SES-146 Added spells dialog #75
@ -0,0 +1,14 @@
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using SessionCompanion.Database.Tables;
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using SessionCompanion.Services.Base;
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namespace SessionCompanion.Services.Interfaces
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{
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using System.Collections.Generic;
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using SessionCompanion.ViewModels.MonsterViewModels;
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public interface IMonsterService : IServiceBase<MonsterViewModel, Monster>
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{
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List<MonsterViewModel> GetAllMonstersList();
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}
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}
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@ -0,0 +1,15 @@
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using AutoMapper;
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using SessionCompanion.Database.Tables;
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namespace SessionCompanion.Services.Profiles
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{
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using SessionCompanion.ViewModels.MonsterViewModels;
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public class MonsterProfile : Profile
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{
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public MonsterProfile()
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{
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CreateMap<MonsterViewModel, Monster>().ReverseMap();
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}
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}
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}
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@ -0,0 +1,29 @@
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using AutoMapper;
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using SessionCompanion.Database.Repositories.Base;
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using SessionCompanion.Database.Tables;
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using SessionCompanion.Services.Base;
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using SessionCompanion.Services.Interfaces;
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using SessionCompanion.ViewModels.IntelligenceViewModels;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace SessionCompanion.Services.Services
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{
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using System.Threading.Tasks;
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using SessionCompanion.ViewModels.MonsterViewModels;
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public class MonsterService : ServiceBase<MonsterViewModel, Monster>, IMonsterService
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{
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public MonsterService(IMapper mapper, IRepository<Monster> repository) : base(mapper, repository)
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{ }
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public List<MonsterViewModel> GetAllMonstersList()
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{
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var monsters = this.Repository.Get();
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return this.Mapper.Map<List<MonsterViewModel>>(monsters);
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}
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}
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}
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@ -44,6 +44,8 @@ import { SpellService } from '../services/spell.service';
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import { WeaponService } from '../services/weapon.service';
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import { WeaponService } from '../services/weapon.service';
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import { ArmorService } from '../services/armor.service';
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import { ArmorService } from '../services/armor.service';
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import { OtherEquipmentService } from '../services/other-equipment.service';
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import { OtherEquipmentService } from '../services/other-equipment.service';
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import { GameMasterMonstersTableComponent } from './components/game-master-monsters-table/game-master-monsters-table.component';
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import { MonsterService } from '../services/monster.service';
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import { SpellDetailsDialogComponent } from './components/spell-details-dialog/spell-details-dialog.component';
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import { SpellDetailsDialogComponent } from './components/spell-details-dialog/spell-details-dialog.component';
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@NgModule({
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@NgModule({
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@ -61,6 +63,7 @@ import { SpellDetailsDialogComponent } from './components/spell-details-dialog/s
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GameMasterArmorsTableComponent,
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GameMasterArmorsTableComponent,
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GameMasterWeaponsTableComponent,
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GameMasterWeaponsTableComponent,
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GameMasterCharacterActionsDialogComponent,
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GameMasterCharacterActionsDialogComponent,
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GameMasterMonstersTableComponent,
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SpellDetailsDialogComponent,
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SpellDetailsDialogComponent,
