SES-80 Added swagger base configuration #18
@ -13,8 +13,8 @@ namespace SessionCompanion.Services.Profiles
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public BiographyProfile()
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public BiographyProfile()
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{
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{
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CreateMap<BiographyViewModel, Biography>();
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CreateMap<BiographyViewModel, Biography>();
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CreateMap<Biography, BiographyViewModel>()
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CreateMap<Biography, BiographyViewModel>();
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.ForMember(vm => vm.Languages, conf => conf.MapFrom(bio => bio.Languages.Split(new char[] { ',' }).ToList()));
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}
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}
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}
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}
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}
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}
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@ -18,184 +18,12 @@ namespace SessionCompanion.Services.Profiles
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CreateMap<Character, CharacterForLoginViewModel>()
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CreateMap<Character, CharacterForLoginViewModel>()
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.ForMember(vm => vm.Name, conf => conf.MapFrom(charact => charact.Biography.Name))
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.ForMember(vm => vm.Name, conf => conf.MapFrom(charact => charact.Biography.Name))
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.ForMember(vm => vm.Level, conf => conf.MapFrom(charact => charact.Statistics.Level))
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.ForMember(vm => vm.Level, conf => conf.MapFrom(charact => charact.Statistics.Level))
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.ForMember(vm => vm.ClassName, conf => conf.MapFrom(charact => charact.Biography.Class.Name));
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.ForMember(vm => vm.ClassName, conf => conf.MapFrom(charact => charact.Biography.Class.Name)).ReverseMap();
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CreateMap<CharacterForLoginViewModel, Character>();
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CreateMap<Character, CharacterStatisticsViewModel>()
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// Charisma
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.ForMember(vm => vm.CanDeception, conf => conf.MapFrom(charact => charact.Charisma.CanDeception))
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.ForMember(vm => vm.CanIntimidation, conf => conf.MapFrom(charact => charact.Charisma.CanIntimidation))
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.ForMember(vm => vm.CanPerformance, conf => conf.MapFrom(charact => charact.Charisma.CanPerformance))
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.ForMember(vm => vm.CanPersuasion, conf => conf.MapFrom(charact => charact.Charisma.CanPersuasion))
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.ForMember(vm => vm.CharismaCanSaveThrows, conf => conf.MapFrom(charact => charact.Charisma.CanSaveThrows))
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.ForMember(vm => vm.Deception, conf => conf.MapFrom(charact => charact.Charisma.Deception))
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.ForMember(vm => vm.Intimidation, conf => conf.MapFrom(charact => charact.Charisma.Intimidation))
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.ForMember(vm => vm.CharismaModification, conf => conf.MapFrom(charact => charact.Charisma.Modification))
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.ForMember(vm => vm.Performance, conf => conf.MapFrom(charact => charact.Charisma.Performance))
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.ForMember(vm => vm.Persuasion, conf => conf.MapFrom(charact => charact.Charisma.Persuasion))
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.ForMember(vm => vm.CharismaSavingThrows, conf => conf.MapFrom(charact => charact.Charisma.SavingThrows))
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.ForMember(vm => vm.CharismaValue, conf => conf.MapFrom(charact => charact.Charisma.Value))
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// Dexterity
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.ForMember(vm => vm.DexterityValue, conf => conf.MapFrom(charact => charact.Dexterity.Value))
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.ForMember(vm => vm.DexterityModification, conf => conf.MapFrom(charact => charact.Dexterity.Modification))
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.ForMember(vm => vm.DexteritySavingThrows, conf => conf.MapFrom(charact => charact.Dexterity.SavingThrows))
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.ForMember(vm => vm.DexterityCanSaveThrows, conf => conf.MapFrom(charact => charact.Dexterity.CanSaveThrows))
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.ForMember(vm => vm.CanAcrobatics, conf => conf.MapFrom(charact => charact.Dexterity.CanAcrobatics))
