SES-67 #11

Merged
s426134 merged 7 commits from SES-67 into master 2020-12-05 16:40:08 +01:00
8 changed files with 162 additions and 0 deletions
Showing only changes of commit 9dfac7d081 - Show all commits

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@ -14,10 +14,16 @@ namespace SessionCompanion.Database
public virtual DbSet<Background> Backgrounds { get; set; } public virtual DbSet<Background> Backgrounds { get; set; }
public virtual DbSet<Biography> Biographies { get; set; } public virtual DbSet<Biography> Biographies { get; set; }
public virtual DbSet<Character> Characters { get; set; } public virtual DbSet<Character> Characters { get; set; }
public virtual DbSet<Charisma> Charismas { get; set; }
public virtual DbSet<Class> Classes { get; set; } public virtual DbSet<Class> Classes { get; set; }
public virtual DbSet<Constitution> Constitutions { get; set; }
public virtual DbSet<Dexterity> Dexterities { get; set; }
public virtual DbSet<Intelligence> Intelligences { get; set; }
public virtual DbSet<Race> Races { get; set; } public virtual DbSet<Race> Races { get; set; }
public virtual DbSet<Statistics> Statistics { get; set; } public virtual DbSet<Statistics> Statistics { get; set; }
public virtual DbSet<Strength> Strengths { get; set; }
public virtual DbSet<User> Users { get; set; } public virtual DbSet<User> Users { get; set; }
public virtual DbSet<Wisdom> Wisdoms { get; set; }
public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options) : base(options) { } public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options) : base(options) { }

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@ -13,5 +13,11 @@ namespace SessionCompanion.Database.Tables
public virtual User User { get; set; } public virtual User User { get; set; }
public virtual Biography Biography { get; set; } public virtual Biography Biography { get; set; }
public virtual Statistics Statistics { get; set; } public virtual Statistics Statistics { get; set; }
public virtual Charisma Charisma { get; set; }
public virtual Constitution Constitution { get; set; }
public virtual Dexterity Dexterity { get; set; }
public virtual Intelligence Intelligence { get; set; }
public virtual Strength Strength { get; set; }
public virtual Wisdom Wisdom { get; set; }
} }
} }

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@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace SessionCompanion.Database.Tables
{
public class Charisma : BaseEntity
{
[ForeignKey(nameof(Character))]
public int CharacterId { get; set; }
public virtual Character Character { get; set; }
public int Value { get; set; }
public int Modification { get; set; }
public int SavingThrows { get; set; }
public bool CanSaveThrows { get; set; }
public int Deception { get; set; }
public bool CanDeception { get; set; }
public int Intimidation { get; set; }
public bool CanIntimidation { get; set; }
public int Performance { get; set; }
public bool CanPerformance { get; set; }
public int Persuasion { get; set; }
public bool CanPersuasion { get; set; }
}
}

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@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace SessionCompanion.Database.Tables
{
public class Constitution : BaseEntity
{
[ForeignKey(nameof(Character))]
public int CharacterId { get; set; }
public virtual Character Character { get; set; }
public int Value { get; set; }
public int Modification { get; set; }
public int SavingThrows { get; set; }
public bool CanSaveThrows { get; set; }
}
}

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace SessionCompanion.Database.Tables
{
public class Dexterity : BaseEntity
{
[ForeignKey(nameof(Character))]
public int CharacterId { get; set; }
public virtual Character Character { get; set; }
public int Value { get; set; }
public int Modification { get; set; }
public int SavingThrows { get; set; }
public bool CanSaveThrows { get; set; }
public int Acrobatics { get; set; }
public bool CanAcrobatics { get; set; }
public int SleightOfHand { get; set; }
public bool CanSleightOfHand { get; set; }
public int Stealth { get; set; }
public bool CanStealth { get; set; }
}
}

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@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace SessionCompanion.Database.Tables
{
public class Intelligence : BaseEntity
{
[ForeignKey(nameof(Character))]
public int CharacterId { get; set; }
public virtual Character Character { get; set; }
public int Value { get; set; }
public int Modification { get; set; }
public int SavingThrows { get; set; }
public bool CanSaveThrows { get; set; }
public int Arcana { get; set; }
public bool CanArcana { get; set; }
public int History { get; set; }
public bool CanHistory { get; set; }
public int Investigation { get; set; }
public bool CanInvestigation { get; set; }
public int Nature { get; set; }
public bool CanNature { get; set; }
public int Religion { get; set; }
public bool CanReligion { get; set; }
}
}

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@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace SessionCompanion.Database.Tables
{
public class Strength : BaseEntity
{
[ForeignKey(nameof(Character))]
public int CharacterId { get; set; }
public virtual Character Character { get; set; }
public int Value { get; set; }
public int Modification { get; set; }
public int SavingThrows { get; set; }
public bool CanSaveThrows { get; set; }
public int Athletics { get; set; }
public bool CanAthletics { get; set; }
}
}

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@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace SessionCompanion.Database.Tables
{
public class Wisdom : BaseEntity
{
[ForeignKey(nameof(Character))]
public int CharacterId { get; set; }
public virtual Character Character { get; set; }
public int Value { get; set; }
public int Modification { get; set; }
public int SavingThrows { get; set; }
public bool CanSaveThrows { get; set; }
public int AnimalHandling { get; set; }
public bool CanAnimalHandling { get; set; }
public int Insight { get; set; }
public bool CanInsight { get; set; }
public int Medicine { get; set; }
public bool CanMedicine { get; set; }
public int Perception { get; set; }
public bool CanPerception { get; set; }
public int Survival { get; set; }
public bool CanSurvival { get; set; }
}
}