SES-67 #11
@ -14,10 +14,16 @@ namespace SessionCompanion.Database
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public virtual DbSet<Background> Backgrounds { get; set; }
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public virtual DbSet<Background> Backgrounds { get; set; }
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public virtual DbSet<Biography> Biographies { get; set; }
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public virtual DbSet<Biography> Biographies { get; set; }
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public virtual DbSet<Character> Characters { get; set; }
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public virtual DbSet<Character> Characters { get; set; }
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public virtual DbSet<Charisma> Charismas { get; set; }
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public virtual DbSet<Class> Classes { get; set; }
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public virtual DbSet<Class> Classes { get; set; }
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public virtual DbSet<Constitution> Constitutions { get; set; }
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public virtual DbSet<Dexterity> Dexterities { get; set; }
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public virtual DbSet<Intelligence> Intelligences { get; set; }
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public virtual DbSet<Race> Races { get; set; }
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public virtual DbSet<Race> Races { get; set; }
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public virtual DbSet<Statistics> Statistics { get; set; }
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public virtual DbSet<Statistics> Statistics { get; set; }
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public virtual DbSet<Strength> Strengths { get; set; }
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public virtual DbSet<User> Users { get; set; }
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public virtual DbSet<User> Users { get; set; }
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public virtual DbSet<Wisdom> Wisdoms { get; set; }
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public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options) : base(options) { }
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public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options) : base(options) { }
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@ -13,5 +13,11 @@ namespace SessionCompanion.Database.Tables
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public virtual User User { get; set; }
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public virtual User User { get; set; }
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public virtual Biography Biography { get; set; }
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public virtual Biography Biography { get; set; }
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public virtual Statistics Statistics { get; set; }
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public virtual Statistics Statistics { get; set; }
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public virtual Charisma Charisma { get; set; }
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public virtual Constitution Constitution { get; set; }
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public virtual Dexterity Dexterity { get; set; }
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public virtual Intelligence Intelligence { get; set; }
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public virtual Strength Strength { get; set; }
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public virtual Wisdom Wisdom { get; set; }
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}
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}
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}
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}
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@ -0,0 +1,27 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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namespace SessionCompanion.Database.Tables
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{
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public class Charisma : BaseEntity
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{
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[ForeignKey(nameof(Character))]
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public int CharacterId { get; set; }
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public virtual Character Character { get; set; }
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public int Value { get; set; }
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public int Modification { get; set; }
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public int SavingThrows { get; set; }
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public bool CanSaveThrows { get; set; }
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public int Deception { get; set; }
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public bool CanDeception { get; set; }
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public int Intimidation { get; set; }
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public bool CanIntimidation { get; set; }
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public int Performance { get; set; }
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public bool CanPerformance { get; set; }
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public int Persuasion { get; set; }
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public bool CanPersuasion { get; set; }
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}
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}
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@ -0,0 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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namespace SessionCompanion.Database.Tables
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{
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public class Constitution : BaseEntity
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{
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[ForeignKey(nameof(Character))]
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public int CharacterId { get; set; }
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public virtual Character Character { get; set; }
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public int Value { get; set; }
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public int Modification { get; set; }
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public int SavingThrows { get; set; }
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public bool CanSaveThrows { get; set; }
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}
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}
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@ -0,0 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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namespace SessionCompanion.Database.Tables
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{
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public class Dexterity : BaseEntity
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{
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[ForeignKey(nameof(Character))]
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public int CharacterId { get; set; }
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public virtual Character Character { get; set; }
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public int Value { get; set; }
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public int Modification { get; set; }
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public int SavingThrows { get; set; }
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public bool CanSaveThrows { get; set; }
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public int Acrobatics { get; set; }
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public bool CanAcrobatics { get; set; }
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public int SleightOfHand { get; set; }
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public bool CanSleightOfHand { get; set; }
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public int Stealth { get; set; }
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public bool CanStealth { get; set; }
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}
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}
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@ -0,0 +1,29 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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namespace SessionCompanion.Database.Tables
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{
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public class Intelligence : BaseEntity
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{
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[ForeignKey(nameof(Character))]
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public int CharacterId { get; set; }
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public virtual Character Character { get; set; }
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public int Value { get; set; }
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public int Modification { get; set; }
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public int SavingThrows { get; set; }
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public bool CanSaveThrows { get; set; }
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public int Arcana { get; set; }
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public bool CanArcana { get; set; }
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public int History { get; set; }
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public bool CanHistory { get; set; }
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public int Investigation { get; set; }
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public bool CanInvestigation { get; set; }
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public int Nature { get; set; }
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public bool CanNature { get; set; }
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public int Religion { get; set; }
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public bool CanReligion { get; set; }
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}
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}
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@ -0,0 +1,21 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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namespace SessionCompanion.Database.Tables
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{
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public class Strength : BaseEntity
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{
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[ForeignKey(nameof(Character))]
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public int CharacterId { get; set; }
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public virtual Character Character { get; set; }
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public int Value { get; set; }
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public int Modification { get; set; }
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public int SavingThrows { get; set; }
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public bool CanSaveThrows { get; set; }
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public int Athletics { get; set; }
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public bool CanAthletics { get; set; }
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}
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}
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29
SessionCompanion/SessionCompanion.Database/Tables/Wisdom.cs
Normal file
29
SessionCompanion/SessionCompanion.Database/Tables/Wisdom.cs
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@ -0,0 +1,29 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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namespace SessionCompanion.Database.Tables
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{
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public class Wisdom : BaseEntity
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{
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[ForeignKey(nameof(Character))]
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public int CharacterId { get; set; }
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public virtual Character Character { get; set; }
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public int Value { get; set; }
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public int Modification { get; set; }
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public int SavingThrows { get; set; }
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public bool CanSaveThrows { get; set; }
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public int AnimalHandling { get; set; }
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public bool CanAnimalHandling { get; set; }
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public int Insight { get; set; }
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public bool CanInsight { get; set; }
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public int Medicine { get; set; }
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public bool CanMedicine { get; set; }
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public int Perception { get; set; }
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public bool CanPerception { get; set; }
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public int Survival { get; set; }
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public bool CanSurvival { get; set; }
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}
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}
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