SES-104 Character Data Seed #33
@ -10,5 +10,6 @@ namespace SessionCompanion.Services.Interfaces
|
||||
{
|
||||
public interface ICharacterService : IServiceBase<CharacterViewModel, Character>
|
||||
{
|
||||
Task<IEnumerable<CharacterForLoginViewModel>> GetUserLoginCharacters(int userId);
|
||||
}
|
||||
}
|
||||
|
@ -21,5 +21,21 @@ namespace SessionCompanion.Services.Services
|
||||
{
|
||||
public CharacterService(IMapper mapper, IRepository<Character> repository) : base(mapper, repository)
|
||||
{ }
|
||||
|
||||
/// <summary>
|
||||
/// Funkcja zwraca listę postaci przypisanych do podanego użytkownika
|
||||
/// </summary>
|
||||
/// <param name="userId">identyfikator użytkownika</param>
|
||||
/// <returns>Lista postaci dosępnych dla podanego użytkownika</returns>
|
||||
public async Task<IEnumerable<CharacterForLoginViewModel>> GetUserLoginCharacters(int userId)
|
||||
{
|
||||
var characters = await Repository.Get(c => c.UserId.Equals(userId))
|
||||
.Include(x => x.Biography)
|
||||
.Include(x => x.Statistics)
|
||||
.Include(x => x.Biography).ThenInclude(b => b.Class).ToListAsync();
|
||||
var result = Mapper.Map<IEnumerable<CharacterForLoginViewModel>>(characters);
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,10 @@ using SessionCompanion.ViewModels.CharacterViewModels;
|
||||
|
||||
namespace SessionCompanion.Controllers
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.Linq;
|
||||
|
||||
[Route("api/character")]
|
||||
[ApiController]
|
||||
public class CharacterController : Controller
|
||||
@ -35,5 +39,27 @@ namespace SessionCompanion.Controllers
|
||||
};
|
||||
return characterViewModel;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Metoda zwraca listę postaci przypisanych do danego użytkownika
|
||||
/// </summary>
|
||||
/// <param name="userId"> Identyfikator użytkownika </param>
|
||||
/// <returns> Lista postać lub wiadomość błędu </returns>
|
||||
[HttpGet("userCharactersList")]
|
||||
public async Task<Either<List<CharacterForLoginViewModel>, ErrorResponse>> GetCharacterListForUser([Required] int userId)
|
||||
{
|
||||
var charactersList = await this._service.GetUserLoginCharacters(userId);
|
||||
|
||||
if (charactersList.Any())
|
||||
{
|
||||
return charactersList.ToList();
|
||||
}
|
||||
|
||||
return new ErrorResponse()
|
||||
{
|
||||
StatusCode = 204,
|
||||
Message = "No characters with given user id"
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -6,8 +6,12 @@ using System.Threading.Tasks;
|
||||
namespace SessionCompanion.Controllers
|
||||
{
|
||||
using System;
|
||||
using System.Security.Policy;
|
||||
|
||||
using Microsoft.AspNetCore.SignalR;
|
||||
|
||||
using SessionCompanion.Extensions.EitherType;
|
||||
using SessionCompanion.Hubs;
|
||||
using SessionCompanion.ViewModels.ApiResponses;
|
||||
using SessionCompanion.ViewModels.UserViewModels;
|
||||
|
||||
@ -17,9 +21,12 @@ namespace SessionCompanion.Controllers
|
||||
{
|
||||
private readonly IUserService _service;
|
||||
|
||||
private SessionHubData _sessionHubData;
|
||||
|
||||
public UserController(IUserService service)
|
||||
{
|
||||
this._service = service;
|
||||
this._sessionHubData = new SessionHubData();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -69,5 +76,15 @@ namespace SessionCompanion.Controllers
|
||||
|
||||
return new SuccessResponse("User created");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Metoda sprawdza czy ktoś jest już zalogowany jako Game Master
|
||||
/// </summary>
|
||||
/// <returns>true jesli ktoś jest już zalogowany i false jeśli nie</returns>
|
||||
[HttpGet("IsGMLogged")]
|
||||
public Either<bool, ErrorResponse> IsGameMasterAllreadyLogged()
|
||||
{
|
||||
return this._sessionHubData.GameMasterConnected_Prop;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,5 @@
|
||||
using Microsoft.AspNetCore.SignalR;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SessionCompanion.Hubs
|
||||
@ -9,17 +7,13 @@ namespace SessionCompanion.Hubs
|
||||
public class SessionHub : Hub
|
||||
{
|
||||
/// <summary>
|
||||
/// Lista zalogowanych graczy i identyfikator wybranej postaci
|
||||
/// Klasa zawierająca wszystkie dane potrzebne w SignalR odnośnie aktualnej sesji
|
||||
/// </summary>
|
||||
private static Dictionary<string, int> ConnectedCharacters = new Dictionary<string, int>();
|
||||
|
||||
/// <summary>
|
||||
/// Status, czy GM został już zalogowany
|
||||
/// </summary>
|
||||
private static bool GameMasterConnected = new bool();
|
||||
private SessionHubData sessionHubData;
|
||||
|
||||
public SessionHub()
|
||||
{
|
||||
this.sessionHubData = new SessionHubData();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -31,16 +25,17 @@ namespace SessionCompanion.Hubs
|
||||
public override Task OnDisconnectedAsync(Exception exception)
|
||||
{
|
||||
// if true then it is character, if false it is GM
|
||||
if (ConnectedCharacters.ContainsKey(Context.ConnectionId))
|
||||
