SES-87 defined default style, created LoginUI component #24
File diff suppressed because it is too large
Load Diff
@ -1,6 +1,7 @@
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import { RouterModule, Routes } from '@angular/router';
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import { SelectRoleComponent } from './app/components/select-role/select-role.component';
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import { SignInComponent } from './app/components/sign-in/sign-in.component';
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import { RegistrationComponent } from './app/components/registration/registration.component';
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const routes: Routes = [
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{
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@ -13,6 +14,11 @@ const routes: Routes = [
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component: SignInComponent,
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pathMatch: 'full'
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},
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{
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path: 'register',
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component: RegistrationComponent,
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pathMatch: 'full'
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},
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];
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export const appRoutingModule = RouterModule.forRoot(routes);
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@ -6,15 +6,24 @@ import { AppComponent } from './app.component';
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import { SelectRoleComponent } from './components/select-role/select-role.component';
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import { appRoutingModule } from '../app.routing';
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import { BrowserAnimationsModule } from '@angular/platform-browser/animations';
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import { MatButtonModule } from '@angular/material/button';
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import { MatCardModule } from '@angular/material/card';
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import { SignInComponent } from './components/sign-in/sign-in.component';
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import { RegistrationComponent } from './components/registration/registration.component';
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import {
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MatCardModule,
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MatTabsModule,
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MatFormFieldModule,
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MatInputModule,
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MatButtonModule,
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MatCheckboxModule,
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MatIconModule
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} from '@angular/material';
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@NgModule({
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declarations: [
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AppComponent,
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SelectRoleComponent,
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SignInComponent
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SignInComponent,
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RegistrationComponent,
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],
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imports: [
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BrowserModule.withServerTransition({ appId: 'ng-cli-universal' }),
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@ -22,8 +31,13 @@ BrowserModule.withServerTransition({ appId: 'ng-cli-universal' }),
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FormsModule,
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appRoutingModule,
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BrowserAnimationsModule,
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MatButtonModule,
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MatInputModule,
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MatCardModule,
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MatTabsModule,
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MatFormFieldModule,
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MatButtonModule,
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MatCheckboxModule,
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MatIconModule,
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],
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providers: [],
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bootstrap: [AppComponent]
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@ -4,18 +4,24 @@
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align-items: center;
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flex-wrap: wrap;
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padding: 10%;
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top: 50%;
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}
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.button {
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border-radius: 15px;
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border: #e9cca7 1px solid;
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}
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.button:hover {
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opacity: 0.5;
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}
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#player-button {
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background-color: #2699fb;
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background-color: #df7c0f;
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}
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#game-master-button {
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background-color: #440505;
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background-color: #291f28;
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}
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.font {
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@ -25,6 +31,9 @@
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}
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@media (max-width: 768px) {
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.container {
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padding-top: 70%;
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}
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.button {
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margin: 10px;
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padding: 10px;
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@ -37,6 +46,9 @@
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}
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@media (min-width: 768px) {
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.container {
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padding-top: 20%;
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}
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.button {
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margin: 20px;
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padding: 20px;
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@ -1,6 +1,5 @@
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import { Component } from '@angular/core';
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import { Router } from '@angular/router';
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import { SignInComponent } from './../sign-in/sign-in.component';
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@Component({
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selector: 'app-select-role',
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@ -0,0 +1,57 @@
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@import "../../../styles.css";
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mat-form-field {
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color: #df7c0f;
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}
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:host {
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height: 100%;
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width: 100%;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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}
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input {
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min-width: 150px;
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max-width: 500px;
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width: 100%;
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}
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.container {
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margin: 5%;
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display: flex;
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flex-direction: column;
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}
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.container h1 {
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margin-bottom: 1rem;
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}
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.form-container {
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padding: 10px;
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margin: 5px;
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}
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.primary-text {
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height: 100px;
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color: #df7c0f;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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padding: 1%;
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margin: 1%;
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}
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@media (max-width: 768px) {
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.container {
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width: 350px;
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padding-top: 50%;
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}
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}
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@media (min-width: 768px) {
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.container {
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width: 550px;
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padding-top: 20%;
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}
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}
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@ -1 +1,52 @@
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<p>Sign in</p>
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<div class="container">
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<mat-icon matSuffix class="arrow-back" (click)="onArrowBackClick()">arrow_back</mat-icon>
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<mat-form-field class="form-container">
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<input
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matInput
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placeholder="Username"
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type="text"
