using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SessionCompanion.Database.Tables { public class SpecialAbility : BaseEntity { // /// Nazwa umiejętności /// public string Name { get; set; } /// /// Opis umiejętności /// public string Description { get; set; } public int? DamageDice { get; set; } public int? DamageDiceAmount { get; set; } public virtual ICollection MonsterSpecialAbilities { get; set; } } }