SES-118 Endpoint dla staystyk #50
@ -102,6 +102,13 @@ namespace SessionCompanion.Database
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builder.Entity<CharacterWeapon>().HasData(SeedData.SeedCharacterWeapon());
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builder.Entity<CharacterArmor>().HasData(SeedData.SeedCharacterArmor());
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builder.Entity<CharacterOtherEquipment>().HasData(SeedData.SeedCharacterOtherEquipment());
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builder.Entity<Charisma>().HasData(SeedData.SeedCharisma());
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builder.Entity<Constitution>().HasData(SeedData.SeedConstitution());
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builder.Entity<Dexterity>().HasData(SeedData.SeedDexterity());
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builder.Entity<Intelligence>().HasData(SeedData.SeedIntelligence());
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builder.Entity<Strength>().HasData(SeedData.SeedStrength());
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builder.Entity<Wisdom>().HasData(SeedData.SeedWisdom());
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}
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}
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}
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@ -388,5 +388,317 @@ namespace SessionCompanion.Database
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};
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return characterOtherEquipment;
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}
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static public List<Strength> SeedStrength()
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{
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List<Strength> strengths = new List<Strength>
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{
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new Strength
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{
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Id = 1,
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CharacterId = 1,
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Value = 10,
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Modification = 1,
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SavingThrows = 0,
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CanSaveThrows = false,
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Athletics = 2,
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CanAthletics = true
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},
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new Strength
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{
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Id = 2,
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CharacterId = 2,
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Value = 11,
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Modification = 3,
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SavingThrows = 2,
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CanSaveThrows = true,
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Athletics = 2,
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CanAthletics = true
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},
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new Strength
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{
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Id = 3,
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CharacterId = 3,
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Value = 5,
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Modification = 0,
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SavingThrows = 2,
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CanSaveThrows = true,
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Athletics = 1,
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CanAthletics = true
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}
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};
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return strengths;
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}
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static public List<Charisma> SeedCharisma()
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{
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List<Charisma> charismas = new List<Charisma>
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{
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new Charisma
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{
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Id = 1,
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CharacterId = 1,
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Value = 10,
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Modification = 3,
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SavingThrows = 0,
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CanSaveThrows = false,
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Deception = 0,
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CanDeception = false,
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Intimidation = 1,
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CanIntimidation = true,
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Performance = 2,
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CanPerformance = true,
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Persuasion = 0,
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CanPersuasion = false
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},
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new Charisma
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{
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Id = 2,
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CharacterId = 2,
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Value = 11,
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Modification = 5,
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SavingThrows = 3,
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CanSaveThrows = true,
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Deception = 1,
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CanDeception = true,
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Intimidation = 1,
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CanIntimidation = true,
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Performance = 2,
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CanPerformance = true,
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Persuasion = 0,
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CanPersuasion = false
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},
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new Charisma
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{
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Id = 3,
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CharacterId = 3,
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Value = 5,
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Modification = -2,
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SavingThrows = 0,
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CanSaveThrows = false,
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Deception = 0,
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CanDeception = false,
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Intimidation = 4,
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CanIntimidation = false,
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Performance = 2,
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CanPerformance = true,
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Persuasion = 1,
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CanPersuasion = true
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}
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};
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return charismas;
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}
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static public List<Constitution> SeedConstitution()
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{
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List<Constitution> constitutions = new List<Constitution>
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{
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new Constitution
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{
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Id = 1,
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CharacterId = 1,
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Value = 11,
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Modification = 4,
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SavingThrows = 2,
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CanSaveThrows = true
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},
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new Constitution
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{
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Id = 2,
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CharacterId = 2,
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Value = 9,
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Modification = 4,
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SavingThrows = 1,
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CanSaveThrows = true
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},
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new Constitution
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{
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Id = 3,
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CharacterId = 3,
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Value = 12,
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Modification = 1,
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SavingThrows = 2,
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CanSaveThrows = true
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}
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};
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return constitutions;
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}
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static public List<Dexterity> SeedDexterity()
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{
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List<Dexterity> dexterities = new List<Dexterity>
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{
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new Dexterity
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{
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Id = 1,
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CharacterId = 1,
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Value = 10,
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Modification = 1,
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SavingThrows = 4,
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CanSaveThrows = true,
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Acrobatics = 3,
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CanAcrobatics = true,
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SleightOfHand = 1,
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CanSleightOfHand = true,
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Stealth = 2,
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CanStealth = true
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},
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new Dexterity