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],
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],
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imports: [
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imports: [
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@ -97,12 +100,14 @@ import { SpellDetailsDialogComponent } from './components/spell-details-dialog/s
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WeaponService,
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WeaponService,
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ArmorService,
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ArmorService,
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OtherEquipmentService,
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OtherEquipmentService,
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MonsterService,
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],
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],
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bootstrap: [AppComponent],
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bootstrap: [AppComponent],
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entryComponents: [
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entryComponents: [
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GameMasterSpellsTableComponent,
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GameMasterSpellsTableComponent,
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GameMasterArmorsTableComponent,
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GameMasterArmorsTableComponent,
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GameMasterWeaponsTableComponent,
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GameMasterWeaponsTableComponent,
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GameMasterMonstersTableComponent,
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AbilitiesComponent,
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AbilitiesComponent,
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GameMasterCharacterActionsDialogComponent,
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GameMasterCharacterActionsDialogComponent,
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SpellDetailsDialogComponent,
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SpellDetailsDialogComponent,
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@ -6,27 +6,27 @@
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<div class="mat-elevation-z8">
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<div class="mat-elevation-z8">
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<table mat-table [dataSource]="dataSource" matSort>
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<table mat-table [dataSource]="dataSource" matSort>
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<ng-container matColumnDef="Name">
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<ng-container matColumnDef="name">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Name </th>
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Name </th>
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<td mat-cell *matCellDef="let row"> {{row.name}} </td>
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<td mat-cell *matCellDef="let row"> {{row.name}} </td>
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</ng-container>
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</ng-container>
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<ng-container matColumnDef="Category">
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<ng-container matColumnDef="category">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Category </th>
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Category </th>
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<td mat-cell *matCellDef="let row"> {{row.category}} </td>
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<td mat-cell *matCellDef="let row"> {{row.category}} </td>
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</ng-container>
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</ng-container>
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<ng-container matColumnDef="MinimumStrength">
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<ng-container matColumnDef="minimumStrength">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Minimum Strength </th>
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Minimum Strength </th>
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<td mat-cell *matCellDef="let row"> {{row.minimumStrength}}% </td>
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<td mat-cell *matCellDef="let row"> {{row.minimumStrength}}% </td>
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</ng-container>
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</ng-container>
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<ng-container matColumnDef="Weight">
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<ng-container matColumnDef="weight">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Weight </th>
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Weight </th>
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<td mat-cell *matCellDef="let row"> {{row.weight}} </td>
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<td mat-cell *matCellDef="let row"> {{row.weight}} </td>
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</ng-container>
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</ng-container>
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<ng-container matColumnDef="Cost">
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<ng-container matColumnDef="cost">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Cost </th>
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Cost </th>
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<td mat-cell *matCellDef="let row"> {{row.cost}} $ </td>
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<td mat-cell *matCellDef="let row"> {{row.cost}} $ </td>
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</ng-container>
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</ng-container>
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@ -15,11 +15,11 @@ import { ArmorService } from '../../../services/armor.service';
