SES-154 Add Reqired fields in EquiplmentController
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@ -12,6 +12,7 @@ namespace SessionCompanion.Controllers
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using SessionCompanion.ViewModels.CharacterArmorViewModels;
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using SessionCompanion.ViewModels.CharacterOtherEquipmentViewModels;
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using SessionCompanion.ViewModels.CharacterWeaponViewModels;
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using System.ComponentModel.DataAnnotations;
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[Route("api/character/equipment")]
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[ApiController]
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@ -38,7 +39,7 @@ namespace SessionCompanion.Controllers
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/// <param name="characterId"> Id postaci </param>
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/// <returns> Lista pozostałego ekwipunku lub błąd </returns>
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[HttpGet("getOtherEquipment")]
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public async Task<Either<List<CharacterOtherEquipmentWithDetailsViewModel>, ErrorResponse>> GetCharacterOtherEquipment(int characterId)
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public async Task<Either<List<CharacterOtherEquipmentWithDetailsViewModel>, ErrorResponse>> GetCharacterOtherEquipment([Required] int characterId)
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{
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return await this._characterOtherEquipmentService.GetCharacterOtherEquipmentList(characterId);
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}
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@ -49,7 +50,7 @@ namespace SessionCompanion.Controllers
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/// <param name="characterId"> Id postaci </param>
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/// <returns> Lista pozostałego ekwipunku lub błąd </returns>
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[HttpGet("getArmors")]
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public async Task<Either<List<CharacterArmorViewModelDetails>, ErrorResponse>> GetCharacterArmors(int characterId)
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public async Task<Either<List<CharacterArmorViewModelDetails>, ErrorResponse>> GetCharacterArmors([Required] int characterId)
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{
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return await this._characterArmorService.GetCharacterArmorsTaskList(characterId);
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}
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@ -60,7 +61,7 @@ namespace SessionCompanion.Controllers
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/// <param name="characterId"> Id postaci </param>
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/// <returns> Lista broni lub błąd </returns>
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[HttpGet("getWeapons")]
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public async Task<Either<List<CharacterWeaponWithWeaponDetailsViewModel>, ErrorResponse>> GetCharacterWeapons(int characterId)
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public async Task<Either<List<CharacterWeaponWithWeaponDetailsViewModel>, ErrorResponse>> GetCharacterWeapons([Required] int characterId)
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{
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return await this._characterWeaponService.GetCharacterWeaponsList(characterId);
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}
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@ -72,7 +73,7 @@ namespace SessionCompanion.Controllers
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/// <param name="newArmorId"> Id nowej zbroi </param>
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/// <returns>SuccessResponse/ErrorResponse</returns>
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[HttpPut("changeArmor")]
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public async Task<Either<SuccessResponse, ErrorResponse>> ChangeCharacterArmor(int characterId, int newArmorId)
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public async Task<Either<SuccessResponse, ErrorResponse>> ChangeCharacterArmor([Required] int characterId, [Required] int newArmorId)
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{
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var response = await _characterArmorService.ChangeCharacterArmor(characterId, newArmorId);
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return response;
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@ -84,7 +85,7 @@ namespace SessionCompanion.Controllers
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/// <param name="characterArmorViewModel"> View model z odpowiednimi parameterami </param>
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/// <returns>SuccessResponse/ErrorResponse</returns>
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[HttpPut("addArmor")]
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public async Task<Either<SuccessResponse, ErrorResponse>> AddCharacterArmor(CharacterArmorViewModel characterArmorViewModel)
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public async Task<Either<SuccessResponse, ErrorResponse>> AddCharacterArmor([Required] CharacterArmorViewModel characterArmorViewModel)
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{
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if (!ModelState.IsValid)
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return new ErrorResponse() { StatusCode = 500, Message = "Invalid model!" };
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@ -106,7 +107,7 @@ namespace SessionCompanion.Controllers
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/// <param name="characterWeaponViewModel"> View model z odpowiednimi parameterami </param>
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/// <returns>SuccessResponse/ErrorResponse</returns>
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[HttpPut("addWeapon")]
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public async Task<Either<SuccessResponse, ErrorResponse>> AddCharacterWeapon(CharacterWeaponViewModel characterWeaponViewModel)
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public async Task<Either<SuccessResponse, ErrorResponse>> AddCharacterWeapon([Required] CharacterWeaponViewModel characterWeaponViewModel)
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{
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if (!ModelState.IsValid)
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return new ErrorResponse() { StatusCode = 500, Message = "Invalid model!" };
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@ -127,7 +128,7 @@ namespace SessionCompanion.Controllers
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/// <param name=characterWeaponViewModel> View model z odpowiednimi parameterami </param>
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/// <returns>SuccessResponse/ErrorResponse</returns>
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[HttpPut("changeWeapon")]
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public async Task<Either<SuccessResponse, ErrorResponse>> ChangeCharacterWeapon(CharacterWeaponViewModel characterWeaponViewModel)
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public async Task<Either<SuccessResponse, ErrorResponse>> ChangeCharacterWeapon([Required] CharacterWeaponViewModel characterWeaponViewModel)
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{
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if (!ModelState.IsValid)
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return new ErrorResponse() { StatusCode = 500, Message = "Invalid model!" };
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