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.ForMember(vm => vm.Acrobatics, conf => conf.MapFrom(charact => charact.Dexterity.Acrobatics))
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.ForMember(vm => vm.SleightOfHand, conf => conf.MapFrom(charact => charact.Dexterity.SleightOfHand))
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.ForMember(vm => vm.CanSleightOfHand, conf => conf.MapFrom(charact => charact.Dexterity.CanSleightOfHand))
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.ForMember(vm => vm.CanStealth, conf => conf.MapFrom(charact => charact.Dexterity.CanStealth))
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.ForMember(vm => vm.Stealth, conf => conf.MapFrom(charact => charact.Dexterity.Stealth))
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// Strength
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.ForMember(vm => vm.Athletics, conf => conf.MapFrom(charact => charact.Strength.Athletics))
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.ForMember(vm => vm.CanAthletics, conf => conf.MapFrom(charact => charact.Strength.CanAthletics))
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.ForMember(vm => vm.StrengthCanSaveThrows, conf => conf.MapFrom(charact => charact.Strength.CanSaveThrows))
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.ForMember(vm => vm.StrengthModification, conf => conf.MapFrom(charact => charact.Strength.Modification))
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.ForMember(vm => vm.StrengthSavingThrows, conf => conf.MapFrom(charact => charact.Strength.SavingThrows))
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.ForMember(vm => vm.StrengthValue, conf => conf.MapFrom(charact => charact.Strength.Value))
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// Wisdom
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.ForMember(vm => vm.AnimalHandling, conf => conf.MapFrom(charact => charact.Wisdom.AnimalHandling))
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.ForMember(vm => vm.CanAnimalHandling, conf => conf.MapFrom(charact => charact.Wisdom.CanAnimalHandling))
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.ForMember(vm => vm.CanInsight, conf => conf.MapFrom(charact => charact.Wisdom.CanInsight))
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.ForMember(vm => vm.CanMedicine, conf => conf.MapFrom(charact => charact.Wisdom.CanMedicine))
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.ForMember(vm => vm.CanPerception, conf => conf.MapFrom(charact => charact.Wisdom.CanPerception))
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.ForMember(vm => vm.WisdomCanSaveThrows, conf => conf.MapFrom(charact => charact.Wisdom.CanSaveThrows))
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.ForMember(vm => vm.CanSurvival, conf => conf.MapFrom(charact => charact.Wisdom.CanSurvival))
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.ForMember(vm => vm.Insight, conf => conf.MapFrom(charact => charact.Wisdom.Insight))
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.ForMember(vm => vm.Medicine, conf => conf.MapFrom(charact => charact.Wisdom.Medicine))
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.ForMember(vm => vm.WisdomModification, conf => conf.MapFrom(charact => charact.Wisdom.Modification))
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.ForMember(vm => vm.Perception, conf => conf.MapFrom(charact => charact.Wisdom.Perception))
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.ForMember(vm => vm.WisdomSavingThrows, conf => conf.MapFrom(charact => charact.Wisdom.SavingThrows))
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.ForMember(vm => vm.Survival, conf => conf.MapFrom(charact => charact.Wisdom.Survival))
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.ForMember(vm => vm.WisdomValue, conf => conf.MapFrom(charact => charact.Wisdom.Value))
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// Intelligence
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.ForMember(vm => vm.Arcana, conf => conf.MapFrom(charact => charact.Intelligence.Arcana))
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.ForMember(vm => vm.CanArcana, conf => conf.MapFrom(charact => charact.Intelligence.CanArcana))
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.ForMember(vm => vm.CanHistory, conf => conf.MapFrom(charact => charact.Intelligence.CanHistory))
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.ForMember(vm => vm.CanInvestigation, conf => conf.MapFrom(charact => charact.Intelligence.CanInvestigation))
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.ForMember(vm => vm.CanNature, conf => conf.MapFrom(charact => charact.Intelligence.CanNature))
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.ForMember(vm => vm.CanReligion, conf => conf.MapFrom(charact => charact.Intelligence.CanReligion))
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.ForMember(vm => vm.IntelligenceCanSaveThrows, conf => conf.MapFrom(charact => charact.Intelligence.CanSaveThrows))
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.ForMember(vm => vm.History, conf => conf.MapFrom(charact => charact.Intelligence.History))
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.ForMember(vm => vm.Investigation, conf => conf.MapFrom(charact => charact.Intelligence.Investigation))
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.ForMember(vm => vm.IntelligenceModification, conf => conf.MapFrom(charact => charact.Intelligence.Modification))
