SES-158 Added function to send message to player #83

Merged
s426128 merged 4 commits from SES-158 into dev 2021-01-21 17:51:37 +01:00
11 changed files with 161 additions and 9 deletions
Showing only changes of commit 905c26d873 - Show all commits

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@ -8674,6 +8674,21 @@
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"dev": true
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@ -32,6 +32,7 @@
"core-js": "^3.3.3",
"hammerjs": "^2.0.8",
"jquery": "3.4.1",
"ng-dynamic-component": "^8.0.1",
"oidc-client": "^1.9.1",
"popper.js": "^1.16.0",
"rpg-awesome": "^0.2.0",

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@ -50,6 +50,8 @@ import { GameMasterMonstersTableComponent } from './components/game-master-monst
import { MonsterService } from '../services/monster.service';
import { SpellDetailsDialogComponent } from './components/spell-details-dialog/spell-details-dialog.component';
import { GameMasterShopkeepersTableComponent } from './components/game-master-shopkeepers-table/game-master-shopkeepers-table.component';
import { SendMessageActionComponent } from './components/game-master-character-actions-dialog/actions-components/send-message-action/send-message-action.component';
import { DynamicModule } from 'ng-dynamic-component';
@NgModule({
declarations: [
@ -70,6 +72,7 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
GameMasterMonstersTableComponent,
SpellDetailsDialogComponent,
GameMasterShopkeepersTableComponent,
SendMessageActionComponent,
],
imports: [
BrowserModule.withServerTransition({ appId: 'ng-cli-universal' }),
@ -98,6 +101,7 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
MatSortModule,
MatTooltipModule,
MatRadioModule,
DynamicModule,
],
providers: [
UserService,
@ -119,6 +123,7 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
ThrowPrimaryAbilityComponent,
SpellDetailsDialogComponent,
GameMasterShopkeepersTableComponent,
SendMessageActionComponent,
],
})
export class AppModule {}

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@ -0,0 +1,36 @@
.send-message-main {
display: flex;
flex-wrap: wrap;
}
.send-message-main > mat-form-field {
margin-left: auto;
margin-right: auto;
width: 80%;
}
.message-textarea {
height: 150px;
}
.break {
flex-basis: 100%;
height: 0;
}
.send-message-actions {
margin-left: auto;
}
.send-message-actions > button {
margin-right: 20px;
margin-left: 20px;
}
.no-focus:focus {
outline: none;
}
.send-button {
color: darkseagreen;
}

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@ -0,0 +1,11 @@
<form class="send-message-main">
<mat-form-field>
<mat-label>Message</mat-label>
<textarea class="message-textarea" matInput #message></textarea>
</mat-form-field>
<div class="break"></div>
<div class="send-message-actions">
<button mat-stroked-button color="warn" class="no-focus" (click)="Close()"> Cancel </button>
<button mat-stroked-button color="primary" class="no-focus send-button" (click)="SendMessage(message.value)"> Send </button>
</div>
</form>

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@ -0,0 +1,28 @@
import { Component, EventEmitter, Input, OnInit, Output } from '@angular/core';
import { GMSignalRService } from '../../../../shared/signalR-service/gm-signalR.service';
@Component({
selector: 'app-send-message-action',
templateUrl: './send-message-action.component.html',
styleUrls: ['./send-message-action.component.css'],
})
export class SendMessageActionComponent implements OnInit {
@Input() characterId: any;
@Output()
closeComponent = new EventEmitter<string>();
constructor(private signalRService: GMSignalRService) {}
ngOnInit() {}
SendMessage(message: string) {
debugger;
this.signalRService.SendMessageToPlayer(this.characterId, message);
this.Close();
}
Close() {
this.closeComponent.emit();
}
}

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@ -10,3 +10,8 @@
box-shadow: 0 11px 15px -7px rgba(0, 0, 0, 0.2),
0 24px 38px 3px rgba(0, 0, 0, 0.14), 0px 5px 20px 4px #d8d8d8;
}
.after-name-divider {
border-top-width: 3px;
margin-bottom: 20px;
}

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@ -1,5 +1,16 @@
<h1 mat-dialog-title class="character-dialog-title">
{{characterName}}
</h1>
<mat-divider class="after-name-divider"></mat-divider>
<div mat-dialog-content>
<div *ngIf="actionComponentName == null">
<div *ngFor="let action of availableActions">
<button mat-flat-button (click)="ChangeActionComponent(action.componentName)">
{{action.name}}
</button>
</div>
</div>
<ndc-dynamic *ngIf="actionComponentName != null" [ndcDynamicComponent]="actionComponentName" [ndcDynamicInputs]="inputs" [ndcDynamicOutputs]="outputs">
</ndc-dynamic>
</div>

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@ -1,5 +1,6 @@
import { Component, Inject, OnInit } from '@angular/core';
import { Component, Inject, Injector, OnInit } from '@angular/core';
import { MAT_DIALOG_DATA, MatDialogRef } from '@angular/material';
import { SendMessageActionComponent } from './actions-components/send-message-action/send-message-action.component';
@Component({
selector: 'app-game-master-character-actions-dialog',
@ -9,6 +10,17 @@ import { MAT_DIALOG_DATA, MatDialogRef } from '@angular/material';
export class GameMasterCharacterActionsDialogComponent implements OnInit {
characterId: number;
characterName: string;
actionComponentName;
availableActions: { name: string; componentName: string }[] = [
{
name: 'Send Message',
componentName: 'SendMessageActionComponent',
},
];
inputs: { characterId: number };
outputs: any = {
closeComponent: () => this.ChangeActionComponent(null),
};
constructor(
public dialogRef: MatDialogRef<GameMasterCharacterActionsDialogComponent>,
@ -18,5 +30,17 @@ export class GameMasterCharacterActionsDialogComponent implements OnInit {
ngOnInit() {
this.characterId = this.data.characterid;
this.characterName = this.data.characterName;
this.inputs = { characterId: this.characterId };
console.log(this.inputs);
}
ChangeActionComponent(componentName: string): void {
switch (componentName) {
case 'SendMessageActionComponent':
this.actionComponentName = SendMessageActionComponent;
break;
default:
this.actionComponentName = null;
}
}
}

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@ -76,7 +76,15 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
rightSidenavExpanded = false;
rightSidenavTextExpanded = false;
loggedCharacters: LoggedCharactersViewModel[];
loggedCharacters: LoggedCharactersViewModel[] = [
{
class: 'paladin',
id: 2,
name: 'Test',
currentHealthPoints: 5,
level: 1,
},
];
constructor(
private store: Store<AppState>,

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@ -16,11 +16,19 @@ export class GMSignalRService {
public Login() {
this.signalR.startConnection();
this.signalR.connectionEstablished$.subscribe(() => {
this.signalR.connectionEstablished$
.subscribe(() => {
if (this.signalR.connectionEstablished$.getValue() === true) {
this.signalR.hubConnection.send('GameMasterLogin');
}
}).unsubscribe();
})
.unsubscribe();
}
public SendMessageToPlayer(characterId: number, message: string) {
this.signalR.hubConnection
.send('SendMessageToPlayer', characterId, message)
.catch((err) => console.error(err));
}
private registerOnServerEvents(): void {