SES-119 Added items tables #42

Merged
s426135 merged 2 commits from SES-119 into dev 2021-01-02 13:05:49 +01:00
45 changed files with 801 additions and 0 deletions

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@ -24,6 +24,12 @@ namespace SessionCompanion.Database
public virtual DbSet<Strength> Strengths { get; set; } public virtual DbSet<Strength> Strengths { get; set; }
public virtual DbSet<User> Users { get; set; } public virtual DbSet<User> Users { get; set; }
public virtual DbSet<Wisdom> Wisdoms { get; set; } public virtual DbSet<Wisdom> Wisdoms { get; set; }
public virtual DbSet<Armor> Armors { get; set; }
public virtual DbSet<CharacterArmor> CharacterArmors { get; set; }
public virtual DbSet<Weapon> Weapons { get; set; }
public virtual DbSet<CharacterWeapon> CharacterWeapons { get; set; }
public virtual DbSet<OtherEquipment> OtherEquipment { get; set; }
public virtual DbSet<CharacterOtherEquipment> CharacterOtherEquipment { get; set; }
public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options) : base(options) { } public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options) : base(options) { }

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@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace SessionCompanion.Database.Repositories
{
using SessionCompanion.Database.Repositories.Base;
using SessionCompanion.Database.Tables;
public class ArmorRepository : Repository<Armor>, IRepository<Armor>
{
public ArmorRepository(ApplicationDbContext _dbContext) : base(_dbContext)
{ }
}
}

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@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace SessionCompanion.Database.Repositories
{
using SessionCompanion.Database.Repositories.Base;
using SessionCompanion.Database.Tables;
public class CharacterArmorRepository : Repository<CharacterArmor>, IRepository<CharacterArmor>
{
public CharacterArmorRepository(ApplicationDbContext _dbContext) : base(_dbContext)
{ }
}
}

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@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace SessionCompanion.Database.Repositories
{
using SessionCompanion.Database.Repositories.Base;
using SessionCompanion.Database.Tables;
public class CharacterOtherEquipmentRepository : Repository<CharacterOtherEquipment>, IRepository<CharacterOtherEquipment>
{
public CharacterOtherEquipmentRepository(ApplicationDbContext _dbContext) : base(_dbContext)
{ }
}
}

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@ -0,0 +1,14 @@
using SessionCompanion.Database.Repositories.Base;
using SessionCompanion.Database.Tables;
using System;
using System.Collections.Generic;
using System.Text;
namespace SessionCompanion.Database.Repositories
{
public class CharacterWeaponRepository: Repository<CharacterWeapon>, IRepository<CharacterWeapon>
{
public CharacterWeaponRepository(ApplicationDbContext _dbContext) : base(_dbContext)
{ }
}
}

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@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace SessionCompanion.Database.Repositories
{
using SessionCompanion.Database.Repositories.Base;
using SessionCompanion.Database.Tables;
public class OtherEquipmentRepository : Repository<OtherEquipment>, IRepository<OtherEquipment>
{
public OtherEquipmentRepository(ApplicationDbContext _dbContext) : base(_dbContext)
{ }
}
}

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@ -0,0 +1,14 @@
using SessionCompanion.Database.Repositories.Base;
using SessionCompanion.Database.Tables;
using System;
using System.Collections.Generic;
using System.Text;
namespace SessionCompanion.Database.Repositories
{
public class WeaponRepository : Repository<Weapon>, IRepository<Weapon>
{
public WeaponRepository(ApplicationDbContext _dbContext) : base(_dbContext)
{ }
}
}

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@ -17,4 +17,8 @@
</PackageReference> </PackageReference>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SessionCompanion.ViewModels\SessionCompanion.ViewModels.csproj" />
</ItemGroup>
</Project> </Project>

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@ -0,0 +1,21 @@
using SessionCompanion.ViewModels.Enums;
using System.Collections.Generic;
namespace SessionCompanion.Database.Tables
{
public class Armor : BaseEntity
{
public string Name { get; set; }
public string Category { get; set; }
public string ArmorClassBase {get; set; }
public bool HaveDexterityBonus { get; set; }
public int? MinimumStrength { get; set; }
public bool HaveStealthDisadvantage { get; set; }
public int Weight { get; set; }
public int Cost { get; set; }
public CurrencyType CurrencyType { get; set; }
public virtual ICollection<CharacterArmor> CharacterArmors { get; set; }
}
}

