SES-118 Endpoint dla staystyk #50

Merged
s426134 merged 11 commits from SES-118 into dev 2021-01-04 09:40:04 +01:00
3 changed files with 321 additions and 2 deletions
Showing only changes of commit 015ef0dbaa - Show all commits

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@ -102,6 +102,13 @@ namespace SessionCompanion.Database
builder.Entity<CharacterWeapon>().HasData(SeedData.SeedCharacterWeapon());
builder.Entity<CharacterArmor>().HasData(SeedData.SeedCharacterArmor());
builder.Entity<CharacterOtherEquipment>().HasData(SeedData.SeedCharacterOtherEquipment());
builder.Entity<Charisma>().HasData(SeedData.SeedCharisma());
builder.Entity<Constitution>().HasData(SeedData.SeedConstitution());
builder.Entity<Dexterity>().HasData(SeedData.SeedDexterity());
builder.Entity<Intelligence>().HasData(SeedData.SeedIntelligence());
builder.Entity<Strength>().HasData(SeedData.SeedStrength());
builder.Entity<Wisdom>().HasData(SeedData.SeedWisdom());
}
}
}

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@ -388,5 +388,317 @@ namespace SessionCompanion.Database
};
return characterOtherEquipment;
}
static public List<Strength> SeedStrength()
{
List<Strength> strengths = new List<Strength>
{
new Strength
{
Id = 1,
CharacterId = 1,
Value = 10,
Modification = 1,
SavingThrows = 0,
CanSaveThrows = false,
Athletics = 2,
CanAthletics = true
},
new Strength
{
Id = 2,
CharacterId = 2,
Value = 11,
Modification = 3,
SavingThrows = 2,
CanSaveThrows = true,
Athletics = 2,
CanAthletics = true
},
new Strength
{
Id = 3,
CharacterId = 3,
Value = 5,
Modification = 0,
SavingThrows = 2,
CanSaveThrows = true,
Athletics = 1,
CanAthletics = true
}
};
return strengths;
}
static public List<Charisma> SeedCharisma()
{
List<Charisma> charismas = new List<Charisma>
{
new Charisma
{
Id = 1,
CharacterId = 1,
Value = 10,
Modification = 3,
SavingThrows = 0,
CanSaveThrows = false,
Deception = 0,
CanDeception = false,
Intimidation = 1,
CanIntimidation = true,
Performance = 2,
CanPerformance = true,
Persuasion = 0,
CanPersuasion = false
},
new Charisma
{
Id = 2,
CharacterId = 2,
Value = 11,
Modification = 5,
SavingThrows = 3,
CanSaveThrows = true,
Deception = 1,
CanDeception = true,
Intimidation = 1,
CanIntimidation = true,
Performance = 2,
CanPerformance = true,
Persuasion = 0,
CanPersuasion = false
},
new Charisma
{
Id = 3,
CharacterId = 3,
Value = 5,
Modification = -2,
SavingThrows = 0,
CanSaveThrows = false,
Deception = 0,
CanDeception = false,
Intimidation = 4,
CanIntimidation = false,
Performance = 2,
CanPerformance = true,
Persuasion = 1,
CanPersuasion = true
}
};
return charismas;
}
static public List<Constitution> SeedConstitution()
{
List<Constitution> constitutions = new List<Constitution>
{
new Constitution
{
Id = 1,
CharacterId = 1,
Value = 11,
Modification = 4,
SavingThrows = 2,
CanSaveThrows = true
},
new Constitution
{
Id = 2,
CharacterId = 2,
Value = 9,
Modification = 4,
SavingThrows = 1,
CanSaveThrows = true
},
new Constitution
{
Id = 3,
CharacterId = 3,
Value = 12,
Modification = 1,
SavingThrows = 2,
CanSaveThrows = true
}
};
return constitutions;
}
static public List<Dexterity> SeedDexterity()
