SES-152 Endpoint zwracający sklepikarzy #79

Merged
s426134 merged 11 commits from SES-152 into dev 2021-01-20 19:26:12 +01:00
12 changed files with 508 additions and 5 deletions
Showing only changes of commit afe8b5e184 - Show all commits

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@ -50,6 +50,9 @@ import { GameMasterMonstersTableComponent } from './components/game-master-monst
import { MonsterService } from '../services/monster.service';
import { SpellDetailsDialogComponent } from './components/spell-details-dialog/spell-details-dialog.component';
import { GameMasterShopkeepersTableComponent } from './components/game-master-shopkeepers-table/game-master-shopkeepers-table.component';
import { GameMasterTurntrackerComponent } from './components/game-master-turntracker/game-master-turntracker.component';
import { DragDropModule } from '@angular/cdk/drag-drop';
import { ChooseMonsterDialogComponent } from './components/choose-monster-dialog/choose-monster-dialog.component';
@NgModule({
declarations: [
@ -70,6 +73,8 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
GameMasterMonstersTableComponent,
SpellDetailsDialogComponent,
GameMasterShopkeepersTableComponent,
GameMasterTurntrackerComponent,
ChooseMonsterDialogComponent,
],
imports: [
BrowserModule.withServerTransition({ appId: 'ng-cli-universal' }),
@ -98,6 +103,7 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
MatSortModule,
MatTooltipModule,
MatRadioModule,
DragDropModule,
],
providers: [
UserService,
@ -119,6 +125,8 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
ThrowPrimaryAbilityComponent,
SpellDetailsDialogComponent,
GameMasterShopkeepersTableComponent,
GameMasterTurntrackerComponent,
ChooseMonsterDialogComponent,
],
})
export class AppModule {}

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@ -0,0 +1,41 @@
table {
background-color: initial;
}
mat-paginator {
background-color: initial;
color: white;
}
::ng-deep .mat-select-arrow {
color: whitesmoke;
}
::ng-deep .mat-select-value {
color: white;
}
.mat-sort-header-container {
color: whitesmoke !important;
}
.mat-form-field {
font-size: 14px;
width: 100%;
}
td,
th {
color: whitesmoke;
}
::ng-deep .mat-dialog-container {
background-color: #4a5867;
color: whitesmoke;
box-shadow: 0 11px 15px -7px rgba(0, 0, 0, 0.2),
0 24px 38px 3px rgba(0, 0, 0, 0.14), 0px 5px 20px 4px #d8d8d8;
}
::ng-deep .mat-checkbox-checked.mat-accent .mat-checkbox-background {
background-color: #df7c0f;
}

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@ -0,0 +1,52 @@
<h1 mat-dialog-title>Choose Monsters</h1>
<div mat-dialog-content>
<mat-form-field>
<mat-label>Filter</mat-label>
<input matInput (keyup)="applyFilter($event)" placeholder="Ex. Dragon" #input>
</mat-form-field>
<div class="mat-elevation-z8">
<table mat-table [dataSource]="dataSource" matSort class="w-100">
<ng-container matColumnDef="select">
<th mat-header-cell *matHeaderCellDef> Select Monsters
</th>
<td mat-cell *matCellDef="let row">
<mat-checkbox (click)="$event.stopPropagation()"
(change)="$event ? selection.toggle(row) : null"
[checked]="selection.isSelected(row)">
</mat-checkbox>
</td>
</ng-container>
<ng-container matColumnDef="name">
<th mat-header-cell *matHeaderCellDef mat-sort-header> Name </th>
<td mat-cell *matCellDef="let row"> {{row.name}} </td>
</ng-container>
<ng-container matColumnDef="armorClass">
<th mat-header-cell *matHeaderCellDef mat-sort-header> Armor Class </th>
<td mat-cell *matCellDef="let row"> {{row.armorClass}} </td>
</ng-container>
<ng-container matColumnDef="hitPoints">
<th mat-header-cell *matHeaderCellDef mat-sort-header> Hit Points </th>
<td mat-cell *matCellDef="let row"> {{row.hitPoints}} </td>
</ng-container>
<tr mat-header-row *matHeaderRowDef="displayedColumns"></tr>
<tr mat-row *matRowDef="let row; columns: displayedColumns;"></tr>
<tr class="mat-row" *matNoDataRow>
<td class="mat-cell" colspan="4">No data matching the filter "{{input.value}}"</td>
</tr>
</table>
<mat-paginator [pageSizeOptions]="[5, 10, 25, 100]"></mat-paginator>
</div>
</div>
<div mat-dialog-actions>
<button mat-button (click)="CloseDialog()">Close</button>
<button mat-button (click)="AddMonsters()" cdkFocusInitial>Add monsters</button>
</div>

