SES-159 #78
@ -50,6 +50,8 @@ import { GameMasterMonstersTableComponent } from './components/game-master-monst
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import { MonsterService } from '../services/monster.service';
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import { SpellDetailsDialogComponent } from './components/spell-details-dialog/spell-details-dialog.component';
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import { GameMasterShopkeepersTableComponent } from './components/game-master-shopkeepers-table/game-master-shopkeepers-table.component';
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import { GameMasterTurntrackerComponent } from './components/game-master-turntracker/game-master-turntracker.component';
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import { DragDropModule } from '@angular/cdk/drag-drop';
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@NgModule({
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declarations: [
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@ -70,6 +72,7 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
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GameMasterMonstersTableComponent,
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SpellDetailsDialogComponent,
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GameMasterShopkeepersTableComponent,
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GameMasterTurntrackerComponent,
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],
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imports: [
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BrowserModule.withServerTransition({ appId: 'ng-cli-universal' }),
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@ -98,6 +101,7 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
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MatSortModule,
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MatTooltipModule,
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MatRadioModule,
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DragDropModule,
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],
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providers: [
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UserService,
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@ -119,6 +123,7 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
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ThrowPrimaryAbilityComponent,
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SpellDetailsDialogComponent,
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GameMasterShopkeepersTableComponent,
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GameMasterTurntrackerComponent,
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],
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})
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export class AppModule {}
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@ -22,6 +22,7 @@ import { AppState } from '../../store/models/app-state.model';
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import { Router } from '@angular/router';
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import { GameMasterMonstersTableComponent } from '../game-master-monsters-table/game-master-monsters-table.component';
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import { GameMasterShopkeepersTableComponent } from '../game-master-shopkeepers-table/game-master-shopkeepers-table.component';
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import { GameMasterTurntrackerComponent } from '../game-master-turntracker/game-master-turntracker.component';
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@Component({
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selector: 'app-game-master-dashboard',
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@ -66,6 +67,12 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
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componentToDisplay: 'GameMasterMonstersTableComponent',
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expanded: false,
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},
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{
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displayName: 'Turn Tracker',
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iconName: 'ra ra-crossed-axes',
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componentToDisplay: 'GameMasterTurntrackerComponent',
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expanded: false,
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},
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{
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displayName: 'Shopkeepers',
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iconName: 'ra ra-wooden-sign',
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@ -152,6 +159,9 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
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case 'GameMasterShopkeepersTableComponent':
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this.middleComponentName = GameMasterShopkeepersTableComponent;
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break;
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case 'GameMasterTurntrackerComponent':
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this.middleComponentName = GameMasterTurntrackerComponent;
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break;
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}
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}
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@ -0,0 +1,74 @@
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.turn-tracker-main {
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margin-left: 20%;
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}
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.turn-tracker-main > div {
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width: 400px;
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max-width: 100%;
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margin: 0 25px 25px 0;
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display: inline-block;
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vertical-align: top;
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}
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.turn-tracker-main > div > h2 {
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color: whitesmoke;
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}
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.no-focus:focus {
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outline: none;
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}
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.turn-tracker-main > div > h2 > button {
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top: -7px;
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}
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.turn-tracker-list {
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border: solid 1px #3D4751;
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min-height: 60px;
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background: #606F80;
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border-radius: 4px;
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overflow: hidden;
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display: block;
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}
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.to-right {
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float: right;
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color: whitesmoke;
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}
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.turn-tracker-box {
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padding: 20px 10px;
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border-bottom: solid 1px #3D4751 !important;
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color: whitesmoke;
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display: flex;
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flex-direction: row;
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align-items: center;
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justify-content: space-between;
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box-sizing: border-box;
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cursor: move;
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background: #606F80;
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font-size: 14px;
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}
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.turn-tracker-box-name {
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white-space: nowrap;
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overflow: hidden;
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s426128 marked this conversation as resolved
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text-overflow: ellipsis;
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}
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.cdk-drag-preview {
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box-sizing: border-box;
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border-radius: 4px;
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box-shadow: 0 5px 5px -3px rgba(0, 0, 0, 0.2),
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0 8px 10px 1px rgba(0, 0, 0, 0.14),
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0 3px 14px 2px rgba(0, 0, 0, 0.12);
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}
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.cdk-drag-placeholder {
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opacity: 0;
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}
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s426128 marked this conversation as resolved
s426128
commented
trzeba to zmienić na 100%, bez tego nie wyświetli się pełna lista postaci, widoczny będzię tylko jeden użytkownik, nawet jesli zalogowanych jest dwóch trzeba to zmienić na 100%, bez tego nie wyświetli się pełna lista postaci, widoczny będzię tylko jeden użytkownik, nawet jesli zalogowanych jest dwóch
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.cdk-drag-animating {
