using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SessionCompanion.Database.Tables { public class GameAction : BaseEntity { // <summary> /// Nazwa akcji /// </summary> public string Name { get; set; } /// <summary> /// Opis akcji /// </summary> public string Description { get; set; } public int AttackBonus { get; set; } public int? DamageDice { get; set; } public int? DamageDiceAmount { get; set; } public int? DamageBonus { get; set; } public virtual ICollection<MonsterAction> MonsterActions { get; set; } } }