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@ -0,0 +1,18 @@
namespace SessionCompanion.Database.Tables
{
using System.ComponentModel.DataAnnotations.Schema;
public class CharacterArmor : BaseEntity
{
[ForeignKey(nameof(Character))]
public int CharacterId { get; set; }
public virtual Character Character { get; set; }
[ForeignKey(nameof(Armor))]
public int ArmorId { get; set; }
public virtual Armor Armor { get; set; }
public bool InUse { get; set; }
}
}

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@ -0,0 +1,15 @@
namespace SessionCompanion.Database.Tables
{
using System.ComponentModel.DataAnnotations.Schema;
public class CharacterOtherEquipment : BaseEntity
{
[ForeignKey(nameof(Character))]
public int CharacterId { get; set; }
public virtual Character Character { get; set; }
[ForeignKey(nameof(OtherEquipment))]
public int OtherEquipmentId { get; set; }
public virtual OtherEquipment OtherEquipment { get; set; }
}
}

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@ -0,0 +1,20 @@
using System.ComponentModel.DataAnnotations.Schema;
namespace SessionCompanion.Database.Tables
{
public class CharacterWeapon : BaseEntity
{
[ForeignKey(nameof(Character))]
public int CharacterId { get; set; }
public virtual Character Character { get; set; }
[ForeignKey(nameof(Weapon))]
public int WeaponId { get; set; }
public virtual Weapon Weapon { get; set; }
public bool InUse { get; set; }
public bool HoldInRightHand { get; set; }
public bool HoldInLeftHand { get; set; }
}
}

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@ -0,0 +1,16 @@
using SessionCompanion.ViewModels.Enums;
using System.Collections.Generic;
namespace SessionCompanion.Database.Tables
{
public class OtherEquipment : BaseEntity
{
public string Name { get; set; }
public string Description { get; set; }
public int Cost { get; set; }
public CurrencyType CurrencyType { get; set; }
public virtual ICollection<CharacterOtherEquipment> CharacterOtherEquipments { get; set; }
}
}

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@ -0,0 +1,29 @@
using SessionCompanion.ViewModels.Enums;
using System.Collections.Generic;
namespace SessionCompanion.Database.Tables
{
public class Weapon : BaseEntity
{
public string Name { get; set; }
public int Cost { get; set; }
public int Weight { get; set; }
public CurrencyType CurrencyType { get; set; }
public int DiceCount { get; set; }
public int DiceValue { get; set; }
public int? TwoHandDiceCount { get; set; }
public int? TwoHandDiceValue { get; set; }
public string TwoHandDamageType { get; set; }
public string Description { get; set; }
public string WeaponType { get; set; }
public int RangeMeele { get; set; }
public int? RangeThrowNormal { get; set; }
public int? RangeThrowLong { get; set; }
public int? RangeLong { get; set; }
public virtual ICollection<CharacterWeapon> CharacterWeapons { get; set; }
}
}

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@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace SessionCompanion.Services.Interfaces
{
using SessionCompanion.Database.Tables;
using SessionCompanion.Services.Base;
using SessionCompanion.ViewModels.ArmorViewModels;
public interface IArmorService : IServiceBase<ArmorViewModel, Armor>
{
}
}

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace SessionCompanion.Services.Interfaces
{
using System.Threading.Tasks;
using SessionCompanion.Database.Tables;
using SessionCompanion.Services.Base;
using SessionCompanion.ViewModels.CharacterArmorViewModels;
public interface ICharacterArmorService : IServiceBase<CharacterArmorViewModel, CharacterArmor>
{
}
}

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace SessionCompanion.Services.Interfaces
{
using System.Threading.Tasks;
using SessionCompanion.Database.Tables;
using SessionCompanion.Services.Base;
using SessionCompanion.ViewModels.CharacterOtherEquipmentViewModels;
public interface ICharacterOtherEquipmentService : IServiceBase<CharacterOtherEquipmentViewModel, CharacterOtherEquipment>
{
}
}

