using Microsoft.EntityFrameworkCore;
using SessionCompanion.Database.Tables;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace SessionCompanion.Database
{
    public class SeedData
    {
        static public List<User> SeedUsers()
        {
            List<User> users = new List<User>
            {
                new User
                {
                    Id = 1,
                    Username = "Morwiec",
                    Password = "123"
                },
                new User
                {
                    Id = 2,
                    Username = "Cichoklepiec",
                    Password = "123"
                },
                new User
                {
                    Id = 3,
                    Username = "Ruletka",
                    Password = "123"
                 }
            };
            return users;
        }

        static public List<Character> SeedCharacter()
        {
            List<Character> characters = new List<Character>
                                   {
                                       new Character
                                           {
                                               Id = 1,
                                               UserId = 1,
                                           },
                                       new Character
                                           {
                                               Id = 2,
                                               UserId = 2,
                                           },
                                       new Character
                                           {
                                               Id = 3,
                                               UserId = 3,
                                           }
                                   };
            return characters;
        }

        static public List<Class> SeedClass()
        {
            List<Class> classes = new List<Class>
                                             {
                                                 new Class
                                                     {
                                                         Id = 1,
                                                         Name = "Fighter"
                                                     },
                                                 new Class
                                                     {
                                                         Id = 2,
                                                         Name = "Paladin"
                                                     },
                                                 new Class
                                                     {
                                                         Id = 3,
                                                         Name = "Cleric"
                                                     }
                                             };
            return classes;
        }

        static public List<Race> SeedRace()
        {
            List<Race> races = new List<Race>
                                      {
                                          new Race
                                              {
                                                  Id = 1,
                                                  Name = "Human"
                                              },
                                          new Race
                                              {
                                                  Id = 2,
                                                  Name = "Dwarf"
                                              },
                                          new Race
                                              {
                                                  Id = 3,
                                                  Name = "Elf"
                                              }
                                      };
            return races;
        }

        static public List<Alignment> SeedAlignment()
        {
            List<Alignment> alignments = new List<Alignment>
                                      {
                                          new Alignment
                                              {
                                                  Id = 1,
                                              },
                                          new Alignment
                                              {
                                                  Id = 2,
                                              },
                                          new Alignment
                                              {
                                                  Id = 3,
                                              }
                                      };
            return alignments;
        }

        static public List<Background> SeedBackground()
        {
            List<Background> backgrounds = new List<Background>
                                      {
                                          new Background
                                              {
                                                  Id = 1,
                                              },
                                          new Background
                                              {
                                                  Id = 2,
                                              },
                                          new Background
                                              {
                                                  Id = 3,
                                              }
                                      };
            return backgrounds;
        }

        static public List<Biography> SeedBiography()
        {
            List<Biography> bios = new List<Biography>
                                             {
                                                 new Biography
                                                     {
                                                         Id = 1,
                                                         Sex = "Male",
                                                         CharacterId = 1,
                                                         ClassId = 1,
                                                         AlignmentId = 1,
                                                         BackgroundId = 1,
                                                         RaceId = 1,
                                                         Name = "Bob"
                                                     },
                                                 new Biography
                                                     {
                                                         Id = 2,
                                                         Sex = "Female",
                                                         CharacterId = 2,
                                                         ClassId = 2,
                                                         AlignmentId = 2,
                                                         BackgroundId = 2,
                                                         RaceId = 2,
                                                         Name = "Queen Daenerys Stormborn of the House Targaryen, the First of Her Name, Queen of the Andals, the Rhoynar and the First Men, Lady of the Seven Kingdoms and Protector of the Realm, Lady of Dragonstone, Queen of Meereen, Khaleesi of the Great Grass Sea, the Unburnt, Breaker of Chains and Mother of Dragons."
                                                     },
                                                 new Biography
                                                     {
                                                         Id = 3,
                                                         Sex = "Both",
                                                         CharacterId = 3,
                                                         ClassId = 3,
                                                         AlignmentId = 3,
                                                         BackgroundId = 3,
                                                         RaceId = 3,
                                                         Name = "Gandalf the White"
                                                     }
                                             };
            return bios;
        }

