SES-147 throw dialogs - player #77

Merged
s426134 merged 7 commits from SES-147 into dev 2021-01-16 21:57:59 +01:00
9 changed files with 323 additions and 8 deletions

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@ -44,6 +44,8 @@ import { SpellService } from '../services/spell.service';
import { WeaponService } from '../services/weapon.service'; import { WeaponService } from '../services/weapon.service';
import { ArmorService } from '../services/armor.service'; import { ArmorService } from '../services/armor.service';
import { OtherEquipmentService } from '../services/other-equipment.service'; import { OtherEquipmentService } from '../services/other-equipment.service';
import { ThrowPrimaryAbilityComponent } from './components/throws/throw-primary-ability/throw-primary-ability.component';
import { MatRadioModule } from '@angular/material/radio';
import { GameMasterMonstersTableComponent } from './components/game-master-monsters-table/game-master-monsters-table.component'; import { GameMasterMonstersTableComponent } from './components/game-master-monsters-table/game-master-monsters-table.component';
import { MonsterService } from '../services/monster.service'; import { MonsterService } from '../services/monster.service';
import { SpellDetailsDialogComponent } from './components/spell-details-dialog/spell-details-dialog.component'; import { SpellDetailsDialogComponent } from './components/spell-details-dialog/spell-details-dialog.component';
@ -64,6 +66,7 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
GameMasterArmorsTableComponent, GameMasterArmorsTableComponent,
GameMasterWeaponsTableComponent, GameMasterWeaponsTableComponent,
GameMasterCharacterActionsDialogComponent, GameMasterCharacterActionsDialogComponent,
ThrowPrimaryAbilityComponent,
GameMasterMonstersTableComponent, GameMasterMonstersTableComponent,
SpellDetailsDialogComponent, SpellDetailsDialogComponent,
GameMasterShopkeepersTableComponent, GameMasterShopkeepersTableComponent,
@ -94,6 +97,7 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
MatTableModule, MatTableModule,
MatSortModule, MatSortModule,
MatTooltipModule, MatTooltipModule,
MatRadioModule,
], ],
providers: [ providers: [
UserService, UserService,
@ -112,6 +116,7 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
GameMasterMonstersTableComponent, GameMasterMonstersTableComponent,
AbilitiesComponent, AbilitiesComponent,
GameMasterCharacterActionsDialogComponent, GameMasterCharacterActionsDialogComponent,
ThrowPrimaryAbilityComponent,
SpellDetailsDialogComponent, SpellDetailsDialogComponent,
GameMasterShopkeepersTableComponent, GameMasterShopkeepersTableComponent,
], ],

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@ -19,7 +19,13 @@
padding-bottom: 15px; padding-bottom: 15px;
} }
@media (max-width: 468px) { @media (max-width: 365px) {
#main {
width: 315px;
}
}
@media (min-width: 365px) and (max-width: 468px) {
#main { #main {
width: 340px; width: 340px;
} }
@ -27,7 +33,7 @@
@media (min-width: 468px) and (max-width: 768px) { @media (min-width: 468px) and (max-width: 768px) {
#main { #main {
width: 420px; width: 410px;
} }
} }

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@ -1,19 +1,19 @@
<div *ngIf="ability" id="main"> <div *ngIf="ability" id="main">
<mat-card [style.border-color]="headStyle.bgColor" [style.color]="headStyle.bgColor" class="cardContainerClass"> <mat-card [style.border-color]="headStyle.bgColor" [style.color]="headStyle.bgColor" class="cardContainerClass">
<mat-card-header id="ability-card-header" [style.background]="headStyle.bgColor" [style.color]="headStyle.textColor"> <mat-card-header id="ability-card-header" [style.background]="headStyle.bgColor" [style.color]="headStyle.textColor">
<div id="ability-value">{{ability.value}}</div> <div matTooltip="Click to roll the {{ability.name}}" id="ability-value" (click)="OpenThrowDialog(ability.name, ability.value, ability.modification)">{{ability.value}}</div>
<div class="diagonal-line"></div> <div class="diagonal-line"></div>
Mod: {{ability.modification > 0? '+' + ability.modification : + ability.modification}} Mod: {{ability.modification > 0? '+' + ability.modification : + ability.modification}}
<div class="diagonal-line"></div> <div class="diagonal-line"></div>
{{ability.name}} {{ability.name}}
<div *ngIf="ability.canSaveThrows" class="diagonal-line" style="margin-left: auto"></div> <div *ngIf="ability.canSaveThrows" class="diagonal-line" style="margin-left: auto"></div>
<div *ngIf="ability.canSaveThrows" style="margin-right: 10px"> <div *ngIf="ability.canSaveThrows" style="margin-right: 10px">
<div id="ability-saving-throws">ST: {{ability.savingThrows > 0? '+' + ability.savingThrows : ability.savingThrows}}</div> <div (click)="OpenThrowDialog('Saving Throw', null, ability.savingThrows)" matTooltip="Click to do the Saving Throw" id="ability-saving-throws">ST: {{ability.savingThrows > 0? '+' + ability.savingThrows : ability.savingThrows}}</div>
</div> </div>
</mat-card-header> </mat-card-header>
<mat-divider [style.border-top-color]="'black'"></mat-divider> <mat-divider [style.border-top-color]="'black'"></mat-divider>
<mat-card-content id="ability-card-content" [style.background]="contentStyle.bgColor" [style.color]="contentStyle.textColor"> <mat-card-content id="ability-card-content" [style.background]="contentStyle.bgColor" [style.color]="contentStyle.textColor">
<a [style.border-color]="headStyle.bgColor" mat-stroked-button *ngFor="let skill of ability.skills" id="skill-btn"> <a (click)="OpenThrowDialog(skill.name, null, skill.value)" matTooltip="Click to roll the {{skill.name}}" [style.border-color]="headStyle.bgColor" mat-stroked-button *ngFor="let skill of ability.skills" id="skill-btn">
{{skill.name}} {{skill.name}}
&nbsp; &nbsp; &nbsp; &nbsp;
<span [style.border-left-color]="headStyle.bgColor" id="skill-btn-divider"></span> <span [style.border-left-color]="headStyle.bgColor" id="skill-btn-divider"></span>