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.ForMember(vm => vm.Nature, conf => conf.MapFrom(charact => charact.Intelligence.Nature))
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.ForMember(vm => vm.Religion, conf => conf.MapFrom(charact => charact.Intelligence.Religion))
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.ForMember(vm => vm.IntelligenceSavingThrows, conf => conf.MapFrom(charact => charact.Intelligence.SavingThrows))
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.ForMember(vm => vm.IntelligenceValue, conf => conf.MapFrom(charact => charact.Intelligence.Value))
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// Constitution
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.ForMember(vm => vm.ConstitutionCanSaveThrows, conf => conf.MapFrom(charact => charact.Constitution.CanSaveThrows))
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.ForMember(vm => vm.ConstitutionModification, conf => conf.MapFrom(charact => charact.Constitution.Modification))
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.ForMember(vm => vm.ConstitutionSavingThrows, conf => conf.MapFrom(charact => charact.Constitution.SavingThrows))
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.ForMember(vm => vm.ConstitutionValue, conf => conf.MapFrom(charact => charact.Constitution.Value));
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CreateMap<CharacterStatisticsViewModel, Character>();
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CreateMap<Character, CharacterBasicStatsViewModel>()
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CreateMap<Character, CharacterBasicStatsViewModel>()
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.ForMember(vm => vm.Id, conf => conf.MapFrom(charact => charact.Id))
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.ForMember(vm => vm.Name, conf => conf.MapFrom(charact => charact.Biography.Name))
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.ForMember(vm => vm.Name, conf => conf.MapFrom(charact => charact.Biography.Name))
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.ForMember(vm => vm.Level, conf => conf.MapFrom(charact => charact.Statistics.Level))
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.ForMember(vm => vm.Level, conf => conf.MapFrom(charact => charact.Statistics.Level))
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.ForMember(vm => vm.CurrentHealthPoints, conf => conf.MapFrom(charact => charact.Statistics.CurrentHealthPoints));
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.ForMember(vm => vm.CurrentHealthPoints, conf => conf.MapFrom(charact => charact.Statistics.CurrentHealthPoints)).ReverseMap();
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CreateMap<CharacterBasicStatsViewModel, Character>();
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CreateMap<CharacterEveryStatViewModel, Character>();
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CreateMap<Character, CharacterEveryStatViewModel>()
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.ForMember(vm => vm.Name, conf => conf.MapFrom(charac => charac.Biography.Name))
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.ForMember(vm => vm.Level, conf => conf.MapFrom(charac => charac.Statistics.Level))
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.ForMember(vm => vm.CurrentHealthPoints, conf => conf.MapFrom(charac => charac.Statistics.CurrentHealthPoints))
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.ForMember(vm => vm.ClassName, conf => conf.MapFrom(charac => charac.Biography.Class.Name))
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.ForMember(vm => vm.Name, conf => conf.MapFrom(charac => charac.Biography.Name))
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.ForMember(vm => vm.CanDeception, conf => conf.MapFrom(charact => charact.Charisma.CanDeception))
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.ForMember(vm => vm.CanIntimidation, conf => conf.MapFrom(charact => charact.Charisma.CanIntimidation))
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.ForMember(vm => vm.CanPerformance, conf => conf.MapFrom(charact => charact.Charisma.CanPerformance))
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.ForMember(vm => vm.CanPersuasion, conf => conf.MapFrom(charact => charact.Charisma.CanPersuasion))
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.ForMember(vm => vm.CharismaCanSaveThrows, conf => conf.MapFrom(charact => charact.Charisma.CanSaveThrows))
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.ForMember(vm => vm.Deception, conf => conf.MapFrom(charact => charact.Charisma.Deception))
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.ForMember(vm => vm.Intimidation, conf => conf.MapFrom(charact => charact.Charisma.Intimidation))
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.ForMember(vm => vm.CharismaModification, conf => conf.MapFrom(charact => charact.Charisma.Modification))
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.ForMember(vm => vm.Performance, conf => conf.MapFrom(charact => charact.Charisma.Performance))
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.ForMember(vm => vm.Persuasion, conf => conf.MapFrom(charact => charact.Charisma.Persuasion))
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.ForMember(vm => vm.CharismaSavingThrows, conf => conf.MapFrom(charact => charact.Charisma.SavingThrows))
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.ForMember(vm => vm.CharismaValue, conf => conf.MapFrom(charact => charact.Charisma.Value))