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@ -0,0 +1,10 @@
using SessionCompanion.Database.Tables;
using SessionCompanion.Services.Base;
using SessionCompanion.ViewModels.CharacterWeaponViewModels;
namespace SessionCompanion.Services.Interfaces
{
public interface ICharacterWeaponService : IServiceBase<CharacterWeaponViewModel, CharacterWeapon>
{
}
}

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@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace SessionCompanion.Services.Interfaces
{
using SessionCompanion.Database.Tables;
using SessionCompanion.Services.Base;
using SessionCompanion.ViewModels.OtherEquipmentViewModels;
public interface IOtherEquipmentService : IServiceBase<OtherEquipmentViewModel, OtherEquipment>
{
}
}

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@ -0,0 +1,13 @@
using SessionCompanion.Database.Tables;
using SessionCompanion.Services.Base;
using SessionCompanion.ViewModels.WeaponViewModels;
using System;
using System.Collections.Generic;
using System.Text;
namespace SessionCompanion.Services.Interfaces
{
public interface IWeaponService : IServiceBase<WeaponViewModel, Weapon>
{
}
}

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@ -0,0 +1,14 @@
using AutoMapper;
using SessionCompanion.Database.Tables;
using SessionCompanion.ViewModels.ArmorViewModels;
namespace SessionCompanion.Services.Profiles
{
public class ArmorProfile : Profile
{
public ArmorProfile()
{
CreateMap<Armor, ArmorViewModel>().ReverseMap();
}
}
}

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@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace SessionCompanion.Services.Profiles
{
using AutoMapper;
using SessionCompanion.Database.Tables;
using SessionCompanion.ViewModels.CharacterArmorViewModels;
public class CharacterArmorsProfile : Profile
{
public CharacterArmorsProfile()
{
CreateMap<CharacterArmorViewModel, CharacterArmor>().ReverseMap();
CreateMap<CharacterArmor, CharacterArmorViewModelDetails>()
.ForMember(vm => vm.Name, conf => conf.MapFrom(armor => armor.Armor.Name.ToString()))
.ForMember(vm => vm.Category, conf => conf.MapFrom(armor => armor.Armor.Category.ToString()))
.ForMember(
vm => vm.ArmorClassBase,
conf => conf.MapFrom(armor => armor.Armor.ArmorClassBase.ToString()))
.ForMember(vm => vm.HaveDexterityBonus, conf => conf.MapFrom(armor => armor.Armor.HaveDexterityBonus))
.ForMember(vm => vm.MinimumStrength, conf => conf.MapFrom(armor => armor.Armor.MinimumStrength))
.ForMember(
vm => vm.HaveStealthDisadvantage,
conf => conf.MapFrom(armor => armor.Armor.HaveStealthDisadvantage))
.ForMember(vm => vm.Weight, conf => conf.MapFrom(armor => armor.Armor.Weight))
.ForMember(vm => vm.Cost, conf => conf.MapFrom(armor => armor.Armor.Cost))
.ForMember(vm => vm.CurrencyType, conf => conf.MapFrom(armor => armor.Armor.CurrencyType)).ReverseMap();
}
}
}

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@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace SessionCompanion.Services.Profiles
{
using AutoMapper;
using SessionCompanion.Database.Tables;
using SessionCompanion.ViewModels.CharacterOtherEquipmentViewModels;
public class CharacterOtherEquipmentsProfile : Profile
{
public CharacterOtherEquipmentsProfile()
{
CreateMap<CharacterOtherEquipmentViewModel, CharacterOtherEquipment>().ReverseMap();
CreateMap<CharacterOtherEquipment, CharacterOtherEquipmentWithDetailsViewModel>()
.ForMember(vm => vm.Name, conf => conf.MapFrom(otherEquipment => otherEquipment.OtherEquipment.Name.ToString()))
.ForMember(
vm => vm.Description,
conf => conf.MapFrom(otherEquipment => otherEquipment.OtherEquipment.Description.ToString()))
.ForMember(
vm => vm.Cost,
conf => conf.MapFrom(otherEquipment => otherEquipment.OtherEquipment.Cost))
.ForMember(
vm => vm.CurrencyType,
conf => conf.MapFrom(otherEquipment => otherEquipment.OtherEquipment.CurrencyType)).ReverseMap();
}
}
}