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@ -0,0 +1,67 @@
import { Component, Inject, OnInit, ViewChild } from '@angular/core';
import { MAT_DIALOG_DATA, MatDialogRef } from '@angular/material';
import { MonsterViewModel } from '../../../types/viewmodels/monster-viewmodels/MonsterViewModel';
import { MonsterService } from '../../../services/monster.service';
import { MatPaginator } from '@angular/material/paginator';
import { MatSort } from '@angular/material/sort';
import { first } from 'rxjs/operators';
import { MatTableDataSource } from '@angular/material/table';
import { ErrorResponse } from '../../../types/ErrorResponse';
import { HttpErrorResponse } from '@angular/common/http';
import { SelectionModel } from '@angular/cdk/collections';
@Component({
selector: 'app-choose-monster-dialog',
templateUrl: './choose-monster-dialog.component.html',
styleUrls: ['./choose-monster-dialog.component.css'],
})
export class ChooseMonsterDialogComponent implements OnInit {
displayedColumns: string[] = ['select', 'name', 'armorClass', 'hitPoints'];
dataSource: MatTableDataSource<MonsterViewModel>;
selection = new SelectionModel<MonsterViewModel>(true, []);
@ViewChild(MatPaginator, { static: true }) paginator: MatPaginator;
@ViewChild(MatSort, { static: true }) sort: MatSort;
constructor(
public dialogRef: MatDialogRef<ChooseMonsterDialogComponent>,
@Inject(MAT_DIALOG_DATA) public data: any,
private monsterService: MonsterService
) {}
ngOnInit() {
this.monsterService
.GetAllMonsters()
.pipe(first())
.subscribe(
(result) => {
this.dataSource = new MatTableDataSource(result);
this.dataSource.sort = this.sort;
this.dataSource.paginator = this.paginator;
},
(error: ErrorResponse | HttpErrorResponse) => {
if (error instanceof HttpErrorResponse) {
error = error.error as ErrorResponse;
}
console.error(error.message);
}
);
}
AddMonsters() {
this.dialogRef.close(this.selection.selected);
}
CloseDialog() {
this.dialogRef.close();
}
applyFilter(event: Event) {
const filterValue = (event.target as HTMLInputElement).value;
this.dataSource.filter = filterValue.trim().toLowerCase();
if (this.dataSource.paginator) {
this.dataSource.paginator.firstPage();
}
}
}

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@ -22,6 +22,7 @@ import { AppState } from '../../store/models/app-state.model';
import { Router } from '@angular/router';
import { GameMasterMonstersTableComponent } from '../game-master-monsters-table/game-master-monsters-table.component';
import { GameMasterShopkeepersTableComponent } from '../game-master-shopkeepers-table/game-master-shopkeepers-table.component';
import { GameMasterTurntrackerComponent } from '../game-master-turntracker/game-master-turntracker.component';
@Component({
selector: 'app-game-master-dashboard',
@ -66,6 +67,12 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
componentToDisplay: 'GameMasterMonstersTableComponent',
expanded: false,
},
{
displayName: 'Turn Tracker',
iconName: 'ra ra-crossed-axes',
componentToDisplay: 'GameMasterTurntrackerComponent',
expanded: false,
},
{
displayName: 'Shopkeepers',
iconName: 'ra ra-wooden-sign',
@ -152,6 +159,9 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
case 'GameMasterShopkeepersTableComponent':
this.middleComponentName = GameMasterShopkeepersTableComponent;
break;
case 'GameMasterTurntrackerComponent':
this.middleComponentName = GameMasterTurntrackerComponent;
break;
}
}