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required
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name="username"
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ngModel
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#username="ngModel">
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<mat-error *ngIf="username.invalid">Username is required</mat-error>
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<mat-icon matSuffix>person</mat-icon>
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</mat-form-field>
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<mat-form-field class="form-container">
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<input
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matInput
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placeholder="Password"
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type="password"
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required
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minlength="6"
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name="password"
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ngModel
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#password="ngModel">
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<mat-icon matSuffix>lock</mat-icon>
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<mat-error
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*ngIf="password.errors && password.errors.required">
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Password is required
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</mat-error>
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<mat-error
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*ngIf="password.errors && password.errors.minlength">
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Password must be of length 6
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</mat-error>
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</mat-form-field>
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<button
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mat-raised-button
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class="btn-primary form-container"
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(click)="onLoginButtonClick()">
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CONTINUE
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</button>
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<div class="primary-text">Not a member?</div>
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<button
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mat-raised-button
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class="btn-secondary form-container"
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(click)="onRegisterButtonClick()">
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REGISTER
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</button>
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</div>
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@ -1,4 +1,5 @@
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import { Component } from '@angular/core';
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import { Router } from '@angular/router';
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@Component({
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selector: 'app-sign-in',
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@ -8,6 +9,29 @@ import { Component } from '@angular/core';
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export class SignInComponent {
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isExpanded = false;
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username = "";
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password = "";
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constructor(private router: Router) {}
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ngOnInit(): void {
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}
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onLoginButtonClick(){
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//TODO connect with backend and added router
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console.log("Clicked Login");
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}
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onRegisterButtonClick(){
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this.router.navigate(['register'])
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//TODO connect with backend
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console.log("Clicked Register");
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}
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onArrowBackClick(){
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this.router.navigate([''])
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}
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collapse() {
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this.isExpanded = false;
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}
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@ -1,22 +1,67 @@
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@import "@angular/material/prebuilt-themes/deeppurple-amber.css";
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a {
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color: #0366d6;
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}
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code {
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color: #e01a76;
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}
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.btn-primary {
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color: #fff;
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background-color: #1b6ec2;
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border-color: #1861ac;
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background-color: #df7c0f;
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border-color: #e9cca7 1px solid;
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border-radius: 4px;
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opacity: 1;
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}
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.btn-primary:hover {
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opacity: 0.5;
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color: #e9cca7;
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}
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.btn-secondary {
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color: #e9cca7;
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background-color: #102028;
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border-color: #e9cca7 1px solid;
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border-radius: 4px;
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opacity: 1;
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}
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.btn-secondary:hover {
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opacity: 0.5;
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color: #df7c0f;
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}
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.input-basic {
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border: #e9cca7 1px solid;
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}
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.arrow-back:hover {
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opacity: 0.5;
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}
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/* icon in mat-form-field*/
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::ng-deep mat-form-field {
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color: #df7c0f !important;
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}
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/* label of input in mat-form-field*/
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::ng-deep mat-form-field .mat-form-field-label {
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color: #df7c0f !important;
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}
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/* default color of underline */
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::ng-deep mat-form-field .mat-form-field-underline {
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background-color: #e9cca7 !important;
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}
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::ng-deep mat-form-field .mat-input-element {
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caret-color: #ffffff !important;
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}
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/* color line when somebody is typing in input*/
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::ng-deep mat-form-field .mat-form-field-ripple {
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background-color: #df7c0f !important;
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}
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html,
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body {
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height: 100%;
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background-color: #102028;
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color: #e9cca7;
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}
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body {
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margin: 0;
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@ -1,47 +1,47 @@
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>SessionCompanion</name>
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</assembly>
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<members>
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<member name="M:SessionCompanion.Controllers.CharacterController.Get(System.Int32)">
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<summary>
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Metoda zwraca postać ze wskazanym identyfikatorem
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</summary>
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<param name="id">Identyfikator postaci</param>
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<returns>ViewModel Postaci</returns>
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</member>
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<member name="F:SessionCompanion.Hubs.SessionHub.ConnectedCharacters">
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<summary>
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Lista zalogowanych graczy i identyfikator wybranej postaci
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</summary>
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</member>
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<member name="F:SessionCompanion.Hubs.SessionHub.GameMasterConnected">
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<summary>
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Status, czy GM został już zalogowany
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</summary>
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</member>
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<member name="M:SessionCompanion.Hubs.SessionHub.OnDisconnectedAsync(System.Exception)">
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<summary>
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Metoda nadpisuje istniejącą metodę wywoływaną na utratę połączenia.