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@ -0,0 +1,32 @@
using AutoMapper;
using SessionCompanion.Database.Tables;
using SessionCompanion.ViewModels.CharacterWeaponViewModels;
namespace SessionCompanion.Services.Profiles
{
public class CharacterWeaponsProfile : Profile
{
public CharacterWeaponsProfile()
{
CreateMap<CharacterWeaponViewModel, CharacterWeapon>().ReverseMap();
CreateMap<CharacterWeapon, CharacterWeaponWithWeaponDetailsViewModel>()
.ForMember(vm => vm.Name, conf => conf.MapFrom(weapon => weapon.Weapon.Name.ToString()))
.ForMember(vm => vm.Weight, conf => conf.MapFrom(weapon => weapon.Weapon.Weight.ToString()))
.ForMember(vm => vm.HoldInRightHand, conf => conf.MapFrom(weapon => weapon.HoldInRightHand))
.ForMember(vm => vm.HoldInLeftHand, conf => conf.MapFrom(weapon => weapon.HoldInLeftHand))
.ForMember(vm => vm.Cost, conf => conf.MapFrom(weapon => weapon.Weapon.Cost.ToString()))
.ForMember(vm => vm.RangeMeele, conf => conf.MapFrom(weapon => weapon.Weapon.RangeMeele))
.ForMember(vm => vm.RangeLong, conf => conf.MapFrom(weapon => weapon.Weapon.RangeLong))
.ForMember(vm => vm.RangeThrowNormal, conf => conf.MapFrom(weapon => weapon.Weapon.RangeThrowNormal))
.ForMember(vm => vm.RangeThrowLong, conf => conf.MapFrom(weapon => weapon.Weapon.RangeThrowLong))
.ForMember(vm => vm.CurrencyType, conf => conf.MapFrom(weapon => weapon.Weapon.CurrencyType.ToString()))
.ForMember(vm => vm.WeaponType, conf => conf.MapFrom(weapon => weapon.Weapon.WeaponType.ToString()))
.ForMember(vm => vm.Description, conf => conf.MapFrom(weapon => weapon.Weapon.Description))
.ForMember(vm => vm.DiceValue, conf => conf.MapFrom(weapon => weapon.Weapon.DiceValue))
.ForMember(vm => vm.DiceCount, conf => conf.MapFrom(weapon => weapon.Weapon.DiceCount))
.ForMember(vm => vm.TwoHandDiceValue, conf => conf.MapFrom(weapon => weapon.Weapon.TwoHandDiceValue))
.ForMember(vm => vm.TwoHandDamageType, conf => conf.MapFrom(weapon => weapon.Weapon.TwoHandDamageType.ToString())).ReverseMap();
}
}
}

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@ -0,0 +1,14 @@
using AutoMapper;
using SessionCompanion.Database.Tables;
using SessionCompanion.ViewModels.OtherEquipmentViewModels;
namespace SessionCompanion.Services.Profiles
{
public class OtherEquipmentProfile : Profile
{
public OtherEquipmentProfile()
{
CreateMap<OtherEquipmentViewModel, OtherEquipment>().ReverseMap();
}
}
}

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@ -0,0 +1,14 @@
using AutoMapper;
using SessionCompanion.Database.Tables;
using SessionCompanion.ViewModels.WeaponViewModels;
namespace SessionCompanion.Services.Profiles
{
public class WeaponProfile : Profile
{
public WeaponProfile()
{
CreateMap<WeaponViewModel, Weapon>().ReverseMap();
}
}
}