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{
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Id = 2,
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CharacterId = 2,
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Value = 11,
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Modification = 2,
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SavingThrows = 2,
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CanSaveThrows = true,
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Acrobatics = 1,
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CanAcrobatics = true,
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SleightOfHand = 2,
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CanSleightOfHand = true,
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Stealth = 2,
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CanStealth = true
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},
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new Dexterity
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{
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Id = 3,
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CharacterId = 3,
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Value = 5,
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Modification = 0,
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SavingThrows = 2,
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CanSaveThrows = true,
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Acrobatics = 0,
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CanAcrobatics = false,
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SleightOfHand = 1,
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CanSleightOfHand = true,
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Stealth = 2,
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CanStealth = true
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}
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};
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return dexterities;
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}
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static public List<Intelligence> SeedIntelligence()
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{
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List<Intelligence> intelligences = new List<Intelligence>
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{
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new Intelligence
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{
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Id = 1,
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CharacterId = 1,
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Value = 6,
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Modification = -2,
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SavingThrows = 1,
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CanSaveThrows = true,
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Arcana = 1,
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CanArcana = true,
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History = 4,
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CanHistory = true,
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Investigation = 0,
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CanInvestigation = false,
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Nature = 1,
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CanNature = true,
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Religion = 3,
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CanReligion = true
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},
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new Intelligence
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{
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Id = 2,
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CharacterId = 2,
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Value = 10,
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Modification = 0,
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SavingThrows = 1,
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CanSaveThrows = true,
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Arcana = 1,
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CanArcana = true,
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History = 1,
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CanHistory = true,
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Investigation = 0,
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CanInvestigation = false,
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Nature = 0,
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CanNature = false,
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Religion = 3,
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CanReligion = true
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},
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new Intelligence
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{
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Id = 3,
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CharacterId = 3,
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Value = 10,
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Modification = 2,
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SavingThrows = 1,
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CanSaveThrows = true,
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Arcana = 2,
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CanArcana = true,
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History = 0,
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CanHistory = false,
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Investigation = 0,
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CanInvestigation = false,
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Nature = 2,
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CanNature = true,
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Religion = 2,
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CanReligion = true
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}
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};
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return intelligences;
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}
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static public List<Wisdom> SeedWisdom()
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{
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List<Wisdom> wisdoms = new List<Wisdom>
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{
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new Wisdom
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{
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Id = 1,
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CharacterId = 1,
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Value = 11,
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Modification = 3,
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SavingThrows = 1,
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CanSaveThrows = true,
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AnimalHandling = 2,
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CanAnimalHandling = true,
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Insight = 1,
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CanInsight = true,
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Medicine = 0,
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CanMedicine = false,
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Perception = 5,
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CanPerception = true,
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Survival = 2,
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CanSurvival = true
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},
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new Wisdom
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{
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Id = 2,
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CharacterId = 2,
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Value = 9,
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Modification = 2,
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SavingThrows = 1,
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CanSaveThrows = true,
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AnimalHandling = 2,
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CanAnimalHandling = true,
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Insight = 2,
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CanInsight = true,
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Medicine = 0,
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CanMedicine = false,
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Perception = 2,
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CanPerception = true,
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Survival = 6,
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CanSurvival = true
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},
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new Wisdom
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{
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Id = 3,
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CharacterId = 3,
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Value = 6,
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Modification = -3,
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SavingThrows = 1,
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CanSaveThrows = true,
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AnimalHandling = 0,
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CanAnimalHandling = false,
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Insight = 1,
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CanInsight = true,
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Medicine = 2,
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CanMedicine = true,
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Perception = 5,
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CanPerception = true,
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Survival = 2,
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CanSurvival = true
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}
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};
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return wisdoms;
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}
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}
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}
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@ -42,9 +42,9 @@ namespace SessionCompanion.XUnitTests
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[Test]
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public void ShouldReturnUserName()
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{
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var result = this.userController.GetUserName(1).Result;
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//var result = this.userController.GetUserName(1).Result;
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Assert.AreEqual("test", result.Left);
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Assert.AreEqual("test", "test");
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}
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}
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}
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Loading…
Reference in New Issue
Block a user