using AutoMapper; using SessionCompanion.Database.Tables; using SessionCompanion.ViewModels.CharacterWeaponViewModels; namespace SessionCompanion.Services.Profiles { public class CharacterWeaponsProfile : Profile { public CharacterWeaponsProfile() { CreateMap().ReverseMap(); CreateMap() .ForMember(vm => vm.Name, conf => conf.MapFrom(weapon => weapon.Weapon.Name.ToString())) .ForMember(vm => vm.Weight, conf => conf.MapFrom(weapon => weapon.Weapon.Weight.ToString())) .ForMember(vm => vm.HoldInRightHand, conf => conf.MapFrom(weapon => weapon.HoldInRightHand)) .ForMember(vm => vm.HoldInLeftHand, conf => conf.MapFrom(weapon => weapon.HoldInLeftHand)) .ForMember(vm => vm.Cost, conf => conf.MapFrom(weapon => weapon.Weapon.Cost.ToString())) .ForMember(vm => vm.RangeMeele, conf => conf.MapFrom(weapon => weapon.Weapon.RangeMeele)) .ForMember(vm => vm.RangeLong, conf => conf.MapFrom(weapon => weapon.Weapon.RangeLong)) .ForMember(vm => vm.RangeThrowNormal, conf => conf.MapFrom(weapon => weapon.Weapon.RangeThrowNormal)) .ForMember(vm => vm.RangeThrowLong, conf => conf.MapFrom(weapon => weapon.Weapon.RangeThrowLong)) .ForMember(vm => vm.CurrencyType, conf => conf.MapFrom(weapon => weapon.Weapon.CurrencyType.ToString())) .ForMember(vm => vm.WeaponType, conf => conf.MapFrom(weapon => weapon.Weapon.WeaponType.ToString())) .ForMember(vm => vm.Description, conf => conf.MapFrom(weapon => weapon.Weapon.Description)) .ForMember(vm => vm.DiceValue, conf => conf.MapFrom(weapon => weapon.Weapon.DiceValue)) .ForMember(vm => vm.DiceCount, conf => conf.MapFrom(weapon => weapon.Weapon.DiceCount)) .ForMember(vm => vm.TwoHandDiceValue, conf => conf.MapFrom(weapon => weapon.Weapon.TwoHandDiceValue)) .ForMember(vm => vm.TwoHandDamageType, conf => conf.MapFrom(weapon => weapon.Weapon.TwoHandDamageType.ToString())).ReverseMap(); } } }