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@ -0,0 +1,16 @@
namespace SessionCompanion.Services.Services
{
using AutoMapper;
using SessionCompanion.Database.Repositories.Base;
using SessionCompanion.Database.Tables;
using SessionCompanion.Services.Base;
using SessionCompanion.Services.Interfaces;
using SessionCompanion.ViewModels.ArmorViewModels;
public class ArmorService : ServiceBase<ArmorViewModel, Armor>, IArmorService
{
public ArmorService(IMapper mapper, IRepository<Armor> repository) : base(mapper, repository)
{ }
}
}

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace SessionCompanion.Services.Services
{
using System.Linq;
using System.Threading.Tasks;
using AutoMapper;
using Microsoft.EntityFrameworkCore;
using SessionCompanion.Database.Repositories.Base;
using SessionCompanion.Database.Tables;
using SessionCompanion.Services.Base;
using SessionCompanion.Services.Interfaces;
using SessionCompanion.ViewModels.CharacterArmorViewModels;
public class CharacterArmorService : ServiceBase<CharacterArmorViewModel, CharacterArmor>, ICharacterArmorService
{
public CharacterArmorService(IMapper mapper, IRepository<CharacterArmor> repository) : base(mapper, repository)
{ }
}
}

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@ -0,0 +1,17 @@
namespace SessionCompanion.Services.Services
{
using AutoMapper;
using SessionCompanion.Database.Repositories.Base;
using SessionCompanion.Database.Tables;
using SessionCompanion.Services.Base;
using SessionCompanion.Services.Interfaces;
using SessionCompanion.ViewModels.CharacterOtherEquipmentViewModels;
public class CharacterOtherEquipmentService : ServiceBase<CharacterOtherEquipmentViewModel, CharacterOtherEquipment>, ICharacterOtherEquipmentService
{
public CharacterOtherEquipmentService(IMapper mapper, IRepository<CharacterOtherEquipment> repository) : base(mapper, repository)
{ }
}
}

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@ -0,0 +1,15 @@
using AutoMapper;
using SessionCompanion.Database.Repositories.Base;
using SessionCompanion.Database.Tables;
using SessionCompanion.Services.Base;
using SessionCompanion.Services.Interfaces;
using SessionCompanion.ViewModels.CharacterWeaponViewModels;
namespace SessionCompanion.Services.Services
{
public class CharacterWeaponService : ServiceBase<CharacterWeaponViewModel, CharacterWeapon>, ICharacterWeaponService
{
public CharacterWeaponService(IMapper mapper, IRepository<CharacterWeapon> repository) : base(mapper, repository)
{ }
}
}

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace SessionCompanion.Services.Services
{
using AutoMapper;
using SessionCompanion.Database.Repositories.Base;
using SessionCompanion.Database.Tables;
using SessionCompanion.Services.Base;
using SessionCompanion.Services.Interfaces;
using SessionCompanion.ViewModels.OtherEquipmentViewModels;
public class OtherEquipmentService : ServiceBase<OtherEquipmentViewModel, OtherEquipment>, IOtherEquipmentService
{
public OtherEquipmentService(IMapper mapper, IRepository<OtherEquipment> repository) : base(mapper, repository)
{ }
}
}

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@ -0,0 +1,18 @@
using AutoMapper;
using SessionCompanion.Database.Repositories.Base;
using SessionCompanion.Database.Tables;
using SessionCompanion.Services.Base;
using SessionCompanion.Services.Interfaces;
using SessionCompanion.ViewModels.WeaponViewModels;
using System;
using System.Collections.Generic;
using System.Text;
namespace SessionCompanion.Services.Services
{
public class WeaponService : ServiceBase<WeaponViewModel, Weapon>, IWeaponService
{
public WeaponService(IMapper mapper, IRepository<Weapon> repository) : base(mapper, repository)
{ }
}
}

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@ -0,0 +1,18 @@
namespace SessionCompanion.ViewModels.ArmorViewModels
{
using SessionCompanion.ViewModels.Enums;
public class ArmorViewModel
{
public int Id { get; set; }
public string Name { get; set; }
public string Category { get; set; }
public string ArmorClassBase { get; set; }
public bool HaveDexterityBonus { get; set; }
public int? MinimumStrength { get; set; }
public bool HaveStealthDisadvantage { get; set; }
public int Weight { get; set; }
public int Cost { get; set; }
public CurrencyType CurrencyType { get; set; }
}
}

