SES-164 Add new constructors and change succesResponse
This commit is contained in:
parent
3466b54785
commit
ee05b0d381
@ -48,7 +48,7 @@ namespace SessionCompanion.Services.Services
|
||||
// just use new one
|
||||
await Repository.Update(weapon);
|
||||
await Repository.Save();
|
||||
return new SuccessResponse("Weapon changed") { SuccessCode = 200 };
|
||||
return new SuccessResponse("Weapon changed") { StatusCode = 200 };
|
||||
}
|
||||
|
||||
var weaponInBothHands = weaponsInUse.Where(w => w.HoldInLeftHand.Equals(true) && w.HoldInRightHand.Equals(true));
|
||||
@ -67,7 +67,7 @@ namespace SessionCompanion.Services.Services
|
||||
|
||||
await Repository.Update(weapon);
|
||||
await Repository.Save();
|
||||
return new SuccessResponse("Weapon changed") { SuccessCode = 200 };
|
||||
return new SuccessResponse("Weapon changed") { StatusCode = 200 };
|
||||
}
|
||||
|
||||
var weaponsToChange = weaponsInUse.Where(w => w.HoldInLeftHand.Equals(model.HoldInLeftHand) && w.HoldInRightHand.Equals(model.HoldInRightHand));
|
||||
@ -82,13 +82,13 @@ namespace SessionCompanion.Services.Services
|
||||
await Repository.Update(weaponToChange);
|
||||
await Repository.Update(weapon);
|
||||
await Repository.Save();
|
||||
return new SuccessResponse("Weapon changed") { SuccessCode = 200 };
|
||||
return new SuccessResponse("Weapon changed") { StatusCode = 200 };
|
||||
}
|
||||
|
||||
// weapon is armed in empty hand
|
||||
await Repository.Update(weapon);
|
||||
await Repository.Save();
|
||||
return new SuccessResponse("Weapon changed") { SuccessCode = 200 };
|
||||
return new SuccessResponse("Weapon changed") { StatusCode = 200 };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,40 @@ namespace SessionCompanion.ViewModels.ApiResponses
|
||||
{
|
||||
public class ErrorResponse
|
||||
{
|
||||
/// <summary>
|
||||
/// Pusty konstruktor
|
||||
/// </summary>
|
||||
public ErrorResponse()
|
||||
{ }
|
||||
|
||||
/// <summary>
|
||||
/// Konstruktor obiektu
|
||||
/// </summary>
|
||||
/// <param name="code"></param>
|
||||
public ErrorResponse(int code)
|
||||
{
|
||||
this.StatusCode = code;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Konstruktor obiektu
|
||||
/// </summary>
|
||||
/// <param name="message"></param>
|
||||
public ErrorResponse(string message)
|
||||
{
|
||||
this.Message = message;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Konstruktor obiektu
|
||||
/// </summary>
|
||||
/// <param name="code"></param>
|
||||
/// <param name="message"></param>
|
||||
public ErrorResponse(int code, string message)
|
||||
{
|
||||
this.StatusCode = code;
|
||||
this.Message = message;
|
||||
}
|
||||
/// <summary>
|
||||
/// Kod błędu
|
||||
/// </summary>
|
||||
|
@ -5,24 +5,50 @@
|
||||
/// </summary>
|
||||
public class SuccessResponse
|
||||
{
|
||||
/// <summary>
|
||||
/// Pusty konstruktor obiektu
|
||||
/// </summary>
|
||||
public SuccessResponse()
|
||||
{ }
|
||||
|
||||
/// <summary>
|
||||
/// Konstruktor obiektu
|
||||
/// </summary>
|
||||
/// <param name="message"> Wiadomość dotycząca operacji </param>
|
||||
public SuccessResponse(string message)
|
||||
{
|
||||
this.SuccessCode = 200;
|
||||
this.SuccessMessage = message;
|
||||
this.StatusCode = 200;
|
||||
this.Message = message;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Konstruktor obiektu
|
||||
/// </summary>
|
||||
/// <param name="code"></param>
|
||||
public SuccessResponse(int code)
|
||||
{
|
||||
this.StatusCode = code;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Konstruktor obiektu
|
||||
/// </summary>
|
||||
/// <param name="code"></param>
|
||||
/// <param name="message"></param>
|
||||
public SuccessResponse(int code, string message)
|
||||
{
|
||||
this.StatusCode = code;
|
||||
this.Message = message;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Kod odpowiedzi, domyślnie nadawany jest 200
|
||||
/// </summary>
|
||||
public int SuccessCode { get; set; }
|
||||
public int StatusCode { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Wiadomość dotycząca wykoanania operacji
|
||||
/// </summary>
|
||||
public string SuccessMessage { get; set; }
|
||||
public string Message { get; set; }
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user