SES-144 Seed tabeli przeciwników #72
@ -35,9 +35,20 @@ namespace SessionCompanion.Database
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public virtual DbSet<CharacterWeapon> CharacterWeapons { get; set; }
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public virtual DbSet<OtherEquipment> OtherEquipment { get; set; }
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public virtual DbSet<CharacterOtherEquipment> CharacterOtherEquipment { get; set; }
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public virtual DbSet<Monster> Monsters { get; set; }
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public virtual DbSet<MonsterAction> MonsterActions { get; set; }
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public virtual DbSet<MonsterLegendaryAction> MonsterLegendaryActions { get; set; }
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public virtual DbSet<MonsterSpecialAbility> MonsterSpecialAbilities { get; set; }
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public virtual DbSet<GameAction> GameActions { get; set; }
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public virtual DbSet<LegendaryAction> LegendaryActions { get; set; }
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public virtual DbSet<SpecialAbility> SpecialAbilities { get; set; }
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public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options) : base(options) { }
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public List<SpecialAbility> SpecialAbilitiesList { get; set; }
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public List<LegendaryAction> LegendaryActionsList { get; set; }
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public List<GameAction> GameActionsList { get; set; }
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protected IEnumerable<Weapon> SeedWeapon()
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{
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const string file = "../SessionCompanion.Database/JsonData/weapons.json";
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@ -98,6 +109,178 @@ namespace SessionCompanion.Database
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}
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return spells;
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}
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protected IEnumerable<SpecialAbility> SeedSpecialAbilities()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<SpecialAbility> specAbilities = new List<SpecialAbility>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jabilites = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jabilites)
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{
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if (item.special_abilities != null)
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{
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foreach (dynamic sp in item.special_abilities)
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{
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if (specAbilities.Find(x => x.Name == (string)sp.name) is null)
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{
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specAbilities.Add(SeedFromJsons.SingleSpecialAbilitySeeder(sp, id));
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id++;
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}
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}
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}
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}
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}
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SpecialAbilitiesList = specAbilities;
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return specAbilities;
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}
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protected IEnumerable<GameAction> SeedActions()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<GameAction> gameActions = new List<GameAction>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jactions = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jactions)
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{
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if (item.actions != null)
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{
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foreach (dynamic a in item.actions)
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{
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if (gameActions.Find(x => x.Name == (string)a.name) is null)
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{
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gameActions.Add(SeedFromJsons.SingleActionSeeder(a, id));
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id++;
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}
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}
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}
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}
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}
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GameActionsList = gameActions;
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return gameActions;
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}
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protected IEnumerable<LegendaryAction> SeedLegendaryActions()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<LegendaryAction> legendaryActions = new List<LegendaryAction>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jlegendaryactions = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jlegendaryactions)
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{
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if (item.legendary_actions != null)
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{
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foreach (dynamic la in item.legendary_actions)
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{
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if (legendaryActions.Find(x => x.Name == (string)la.name) is null)
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{
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legendaryActions.Add(SeedFromJsons.SingleLegendaryActionSeeder(la, id));
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id++;
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}
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}
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}
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}
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}
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LegendaryActionsList = legendaryActions;
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return legendaryActions;
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}
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protected IEnumerable<Monster> SeedMonster()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<Monster> monsters = new List<Monster>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jmonsters = JArray.Parse(json);
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foreach (dynamic item in jmonsters)
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monsters.Add(SeedFromJsons.SingleMonsterSeeder(item));
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}
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return monsters;
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}
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protected IEnumerable<MonsterSpecialAbility> SeedMonsterSpecialAbilities()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<MonsterSpecialAbility> monsterSpecialAbilities = new List<MonsterSpecialAbility>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jabilities = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jabilities)
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{
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if (item.special_abilities != null)
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{
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foreach (dynamic a in item.special_abilities)
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{
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var abilityId = SpecialAbilitiesList.Find(x => x.Name == (string)a.name).Id;
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monsterSpecialAbilities.Add(new MonsterSpecialAbility { Id = id, MonsterId = (int)item.index, SpecialAbilityId = abilityId });
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id++;
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}
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}
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}
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}
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return monsterSpecialAbilities;
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}
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protected IEnumerable<MonsterAction> SeedMonsterActions()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<MonsterAction> monsterActions = new List<MonsterAction>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jactions = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jactions)
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{
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if (item.actions != null)
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{
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foreach (dynamic a in item.actions)
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{
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var abilityId = GameActionsList.Find(x => x.Name == (string)a.name).Id;
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monsterActions.Add(new MonsterAction { Id = id, MonsterId = (int)item.index, GameActionId = abilityId });
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id++;
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}
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}
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}
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}
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return monsterActions;
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}
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protected IEnumerable<MonsterLegendaryAction> SeedMonsterLegendaryActions()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<MonsterLegendaryAction> monsterLegendaryActions = new List<MonsterLegendaryAction>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jactions = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jactions)
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{
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if (item.legendary_actions != null)
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{
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foreach (dynamic a in item.legendary_actions)
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{
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var actionId = LegendaryActionsList.Find(x => x.Name == (string)a.name).Id;
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monsterLegendaryActions.Add(new MonsterLegendaryAction { Id = id, MonsterId = (int)item.index, LegendaryActionId = actionId });