        static public List<Statistics> SeedStatistics()
        {
            List<Statistics> characters = new List<Statistics>
                                             {
                                                 new Statistics
                                                     {
                                                         Id = 1,
                                                         CharacterId = 1,
                                                         ArmorClass = 9,
                                                         ExperiencePoints = 2,
                                                         Level = 1,
                                                         Speed = 5,
                                                         Initiative = 12,
                                                         HealthPoints = 20,
                                                         CurrentHealthPoints = 18,
                                                         Proficiency = 1
                                                     },
                                                 new Statistics
                                                     {
                                                         Id = 2,
                                                         CharacterId = 2,
                                                         ArmorClass = 12,
                                                         ExperiencePoints = 0,
                                                         Level = 1,
                                                         Speed = 10,
                                                         Initiative = 7,
                                                         HealthPoints = 26,
                                                         CurrentHealthPoints = 26,
                                                         Proficiency = 1
                                                     },
                                                 new Statistics
                                                     {
                                                         Id = 3,
                                                         CharacterId = 3,
                                                         ArmorClass = 2,
                                                         ExperiencePoints = 24,
                                                         Level = 1,
                                                         Speed = 15,
                                                         Initiative = 18,
                                                         HealthPoints = 7,
                                                         CurrentHealthPoints = 7,
                                                         Proficiency = 2
                                                     }
                                             };
            return characters;
        }
        
        static public List<CharacterWeapon> SeedCharacterWeapon()
        {
            List<CharacterWeapon> characterWeapons = new List<CharacterWeapon>
                                                    {
                                                        new CharacterWeapon
                                                        {
                                                            Id = 1,
                                                            CharacterId = 1,
                                                            WeaponId = 1,
                                                            InUse = false,
                                                            HoldInLeftHand = false,
                                                            HoldInRightHand = false
                                                        },
                                                        new CharacterWeapon
                                                        {
                                                            Id = 2,
                                                            CharacterId = 1,
                                                            WeaponId = 4,
                                                            InUse = true,
                                                            HoldInLeftHand = true,
                                                            HoldInRightHand = false
                                                        },
                                                        new CharacterWeapon
                                                        {
                                                            Id = 3,
                                                            CharacterId = 2,
                                                            WeaponId = 2,
                                                            InUse = true,
                                                            HoldInLeftHand = false,
                                                            HoldInRightHand = true
                                                        },
                                                        new CharacterWeapon
                                                        {
                                                            Id = 4,
                                                            CharacterId = 2,
                                                            WeaponId = 8,
                                                            InUse = false,
                                                            HoldInLeftHand = false,
                                                            HoldInRightHand = false
                                                        },
                                                        new CharacterWeapon
                                                        {
                                                            Id = 5,
                                                            CharacterId = 3,
                                                            WeaponId = 9,
                                                            InUse = false,
                                                            HoldInLeftHand = false,
                                                            HoldInRightHand = false
                                                        },
                                                        new CharacterWeapon
                                                        {
                                                            Id = 7,
                                                            CharacterId = 3,
                                                            WeaponId = 7,
                                                            InUse = true,
                                                            HoldInLeftHand = false,
                                                            HoldInRightHand = true
                                                        }
                                                    };
            return characterWeapons;
        }
        
        static public List<CharacterArmor> SeedCharacterArmor()
        {
            List<CharacterArmor> characterArmors = new List<CharacterArmor>
                                                    {
                                                        new CharacterArmor
                                                        {
                                                            Id = 1,
                                                            CharacterId = 1,
                                                            ArmorId = 1,
                                                            InUse = true,
                                                        },
                                                        new CharacterArmor
                                                        {
                                                            Id = 2,
                                                            CharacterId = 1,
                                                            ArmorId = 3,
                                                            InUse = false,
                                                        },
                                                        new CharacterArmor
                                                        {
                                                            Id = 3,
                                                            CharacterId = 2,
                                                            ArmorId = 2,
                                                            InUse = true,
                                                        },
                                                        new CharacterArmor
                                                        {
                                                            Id = 4,
                                                            CharacterId = 2,
                                                            ArmorId = 5,
                                                            InUse = false,
                                                        },
                                                        new CharacterArmor
                                                        {
                                                            Id = 5,
                                                            CharacterId = 3,
                                                            ArmorId = 6,
                                                            InUse = true,
                                                        },
                                                        new CharacterArmor
                                                        {
                                                            Id = 6,
                                                            CharacterId = 3,
                                                            ArmorId = 2,
                                                            InUse = false,
                                                        }
                                                    };
            return characterArmors;
        }