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})
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})
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export class GameMasterArmorsTableComponent implements OnInit {
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export class GameMasterArmorsTableComponent implements OnInit {
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displayedColumns: string[] = [
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displayedColumns: string[] = [
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'Name',
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'name',
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'Category',
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'category',
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'MinimumStrength',
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'minimumStrength',
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'Weight',
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'weight',
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'Cost',
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'cost',
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];
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];
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dataSource: MatTableDataSource<ArmorViewModel>;
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dataSource: MatTableDataSource<ArmorViewModel>;
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@ -40,7 +40,7 @@ export class GameMasterArmorsTableComponent implements OnInit {
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if (error instanceof HttpErrorResponse) {
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if (error instanceof HttpErrorResponse) {
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error = error.error as ErrorResponse;
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error = error.error as ErrorResponse;
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}
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}
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console.log(error.message);
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console.error(error.message);
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}
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}
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);
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);
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}
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}
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@ -20,6 +20,7 @@ import { ClearStore } from '../../store/actions/app.actions';
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import { Store } from '@ngrx/store';
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import { Store } from '@ngrx/store';
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import { AppState } from '../../store/models/app-state.model';
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import { AppState } from '../../store/models/app-state.model';
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import { Router } from '@angular/router';
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import { Router } from '@angular/router';
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import { GameMasterMonstersTableComponent } from '../game-master-monsters-table/game-master-monsters-table.component';
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@Component({
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@Component({
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selector: 'app-game-master-dashboard',
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selector: 'app-game-master-dashboard',
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@ -58,6 +59,12 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
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componentToDisplay: 'GameMasterSpellsTableComponent',
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componentToDisplay: 'GameMasterSpellsTableComponent',
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expanded: false,
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expanded: false,
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},
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},
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{
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displayName: 'Monsters',
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iconName: 'ra ra-wyvern',
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componentToDisplay: 'GameMasterMonstersTableComponent',
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expanded: false,
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},
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];
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];
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rightSidenavExpanded = false;
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rightSidenavExpanded = false;
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@ -132,6 +139,9 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
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case 'GameMasterWeaponsTableComponent':
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case 'GameMasterWeaponsTableComponent':
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this.middleComponentName = GameMasterWeaponsTableComponent;
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this.middleComponentName = GameMasterWeaponsTableComponent;
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break;
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break;
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case 'GameMasterMonstersTableComponent':
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this.middleComponentName = GameMasterMonstersTableComponent;
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break;
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}
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}
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}
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}
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@ -0,0 +1,30 @@
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table {