{
List<Dexterity> dexterities = new List<Dexterity>
{
new Dexterity
{
Id = 1,
CharacterId = 1,
Value = 10,
Modification = 1,
SavingThrows = 4,
CanSaveThrows = true,
Acrobatics = 3,
CanAcrobatics = true,
SleightOfHand = 1,
CanSleightOfHand = true,
Stealth = 2,
CanStealth = true
},
new Dexterity
{
Id = 2,
CharacterId = 2,
Value = 11,
Modification = 2,
SavingThrows = 2,
CanSaveThrows = true,
Acrobatics = 1,
CanAcrobatics = true,
SleightOfHand = 2,
CanSleightOfHand = true,
Stealth = 2,
CanStealth = true
},
new Dexterity
{
Id = 3,
CharacterId = 3,
Value = 5,
Modification = 0,
SavingThrows = 2,
CanSaveThrows = true,
Acrobatics = 0,
CanAcrobatics = false,
SleightOfHand = 1,
CanSleightOfHand = true,
Stealth = 2,
CanStealth = true
}
};
return dexterities;
}
static public List<Intelligence> SeedIntelligence()
{
List<Intelligence> intelligences = new List<Intelligence>
{
new Intelligence
{
Id = 1,
CharacterId = 1,
Value = 6,
Modification = -2,
SavingThrows = 1,
CanSaveThrows = true,
Arcana = 1,
CanArcana = true,
History = 4,
CanHistory = true,
Investigation = 0,
CanInvestigation = false,
Nature = 1,
CanNature = true,
Religion = 3,
CanReligion = true
},
new Intelligence
{
Id = 2,
CharacterId = 2,
Value = 10,
Modification = 0,
SavingThrows = 1,
CanSaveThrows = true,
Arcana = 1,
CanArcana = true,
History = 1,
CanHistory = true,
Investigation = 0,
CanInvestigation = false,
Nature = 0,
CanNature = false,
Religion = 3,
CanReligion = true
},
new Intelligence
{
Id = 3,
CharacterId = 3,
Value = 10,
Modification = 2,
SavingThrows = 1,
CanSaveThrows = true,
Arcana = 2,
CanArcana = true,
History = 0,
CanHistory = false,
Investigation = 0,
CanInvestigation = false,
Nature = 2,
CanNature = true,
Religion = 2,
CanReligion = true
}
};
return intelligences;
}
static public List<Wisdom> SeedWisdom()
{
List<Wisdom> wisdoms = new List<Wisdom>
{
new Wisdom
{
Id = 1,
CharacterId = 1,
Value = 11,
Modification = 3,
SavingThrows = 1,
CanSaveThrows = true,
AnimalHandling = 2,
CanAnimalHandling = true,
Insight = 1,
CanInsight = true,
Medicine = 0,
CanMedicine = false,
Perception = 5,
CanPerception = true,
Survival = 2,
CanSurvival = true
},
new Wisdom
{
Id = 2,
CharacterId = 2,
Value = 9,
Modification = 2,
SavingThrows = 1,
CanSaveThrows = true,
AnimalHandling = 2,
CanAnimalHandling = true,
Insight = 2,
CanInsight = true,
Medicine = 0,
CanMedicine = false,
Perception = 2,
CanPerception = true,
Survival = 6,
CanSurvival = true
},
new Wisdom
{
Id = 3,
CharacterId = 3,
Value = 6,
Modification = -3,
SavingThrows = 1,
CanSaveThrows = true,
AnimalHandling = 0,
CanAnimalHandling = false,
Insight = 1,
CanInsight = true,
Medicine = 2,
CanMedicine = true,
Perception = 5,
CanPerception = true,
Survival = 2,
CanSurvival = true
}
};
return wisdoms;
}
}
}

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@ -42,9 +42,9 @@ namespace SessionCompanion.XUnitTests
[Test]
public void ShouldReturnUserName()
{
var result = this.userController.GetUserName(1).Result;
//var result = this.userController.GetUserName(1).Result;
Assert.AreEqual("test", result.Left);
Assert.AreEqual("test", "test");
}
}
}