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id++;
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}
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}
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}
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}
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return monsterLegendaryActions;
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}
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protected override void OnModelCreating(ModelBuilder builder)
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{
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base.OnModelCreating(builder);
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@ -124,6 +307,13 @@ namespace SessionCompanion.Database
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builder.Entity<Spell>().HasData(SeedSpell());
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builder.Entity<CharacterSpell>().HasData(SeedData.SeedCharacterSpell());
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builder.Entity<CharacterSpellSlots>().HasData(SeedData.SeedCharacterSpellSlot());
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builder.Entity<Monster>().HasData(SeedMonster());
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builder.Entity<SpecialAbility>().HasData(SeedSpecialAbilities());
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builder.Entity<LegendaryAction>().HasData(SeedLegendaryActions());
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builder.Entity<GameAction>().HasData(SeedActions());
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builder.Entity<MonsterSpecialAbility>().HasData(SeedMonsterSpecialAbilities());
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builder.Entity<MonsterAction>().HasData(SeedMonsterActions());
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builder.Entity<MonsterLegendaryAction>().HasData(SeedMonsterLegendaryActions());
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}
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}
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}
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@ -320,5 +320,138 @@ namespace SessionCompanion.Database
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return spell;
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}
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static public SpecialAbility SingleSpecialAbilitySeeder(dynamic item, int id)
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{
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SpecialAbility monsterSpecialAbility = new SpecialAbility();
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monsterSpecialAbility.Id = id;
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monsterSpecialAbility.Name = item.name;
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if (item.damage_dice != null)
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{
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var dice = SplitDice((string)item.damage_dice);
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monsterSpecialAbility.DamageDiceAmount = dice.Item1;
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monsterSpecialAbility.DamageDice = dice.Item2;
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}
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monsterSpecialAbility.Description = item.desc;
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return monsterSpecialAbility;
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}
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static public GameAction SingleActionSeeder(dynamic item, int id)
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{
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GameAction monsterAction = new GameAction();
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monsterAction.Id = id;
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monsterAction.Name = item.name;
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monsterAction.AttackBonus = item.attack_bonus;
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monsterAction.DamageBonus = item.damage_bonus;
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if (item.damage_dice != null)
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{
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var dice = SplitDice((string)item.damage_dice);
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monsterAction.DamageDiceAmount = dice.Item1;
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monsterAction.DamageDice = dice.Item2;
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}
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monsterAction.Description = item.desc;
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return monsterAction;
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}
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static public LegendaryAction SingleLegendaryActionSeeder(dynamic item, int id)
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{
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LegendaryAction monsterLegendaryAction = new LegendaryAction();
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monsterLegendaryAction.Id = id;
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monsterLegendaryAction.Name = item.name;
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monsterLegendaryAction.Description = item.desc;
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return monsterLegendaryAction;
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}
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static public Monster SingleMonsterSeeder(dynamic item)
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{
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Monster monster = new Monster();
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monster.Id = item.index;
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monster.Name = item.name;
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monster.Size = item.size;
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monster.Type = item.type;
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monster.Subtype = item.subtype;
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monster.Alignment = item.alignment;
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monster.ArmorClass = item.armor_class;
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monster.HitPoints = item.hit_points;
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var dice = SplitDice((string)item.hit_dice);
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monster.HitDiceAmount = dice.Item1;
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monster.HitDiceType = dice.Item2;
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monster.WalkSpeed = item.speed.walk;
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monster.FlySpeed = item.speed.fly;
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monster.SwimSpeed = item.speed.swim;
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monster.Strength = item.strength;
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monster.StrengthSave = item.strength_save;
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monster.Dexterity = item.dexterity;
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monster.DexteritySave = item.dexterity_save;
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monster.Constitution = item.constitution;
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monster.ConstitutionSave = item.constitution_save;
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monster.Wisdom = item.wisdom;
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monster.WisdomSave = item.wisdom_save;
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monster.Charisma = item.charisma;
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monster.CharismaSave = item.charsisma_save;
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monster.Intelligence = item.intelligence;
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monster.IntelligenceSave = item.intelligence_save;
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foreach (dynamic dv in item.damage_vulnerabilities)
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monster.MonsterDamageVulnerabilities += dv + ";";
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if (monster.MonsterDamageVulnerabilities != null)
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monster.MonsterDamageVulnerabilities = monster.MonsterDamageVulnerabilities.Remove(monster.MonsterDamageVulnerabilities.Length - 1);
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foreach (dynamic dr in item.damage_resistances)
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monster.MonsterDamageResistances += dr + ";";
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if (monster.MonsterDamageResistances != null)
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monster.MonsterDamageResistances = monster.MonsterDamageResistances.Remove(monster.MonsterDamageResistances.Length - 1);
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foreach (dynamic di in item.damage_immunities)
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monster.MonsterDamageImmunities += di + ";";
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if (monster.MonsterDamageImmunities != null)
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monster.MonsterDamageImmunities = monster.MonsterDamageImmunities.Remove(monster.MonsterDamageImmunities.Length - 1);
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foreach (dynamic ci in item.condition_immunities)
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monster.MonsterConditionImmunities += ci + ";";
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if (monster.MonsterConditionImmunities != null)
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monster.MonsterConditionImmunities = monster.MonsterConditionImmunities.Remove(monster.MonsterConditionImmunities.Length - 1);
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monster.MonsterSenses = item.senses;
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monster.MonsterLanguages = item.languages;
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monster.ChallengeRating = item.challenge_rating;
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return monster;
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}
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static public Tuple<int, int> SplitDice(string dice)
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{
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int stop = dice.IndexOf('d');
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var amount = int.Parse(dice.Substring(0, stop));
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stop++;
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var value = int.Parse(dice.Substring(stop, dice.Length - stop));
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return new Tuple<int, int>(amount, value);
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}
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}
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}
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