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background-color: initial;
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}
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mat-paginator {
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background-color: initial;
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color: white;
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}
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::ng-deep .mat-select-arrow {
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color: whitesmoke;
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}
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::ng-deep .mat-select-value {
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color: white;
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}
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.mat-sort-header-container {
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color: whitesmoke !important;
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}
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.mat-form-field {
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font-size: 14px;
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width: 100%;
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}
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td,
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th {
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color: whitesmoke;
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}
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@ -0,0 +1,48 @@
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<mat-form-field>
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<mat-label>Filter</mat-label>
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<input matInput (keyup)="applyFilter($event)" placeholder="Ex. Dragon" #input>
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</mat-form-field>
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<div class="mat-elevation-z8">
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<table mat-table [dataSource]="dataSource" matSort class="w-100">
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<ng-container matColumnDef="name">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Name </th>
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<td mat-cell *matCellDef="let row"> {{row.name}} </td>
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</ng-container>
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<ng-container matColumnDef="type">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Type </th>
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<td mat-cell *matCellDef="let row"> {{row.type.charAt(0).toUpperCase() + row.type.slice(1)}} </td>
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</ng-container>
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<ng-container matColumnDef="subtype">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Subtype </th>
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<td mat-cell *matCellDef="let row"> {{row.subtype ? row.subtype.charAt(0).toUpperCase() + row.subtype.slice(1) : row.subtype}} </td>
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</ng-container>
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<ng-container matColumnDef="alignment">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Alignment </th>
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<td mat-cell *matCellDef="let row"> {{row.alignment ? row.alignment.charAt(0).toUpperCase() + row.alignment.slice(1) : row.alignment}} </td>
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</ng-container>
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<ng-container matColumnDef="armorClass">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Armor Class </th>
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<td mat-cell *matCellDef="let row"> {{row.armorClass}} </td>
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</ng-container>
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<ng-container matColumnDef="hitPoints">
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<th mat-header-cell *matHeaderCellDef mat-sort-header> Hit Points </th>
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<td mat-cell *matCellDef="let row"> {{row.hitPoints}} </td>
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</ng-container>
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<tr mat-header-row *matHeaderRowDef="displayedColumns"></tr>
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<tr mat-row *matRowDef="let row; columns: displayedColumns;"></tr>
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<tr class="mat-row" *matNoDataRow>
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<td class="mat-cell" colspan="4">No data matching the filter "{{input.value}}"</td>
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</tr>
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</table>
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<mat-paginator [pageSizeOptions]="[5, 10, 25, 100]"></mat-paginator>
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</div>
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@ -0,0 +1,59 @@
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import { Component, OnInit, ViewChild } from '@angular/core';
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import { MatTableDataSource } from '@angular/material/table';
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import { MonsterViewModel } from '../../../types/viewmodels/monster-viewmodels/MonsterViewModel';
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import { MatPaginator } from '@angular/material/paginator';
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import { MatSort } from '@angular/material/sort';
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import { MonsterService } from '../../../services/monster.service';
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import { first } from 'rxjs/operators';
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import { ErrorResponse } from '../../../types/ErrorResponse';
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import { HttpErrorResponse } from '@angular/common/http';
|
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|
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@Component({
|