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Ma ona za zadanie usunąć odłączonego gracza z listy zalogowanych.
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Pozostałe ekrany zostają powiadomione wiadomością "GoodBye"
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</summary>
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<param name="exception">Błąd/przyczyna odłączenia</param>
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</member>
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<member name="M:SessionCompanion.Hubs.SessionHub.GameMasterLogin">
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<summary>
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Logowanie do Huba dla GM
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Wysyła wiadomość "Welcome" do wszystkich zalogowanych użytkoników
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</summary>
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<returns>Zwraca true - jeśli udało się zalogować, false - jesli ktoś zalogował się już jako GM</returns>
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</member>
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<member name="M:SessionCompanion.Hubs.SessionHub.PlayerCharacterLogin(System.Int32)">
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<summary>
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Logowanie do Huba dla Gracza
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</summary>
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<param name="characterId"> Identyfikator zalogowanego bohatera </param>
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<returns>Wysyła wiadomość "Welcome" do wszystkich zalogowanych użytkoników</returns>
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</member>
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</members>
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</doc>
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>SessionCompanion</name>
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</assembly>
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<members>
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<member name="M:SessionCompanion.Controllers.CharacterController.Get(System.Int32)">
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<summary>
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Metoda zwraca postać ze wskazanym identyfikatorem
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</summary>
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<param name="id">Identyfikator postaci</param>
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<returns>ViewModel Postaci</returns>
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</member>
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<member name="F:SessionCompanion.Hubs.SessionHub.ConnectedCharacters">
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<summary>
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Lista zalogowanych graczy i identyfikator wybranej postaci
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</summary>
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</member>
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<member name="F:SessionCompanion.Hubs.SessionHub.GameMasterConnected">
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<summary>
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Status, czy GM został już zalogowany
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</summary>
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</member>
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<member name="M:SessionCompanion.Hubs.SessionHub.OnDisconnectedAsync(System.Exception)">
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<summary>
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Metoda nadpisuje istniejącą metodę wywoływaną na utratę połączenia.
|
||||
Ma ona za zadanie usunąć odłączonego gracza z listy zalogowanych.
|
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Pozostałe ekrany zostają powiadomione wiadomością "GoodBye"
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</summary>
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<param name="exception">Błąd/przyczyna odłączenia</param>
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</member>
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<member name="M:SessionCompanion.Hubs.SessionHub.GameMasterLogin">
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<summary>
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Logowanie do Huba dla GM
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Wysyła wiadomość "Welcome" do wszystkich zalogowanych użytkoników
|
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</summary>
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<returns>Zwraca true - jeśli udało się zalogować, false - jesli ktoś zalogował się już jako GM</returns>
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</member>
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<member name="M:SessionCompanion.Hubs.SessionHub.PlayerCharacterLogin(System.Int32)">
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<summary>
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Logowanie do Huba dla Gracza
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</summary>
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<param name="characterId"> Identyfikator zalogowanego bohatera </param>
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<returns>Wysyła wiadomość "Welcome" do wszystkich zalogowanych użytkoników</returns>
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</member>
|
||||
</members>
|
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</doc>
|
||||
|
Loading…
Reference in New Issue
Block a user