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// Dexterity
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.ForMember(vm => vm.DexterityValue, conf => conf.MapFrom(charact => charact.Dexterity.Value))
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.ForMember(vm => vm.DexterityModification, conf => conf.MapFrom(charact => charact.Dexterity.Modification))
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.ForMember(vm => vm.DexteritySavingThrows, conf => conf.MapFrom(charact => charact.Dexterity.SavingThrows))
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.ForMember(vm => vm.DexterityCanSaveThrows, conf => conf.MapFrom(charact => charact.Dexterity.CanSaveThrows))
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.ForMember(vm => vm.CanAcrobatics, conf => conf.MapFrom(charact => charact.Dexterity.CanAcrobatics))
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.ForMember(vm => vm.Acrobatics, conf => conf.MapFrom(charact => charact.Dexterity.Acrobatics))
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.ForMember(vm => vm.SleightOfHand, conf => conf.MapFrom(charact => charact.Dexterity.SleightOfHand))
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.ForMember(vm => vm.CanSleightOfHand, conf => conf.MapFrom(charact => charact.Dexterity.CanSleightOfHand))
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.ForMember(vm => vm.CanStealth, conf => conf.MapFrom(charact => charact.Dexterity.CanStealth))
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.ForMember(vm => vm.Stealth, conf => conf.MapFrom(charact => charact.Dexterity.Stealth))
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// Strength
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.ForMember(vm => vm.Athletics, conf => conf.MapFrom(charact => charact.Strength.Athletics))
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.ForMember(vm => vm.CanAthletics, conf => conf.MapFrom(charact => charact.Strength.CanAthletics))
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.ForMember(vm => vm.StrengthCanSaveThrows, conf => conf.MapFrom(charact => charact.Strength.CanSaveThrows))
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.ForMember(vm => vm.StrengthModification, conf => conf.MapFrom(charact => charact.Strength.Modification))
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.ForMember(vm => vm.StrengthSavingThrows, conf => conf.MapFrom(charact => charact.Strength.SavingThrows))
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.ForMember(vm => vm.StrengthValue, conf => conf.MapFrom(charact => charact.Strength.Value))
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// Wisdom
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.ForMember(vm => vm.AnimalHandling, conf => conf.MapFrom(charact => charact.Wisdom.AnimalHandling))
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.ForMember(vm => vm.CanAnimalHandling, conf => conf.MapFrom(charact => charact.Wisdom.CanAnimalHandling))
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.ForMember(vm => vm.CanInsight, conf => conf.MapFrom(charact => charact.Wisdom.CanInsight))
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.ForMember(vm => vm.CanMedicine, conf => conf.MapFrom(charact => charact.Wisdom.CanMedicine))
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.ForMember(vm => vm.CanPerception, conf => conf.MapFrom(charact => charact.Wisdom.CanPerception))
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.ForMember(vm => vm.WisdomCanSaveThrows, conf => conf.MapFrom(charact => charact.Wisdom.CanSaveThrows))
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.ForMember(vm => vm.CanSurvival, conf => conf.MapFrom(charact => charact.Wisdom.CanSurvival))
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.ForMember(vm => vm.Insight, conf => conf.MapFrom(charact => charact.Wisdom.Insight))
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.ForMember(vm => vm.Medicine, conf => conf.MapFrom(charact => charact.Wisdom.Medicine))
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.ForMember(vm => vm.WisdomModification, conf => conf.MapFrom(charact => charact.Wisdom.Modification))
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.ForMember(vm => vm.Perception, conf => conf.MapFrom(charact => charact.Wisdom.Perception))
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.ForMember(vm => vm.WisdomSavingThrows, conf => conf.MapFrom(charact => charact.Wisdom.SavingThrows))
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.ForMember(vm => vm.Survival, conf => conf.MapFrom(charact => charact.Wisdom.Survival))
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.ForMember(vm => vm.WisdomValue, conf => conf.MapFrom(charact => charact.Wisdom.Value))
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// Intelligence
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.ForMember(vm => vm.Arcana, conf => conf.MapFrom(charact => charact.Intelligence.Arcana))
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.ForMember(vm => vm.CanArcana, conf => conf.MapFrom(charact => charact.Intelligence.CanArcana))
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.ForMember(vm => vm.CanHistory, conf => conf.MapFrom(charact => charact.Intelligence.CanHistory))
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.ForMember(vm => vm.CanInvestigation, conf => conf.MapFrom(charact => charact.Intelligence.CanInvestigation))