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selector: 'app-game-master-monsters-table',
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templateUrl: './game-master-monsters-table.component.html',
|
||||||
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styleUrls: ['./game-master-monsters-table.component.css'],
|
||||||
|
})
|
||||||
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export class GameMasterMonstersTableComponent implements OnInit {
|
||||||
|
displayedColumns: string[] = [
|
||||||
|
'name',
|
||||||
|
'type',
|
||||||
|
'subtype',
|
||||||
|
'alignment',
|
||||||
|
'armorClass',
|
||||||
|
'hitPoints',
|
||||||
|
];
|
||||||
|
dataSource: MatTableDataSource<MonsterViewModel>;
|
||||||
|
|
||||||
|
@ViewChild(MatPaginator, { static: true }) paginator: MatPaginator;
|
||||||
|
@ViewChild(MatSort, { static: true }) sort: MatSort;
|
||||||
|
|
||||||
|
constructor(private monsterService: MonsterService) {}
|
||||||
|
|
||||||
|
ngOnInit() {
|
||||||
|
this.monsterService
|
||||||
|
.GetAllMonsters()
|
||||||
|
.pipe(first())
|
||||||
|
.subscribe(
|
||||||
|
(result) => {
|
||||||
|
this.dataSource = new MatTableDataSource(result);
|
||||||
|
this.dataSource.sort = this.sort;
|
||||||
|
this.dataSource.paginator = this.paginator;
|
||||||
|
},
|
||||||
|
(error: ErrorResponse | HttpErrorResponse) => {
|
||||||
|
if (error instanceof HttpErrorResponse) {
|
||||||
|
error = error.error as ErrorResponse;
|
||||||
|
}
|
||||||
|
console.error(error.message);
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
applyFilter(event: Event) {
|
||||||
|
const filterValue = (event.target as HTMLInputElement).value;
|
||||||
|
this.dataSource.filter = filterValue.trim().toLowerCase();
|
||||||
|
|
||||||
|
if (this.dataSource.paginator) {
|
||||||
|
this.dataSource.paginator.firstPage();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -6,22 +6,22 @@
|
|||||||
<div class="mat-elevation-z8">
|
<div class="mat-elevation-z8">
|
||||||
<table mat-table [dataSource]="dataSource" matSort>
|
<table mat-table [dataSource]="dataSource" matSort>
|
||||||
|
|
||||||
<ng-container matColumnDef="Name">
|
<ng-container matColumnDef="name">
|
||||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Name </th>
|
<th mat-header-cell *matHeaderCellDef mat-sort-header> Name </th>
|
||||||
<td mat-cell *matCellDef="let row"> {{row.name}} </td>
|
<td mat-cell *matCellDef="let row"> {{row.name}} </td>
|
||||||
</ng-container>
|
</ng-container>
|
||||||
|
|
||||||
<ng-container matColumnDef="Range">
|
<ng-container matColumnDef="range">
|
||||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Range </th>
|
<th mat-header-cell *matHeaderCellDef mat-sort-header> Range </th>
|
||||||
<td mat-cell *matCellDef="let row"> {{row.range}} </td>
|
<td mat-cell *matCellDef="let row"> {{row.range}} </td>
|
||||||
</ng-container>
|
</ng-container>
|
||||||
|
|
||||||
<ng-container matColumnDef="Level">
|
<ng-container matColumnDef="level">
|
||||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Level </th>
|
<th mat-header-cell *matHeaderCellDef mat-sort-header> Level </th>
|
||||||
<td mat-cell *matCellDef="let row"> {{row.level}} </td>
|
<td mat-cell *matCellDef="let row"> {{row.level}} </td>
|
||||||
</ng-container>
|
</ng-container>
|
||||||
|
|
||||||
<ng-container matColumnDef="School">
|
<ng-container matColumnDef="school">
|
||||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> School </th>
|
<th mat-header-cell *matHeaderCellDef mat-sort-header> School </th>
|
||||||
<td mat-cell *matCellDef="let row"> {{row.school}} </td>
|
<td mat-cell *matCellDef="let row"> {{row.school}} </td>
|
||||||
</ng-container>
|
</ng-container>
|
||||||
|
@ -16,7 +16,7 @@ import { SpellDetailsDialogComponent } from '../spell-details-dialog/spell-detai
|
|||||||
styleUrls: ['./game-master-spells-table.component.css'],
|
styleUrls: ['./game-master-spells-table.component.css'],
|
||||||
})
|
})
|
||||||
export class GameMasterSpellsTableComponent implements OnInit {
|
export class GameMasterSpellsTableComponent implements OnInit {
|
||||||
displayedColumns: string[] = ['Name', 'Range', 'Level', 'School'];
|
displayedColumns: string[] = ['name', 'range', 'level', 'school'];
|
||||||
dataSource: MatTableDataSource<SpellViewModel>;
|
dataSource: MatTableDataSource<SpellViewModel>;
|
||||||
|
|
||||||
@ViewChild(MatPaginator, { static: true }) paginator: MatPaginator;
|
@ViewChild(MatPaginator, { static: true }) paginator: MatPaginator;
|
||||||
@ -36,7 +36,7 @@ export class GameMasterSpellsTableComponent implements OnInit {
|
|||||||
if (error instanceof HttpErrorResponse) {
|
if (error instanceof HttpErrorResponse) {
|
||||||
error = error.error as ErrorResponse;
|
error = error.error as ErrorResponse;
|
||||||
}
|
}
|
||||||
console.log(error.message);
|
console.error(error.message);
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -6,27 +6,27 @@
|
|||||||
<div class="mat-elevation-z8">
|
<div class="mat-elevation-z8">
|
||||||
<table mat-table [dataSource]="dataSource" matSort class="w-100">
|
<table mat-table [dataSource]="dataSource" matSort class="w-100">
|
||||||
|
|
||||||
<ng-container matColumnDef="Name">
|
<ng-container matColumnDef="name">
|
||||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Name </th>
|
<th mat-header-cell *matHeaderCellDef mat-sort-header> Name </th>
|
||||||
<td mat-cell *matCellDef="let row"> {{row.name}} </td>
|
<td mat-cell *matCellDef="let row"> {{row.name}} </td>
|
||||||
</ng-container>
|
</ng-container>
|
||||||
|
|
||||||
<ng-container matColumnDef="WeaponType">
|
<ng-container matColumnDef="weaponType">
|
||||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Weapon Type </th>
|
<th mat-header-cell *matHeaderCellDef mat-sort-header> Weapon Type </th>
|
||||||
<td mat-cell *matCellDef="let row"> {{row.weaponType}} </td>
|
<td mat-cell *matCellDef="let row"> {{row.weaponType}} </td>
|
||||||
</ng-container>
|
</ng-container>
|
||||||
|
|
||||||
<ng-container matColumnDef="Weight">
|
<ng-container matColumnDef="weight">
|
||||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Weight </th>
|
<th mat-header-cell *matHeaderCellDef mat-sort-header> Weight </th>
|
||||||
<td mat-cell *matCellDef="let row"> {{row.weight}} </td>
|
<td mat-cell *matCellDef="let row"> {{row.weight}} </td>
|
||||||
</ng-container>
|
</ng-container>
|
||||||
|
|
||||||
<ng-container matColumnDef="Cost">