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@ -1,5 +1,7 @@
import { Component, Input, OnInit } from '@angular/core'; import { Component, Input, OnInit } from '@angular/core';
import { CharacterStatsViewModel } from '../../../types/viewmodels/character-viewmodels/CharacterStatsViewModel'; import { CharacterStatsViewModel } from '../../../types/viewmodels/character-viewmodels/CharacterStatsViewModel';
import { ThrowPrimaryAbilityComponent } from '../throws/throw-primary-ability/throw-primary-ability.component';
import { MatDialog } from '@angular/material';
@Component({ @Component({
selector: 'app-ability-card', selector: 'app-ability-card',
@ -11,7 +13,8 @@ export class AbilityCardComponent implements OnInit {
@Input() headStyle: { bgColor: string; textColor: string }; @Input() headStyle: { bgColor: string; textColor: string };
@Input() contentStyle: { bgColor: string; textColor: string }; @Input() contentStyle: { bgColor: string; textColor: string };
constructor() {} constructor(public dialog: MatDialog) {
}
ngOnInit() { ngOnInit() {
if (this.ability.skills != null) { if (this.ability.skills != null) {
@ -42,4 +45,15 @@ export class AbilityCardComponent implements OnInit {
break; break;
} }
} }
public OpenThrowDialog(abilityName: string, abilityValue: number, abilityMod: number): void {
this.dialog.open(ThrowPrimaryAbilityComponent, {
data: {
abilityName: abilityName,
abilityValue: abilityValue,
abilityMod: abilityMod,
} }
});
}
}

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@ -1,5 +1,9 @@
@import "../../../styles.css"; @import "../../../styles.css";
.toggle-class{
margin: 5px;
}
.menu-spacer { .menu-spacer {
flex: 1 1 auto; flex: 1 1 auto;
} }
@ -37,7 +41,7 @@
} }
.ability_card_container { .ability_card_container {
margin: 5%; margin: 2%;
display: flex; display: flex;
justify-content: center; justify-content: center;
align-items: center; align-items: center;

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@ -0,0 +1,167 @@
.throw-container {
top: 50%;
}
.radio-group {
display: flex;
flex-direction: column;
}
.radio-button {
padding: 3%;
border: 1px #e9cca7 solid;
border-radius: 10px;
margin-bottom: 5%;
font-size: 14px;
text-align: center;
}
.radio-button:hover {
opacity: 0.5;
}
::ng-deep.mat-dialog-container {
background-color: #102028;
color: whitesmoke;
box-shadow: -1px 3px 48px 23px rgba(0,0,0,0.82);
}
.header-throw-dialog {
color: orange;
background-color: #102028;
}
.content-throw-dialog {
background-color: #102028;
color: orange;
height: 400px;
display: block;
}
.throw-dialog-actions {
background-color: #102028;
color: orange;
}
.button-dialog:hover {
opacity: 0.5;
}
#radio-group-label-class {
margin-bottom: 5%;
}
.mat-divider--custom-style{
background-color: #9e8b6e;
margin-bottom: 20px;
box-shadow: 0 1px 0 0 #d8d8d8;
}
.score-result {
font-size: 16px;
font-weight: bold;
height: 180px;
display: flex;
flex-direction: column;
flex-wrap: wrap;
justify-content: space-between;
text-align: center;
align-items: center
}
.score-result>* {
flex: 1 1 80px;
}
.box {
padding: 2px;
width: 165px;
height: 85px;
world-wrap: break-word;
border: 1px #e9cca7 solid;
border-radius: 10px;
}
.box--ability {
paddin-top: 25px;
padding-left: 2px;
padding-right: 2px;
padding-bottom: 2px;
height: 170px;
width: 165px;
world-wrap: break-word;
border: 1px #e9cca7 solid;
border-radius: 10px;
}
.box--ability > div {
padding-top: 40%;
}
@media (max-width: 365px) {
.content-throw-dialog {
height: 350px;
}
.radio-button {
padding: 5%;
font-size: 12px;
}
#main {
width: 320px;
}
.score-result {
font-size: 14px;
}
.box {
width: 100px;
height: 85px;
}
.box--ability {
height: 170px;
width: 100px;
}
}
@media (min-width: 365px) and (max-width: 468px) {
#main {
width: 340px;
}
.score-result {
font-size: 15px;
}
.box {
width: 110px;
height: 85px;
}
.box--ability {
height: 170px;
width: 110px;
}
}
@media (min-width: 468px) and (max-width: 768px) {
#main {
width: 410px;
}
.score-result {
font-size: 15px;
}
.box {
width: 120px;
height: 85px;
}
.box--ability {
height: 170px;
width: 120px;
}
}
@media (min-width: 768px) {
#main {
width: 480px;
}
}

