnectedCharacters_Prop.Add(characterId, Context.ConnectionId);
|
||||||
Groups.AddToGroupAsync(Context.ConnectionId, "Players");
|
Groups.AddToGroupAsync(Context.ConnectionId, "Players");
|
||||||
|
|
||||||
return Clients.All.SendAsync("Welcome", "Welcome new Player");
|
return Clients.All.SendAsync("Welcome", "Welcome new Player");
|
||||||
|
@ -10,7 +10,7 @@ namespace SessionCompanion.Hubs
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Lista zalogowanych graczy i identyfikator wybranej postaci
|
/// Lista zalogowanych graczy i identyfikator wybranej postaci
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static Dictionary<string, int> ConnectedCharacters = new Dictionary<string, int>();
|
public static Dictionary<int, string> ConnectedCharacters = new Dictionary<int, string>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Status, czy GM został już zalogowany
|
/// Status, czy GM został już zalogowany
|
||||||
@ -36,7 +36,7 @@ namespace SessionCompanion.Hubs
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Zwraca lub ustawia listę zalogowanych postaci
|
/// Zwraca lub ustawia listę zalogowanych postaci
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Dictionary<string, int> ConnectedCharacters_Prop
|
public Dictionary<int, string> ConnectedCharacters_Prop
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
|
@ -36,10 +36,6 @@
|
|||||||
<None Include="$(SpaRoot)**" Exclude="$(SpaRoot)node_modules\**" />
|
<None Include="$(SpaRoot)**" Exclude="$(SpaRoot)node_modules\**" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Folder Include="Controllers\" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\SessionCompanion.Database\SessionCompanion.Database.csproj" />
|
<ProjectReference Include="..\SessionCompanion.Database\SessionCompanion.Database.csproj" />
|
||||||
<ProjectReference Include="..\SessionCompanion.Extensions\SessionCompanion.Extensions.csproj" />
|
<ProjectReference Include="..\SessionCompanion.Extensions\SessionCompanion.Extensions.csproj" />
|
||||||
|
@ -20,23 +20,29 @@
|
|||||||
</member>
|
</member>
|
||||||
<member name="M:SessionCompanion.Controllers.CharacterController.GetLoggedUsersCharacters">
|
<member name="M:SessionCompanion.Controllers.CharacterController.GetLoggedUsersCharacters">
|
||||||
<summary>
|
<summary>
|
||||||
Metoda zwraca listę postaci przypisanych do danego użytkownika
|
Metoda zwraca listę zalogowanych postaci
|
||||||
</summary>
|
</summary>
|
||||||
<returns> Lista zalogowanych postaci lub wiadomość błędu </returns>
|
<returns> Lista zalogowanych postaci lub wiadomość błędu </returns>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:SessionCompanion.Controllers.CharacterController.GetCharacterEveryStat(System.Int32)">
|
<member name="M:SessionCompanion.Controllers.CharacterController.GetCharacterEveryStat(System.Int32)">
|
||||||
<summary>
|
<summary>
|
||||||
Metoda zwraca wszystkie statystyki dla danej postaci
|
Metoda zwraca wszystkie statystyki dla danej postaci
|
||||||
Zwracane statystyki dla:
|
</summary>
|
||||||
Charisma
|
<param name="characterId"> Id postaci </param>
|
||||||
Constitution
|
<returns> Listę wszystkich statystyk </returns>
|
||||||
Dexterity
|
</member>
|
||||||
Intelligence
|
<member name="M:SessionCompanion.Controllers.OtherEquipmentController.GetOtherEquipment">
|
||||||
Strength
|
<summary>
|
||||||
Wisdom
|
Metoda zwraca wszystkie dostępne inne przedmioty
|
||||||
|
</summary>
|
||||||
|
<returns>Lista wszystkich innych przedmiotów w bazie danych</returns>
|
||||||
|
</member>
|
||||||
|
<member name="M:SessionCompanion.Controllers.CharacterController.GetCharacterBasicInfo(System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Metoda zwraca podstawowe informacje dla danej postaci
|
||||||
</summary>
|
</summary>
|
||||||
<param name="characterId"></param>
|
<param name="characterId"></param>
|
||||||
<returns></returns>
|
<returns>Podstawowe informacje dla danej postaci</returns>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:SessionCompanion.Controllers.UserController.Login(System.String,System.String)">
|
<member name="M:SessionCompanion.Controllers.UserController.Login(System.String,System.String)">
|
||||||
<summary>
|
<summary>
|
||||||
@ -79,6 +85,19 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<returns>Zwraca true - jeśli udało się zalogować, false - jesli ktoś zalogował się już jako GM</returns>
|
<returns>Zwraca true - jeśli udało się zalogować, false - jesli ktoś zalogował się już jako GM</returns>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:SessionCompanion.Hubs.SessionHub.SendMessageToPlayer(System.Int32,System.String)">
|
||||||
|
<summary>
|
||||||
|
Metoda wysyła wiadomość do konkretnego gracza [MessageFromGameMaster]
|
||||||
|
</summary>
|
||||||
|
<param name="characterId"> Id postaci któa ma otrzymać wiadomość </param>
|
||||||
|
<param name="message"> Wiadomość do wysłania </param>
|
||||||
|
</member>
|
||||||
|
<member name="M:SessionCompanion.Hubs.SessionHub.SendMessageToAllPlayers(System.String)">
|
||||||
|
<summary>
|
||||||
|
Metoda wysyła wiadomość do wszystkich graczy [MessageFromGameMaster]
|
||||||
|
</summary>
|
||||||
|
<param name="message"> Wiadomość do wysłania </param>
|
||||||
|
</member>
|
||||||
<member name="M:SessionCompanion.Hubs.SessionHub.PlayerCharacterLogin(System.Int32)">
|
<member name="M:SessionCompanion.Hubs.SessionHub.PlayerCharacterLogin(System.Int32)">
|
||||||
<summary>
|
<summary>
|
||||||
Logowanie do Huba dla Gracza
|
Logowanie do Huba dla Gracza
|
||||||
|
Loading…
Reference in New Issue
Block a user