SES-164 Ujednolicenie Api response #82
@ -50,7 +50,7 @@ namespace SessionCompanion.Services.Services
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{
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{
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await Repository.Update(armorToUse);
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await Repository.Update(armorToUse);
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await Repository.Save();
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await Repository.Save();
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return new SuccessResponse("Character armor updated") { SuccessCode = 200 };
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return new SuccessResponse("Character armor updated") { StatusCode = 200 };
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -65,7 +65,7 @@ namespace SessionCompanion.Services.Services
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await Repository.Update(armorInUse);
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await Repository.Update(armorInUse);
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await Repository.Update(armorToUse);
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await Repository.Update(armorToUse);
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await Repository.Save();
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await Repository.Save();
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return new SuccessResponse("Character armor updated") { SuccessCode = 204 };
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return new SuccessResponse("Character armor updated") { StatusCode = 204 };
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -48,7 +48,7 @@ namespace SessionCompanion.Services.Services
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// just use new one
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// just use new one
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await Repository.Update(weapon);
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await Repository.Update(weapon);
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await Repository.Save();
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await Repository.Save();
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return new SuccessResponse("Weapon changed") { SuccessCode = 200 };
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return new SuccessResponse("Weapon changed") { StatusCode = 200 };
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}
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}
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var weaponInBothHands = weaponsInUse.Where(w => w.HoldInLeftHand.Equals(true) && w.HoldInRightHand.Equals(true));
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var weaponInBothHands = weaponsInUse.Where(w => w.HoldInLeftHand.Equals(true) && w.HoldInRightHand.Equals(true));
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@ -67,7 +67,7 @@ namespace SessionCompanion.Services.Services
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await Repository.Update(weapon);
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await Repository.Update(weapon);
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await Repository.Save();
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await Repository.Save();
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return new SuccessResponse("Weapon changed") { SuccessCode = 200 };
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return new SuccessResponse("Weapon changed") { StatusCode = 200 };
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}
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}
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var weaponsToChange = weaponsInUse.Where(w => w.HoldInLeftHand.Equals(model.HoldInLeftHand) && w.HoldInRightHand.Equals(model.HoldInRightHand));
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var weaponsToChange = weaponsInUse.Where(w => w.HoldInLeftHand.Equals(model.HoldInLeftHand) && w.HoldInRightHand.Equals(model.HoldInRightHand));
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@ -82,13 +82,13 @@ namespace SessionCompanion.Services.Services
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await Repository.Update(weaponToChange);
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await Repository.Update(weaponToChange);
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await Repository.Update(weapon);
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await Repository.Update(weapon);
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await Repository.Save();
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await Repository.Save();
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return new SuccessResponse("Weapon changed") { SuccessCode = 200 };
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return new SuccessResponse("Weapon changed") { StatusCode = 200 };
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}
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}
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// weapon is armed in empty hand
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// weapon is armed in empty hand
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await Repository.Update(weapon);
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await Repository.Update(weapon);
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await Repository.Save();
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await Repository.Save();
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return new SuccessResponse("Weapon changed") { SuccessCode = 200 };
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return new SuccessResponse("Weapon changed") { StatusCode = 200 };
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}
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}
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}
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}
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}
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}
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@ -4,6 +4,40 @@ namespace SessionCompanion.ViewModels.ApiResponses
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{
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{
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public class ErrorResponse
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public class ErrorResponse
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{
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{
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/// <summary>
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/// Pusty konstruktor
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/// </summary>
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public ErrorResponse()
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{ }
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/// <summary>
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/// Konstruktor obiektu
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/// </summary>
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/// <param name="code"></param>
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public ErrorResponse(int code)
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{
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this.StatusCode = code;
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}
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/// <summary>
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/// Konstruktor obiektu
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/// </summary>
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/// <param name="message"></param>
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public ErrorResponse(string message)
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{
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this.Message = message;
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}
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/// <summary>
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/// Konstruktor obiektu
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/// </summary>
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/// <param name="code"></param>
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/// <param name="message"></param>
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public ErrorResponse(int code, string message)
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{
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this.StatusCode = code;
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this.Message = message;
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}
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/// <summary>
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/// <summary>
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/// Kod błędu
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/// Kod błędu
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/// </summary>
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/// </summary>
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@ -5,24 +5,50 @@
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/// </summary>
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/// </summary>
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public class SuccessResponse
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public class SuccessResponse
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{
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{
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/// <summary>
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/// Pusty konstruktor obiektu
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/// </summary>
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public SuccessResponse()
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{ }
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/// <summary>
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/// <summary>
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/// Konstruktor obiektu
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/// Konstruktor obiektu
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/// </summary>
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/// </summary>
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/// <param name="message"> Wiadomość dotycząca operacji </param>
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/// <param name="message"> Wiadomość dotycząca operacji </param>
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public SuccessResponse(string message)
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public SuccessResponse(string message)
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{
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{
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this.SuccessCode = 200;
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this.StatusCode = 200;
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this.SuccessMessage = message;
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this.Message = message;
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}
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/// <summary>
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/// Konstruktor obiektu
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/// </summary>
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/// <param name="code"></param>
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public SuccessResponse(int code)
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{
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this.StatusCode = code;
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}
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/// <summary>
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/// Konstruktor obiektu
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/// </summary>
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/// <param name="code"></param>
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/// <param name="message"></param>
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public SuccessResponse(int code, string message)
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{
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this.StatusCode = code;
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this.Message = message;
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}
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}
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/// <summary>
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/// <summary>
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/// Kod odpowiedzi, domyślnie nadawany jest 200
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/// Kod odpowiedzi, domyślnie nadawany jest 200
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/// </summary>
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/// </summary>
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public int SuccessCode { get; set; }
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public int StatusCode { get; set; }
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/// <summary>
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/// <summary>
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/// Wiadomość dotycząca wykoanania operacji
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/// Wiadomość dotycząca wykoanania operacji
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/// </summary>
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/// </summary>
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public string SuccessMessage { get; set; }
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public string Message { get; set; }
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}
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}
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}
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}
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@ -1,4 +1,4 @@
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export interface SuccessResponse {
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export interface SuccessResponse {
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code: number;
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statusCode: number;
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message: string;
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message: string;
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}
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}
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@ -147,7 +147,7 @@ namespace SessionCompanion.Controllers
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try
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try
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{
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{
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await _service.CreateCharactersFromTemplate(characterId, userId, newName);
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await _service.CreateCharactersFromTemplate(characterId, userId, newName);
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return new SuccessResponse("Character created") { SuccessCode = 200 };
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return new SuccessResponse("Character created") { StatusCode = 200 };
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -92,7 +92,7 @@ namespace SessionCompanion.Controllers
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{
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{
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await _characterArmorService.Create(characterArmorViewModel);
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await _characterArmorService.Create(characterArmorViewModel);
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await _characterArmorService.SaveAsync();
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await _characterArmorService.SaveAsync();
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return new SuccessResponse("Armor added to character") { SuccessCode = 200 };
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return new SuccessResponse("Armor added to character") { StatusCode = 200 };
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -114,7 +114,7 @@ namespace SessionCompanion.Controllers
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{
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{
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await _characterWeaponService.Create(characterWeaponViewModel);
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await _characterWeaponService.Create(characterWeaponViewModel);
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await _characterWeaponService.SaveAsync();
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await _characterWeaponService.SaveAsync();
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return new SuccessResponse("Weapon added to character") { SuccessCode = 200 };
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return new SuccessResponse("Weapon added to character") { StatusCode = 200 };
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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Loading…
Reference in New Issue
Block a user