SES-148 Endpointy dla Armor i Weapon #71
@ -41,7 +41,7 @@ namespace SessionCompanion.Services.Services
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}
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if (armorToUse is null)
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return new ErrorResponse() { StatusCode = 204, Message = "No weapon to change to" };
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return new ErrorResponse() { StatusCode = 204, Message = "No armor to change to" };
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if (armorInUse is null)
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{
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@ -50,7 +50,7 @@ namespace SessionCompanion.Services.Services
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{
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await Repository.Update(armorToUse);
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await Repository.Save();
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return new SuccessResponse("Character weapon updated") { SuccessCode = 200 };
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return new SuccessResponse("Character armor updated") { SuccessCode = 200 };
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s426134
commented
weapon ? xd weapon ? xd
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}
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catch (Exception e)
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{
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@ -65,7 +65,7 @@ namespace SessionCompanion.Services.Services
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await Repository.Update(armorInUse);
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await Repository.Update(armorToUse);
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await Repository.Save();
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return new SuccessResponse("Character weapon updated") { SuccessCode = 204 };
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return new SuccessResponse("Character armor updated") { SuccessCode = 204 };
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s426134
commented
weapon ? xd weapon ? xd
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}
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catch (Exception e)
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{
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@ -37,7 +37,6 @@ namespace SessionCompanion.Services.Services
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{
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// Dodaj optional rozbro postac
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var allWeapons = await Repository.Get(c => c.CharacterId.Equals(model.CharacterId)).AsNoTracking().ToListAsync();
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s426134
commented
można to wszystko skrócić dodając lub, czyli c.CharacterId.Equals(model.CharacterId) && ( jestWLewej || jestWPrawej || jest równa weapon id z modelu ) można to wszystko skrócić dodając lub, czyli c.CharacterId.Equals(model.CharacterId) && ( jestWLewej || jestWPrawej || jest równa weapon id z modelu )
s426135
commented
Neh, tego potrzeba tak jak jest, musze miec wszystkie bronie jakie są, aby mieć dostęp do Id Neh, tego potrzeba tak jak jest, musze miec wszystkie bronie jakie są, aby mieć dostęp do Id
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//var weaponsInUse = await Repository.Get(c => c.CharacterId.Equals(model.CharacterId)).Where(w => w.InUse.Equals(true)).ToListAsync();
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var weaponsInUse = allWeapons.Where(w => w.InUse.Equals(true)).ToList();
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s426134
commented
to chyba juz można wywalić :P to chyba juz można wywalić :P
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var weapon = Mapper.Map<CharacterWeapon>(model);
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@ -66,11 +66,11 @@ namespace SessionCompanion.Controllers
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}
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/// <summary>
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/// Metoda zmienia uzywany armor danej postaci
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/// Metoda zmienia uzywaną zbroję danej postaci na taki jaki jest wybrany
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/// </summary>
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/// <param name="characterId"></param>
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/// <param name="newArmorId"></param>
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/// <returns></returns>
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/// <param name="characterId"> Id postaci </param>
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s426134
commented
opisy :D opisy :D
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/// <param name="newArmorId"> Id nowej zbroi </param>
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/// <returns>SuccessResponse/ErrorResponse</returns>
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[HttpPut("changeArmor")]
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public async Task<Either<SuccessResponse, ErrorResponse>> ChangeCharacterArmor(int characterId, int newArmorId)
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{
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@ -79,10 +79,10 @@ namespace SessionCompanion.Controllers
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}
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/// <summary>
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/// Metoda dodaje Armor do danej postaci
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/// Metoda dodaje nową zbroje do danej postaci
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/// </summary>
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/// <param name="characterArmorViewModel"></param>
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/// <returns></returns>
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/// <param name="characterArmorViewModel"> View model z odpowiednimi parameterami </param>
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/// <returns>SuccessResponse/ErrorResponse</returns>
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s426134
commented
brak returna brak returna
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[HttpPut("addArmor")]
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public async Task<Either<SuccessResponse, ErrorResponse>> AddCharacterArmor(CharacterArmorViewModel characterArmorViewModel)
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{
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@ -101,10 +101,10 @@ namespace SessionCompanion.Controllers
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}
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/// <summary>
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/// Metoda dodaje Weapon do danej postaci
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/// Metoda dodaje broń do danej postaci
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s426134
commented
prosze nie mieszać języka xd prosze nie mieszać języka xd
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/// </summary>
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/// <param name="characterWeaponViewModel"></param>
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/// <returns></returns>
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/// <param name="characterWeaponViewModel"> View model z odpowiednimi parameterami </param>
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/// <returns>SuccessResponse/ErrorResponse</returns>
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s426134
commented
brak return brak return
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[HttpPut("addWeapon")]
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public async Task<Either<SuccessResponse, ErrorResponse>> AddCharacterWeapon(CharacterWeaponViewModel characterWeaponViewModel)
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{
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weapon ? xd