SES-101 Added Login to Signalr on GM #34
@ -1,5 +1,6 @@
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import { Component } from '@angular/core';
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import {Component, OnInit} from '@angular/core';
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import {animateText, onSideNavChange} from '../../shared/animations/sidenav-animations';
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import {animateText, onSideNavChange} from '../../shared/animations/sidenav-animations';
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import {GMSignalRService} from '../../shared/signalR-service/gm-signalR.service';
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@Component({
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@Component({
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selector: 'app-game-master-dashboard',
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selector: 'app-game-master-dashboard',
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@ -7,15 +8,19 @@ import {animateText, onSideNavChange} from '../../shared/animations/sidenav-anim
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styleUrls: ['./game-master-dashboard.component.css'],
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styleUrls: ['./game-master-dashboard.component.css'],
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animations: [onSideNavChange, animateText]
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animations: [onSideNavChange, animateText]
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})
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})
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export class GameMasterDashboardComponent {
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export class GameMasterDashboardComponent implements OnInit {
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leftSidenavExpanded = false;
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leftSidenavExpanded = false;
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leftSidenavTextExpanded = false;
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leftSidenavTextExpanded = false;
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rightSidenavExpanded = false;
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rightSidenavExpanded = false;
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rightSidenavTextExpanded = false;
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rightSidenavTextExpanded = false;
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constructor() {}
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constructor(private signalRService: GMSignalRService) {}
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UpdateSidenavStatus(sidenav: string, newValue: boolean){
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ngOnInit() {
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this.signalRService.Login();
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}
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UpdateSidenavStatus(sidenav: string, newValue: boolean) {
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switch (sidenav) {
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switch (sidenav) {
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case 'left':
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case 'left':
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this.leftSidenavExpanded = newValue;
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this.leftSidenavExpanded = newValue;
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@ -27,15 +27,19 @@ export class SignalRService {
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public startConnection() {
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public startConnection() {
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if (this.hubConnection.state === HubConnectionState.Connected) {
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if (this.hubConnection.state === HubConnectionState.Connected) {
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return;
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return true;
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}
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}
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this.hubConnection.start().then(
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this.hubConnection.start().then(
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() => {
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() => {
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console.log('Hub connection started!');
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console.log('Hub connection started!');
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this.connectionEstablished$.next(true);
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this.connectionEstablished$.next(true);
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return true;
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},
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},
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error => console.error(error)
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error => {
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console.error(error);
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return false;
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}
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);
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);
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}
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}
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}
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}
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@ -8,10 +8,19 @@ export class GMSignalRService {
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constructor(@Inject('BASE_URL') baseUrl: string) {
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constructor(@Inject('BASE_URL') baseUrl: string) {
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this.signalR = new SignalRService(baseUrl);
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this.signalR = new SignalRService(baseUrl);
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this.registerOnServerEvents();
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this.registerOnServerEvents();
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}
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public Login() {
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this.signalR.startConnection();
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this.signalR.startConnection();
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this.signalR.connectionEstablished$.subscribe(() => {
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if (this.signalR.connectionEstablished$.getValue() === true) {
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this.signalR.hubConnection.send('GameMasterLogin');
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}
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});
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}
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}
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private registerOnServerEvents(): void {
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private registerOnServerEvents(): void {
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}
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}
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}
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}
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@ -11,7 +11,16 @@ export class PlayerSignalRService {
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this.signalR.startConnection();
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this.signalR.startConnection();
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}
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}
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private registerOnServerEvents(): void {
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public Login() {
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this.signalR.startConnection();
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this.signalR.connectionEstablished$.subscribe(() => {
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if (this.signalR.connectionEstablished$.getValue() === true) {
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this.signalR.hubConnection.send('GameMasterLogin');
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}
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});
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}
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}
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}
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private registerOnServerEvents(): void {
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}
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}
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@ -11,6 +11,13 @@
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<param name="characterId">Identyfikator postaci</param>
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<param name="characterId">Identyfikator postaci</param>
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<returns>ViewModel Postaci/ErrorResponse</returns>
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<returns>ViewModel Postaci/ErrorResponse</returns>
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</member>
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</member>
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<member name="M:SessionCompanion.Controllers.CharacterController.GetCharacterListForUser(System.Int32)">
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<summary>
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Metoda zwraca listę postaci przypisanych do danego użytkownika
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</summary>
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<param name="userId"> Identyfikator użytkownika </param>
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<returns> Lista postać lub wiadomość błędu </returns>
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</member>
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<member name="M:SessionCompanion.Controllers.UserController.Login(System.String,System.String)">
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<member name="M:SessionCompanion.Controllers.UserController.Login(System.String,System.String)">
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<summary>
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<summary>
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Metoda przyjmuje login oraz hasło i sprawdza czy istnieje użytkownik o podanych parametrach
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Metoda przyjmuje login oraz hasło i sprawdza czy istnieje użytkownik o podanych parametrach
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@ -32,14 +39,9 @@
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</summary>
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</summary>
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<returns>true jesli ktoś jest już zalogowany i false jeśli nie</returns>
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<returns>true jesli ktoś jest już zalogowany i false jeśli nie</returns>
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</member>
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</member>
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<member name="F:SessionCompanion.Hubs.SessionHub.ConnectedCharacters">
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<member name="F:SessionCompanion.Hubs.SessionHub.sessionHubData">
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<summary>
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<summary>
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Lista zalogowanych graczy i identyfikator wybranej postaci
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Klasa zawierająca wszystkie dane potrzebne w SignalR odnośnie aktualnej sesji
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</summary>
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</member>
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<member name="F:SessionCompanion.Hubs.SessionHub.GameMasterConnected">
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<summary>
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Status, czy GM został już zalogowany
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</summary>
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</summary>
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</member>
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</member>
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<member name="M:SessionCompanion.Hubs.SessionHub.OnDisconnectedAsync(System.Exception)">
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<member name="M:SessionCompanion.Hubs.SessionHub.OnDisconnectedAsync(System.Exception)">
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Block a user