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@ -0,0 +1,79 @@
.turn-tracker-main {
margin-left: 20%;
}
.first {
background-color: #df7c0f !important;
}
.turn-tracker-main > div {
width: 400px;
max-width: 100%;
margin: 0 25px 25px 0;
display: inline-block;
vertical-align: top;
}
.turn-tracker-main > div > h2 {
color: whitesmoke;
}
.no-focus:focus {
outline: none;
}
.turn-tracker-main > div > h2 > button {
top: -7px;
}
.turn-tracker-list {
border: solid 1px #3d4751;
min-height: 81px;
background: #606f80;
border-radius: 4px;
overflow: hidden;
display: block;
}
.to-right {
float: right;
color: whitesmoke;
}
.turn-tracker-box {
padding: 20px 10px;
border-bottom: solid 1px #3d4751 !important;
color: whitesmoke;
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-between;
box-sizing: border-box;
cursor: move;
background: #606f80;
font-size: 14px;
}
.turn-tracker-box-name {
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.cdk-drag-preview {
box-sizing: border-box;
border-radius: 4px;
box-shadow: 0 5px 5px -3px rgba(0, 0, 0, 0.2),
0 8px 10px 1px rgba(0, 0, 0, 0.14), 0 3px 14px 2px rgba(0, 0, 0, 0.12);
}
.character-list {
height: 81px;
}
.cdk-drag-placeholder {
opacity: 0;
}
.cdk-drag-animating {
transition: transform 250ms cubic-bezier(0, 0, 0.2, 1);
}
.example-box:last-child {
border: none;
}
.example-list.cdk-drop-list-dragging .example-box:not(.cdk-drag-placeholder) {
transition: transform 250ms cubic-bezier(0, 0, 0.2, 1);
}

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@ -0,0 +1,48 @@
<div class="turn-tracker-main" cdkDropListGroup>
<div>
<h2>
Turn Tracker
<button class="no-focus" mat-icon-button (click)="AddMonster()">
<mat-icon>add_circle_outline</mat-icon>
</button>
</h2>
<div
cdkDropList
[cdkDropListData]="turnTrackerList"
class="turn-tracker-list"
(cdkDropListDropped)="drop($event)">
<div class="turn-tracker-box" *ngFor="let item of turnTrackerList;let first = first" [ngClass]="{first: first}" cdkDrag>
<span class="turn-tracker-box-name">
{{item.name}}
</span>
<button class="no-focus" mat-icon-button (click)="DeleteRow(item)">
<mat-icon>delete</mat-icon>
</button>
</div>
</div>
<button class="no-focus to-right" mat-button (click)="NextTurn()">
Next turn <mat-icon>fast_forward</mat-icon>
</button>
</div>
<div>
<h2>
Players characters list
<button class="no-focus" mat-icon-button (click)="GetLoggedCharacters()">
<mat-icon>autorenew</mat-icon>
</button>
</h2>
<div
cdkDropList
[cdkDropListData]="characterList"
class="turn-tracker-list"
(cdkDropListDropped)="drop($event)">
<div class="turn-tracker-box character-list" *ngFor="let item of characterList" cdkDrag>
<span class="turn-tracker-box-name">
{{item.name}}
</span>
</div>
</div>
</div>
</div>