if (this.sessionHubData.ConnectedCharacters_Prop.ContainsKey(Context.ConnectionId))
|
||||
{
|
||||
Groups.RemoveFromGroupAsync(Context.ConnectionId, "Players");
|
||||
ConnectedCharacters.Remove(Context.ConnectionId);
|
||||
this.sessionHubData.ConnectedCharacters_Prop.Remove(Context.ConnectionId);
|
||||
}
|
||||
else
|
||||
{
|
||||
Groups.RemoveFromGroupAsync(Context.ConnectionId, "GameMaster");
|
||||
GameMasterConnected = false;
|
||||
this.sessionHubData.GameMasterConnected_Prop = false;
|
||||
}
|
||||
|
||||
Clients.All.SendAsync("GoodBye", "Player has left the game");
|
||||
return base.OnDisconnectedAsync(exception);
|
||||
}
|
||||
@ -54,10 +49,10 @@ namespace SessionCompanion.Hubs
|
||||
/// <returns>Zwraca true - jeśli udało się zalogować, false - jesli ktoś zalogował się już jako GM</returns>
|
||||
public bool GameMasterLogin()
|
||||
{
|
||||
if (!GameMasterConnected)
|
||||
if (!this.sessionHubData.GameMasterConnected_Prop)
|
||||
{
|
||||
Groups.AddToGroupAsync(Context.ConnectionId, "GameMaster");
|
||||
GameMasterConnected = true;
|
||||
this.sessionHubData.GameMasterConnected_Prop = true;
|
||||
Clients.All.SendAsync("Welcome", "Welcome new Game Master");
|
||||
return true;
|
||||
}
|
||||
@ -77,7 +72,7 @@ namespace SessionCompanion.Hubs
|
||||
/// <returns>Wysyła wiadomość "Welcome" do wszystkich zalogowanych użytkoników</returns>
|
||||
public Task PlayerCharacterLogin(int characterId)
|
||||
{
|
||||
ConnectedCharacters.Add(Context.ConnectionId, characterId);
|
||||
this.sessionHubData.ConnectedCharacters_Prop.Add(Context.ConnectionId, characterId);
|
||||
Groups.AddToGroupAsync(Context.ConnectionId, "Players");
|
||||
|
||||
return Clients.All.SendAsync("Welcome", "Welcome new Player");
|
||||
|
52
SessionCompanion/SessionCompanion/Hubs/SessionHubData.cs
Normal file
52
SessionCompanion/SessionCompanion/Hubs/SessionHubData.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SessionCompanion.Hubs
|
||||
{
|
||||
/// <summary>
|
||||
/// Statyczna klasa przechowujaca informacje dotyczące SignalR dla SessionHub
|
||||
/// </summary>
|
||||
public class SessionHubData
|
||||
{
|
||||
/// <summary>
|
||||
/// Lista zalogowanych graczy i identyfikator wybranej postaci
|
||||
/// </summary>
|
||||
public static Dictionary<string, int> ConnectedCharacters = new Dictionary<string, int>();
|
||||
|
||||
/// <summary>
|
||||
/// Status, czy GM został już zalogowany
|
||||
/// </summary>
|
||||
public static bool GameMasterConnected;
|
||||
|
||||
/// <summary>
|
||||
/// Zwraca lub ustawia status zalogowania GM
|
||||
/// </summary>
|
||||
public bool GameMasterConnected_Prop
|
||||
{
|
||||
get
|
||||
{
|
||||
return GameMasterConnected;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
GameMasterConnected = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Zwraca lub ustawia listę zalogowanych graczy
|
||||
/// </summary>
|
||||
public Dictionary<string, int> ConnectedCharacters_Prop
|
||||
{
|
||||
get
|
||||
{
|
||||
return ConnectedCharacters;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
ConnectedCharacters = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -26,6 +26,12 @@
|
||||
<param name="userRegisterModel"> Model uzytkownika do zarejestrowania </param>
|
||||
<returns> SuccessResponse/ErrorResponse </returns>
|
||||
</member>
|
||||
<member name="M:SessionCompanion.Controllers.UserController.IsGameMasterAllreadyLogged">
|
||||
<summary>
|
||||
Metoda sprawdza czy ktoś jest już zalogowany jako Game Master
|
||||
</summary>
|
||||
<returns>true jesli ktoś jest już zalogowany i false jeśli nie</returns>
|
||||
</member>
|
||||
<member name="F:SessionCompanion.Hubs.SessionHub.ConnectedCharacters">
|
||||
<summary>
|
||||
Lista zalogowanych graczy i identyfikator wybranej postaci
|
||||
@ -58,5 +64,30 @@
|
||||
<param name="characterId"> Identyfikator zalogowanego bohatera </param>
|
||||
<returns>Wysyła wiadomość "Welcome" do wszystkich zalogowanych użytkoników</returns>
|
||||
</member>
|
||||
<member name="T:SessionCompanion.Hubs.SessionHubData">
|
||||
<summary>
|
||||
Statyczna klasa przechowujaca informacje dotyczące SignalR dla SessionHub
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:SessionCompanion.Hubs.SessionHubData.ConnectedCharacters">
|
||||
<summary>
|
||||
Lista zalogowanych graczy i identyfikator wybranej postaci
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:SessionCompanion.Hubs.SessionHubData.GameMasterConnected">
|
||||
<summary>
|
||||
Status, czy GM został już zalogowany
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:SessionCompanion.Hubs.SessionHubData.GameMasterConnected_Prop">
|
||||
<summary>
|
||||
Zwraca lub ustawia status zalogowania GM
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:SessionCompanion.Hubs.SessionHubData.ConnectedCharacters_Prop">
|
||||
<summary>
|
||||
Zwraca lub ustawia listę zalogowanych graczy
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
Loading…
Reference in New Issue
Block a user