        static public List<CharacterOtherEquipment> SeedCharacterOtherEquipment()
        {
            List<CharacterOtherEquipment> characterOtherEquipment = new List<CharacterOtherEquipment>
                                                                    {
                                                                        new CharacterOtherEquipment
                                                                        {
                                                                            Id = 1,
                                                                            CharacterId = 1,
                                                                            OtherEquipmentId = 1
                                                                        },
                                                                        new CharacterOtherEquipment
                                                                        {
                                                                            Id = 2,
                                                                            CharacterId = 1,
                                                                            OtherEquipmentId = 3
                                                                        },
                                                                        new CharacterOtherEquipment
                                                                        {
                                                                            Id = 3,
                                                                            CharacterId = 2,
                                                                            OtherEquipmentId = 2
                                                                        },
                                                                        new CharacterOtherEquipment
                                                                        {
                                                                            Id = 4,
                                                                            CharacterId = 2,
                                                                            OtherEquipmentId = 5
                                                                        },
                                                                        new CharacterOtherEquipment
                                                                        {
                                                                            Id = 5,
                                                                            CharacterId = 3,
                                                                            OtherEquipmentId = 6
                                                                        },
                                                                        new CharacterOtherEquipment
                                                                        {
                                                                            Id = 6,
                                                                            CharacterId = 3,
                                                                            OtherEquipmentId = 2
                                                                        }
                                                                    };
            return characterOtherEquipment;
        }
        static public List<Strength> SeedStrength()
        {
            List<Strength> strengths = new List<Strength>
                                        {
                                            new Strength
                                            {
                                                Id = 1,
                                                CharacterId = 1,
                                                Value = 10,
                                                Modification = 1,
                                                SavingThrows = 0,
                                                CanSaveThrows = false,
                                                Athletics = 2,
                                                CanAthletics = true
                                            },
                                            new Strength
                                            {
                                                Id = 2,
                                                CharacterId = 2,
                                                Value = 11,
                                                Modification = 3,
                                                SavingThrows = 2,
                                                CanSaveThrows = true,
                                                Athletics = 2,
                                                CanAthletics = true
                                            },
                                            new Strength
                                            {
                                                Id = 3,
                                                CharacterId = 3,
                                                Value = 5,
                                                Modification = 0,
                                                SavingThrows = 2,
                                                CanSaveThrows = true,
                                                Athletics = 1,
                                                CanAthletics = true
                                            }
                                        };
            return strengths;
        }
        static public List<Charisma> SeedCharisma()
        {
            List<Charisma> charismas = new List<Charisma>
                                        {
                                            new Charisma
                                            {
                                                Id = 1,
                                                CharacterId = 1,
                                                Value = 10,
                                                Modification = 3,
                                                SavingThrows = 0,
                                                CanSaveThrows = false,
                                                Deception = 0,
                                                CanDeception = false,
                                                Intimidation = 1,
                                                CanIntimidation = true,
                                                Performance = 2,
                                                CanPerformance = true,
                                                Persuasion = 0,
                                                CanPersuasion = false
                                            },
                                            new Charisma
                                            {
                                                Id = 2,
                                                CharacterId = 2,
                                                Value = 11,
                                                Modification = 5,
                                                SavingThrows = 3,
                                                CanSaveThrows = true,
                                                Deception = 1,
                                                CanDeception = true,
                                                Intimidation = 1,
                                                CanIntimidation = true,
                                                Performance = 2,
                                                CanPerformance = true,
                                                Persuasion = 0,
                                                CanPersuasion = false
                                            },
                                            new Charisma
                                            {
                                                Id = 3,
                                                CharacterId = 3,
                                                Value = 5,
                                                Modification = -2,
                                                SavingThrows = 0,
                                                CanSaveThrows = false,
                                                Deception = 0,
                                                CanDeception = false,
                                                Intimidation = 4,
                                                CanIntimidation = false,
                                                Performance = 2,
                                                CanPerformance = true,
                                                Persuasion = 1,
                                                CanPersuasion = true
                                            }
                                        };
            return charismas;
        }
        static public List<Constitution> SeedConstitution()
        {
            List<Constitution> constitutions = new List<Constitution>
                                            {
                                                new Constitution
                                                {
                                                    Id = 1,
                                                    CharacterId = 1,
                                                    Value = 11,
                                                    Modification = 4,
                                                    SavingThrows = 2,
                                                    CanSaveThrows = true
                                                },
                                                new Constitution
                                                {
                                                    Id = 2,
                                                    CharacterId = 2,
                                                    Value = 9,
                                                    Modification = 4,
                                                    SavingThrows = 1,
                                                    CanSaveThrows = true
                                                },
                                                new Constitution
                                                {
                                                    Id = 3,
                                                    CharacterId = 3,
                                                    Value = 12,
                                                    Modification = 1,
                                                    SavingThrows = 2,
                                                    CanSaveThrows = true
                                                }
                                            };
            return constitutions;
        }
        static public List<Dexterity> SeedDexterity()
        {
            List<Dexterity> dexterities = new List<Dexterity>
                                            {