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.ForMember(vm => vm.CanNature, conf => conf.MapFrom(charact => charact.Intelligence.CanNature))
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.ForMember(vm => vm.CanReligion, conf => conf.MapFrom(charact => charact.Intelligence.CanReligion))
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.ForMember(vm => vm.IntelligenceCanSaveThrows, conf => conf.MapFrom(charact => charact.Intelligence.CanSaveThrows))
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.ForMember(vm => vm.History, conf => conf.MapFrom(charact => charact.Intelligence.History))
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.ForMember(vm => vm.Investigation, conf => conf.MapFrom(charact => charact.Intelligence.Investigation))
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.ForMember(vm => vm.IntelligenceModification, conf => conf.MapFrom(charact => charact.Intelligence.Modification))
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.ForMember(vm => vm.Nature, conf => conf.MapFrom(charact => charact.Intelligence.Nature))
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.ForMember(vm => vm.Religion, conf => conf.MapFrom(charact => charact.Intelligence.Religion))
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.ForMember(vm => vm.IntelligenceSavingThrows, conf => conf.MapFrom(charact => charact.Intelligence.SavingThrows))
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.ForMember(vm => vm.IntelligenceValue, conf => conf.MapFrom(charact => charact.Intelligence.Value))
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// Constitution
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.ForMember(vm => vm.ConstitutionCanSaveThrows, conf => conf.MapFrom(charact => charact.Constitution.CanSaveThrows))
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.ForMember(vm => vm.ConstitutionModification, conf => conf.MapFrom(charact => charact.Constitution.Modification))
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.ForMember(vm => vm.ConstitutionSavingThrows, conf => conf.MapFrom(charact => charact.Constitution.SavingThrows))
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.ForMember(vm => vm.ConstitutionValue, conf => conf.MapFrom(charact => charact.Constitution.Value));
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CreateMap<CharacterBioViewModel, Character>();
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CreateMap<Character, CharacterBioViewModel>()
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.ForMember(vm => vm.CharacterId, conf => conf.MapFrom(charact => charact.Id))
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.ForMember(vm => vm.Name, conf => conf.MapFrom(charact => charact.Biography.Name))
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.ForMember(vm => vm.Sex, conf => conf.MapFrom(charact => charact.Biography.Sex))
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.ForMember(vm => vm.CharacterLanguages, conf => conf.MapFrom(charact => charact.Biography.Languages.Split(new char[] { ';' }).ToList()))
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.ForMember(vm => vm.ClassId, conf => conf.MapFrom(charact => charact.Biography.Class.Id))
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.ForMember(vm => vm.ClassName, conf => conf.MapFrom(charact => charact.Biography.Class.Name))
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.ForMember(vm => vm.Proficiencies, conf => conf.MapFrom(charact => charact.Biography.Class.Proficiencies.Split(new char[] { ';' }).ToList()))
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.ForMember(vm => vm.Subclasses, conf => conf.MapFrom(charact => charact.Biography.Class.Subclasses))
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.ForMember(vm => vm.Sex, conf => conf.MapFrom(charact => charact.Biography.Sex))
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.ForMember(vm => vm.RaceName, conf => conf.MapFrom(charact => charact.Biography.Race.Name))
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.ForMember(vm => vm.RaceLanguages, conf => conf.MapFrom(charact => charact.Biography.Race.Language.Split(new char[] { ';' }).ToList()))
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.ForMember(vm => vm.Sex, conf => conf.MapFrom(charact => charact.Biography.Sex))
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.ForMember(vm => vm.LanguageDescription, conf => conf.MapFrom(charact => charact.Biography.Race.LanguageDescription))
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.ForMember(vm => vm.SizeDescription, conf => conf.MapFrom(charact => charact.Biography.Race.SizeDescription))
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.ForMember(vm => vm.StartingProficiencies, conf => conf.MapFrom(charact => charact.Biography.Race.StartingProficiencies.Split(new char[] { ';' }).ToList()))
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.ForMember(vm => vm.Traits, conf => conf.MapFrom(charact => charact.Biography.Race.Traits.Split(new char[] { ';' }).ToList()))
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.ForMember(vm => vm.ExperiencePoints, conf => conf.MapFrom(charact => charact.Statistics.ExperiencePoints))
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.ForMember(vm => vm.Level, conf => conf.MapFrom(charact => charact.Statistics.Level))
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.ForMember(vm => vm.Speed, conf => conf.MapFrom(charact => charact.Statistics.Speed))
