using SessionCompanion.ViewModels.Enums; using System.Collections.Generic; namespace SessionCompanion.ViewModels.CharacterWeaponViewModels { public class CharacterWeaponWithWeaponDetailsViewModel { public int WeaponId { get; set; } public bool InUse { get; set; } public string Name { get; set; } public int Cost { get; set; } public CurrencyType CurrencyType { get; set; } public int Weight { get; set; } public bool HoldInRightHand { get; set; } public bool HoldInLeftHand { get; set; } public int DiceCount { get; set; } public int DiceValue { get; set; } public int? TwoHandDiceCount { get; set; } public int? TwoHandDiceValue { get; set; } public string TwoHandDamageType { get; set; } public string Description { get; set; } public string WeaponType { get; set; } public int RangeMeele { get; set; } public int? RangeThrowNormal { get; set; } public int? RangeThrowLong { get; set; } public int? RangeLong { get; set; } } }