using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SessionCompanion.Database.Tables
{
public class SpecialAbility : BaseEntity
{
//
/// Nazwa umiejętności
///
public string Name { get; set; }
///
/// Opis umiejętności
///
public string Description { get; set; }
public int? DamageDice { get; set; }
public int? DamageDiceAmount { get; set; }
public virtual ICollection MonsterSpecialAbilities { get; set; }
}
}