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@ -0,0 +1,42 @@
<div class="throw-container">
<div mat-dialog-title class="header-throw-dialog">
Click to roll the {{abilityName}}
</div>
<mat-divider class="mat-divider--custom-style"></mat-divider>
<div mat-dialog-content class="content-throw-dialog">
<label id="radio-group-label-class">Choose which type of throw you are interested in:</label>
<mat-divider></mat-divider>
<mat-radio-group
aria-labelledby="radio-group-label-class"
class="radio-group"
[(ngModel)]="choosedThrow">
<mat-radio-button name="normal" type="submit" (click)="getResultOfRoll('normal')" class="radio-button">
Normal throw on ability
</mat-radio-button>
<mat-radio-button name="hidden" type="submit" (click)="getResultOfRoll('hidden')" class="radio-button">
Hidden throw for Game Master
</mat-radio-button>
</mat-radio-group>
<div *ngIf="showSendToGMMessage" class="score-result">
Your score has been send to Game Master
</div>
<div class="score-result">
<div class="box" *ngIf="score">Your roll result is: <p>{{score}}</p></div>
<div class="box" *ngIf="score" >Your roll with modification is: <p>{{score+abilityMod}}</p></div>
<div class="box--ability" *ngIf="score && abilityValue">
<div>
Ability value: <p>{{abilityValue}}</p>
</div>
</div>
</div>
</div>
<mat-divider class="mat-divider--custom-style"></mat-divider>
<div mat-dialog-actions class="throw-dialog-actions">
<button mat-button [mat-dialog-close] class="button-dialog">Close dialog</button>
</div>
</div>

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@ -0,0 +1,25 @@
import { async, ComponentFixture, TestBed } from '@angular/core/testing';
import { ThrowPrimaryAbilityComponent } from './throw-primary-ability.component';
describe('ThrowPrimaryAbilityComponent', () => {
let component: ThrowPrimaryAbilityComponent;
let fixture: ComponentFixture<ThrowPrimaryAbilityComponent>;
beforeEach(async(() => {
TestBed.configureTestingModule({
declarations: [ ThrowPrimaryAbilityComponent ]
})
.compileComponents();
}));
beforeEach(() => {
fixture = TestBed.createComponent(ThrowPrimaryAbilityComponent);
component = fixture.componentInstance;
fixture.detectChanges();
});
it('should create', () => {
expect(component).toBeTruthy();
});
});

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@ -0,0 +1,52 @@
import {Component, Inject, Input, OnInit} from '@angular/core';
import { MAT_DIALOG_DATA, MatDialogRef } from '@angular/material';
import { AbilitiesComponent } from '../../abilities/abilities.component';
@Component({
selector: 'app-throw-primary-ability',
templateUrl: './throw-primary-ability.component.html',
styleUrls: ['./throw-primary-ability.component.css']
})
export class ThrowPrimaryAbilityComponent implements OnInit {
score: number;
checked = false;
choosedThrow: string;
throws: string[] = [`Normal throw on ability`, 'Hidden throw for Game Master'];
showSendToGMMessage: boolean;
@Input() abilityName: string;
@Input() abilityValue: number;
@Input() abilityMod: number;
@Input() message: string;
constructor(
public dialogRef: MatDialogRef<AbilitiesComponent>,
@Inject(MAT_DIALOG_DATA) public data: any
) {}
ngOnInit() {
this.abilityName = this.data.abilityName;
this.abilityValue = this.data.abilityValue;
this.abilityMod = this.data.abilityMod;
}
getRandomNumberBetween(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min)) + min;
}
getResultOfRoll(choice: string) {
switch (choice) {
case 'normal':
this.score = this.getRandomNumberBetween(1, 20);
this.showSendToGMMessage = false;
break;
case 'hidden':
this.score = null;
this.showSendToGMMessage = true;
//TODO tutaj bedzie wyslanie rzutu do GM
break;
}
}
}