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.ForMember(vm => vm.Initiative, conf => conf.MapFrom(charact => charact.Statistics.Initiative));
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//.ForMember(vm => vm.Features, conf => conf.MapFrom(charact => charact.Biography.Class.ClassFeatures.Where(x => x.ClassId.Equals(charact.Biography.ClassId)).Select(f => f.Feature)));
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}
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}
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}
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}
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}
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}
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@ -4,4 +4,13 @@
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<TargetFramework>net5.0</TargetFramework>
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<TargetFramework>net5.0</TargetFramework>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<DocumentationFile>SessionCompanion.ViewModels.xml</DocumentationFile>
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</PropertyGroup>
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|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Swashbuckle.AspNetCore" Version="5.6.3" />
|
||||||
|
<PackageReference Include="Swashbuckle.AspNetCore.SwaggerUI" Version="5.6.3" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -0,0 +1,63 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<doc>
|
||||||
|
<assembly>
|
||||||
|
<name>SessionCompanion.ViewModels</name>
|
||||||
|
</assembly>
|
||||||
|
<members>
|
||||||
|
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicStatsViewModel.Id">
|
||||||
|
<summary>
|
||||||
|
Identyfikator psotaci
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicStatsViewModel.Name">
|
||||||
|
<summary>
|
||||||
|
Nazwa postaci
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicStatsViewModel.Level">
|
||||||
|
<summary>
|
||||||
|
Poziom postaci
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicStatsViewModel.CurrentHealthPoints">
|
||||||
|
<summary>
|
||||||
|
Aktualna ilość życia postaci
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterForLoginViewModel.Id">
|
||||||
|
<summary>
|
||||||
|
Identyfikator psotaci
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterForLoginViewModel.UserId">
|
||||||
|
<summary>
|
||||||
|
Id użytkownika do którego przypisana jest postać
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterForLoginViewModel.Name">
|
||||||
|
<summary>
|
||||||
|
Nazwa postaci
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterForLoginViewModel.ClassName">
|
||||||
|
<summary>
|
||||||
|
Nazwa klasy postaci
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterForLoginViewModel.Level">
|
||||||
|
<summary>
|
||||||
|
Poziom postaci
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterViewModel.Id">
|
||||||
|
<summary>
|
||||||
|
Identyfikator psotaci
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterViewModel.UserId">
|
||||||
|
<summary>
|
||||||
|
Id użytkownika do którego przypisana jest postać
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
</members>
|
||||||
|
</doc>
|
@ -12,6 +12,10 @@
|
|||||||
<BuildServerSideRenderer>false</BuildServerSideRenderer>
|
<BuildServerSideRenderer>false</BuildServerSideRenderer>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||||
|
<DocumentationFile>SessionCompanion.xml</DocumentationFile>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="AutoMapper" Version="10.1.1" />
|
<PackageReference Include="AutoMapper" Version="10.1.1" />
|
||||||
<PackageReference Include="AutoMapper.Extensions.Microsoft.DependencyInjection" Version="8.1.0" />
|
<PackageReference Include="AutoMapper.Extensions.Microsoft.DependencyInjection" Version="8.1.0" />
|
||||||
@ -21,6 +25,8 @@
|
|||||||
<PrivateAssets>all</PrivateAssets>
|
<PrivateAssets>all</PrivateAssets>
|
||||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||||
</PackageReference>
|
</PackageReference>
|
||||||
|
<PackageReference Include="Swashbuckle.AspNetCore" Version="5.6.3" />
|
||||||
|
<PackageReference Include="Swashbuckle.AspNetCore.SwaggerUI" Version="5.6.3" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
47
SessionCompanion/SessionCompanion/SessionCompanion.xml
Normal file
47
SessionCompanion/SessionCompanion/SessionCompanion.xml
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<doc>
|
||||||
|
<assembly>
|
||||||
|
<name>SessionCompanion</name>
|
||||||
|
</assembly>
|
||||||
|
<members>
|
||||||
|
<member name="M:SessionCompanion.Controllers.CharacterController.Get(System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Metoda zwraca postać ze wskazanym identyfikatorem
|
||||||
|
</summary>
|
||||||
|
<param name="id">Identyfikator postaci</param>
|
||||||
|
<returns>ViewModel Postaci</returns>
|
||||||
|
</member>
|
||||||
|
<member name="F:SessionCompanion.Hubs.SessionHub.ConnectedCharacters">
|
||||||
|
<summary>
|
||||||
|
Lista zalogowanych graczy i identyfikator wybranej postaci
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:SessionCompanion.Hubs.SessionHub.GameMasterConnected">
|
||||||
|
<summary>
|
||||||
|
Status, czy GM został już zalogowany
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:SessionCompanion.Hubs.SessionHub.OnDisconnectedAsync(System.Exception)">
|
||||||
|
<summary>
|
||||||
|
Metoda nadpisuje istniejącą metodę wywoływaną na utratę połączenia.
