SES-144 Seed tabeli przeciwników #72
@ -35,9 +35,20 @@ namespace SessionCompanion.Database
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public virtual DbSet<CharacterWeapon> CharacterWeapons { get; set; }
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public virtual DbSet<OtherEquipment> OtherEquipment { get; set; }
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public virtual DbSet<CharacterOtherEquipment> CharacterOtherEquipment { get; set; }
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public virtual DbSet<Monster> Monsters { get; set; }
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public virtual DbSet<MonsterAction> MonsterActions { get; set; }
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public virtual DbSet<MonsterLegendaryAction> MonsterLegendaryActions { get; set; }
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public virtual DbSet<MonsterSpecialAbility> MonsterSpecialAbilities { get; set; }
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public virtual DbSet<GameAction> GameActions { get; set; }
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public virtual DbSet<LegendaryAction> LegendaryActions { get; set; }
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public virtual DbSet<SpecialAbility> SpecialAbilities { get; set; }
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public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options) : base(options) { }
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public List<SpecialAbility> SpecialAbilitiesList { get; set; }
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public List<LegendaryAction> LegendaryActionsList { get; set; }
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public List<GameAction> GameActionsList { get; set; }
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protected IEnumerable<Weapon> SeedWeapon()
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{
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const string file = "../SessionCompanion.Database/JsonData/weapons.json";
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@ -98,6 +109,178 @@ namespace SessionCompanion.Database
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}
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return spells;
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}
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protected IEnumerable<SpecialAbility> SeedSpecialAbilities()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<SpecialAbility> specAbilities = new List<SpecialAbility>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jabilites = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jabilites)
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{
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if (item.special_abilities != null)
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{
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foreach (dynamic sp in item.special_abilities)
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{
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if (specAbilities.Find(x => x.Name == (string)sp.name) is null)
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{
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specAbilities.Add(SeedFromJsons.SingleSpecialAbilitySeeder(sp, id));
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id++;
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}
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}
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}
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}
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}
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SpecialAbilitiesList = specAbilities;
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return specAbilities;
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}
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protected IEnumerable<GameAction> SeedActions()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<GameAction> gameActions = new List<GameAction>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jactions = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jactions)
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{
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if (item.actions != null)
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{
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foreach (dynamic a in item.actions)
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{
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if (gameActions.Find(x => x.Name == (string)a.name) is null)
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{
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gameActions.Add(SeedFromJsons.SingleActionSeeder(a, id));
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id++;
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}
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}
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}
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}
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}
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GameActionsList = gameActions;
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return gameActions;
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}
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protected IEnumerable<LegendaryAction> SeedLegendaryActions()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<LegendaryAction> legendaryActions = new List<LegendaryAction>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jlegendaryactions = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jlegendaryactions)
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{
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if (item.legendary_actions != null)
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{
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foreach (dynamic la in item.legendary_actions)
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{
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if (legendaryActions.Find(x => x.Name == (string)la.name) is null)
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{
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legendaryActions.Add(SeedFromJsons.SingleLegendaryActionSeeder(la, id));
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id++;
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}
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}
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}
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}
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}
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LegendaryActionsList = legendaryActions;
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return legendaryActions;
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}
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protected IEnumerable<Monster> SeedMonster()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<Monster> monsters = new List<Monster>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jmonsters = JArray.Parse(json);
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foreach (dynamic item in jmonsters)
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monsters.Add(SeedFromJsons.SingleMonsterSeeder(item));
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}
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return monsters;
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}
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protected IEnumerable<MonsterSpecialAbility> SeedMonsterSpecialAbilities()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<MonsterSpecialAbility> monsterSpecialAbilities = new List<MonsterSpecialAbility>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jabilities = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jabilities)
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{