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@ -0,0 +1,145 @@
import { Component, OnDestroy, OnInit } from '@angular/core';
import {
CdkDragDrop,
moveItemInArray,
transferArrayItem,
} from '@angular/cdk/drag-drop';
import { CharacterService } from '../../../services/character.service';
import { first } from 'rxjs/operators';
import { MatDialog } from '@angular/material';
import { ChooseMonsterDialogComponent } from '../choose-monster-dialog/choose-monster-dialog.component';
import { MonsterViewModel } from '../../../types/viewmodels/monster-viewmodels/MonsterViewModel';
import { Store } from '@ngrx/store';
import { AddTurnTrackerList } from '../../store/actions/game-master.actions';
import { AppState } from '../../store/models/app-state.model';
@Component({
selector: 'app-game-master-turntracker',
templateUrl: './game-master-turntracker.component.html',
styleUrls: ['./game-master-turntracker.component.css'],
})
export class GameMasterTurntrackerComponent implements OnInit, OnDestroy {
turnTrackerList: {
name: string;
characterId: number;
monsterId: number;
}[] = [];
characterList: {
name: string;
characterId: number;
monsterId: number;
}[] = [];
drop(event: CdkDragDrop<any[]>) {
if (event.previousContainer === event.container) {
moveItemInArray(
event.container.data,
event.previousIndex,
event.currentIndex
);
} else {
transferArrayItem(
event.previousContainer.data,
event.container.data,
event.previousIndex,
event.currentIndex
);
}
}
constructor(
private characterService: CharacterService,
public dialog: MatDialog,
private store: Store<AppState>
) {
this.store
.select((s) => s.gameMasterStore.turnTrackerList)
.pipe(first())
.subscribe((result) => {
if (result.length > 0) {
this.turnTrackerList = result;
}
this.GetLoggedCharacters();
});
}
ngOnInit() {}
GetLoggedCharacters() {
this.characterService
.getLoggedCharacters()
.pipe(first())
.subscribe((result) => {
const currentCharacterIds = this.turnTrackerList.map(
(e) => e.characterId
);
this.characterList = result
.filter((e) => !currentCharacterIds.includes(e.id))
.map((e) => ({
name: e.name,
characterId: e.id,
monsterId: null,
}));
});
}
DeleteRow(element: { name: string; characterId: number; monsterId: number }) {
if (element.characterId != null) {
this.turnTrackerList = this.turnTrackerList.filter(
(e) => e.characterId !== element.characterId
);
} else {
this.turnTrackerList = this.turnTrackerList.filter((e) => {
return !(e.name == element.name && e.monsterId == element.monsterId);
});
}
}
NextTurn() {
if (this.turnTrackerList.length > 1) {
this.turnTrackerList = [
...this.turnTrackerList.slice(1),
this.turnTrackerList[0],
];
}
}
AddMonster() {
let dialogRef = this.dialog.open(ChooseMonsterDialogComponent, {
width: '600px',
});
dialogRef.afterClosed().subscribe((result: MonsterViewModel[]) => {
if (result != null) {
let monstersOnList = this.turnTrackerList.filter(
(c) => c.monsterId !== null
);
result.forEach((ele) => {
if (monstersOnList.map((e) => e.name).includes(ele.name)) {
debugger;
let maxCurrentId = Math.max(
...monstersOnList.map((e) => e.monsterId),
0
);
maxCurrentId += 1;
this.turnTrackerList = [
...this.turnTrackerList,
{ name: ele.name, characterId: null, monsterId: maxCurrentId },
];
} else {
this.turnTrackerList = [
...this.turnTrackerList,
{ name: ele.name, characterId: null, monsterId: 1 },
];
}
});
}
});
}
ngOnDestroy() {
this.store.dispatch(
new AddTurnTrackerList({ turnTrackerList: this.turnTrackerList })
);
}
}

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@ -0,0 +1,21 @@
import { Action } from '@ngrx/store';
export enum GameMasterActionTypes {
ADD_TURN_TRACKER_LIST = '[GAME MASTER] Add turn tracker list',
}
export class AddTurnTrackerList implements Action {
readonly type = GameMasterActionTypes.ADD_TURN_TRACKER_LIST;
constructor(
public payload: {
turnTrackerList: {
name: string;
characterId: number;
monsterId: number;
}[];
}
) {}
}
export type GameMasterAction = AddTurnTrackerList;

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@ -3,13 +3,17 @@ import {ActionReducerMap} from '@ngrx/store';
import { AppReducer } from '../reducers/app.reducer';
import { PlayerStoreModel } from './player-store.model';
import { PlayerReducer } from '../reducers/player.reducer';
import { GameMasterStoreModel } from './game-master-store.model';
import { GameMasterReducer } from '../reducers/game-master.reducer';
export interface AppState {
appStore: AppStoreModel;
playerStore: PlayerStoreModel;
gameMasterStore: GameMasterStoreModel;
}
export const reducers: ActionReducerMap<AppState> = {
appStore: AppReducer,
playerStore: PlayerReducer,
gameMasterStore: GameMasterReducer,
};

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@ -0,0 +1,7 @@
export interface GameMasterStoreModel {
turnTrackerList: {
name: string;
characterId: number;
monsterId: number;
}[];
}

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@ -0,0 +1,21 @@
import { GameMasterStoreModel } from '../models/game-master-store.model';
import {
GameMasterAction,
GameMasterActionTypes,
} from '../actions/game-master.actions';
const initialState: GameMasterStoreModel = {
turnTrackerList: [],
};
export function GameMasterReducer(
state: GameMasterStoreModel = initialState,
action: GameMasterAction
) {
switch (action.type) {
case GameMasterActionTypes.ADD_TURN_TRACKER_LIST:
return { ...state, turnTrackerList: action.payload.turnTrackerList };
default:
return state;
}
}