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@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace SessionCompanion.ViewModels.CharacterArmorViewModels
{
public class CharacterArmorViewModel
{
public int Id { get; set; }
public int CharacterId { get; set; }
public int ArmorId { get; set; }
public bool InUse { get; set; }
}
}

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@ -0,0 +1,21 @@
using SessionCompanion.ViewModels.Enums;
namespace SessionCompanion.ViewModels.CharacterArmorViewModels
{
public class CharacterArmorViewModelDetails
{
public int Id { get; set; }
public int CharacterId { get; set; }
public int ArmorId { get; set; }
public string Name { get; set; }
public string Category { get; set; }
public string ArmorClassBase { get; set; }
public bool HaveDexterityBonus { get; set; }
public int? MinimumStrength { get; set; }
public bool HaveStealthDisadvantage { get; set; }
public int Weight { get; set; }
public int Cost { get; set; }
public CurrencyType CurrencyType { get; set; }
public bool InUse { get; set; }
}
}

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@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace SessionCompanion.ViewModels.CharacterOtherEquipmentViewModels
{
public class CharacterOtherEquipmentViewModel
{
public int Id { get; set; }
public int CharacterId { get; set; }
public int OtherEquipmentId { get; set; }
}
}

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@ -0,0 +1,15 @@
using SessionCompanion.ViewModels.Enums;
namespace SessionCompanion.ViewModels.CharacterOtherEquipmentViewModels
{
public class CharacterOtherEquipmentWithDetailsViewModel
{
public int Id { get; set; }
public int CharacterId { get; set; }
public int OtherEquipmentId { get; set; }
public string Name { get; set; }
public string Description { get; set; }
public int Cost { get; set; }
public CurrencyType CurrencyType { get; set; }
}
}

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@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace SessionCompanion.ViewModels.CharacterWeaponViewModels
{
public class CharacterWeaponViewModel
{
public int Id { get; set; }
public int CharacterId { get; set; }
public int WeaponId { get; set; }
public bool InUse { get; set; }
public bool HoldInRightHand { get; set; }
public bool HoldInLeftHand { get; set; }
}
}

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@ -0,0 +1,28 @@
using SessionCompanion.ViewModels.Enums;
using System.Collections.Generic;
namespace SessionCompanion.ViewModels.CharacterWeaponViewModels
{
public class CharacterWeaponWithWeaponDetailsViewModel
{
public int WeaponId { get; set; }
public bool InUse { get; set; }
public string Name { get; set; }
public int Cost { get; set; }
public CurrencyType CurrencyType { get; set; }
public int Weight { get; set; }
public bool HoldInRightHand { get; set; }
public bool HoldInLeftHand { get; set; }
public int DiceCount { get; set; }
public int DiceValue { get; set; }
public int? TwoHandDiceCount { get; set; }
public int? TwoHandDiceValue { get; set; }
public string TwoHandDamageType { get; set; }
public string Description { get; set; }
public string WeaponType { get; set; }
public int RangeMeele { get; set; }
public int? RangeThrowNormal { get; set; }
public int? RangeThrowLong { get; set; }
public int? RangeLong { get; set; }
}
}

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@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SessionCompanion.ViewModels.Enums
{
/// <summary>
/// Rodzaje waluty
/// </summary>
public enum CurrencyType
{
/// <summary>
/// Bronz
/// </summary>
cp,
/// <summary>
/// Srebro
/// </summary>
sp,
/// <summary>
/// Elektrum
/// </summary>
ep,
/// <summary>
/// Złotot
/// </summary>
gp,
/// <summary>
/// Platyna
/// </summary>
pp
}
}

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@ -0,0 +1,13 @@
namespace SessionCompanion.ViewModels.OtherEquipmentViewModels
{
using SessionCompanion.ViewModels.Enums;
public class OtherEquipmentViewModel
{
public int Id { get; set; }
public string Name { get; set; }
public string Description { get; set; }
public int Cost { get; set; }
public CurrencyType CurrencyType { get; set; }
}
}