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transition: transform 250ms cubic-bezier(0, 0, 0.2, 1);
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}
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.example-box:last-child {
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border: none;
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}
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.example-list.cdk-drop-list-dragging .example-box:not(.cdk-drag-placeholder) {
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transition: transform 250ms cubic-bezier(0, 0, 0.2, 1);
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}
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@ -0,0 +1,48 @@
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<div class="turn-tracker-main" cdkDropListGroup>
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<div>
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<h2>
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Turn Tracker
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<button class="no-focus" mat-icon-button>
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<mat-icon>add_circle_outline</mat-icon>
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</button>
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</h2>
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<div
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cdkDropList
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[cdkDropListData]="turnTrackerList"
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class="turn-tracker-list"
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(cdkDropListDropped)="drop($event)">
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<div class="turn-tracker-box" *ngFor="let item of turnTrackerList" cdkDrag>
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<span class="turn-tracker-box-name">
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{{item.name}}
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</span>
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<button class="no-focus" mat-icon-button (click)="DeleteRow(item)">
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<mat-icon>delete</mat-icon>
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</button>
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</div>
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</div>
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<button class="no-focus to-right" mat-button>
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Next turn <mat-icon>fast_forward</mat-icon>
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</button>
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</div>
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<div>
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<h2>
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Players characters list
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<button class="no-focus" mat-icon-button (click)="GetLoggedCharacters()">
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<mat-icon>autorenew</mat-icon>
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</button>
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</h2>
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<div
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cdkDropList
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[cdkDropListData]="characterList"
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class="turn-tracker-list"
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(cdkDropListDropped)="drop($event)">
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<div class="turn-tracker-box" *ngFor="let item of characterList" cdkDrag>
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<span class="turn-tracker-box-name">
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{{item.name}}
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</span>
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</div>
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</div>
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</div>
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</div>
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@ -0,0 +1,79 @@
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import { Component, OnInit } from '@angular/core';
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import {
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CdkDragDrop,
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moveItemInArray,
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transferArrayItem,
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} from '@angular/cdk/drag-drop';
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import { CharacterService } from '../../../services/character.service';
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import { first } from 'rxjs/operators';
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@Component({
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selector: 'app-game-master-turntracker',
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templateUrl: './game-master-turntracker.component.html',
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styleUrls: ['./game-master-turntracker.component.css'],
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})
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export class GameMasterTurntrackerComponent implements OnInit {
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turnTrackerList: { name: string; characterId: number; monsterId: number }[];
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characterList: { name: string; characterId: number }[];
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drop(event: CdkDragDrop<any[]>) {
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debugger;
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if (event.previousContainer === event.container) {
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moveItemInArray(
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event.container.data,
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event.previousIndex,
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event.currentIndex
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);
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} else {
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transferArrayItem(
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event.previousContainer.data,
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event.container.data,
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event.previousIndex,
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event.currentIndex
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);
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}
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}
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constructor(private characterService: CharacterService) {
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this.turnTrackerList = [
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{
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monsterId: 1,
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name:
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'StrasznaaaaaaaaySt rasznaaaaaaaay Strasznaaaaaaaa yStrasznaaaaaaaayStra sznaaaaaaaay StrasznaaaaaaaayvStrasznaaaaaaaay Strasznaaaaaaaay',
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characterId: null,
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},
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];
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s426128 marked this conversation as resolved
s426128
commented
tego przykładu chyba nie potrzebujemy? dziwnie wygląda wydanie tego do pokazu aplikacji tego przykładu chyba nie potrzebujemy? dziwnie wygląda wydanie tego do pokazu aplikacji
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this.GetLoggedCharacters();
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}
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ngOnInit() {}
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GetLoggedCharacters() {
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this.characterService
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.getLoggedCharacters()
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.pipe(first())
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.subscribe((result) => {
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const currentCharacterIds = this.turnTrackerList.map(
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(e) => e.characterId
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);
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this.characterList = result
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.filter((e) => !currentCharacterIds.includes(e.id))
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.map((e) => ({
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name: e.name,
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characterId: e.id,
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}));
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});
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}
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DeleteRow(element: { name: string; characterId: number; monsterId: number }) {
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if (element.characterId != null) {
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this.turnTrackerList = this.turnTrackerList.filter(
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(e) => e.characterId !== element.characterId
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);
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} else {
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this.turnTrackerList = this.turnTrackerList.filter(
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(e) => e.monsterId !== element.monsterId && e.name !== name
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);
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}
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}
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}
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Reference in New Issue
Block a user
tutaj brakuje za to
height: 81px;
by każdy box miał tą samą wielkość co tracker