using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace SessionCompanion.Database.Tables
{
    public class GameAction : BaseEntity
    {
        // <summary>
        /// Nazwa akcji
        /// </summary>
        public string Name { get; set; }

        /// <summary>
        /// Opis akcji
        /// </summary>
        public string Description { get; set; }

        public int AttackBonus { get; set; }

        public int? DamageDice { get; set; }
        public int? DamageDiceAmount { get; set; }

        public int? DamageBonus { get; set; }

        public virtual ICollection<MonsterAction> MonsterActions { get; set; }
    }
}