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@ -310,6 +310,36 @@
Czy postać posiada biegłość w skradaniu się Czy postać posiada biegłość w skradaniu się
</summary> </summary>
</member> </member>
<member name="T:SessionCompanion.ViewModels.Enums.CurrencyType">
<summary>
Rodzaje waluty
</summary>
</member>
<member name="F:SessionCompanion.ViewModels.Enums.CurrencyType.cp">
<summary>
Bronz
</summary>
</member>
<member name="F:SessionCompanion.ViewModels.Enums.CurrencyType.sp">
<summary>
Srebro
</summary>
</member>
<member name="F:SessionCompanion.ViewModels.Enums.CurrencyType.ep">
<summary>
Elektrum
</summary>
</member>
<member name="F:SessionCompanion.ViewModels.Enums.CurrencyType.gp">
<summary>
Złotot
</summary>
</member>
<member name="F:SessionCompanion.ViewModels.Enums.CurrencyType.pp">
<summary>
Platyna
</summary>
</member>
<member name="P:SessionCompanion.ViewModels.IntelligenceViewModels.IntelligenceViewModel.Id"> <member name="P:SessionCompanion.ViewModels.IntelligenceViewModels.IntelligenceViewModel.Id">
<summary> <summary>
Identyfikator inteligencji postaci Identyfikator inteligencji postaci

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@ -0,0 +1,29 @@
using SessionCompanion.ViewModels.Enums;
using System.Collections.Generic;
namespace SessionCompanion.ViewModels.WeaponViewModels
{
public class WeaponViewModel
{
public int Id { get; set; }
public string Name { get; set; }
public int Cost { get; set; }
public int Weight { get; set; }
public CurrencyType CurrencyType { get; set; }
public int DiceCount { get; set; }
public int DiceValue { get; set; }
public int? TwoHandDiceCount { get; set; }
public int? TwoHandDiceValue { get; set; }
public string TwoHandDamageType { get; set; }
public string Description { get; set; }
public string WeaponType { get; set; }
public int RangeMeele { get; set; }
public int? RangeThrowNormal { get; set; }
public int? RangeThrowLong { get; set; }
public int? RangeLong { get; set; }
}
}

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@ -27,6 +27,12 @@ namespace SessionCompanion.Configurations
services.AddScoped<IRepository<Strength>, StrengthRepository>(); services.AddScoped<IRepository<Strength>, StrengthRepository>();
services.AddScoped<IRepository<User>, UserRepository>(); services.AddScoped<IRepository<User>, UserRepository>();
services.AddScoped<IRepository<Wisdom>, WisdomRepository>(); services.AddScoped<IRepository<Wisdom>, WisdomRepository>();
services.AddScoped<IRepository<Armor>, ArmorRepository>();
services.AddScoped<IRepository<CharacterArmor>, CharacterArmorRepository>();
services.AddScoped<IRepository<OtherEquipment>, OtherEquipmentRepository>();
services.AddScoped<IRepository<CharacterOtherEquipment>, CharacterOtherEquipmentRepository>();
services.AddScoped<IRepository<Weapon>, WeaponRepository>();
services.AddScoped<IRepository<CharacterWeapon>, CharacterWeaponRepository>();
return services; return services;
} }

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@ -26,6 +26,13 @@ namespace SessionCompanion.Configurations
services.AddScoped<IStrengthService, StrengthService>(); services.AddScoped<IStrengthService, StrengthService>();
services.AddScoped<IUserService, UserService>(); services.AddScoped<IUserService, UserService>();
services.AddScoped<IWisdomService, WisdomService>(); services.AddScoped<IWisdomService, WisdomService>();
services.AddScoped<IArmorService, ArmorService>();
services.AddScoped<ICharacterArmorService, CharacterArmorService>();
services.AddScoped<IOtherEquipmentService, OtherEquipmentService>();
services.AddScoped<ICharacterOtherEquipmentService, CharacterOtherEquipmentService>();
services.AddScoped<IWeaponService, WeaponService>();
services.AddScoped<ICharacterWeaponService, CharacterWeaponService>();
return services; return services;
} }
} }