|
||||||
|
Ma ona za zadanie usunąć odłączonego gracza z listy zalogowanych.
|
||||||
|
Pozostałe ekrany zostają powiadomione wiadomością "GoodBye"
|
||||||
|
</summary>
|
||||||
|
<param name="exception">Błąd/przyczyna odłączenia</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:SessionCompanion.Hubs.SessionHub.GameMasterLogin">
|
||||||
|
<summary>
|
||||||
|
Logowanie do Huba dla GM
|
||||||
|
Wysyła wiadomość "Welcome" do wszystkich zalogowanych użytkoników
|
||||||
|
</summary>
|
||||||
|
<returns>Zwraca true - jeśli udało się zalogować, false - jesli ktoś zalogował się już jako GM</returns>
|
||||||
|
</member>
|
||||||
|
<member name="M:SessionCompanion.Hubs.SessionHub.PlayerCharacterLogin(System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Logowanie do Huba dla Gracza
|
||||||
|
</summary>
|
||||||
|
<param name="characterId"> Identyfikator zalogowanego bohatera </param>
|
||||||
|
<returns>Wysyła wiadomość "Welcome" do wszystkich zalogowanych użytkoników</returns>
|
||||||
|
</member>
|
||||||
|
</members>
|
||||||
|
</doc>
|
@ -14,6 +14,13 @@ using SessionCompanion.Hubs;
|
|||||||
|
|
||||||
namespace SessionCompanion
|
namespace SessionCompanion
|
||||||
{
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
using Microsoft.OpenApi.Models;
|
||||||
|
|
||||||
public class Startup
|
public class Startup
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -35,6 +42,18 @@ namespace SessionCompanion
|
|||||||
services.AddServices();
|
services.AddServices();
|
||||||
services.AddAutoMapper(typeof(Startup));
|
services.AddAutoMapper(typeof(Startup));
|
||||||
services.AddSignalR();
|
services.AddSignalR();
|
||||||
|
|
||||||
|
services.AddSwaggerGen(s =>
|
||||||
|
{
|
||||||
|
s.SwaggerDoc("v1", new OpenApiInfo { Title = "Dostêpne API", Version = "v1" });
|
||||||
|
var basePath = AppContext.BaseDirectory;
|
||||||
|
var xmlPath = Path.Combine(basePath, "SessionCompanion.xml");
|
||||||
|
s.IncludeXmlComments(xmlPath);
|
||||||
|
xmlPath = Path.Combine(basePath, "SessionCompanion.ViewModels.xml");
|
||||||
|
s.IncludeXmlComments(xmlPath);
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
// In production, the Angular files will be served from this directory
|
// In production, the Angular files will be served from this directory
|
||||||
services.AddSpaStaticFiles(configuration =>
|
services.AddSpaStaticFiles(configuration =>
|
||||||
{
|
{
|
||||||
@ -50,6 +69,7 @@ namespace SessionCompanion
|
|||||||
{
|
{
|
||||||
serviceScope.ServiceProvider.GetService<ApplicationDbContext>().Database.Migrate();
|
serviceScope.ServiceProvider.GetService<ApplicationDbContext>().Database.Migrate();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (env.IsDevelopment())
|
if (env.IsDevelopment())
|
||||||
{
|
{
|
||||||
app.UseDeveloperExceptionPage();
|
app.UseDeveloperExceptionPage();
|
||||||
@ -84,6 +104,12 @@ namespace SessionCompanion
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
app.UseSwagger();
|
||||||
|
app.UseSwaggerUI(c =>
|
||||||
|
{
|
||||||
|
c.SwaggerEndpoint("/swagger/v1/swagger.json", "SessionCompanion API V1");
|
||||||
|
});
|
||||||
|
|
||||||
app.UseSpa(spa =>
|
app.UseSpa(spa =>
|
||||||
{
|
{
|
||||||
// To learn more about options for serving an Angular SPA from ASP.NET Core,
|
// To learn more about options for serving an Angular SPA from ASP.NET Core,
|
||||||
|
Loading…
Reference in New Issue
Block a user