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if (item.special_abilities != null)
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{
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foreach (dynamic a in item.special_abilities)
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{
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var abilityId = SpecialAbilitiesList.Find(x => x.Name == (string)a.name).Id;
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monsterSpecialAbilities.Add(new MonsterSpecialAbility { Id = id, MonsterId = (int)item.index, SpecialAbilityId = abilityId });
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id++;
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}
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}
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}
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}
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return monsterSpecialAbilities;
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}
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protected IEnumerable<MonsterAction> SeedMonsterActions()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<MonsterAction> monsterActions = new List<MonsterAction>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jactions = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jactions)
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{
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if (item.actions != null)
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{
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foreach (dynamic a in item.actions)
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{
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var abilityId = GameActionsList.Find(x => x.Name == (string)a.name).Id;
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monsterActions.Add(new MonsterAction { Id = id, MonsterId = (int)item.index, GameActionId = abilityId });
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id++;
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}
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}
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}
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}
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return monsterActions;
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}
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protected IEnumerable<MonsterLegendaryAction> SeedMonsterLegendaryActions()
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{
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const string file = "../SessionCompanion.Database/JsonData/monsters.json";
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List<MonsterLegendaryAction> monsterLegendaryActions = new List<MonsterLegendaryAction>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jactions = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jactions)
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{
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if (item.legendary_actions != null)
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{
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foreach (dynamic a in item.legendary_actions)
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{
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var actionId = LegendaryActionsList.Find(x => x.Name == (string)a.name).Id;
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monsterLegendaryActions.Add(new MonsterLegendaryAction { Id = id, MonsterId = (int)item.index, LegendaryActionId = actionId });
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id++;
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}
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}
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}
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}
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return monsterLegendaryActions;
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}
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protected override void OnModelCreating(ModelBuilder builder)
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{
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base.OnModelCreating(builder);
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@ -124,6 +307,13 @@ namespace SessionCompanion.Database
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builder.Entity<Spell>().HasData(SeedSpell());
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builder.Entity<CharacterSpell>().HasData(SeedData.SeedCharacterSpell());
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builder.Entity<CharacterSpellSlots>().HasData(SeedData.SeedCharacterSpellSlot());
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builder.Entity<Monster>().HasData(SeedMonster());
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builder.Entity<SpecialAbility>().HasData(SeedSpecialAbilities());
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builder.Entity<LegendaryAction>().HasData(SeedLegendaryActions());
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builder.Entity<GameAction>().HasData(SeedActions());
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builder.Entity<MonsterSpecialAbility>().HasData(SeedMonsterSpecialAbilities());
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builder.Entity<MonsterAction>().HasData(SeedMonsterActions());
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builder.Entity<MonsterLegendaryAction>().HasData(SeedMonsterLegendaryActions());
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}
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}
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}
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20322
SessionCompanion/SessionCompanion.Database/JsonData/monsters.json
Normal file
20322
SessionCompanion/SessionCompanion.Database/JsonData/monsters.json
Normal file
File diff suppressed because it is too large
Load Diff
29049
SessionCompanion/SessionCompanion.Database/Migrations/20210113201250_monsters-and-all.Designer.cs
generated
Normal file
29049
SessionCompanion/SessionCompanion.Database/Migrations/20210113201250_monsters-and-all.Designer.cs
generated
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -320,5 +320,138 @@ namespace SessionCompanion.Database
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return spell;
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}
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static public SpecialAbility SingleSpecialAbilitySeeder(dynamic item, int id)
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{
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SpecialAbility monsterSpecialAbility = new SpecialAbility();
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monsterSpecialAbility.Id = id;
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monsterSpecialAbility.Name = item.name;
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if (item.damage_dice != null)
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{
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var dice = SplitDice((string)item.damage_dice);
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monsterSpecialAbility.DamageDiceAmount = dice.Item1;
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monsterSpecialAbility.DamageDice = dice.Item2;
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}
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monsterSpecialAbility.Description = item.desc;
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return monsterSpecialAbility;
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}
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static public GameAction SingleActionSeeder(dynamic item, int id)
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{
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GameAction monsterAction = new GameAction();
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monsterAction.Id = id;