|
<ng-container matColumnDef="cost">
|
||||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Cost </th>
|
<th mat-header-cell *matHeaderCellDef mat-sort-header> Cost </th>
|
||||||
<td mat-cell *matCellDef="let row"> {{row.cost}} $ </td>
|
<td mat-cell *matCellDef="let row"> {{row.cost}} $ </td>
|
||||||
</ng-container>
|
</ng-container>
|
||||||
|
|
||||||
<ng-container matColumnDef="Description">
|
<ng-container matColumnDef="description">
|
||||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Description </th>
|
<th mat-header-cell *matHeaderCellDef mat-sort-header> Description </th>
|
||||||
<td mat-cell *matCellDef="let row" class="text-cut" [matTooltip]="row.description">
|
<td mat-cell *matCellDef="let row" class="text-cut" [matTooltip]="row.description">
|
||||||
{{row.description}}
|
{{row.description}}
|
||||||
|
@ -15,11 +15,11 @@ import { HttpErrorResponse } from '@angular/common/http';
|
|||||||
})
|
})
|
||||||
export class GameMasterWeaponsTableComponent implements OnInit {
|
export class GameMasterWeaponsTableComponent implements OnInit {
|
||||||
displayedColumns: string[] = [
|
displayedColumns: string[] = [
|
||||||
'Name',
|
'name',
|
||||||
'WeaponType',
|
'weaponType',
|
||||||
'Weight',
|
'weight',
|
||||||
'Cost',
|
'cost',
|
||||||
'Description',
|
'description',
|
||||||
];
|
];
|
||||||
dataSource: MatTableDataSource<WeaponViewModel>;
|
dataSource: MatTableDataSource<WeaponViewModel>;
|
||||||
|
|
||||||
@ -40,7 +40,7 @@ export class GameMasterWeaponsTableComponent implements OnInit {
|
|||||||
if (error instanceof HttpErrorResponse) {
|
if (error instanceof HttpErrorResponse) {
|
||||||
error = error.error as ErrorResponse;
|
error = error.error as ErrorResponse;
|
||||||
}
|
}
|
||||||
console.log(error.message);
|
console.error(error.message);
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,34 @@
|
|||||||
|
import { Inject, Injectable } from '@angular/core';
|
||||||
|
import { HttpClient, HttpParams } from '@angular/common/http';
|
||||||
|
import { Observable, of, throwError } from 'rxjs';
|
||||||
|
import { SpellViewModel } from '../types/viewmodels/spell-viewmodels/SpellViewModel';
|
||||||
|
import { Either } from '../types/Either';
|
||||||
|
import { ErrorResponse } from '../types/ErrorResponse';
|
||||||
|
import { switchMap } from 'rxjs/operators';
|
||||||
|
import { MonsterViewModel } from '../types/viewmodels/monster-viewmodels/MonsterViewModel';
|
||||||
|
|
||||||
|
Injectable({
|
||||||
|
providedIn: 'root',
|
||||||
|
});
|
||||||
|
export class MonsterService {
|
||||||
|
private baseUrl = 'api/monster/';
|
||||||
|
constructor(private http: HttpClient, @Inject('BASE_URL') baseUrl: string) {
|
||||||
|
this.baseUrl = baseUrl + this.baseUrl;
|
||||||
|
}
|
||||||
|
|
||||||
|
GetAllMonsters(): Observable<MonsterViewModel[]> {
|
||||||
|
return this.http
|
||||||
|
.get<Either<MonsterViewModel[], ErrorResponse>>(
|
||||||
|
this.baseUrl + 'getAllMonsters'
|
||||||
|
)
|
||||||
|
.pipe(
|
||||||
|
switchMap((response) => {
|
||||||
|
if (response.isLeft) {
|
||||||
|
return of(response.left);
|
||||||
|
} else {
|
||||||
|
return throwError(response.right);
|
||||||
|
}
|
||||||
|
})
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,35 @@
|
|||||||
|
export interface MonsterViewModel {
|
||||||
|
id: number;
|
||||||
|
name: string;
|
||||||
|
size: string;
|
||||||
|
type: string;
|
||||||
|
subtype: string;
|
||||||
|
alignment: string;
|
||||||
|
armorClass: number;
|
||||||
|
hitPoints: number;
|
||||||
|
hitDiceAmount: number;
|
||||||
|
hitDiceType: number;
|
||||||
|
walkSpeed: string;
|
||||||
|
swimSpeed: string;
|
||||||
|
flySpeed: string;
|
||||||
|
dexterity: number;
|
||||||
|
dexteritySave?: number;
|
||||||
|
strength: number;
|
||||||
|
strengthSave?: number;
|
||||||
|
constitution: number;
|
||||||
|
constitutionSave?: number;
|
||||||
|
intelligence: number;
|
||||||
|
intelligenceSave?: number;
|
||||||
|
wisdom: number;
|
||||||
|
wisdomSave?: number;
|
||||||
|
charisma: number;
|
||||||
|
charismaSave?: number;
|
||||||
|
challengeRating: number;
|
||||||
|
experiencePoints: number;
|
||||||
|
monsterConditionImmunities: string;
|
||||||
|
monsterDamageImmunities: string;
|
||||||
|
monsterDamageResistances: string;
|
||||||
|
monsterDamageVulnerabilities: string;
|
||||||
|
monsterLanguages: string;
|
||||||
|
monsterSenses: string;
|
||||||
|
}
|
@ -35,6 +35,7 @@ namespace SessionCompanion.Configurations
|
|||||||
services.AddScoped<ICharacterOtherEquipmentService, CharacterOtherEquipmentService>();
|
services.AddScoped<ICharacterOtherEquipmentService, CharacterOtherEquipmentService>();
|
||||||
services.AddScoped<IWeaponService, WeaponService>();
|
services.AddScoped<IWeaponService, WeaponService>();
|
||||||
services.AddScoped<ICharacterWeaponService, CharacterWeaponService>();
|
services.AddScoped<ICharacterWeaponService, CharacterWeaponService>();
|
||||||
|
services.AddScoped<IMonsterService, MonsterService>();
|
||||||
|
|
||||||
return services;
|
return services;
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,42 @@
|
|||||||
|
using Microsoft.AspNetCore.Mvc;
|
||||||
|
using SessionCompanion.Extensions.EitherType;
|
||||||
|
using SessionCompanion.Services.Interfaces;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using SessionCompanion.ViewModels.ApiResponses;
|
||||||
|
|
||||||
|
namespace SessionCompanion.Controllers
|
||||||
|
{
|
||||||
|
using SessionCompanion.ViewModels.MonsterViewModels;
|
||||||
|
|
||||||
|
[Route("api/monster")]
|
||||||
|
[ApiController]
|
||||||
|
public class MonsterController : Controller
|
||||||
|
{
|
||||||
|
private readonly IMonsterService _service;
|
||||||
|
public MonsterController(IMonsterService service) => _service = service;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Metoda zwraca wszystkich przeciwników
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Lista wszystkich przeciwników w bazie danych</returns>
|
||||||
|
[HttpGet("getAllMonsters")]
|
||||||
|
public Either<List<MonsterViewModel>, ErrorResponse> GetAllMonsters()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return _service.GetAllMonstersList();
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
return new ErrorResponse()
|
||||||
|
{
|
||||||
|
StatusCode = 204,
|
||||||
|
Message = e.Message
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user