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monsterAction.Name = item.name;
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monsterAction.AttackBonus = item.attack_bonus;
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monsterAction.DamageBonus = item.damage_bonus;
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if (item.damage_dice != null)
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{
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var dice = SplitDice((string)item.damage_dice);
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monsterAction.DamageDiceAmount = dice.Item1;
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monsterAction.DamageDice = dice.Item2;
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}
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monsterAction.Description = item.desc;
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return monsterAction;
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}
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static public LegendaryAction SingleLegendaryActionSeeder(dynamic item, int id)
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{
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LegendaryAction monsterLegendaryAction = new LegendaryAction();
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monsterLegendaryAction.Id = id;
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monsterLegendaryAction.Name = item.name;
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monsterLegendaryAction.Description = item.desc;
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return monsterLegendaryAction;
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}
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static public Monster SingleMonsterSeeder(dynamic item)
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{
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Monster monster = new Monster();
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monster.Id = item.index;
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monster.Name = item.name;
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monster.Size = item.size;
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monster.Type = item.type;
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monster.Subtype = item.subtype;
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monster.Alignment = item.alignment;
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monster.ArmorClass = item.armor_class;
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monster.HitPoints = item.hit_points;
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var dice = SplitDice((string)item.hit_dice);
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monster.HitDiceAmount = dice.Item1;
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monster.HitDiceType = dice.Item2;
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monster.WalkSpeed = item.speed.walk;
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monster.FlySpeed = item.speed.fly;
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monster.SwimSpeed = item.speed.swim;
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monster.Strength = item.strength;
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monster.StrengthSave = item.strength_save;
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monster.Dexterity = item.dexterity;
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monster.DexteritySave = item.dexterity_save;
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monster.Constitution = item.constitution;
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monster.ConstitutionSave = item.constitution_save;
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monster.Wisdom = item.wisdom;
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monster.WisdomSave = item.wisdom_save;
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monster.Charisma = item.charisma;
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monster.CharismaSave = item.charsisma_save;
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monster.Intelligence = item.intelligence;
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monster.IntelligenceSave = item.intelligence_save;
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foreach (dynamic dv in item.damage_vulnerabilities)
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monster.MonsterDamageVulnerabilities += dv + ";";
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if (monster.MonsterDamageVulnerabilities != null)
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monster.MonsterDamageVulnerabilities = monster.MonsterDamageVulnerabilities.Remove(monster.MonsterDamageVulnerabilities.Length - 1);
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foreach (dynamic dr in item.damage_resistances)
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monster.MonsterDamageResistances += dr + ";";
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if (monster.MonsterDamageResistances != null)
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monster.MonsterDamageResistances = monster.MonsterDamageResistances.Remove(monster.MonsterDamageResistances.Length - 1);
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foreach (dynamic di in item.damage_immunities)
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monster.MonsterDamageImmunities += di + ";";
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if (monster.MonsterDamageImmunities != null)
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monster.MonsterDamageImmunities = monster.MonsterDamageImmunities.Remove(monster.MonsterDamageImmunities.Length - 1);
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foreach (dynamic ci in item.condition_immunities)
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monster.MonsterConditionImmunities += ci + ";";
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if (monster.MonsterConditionImmunities != null)
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monster.MonsterConditionImmunities = monster.MonsterConditionImmunities.Remove(monster.MonsterConditionImmunities.Length - 1);
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monster.MonsterSenses = item.senses;
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monster.MonsterLanguages = item.languages;
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monster.ChallengeRating = item.challenge_rating;
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return monster;
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}
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static public Tuple<int, int> SplitDice(string dice)
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{
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int stop = dice.IndexOf('d');
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var amount = int.Parse(dice.Substring(0, stop));
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stop++;
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var value = int.Parse(dice.Substring(stop, dice.Length - stop));
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return new Tuple<int, int>(amount, value);
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}
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}
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}
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@ -28,7 +28,7 @@ namespace SessionCompanion.XUnitTests
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this.userServiceMock.Setup(p => p.SearchUserByUsername("test")).ReturnsAsync(test);
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this.userController = new UserController(this.userServiceMock.Object);
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//this.userController = new UserController(this.userServiceMock.Object);
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}
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[Test]
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|
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