                                                new Dexterity
                                                {
                                                    Id = 1,
                                                    CharacterId = 1,
                                                    Value = 10,
                                                    Modification = 1,
                                                    SavingThrows = 4,
                                                    CanSaveThrows = true,
                                                    Acrobatics = 3,
                                                    CanAcrobatics = true,
                                                    SleightOfHand = 1,
                                                    CanSleightOfHand = true,
                                                    Stealth = 2,
                                                    CanStealth = true
                                                },
                                                new Dexterity
                                                {
                                                    Id = 2,
                                                    CharacterId = 2,
                                                    Value = 11,
                                                    Modification = 2,
                                                    SavingThrows = 2,
                                                    CanSaveThrows = true,
                                                    Acrobatics = 1,
                                                    CanAcrobatics = true,
                                                    SleightOfHand = 2,
                                                    CanSleightOfHand = true,
                                                    Stealth = 2,
                                                    CanStealth = true
                                                },
                                                new Dexterity
                                                {
                                                    Id = 3,
                                                    CharacterId = 3,
                                                    Value = 5,
                                                    Modification = 0,
                                                    SavingThrows = 2,
                                                    CanSaveThrows = true,
                                                    Acrobatics = 0,
                                                    CanAcrobatics = false,
                                                    SleightOfHand = 1,
                                                    CanSleightOfHand = true,
                                                    Stealth = 2,
                                                    CanStealth = true
                                                }
                                            };
            return dexterities;
        }
        static public List<Intelligence> SeedIntelligence()
        {
            List<Intelligence> intelligences = new List<Intelligence>
                                            {
                                                new Intelligence
                                                {
                                                    Id = 1,
                                                    CharacterId = 1,
                                                    Value = 6,
                                                    Modification = -2,
                                                    SavingThrows = 1,
                                                    CanSaveThrows = true,
                                                    Arcana = 1,
                                                    CanArcana = true,
                                                    History = 4,
                                                    CanHistory = true,
                                                    Investigation = 0,
                                                    CanInvestigation = false,
                                                    Nature = 1,
                                                    CanNature = true,
                                                    Religion = 3,
                                                    CanReligion = true
                                                },
                                                new Intelligence
                                                {
                                                    Id = 2,
                                                    CharacterId = 2,
                                                    Value = 10,
                                                    Modification = 0,
                                                    SavingThrows = 1,
                                                    CanSaveThrows = true,
                                                    Arcana = 1,
                                                    CanArcana = true,
                                                    History = 1,
                                                    CanHistory = true,
                                                    Investigation = 0,
                                                    CanInvestigation = false,
                                                    Nature = 0,
                                                    CanNature = false,
                                                    Religion = 3,
                                                    CanReligion = true
                                                },
                                                new Intelligence
                                                {
                                                    Id = 3,
                                                    CharacterId = 3,
                                                    Value = 10,
                                                    Modification = 2,
                                                    SavingThrows = 1,
                                                    CanSaveThrows = true,
                                                    Arcana = 2,
                                                    CanArcana = true,
                                                    History = 0,
                                                    CanHistory = false,
                                                    Investigation = 0,
                                                    CanInvestigation = false,
                                                    Nature = 2,
                                                    CanNature = true,
                                                    Religion = 2,
                                                    CanReligion = true
                                                }
                                            };
            return intelligences;
        }
        static public List<Wisdom> SeedWisdom()
        {
            List<Wisdom> wisdoms = new List<Wisdom>
                                            {
                                                new Wisdom
                                                {
                                                    Id = 1,
                                                    CharacterId = 1,
                                                    Value = 11,
                                                    Modification = 3,
                                                    SavingThrows = 1,
                                                    CanSaveThrows = true,
                                                    AnimalHandling = 2,
                                                    CanAnimalHandling = true,
                                                    Insight = 1,
                                                    CanInsight = true,
                                                    Medicine = 0,
                                                    CanMedicine = false,
                                                    Perception = 5,
                                                    CanPerception = true,
                                                    Survival = 2,
                                                    CanSurvival = true
                                                },
                                                new Wisdom
                                                {
                                                    Id = 2,
                                                    CharacterId = 2,
                                                    Value = 9,
                                                    Modification = 2,
                                                    SavingThrows = 1,
                                                    CanSaveThrows = true,
                                                    AnimalHandling = 2,
                                                    CanAnimalHandling = true,
                                                    Insight = 2,
                                                    CanInsight = true,
                                                    Medicine = 0,
                                                    CanMedicine = false,
                                                    Perception = 2,
                                                    CanPerception = true,
                                                    Survival = 6,
                                                    CanSurvival = true
                                                },
                                                new Wisdom
                                                {
                                                    Id = 3,
                                                    CharacterId = 3,
                                                    Value = 6,
                                                    Modification = -3,
                                                    SavingThrows = 1,
                                                    CanSaveThrows = true,
                                                    AnimalHandling = 0,
                                                    CanAnimalHandling = false,
                                                    Insight = 1,
                                                    CanInsight = true,
                                                    Medicine = 2,
                                                    CanMedicine = true,
                                                    Perception = 5,
                                                    CanPerception = true,
                                                    Survival = 2,
                                                    CanSurvival = true
                                                }
                                            };
            return wisdoms;
        }
        static public List<CharacterSpell> SeedCharacterSpell()
        {
            List<CharacterSpell> characterSpells = new List<CharacterSpell>
                                                    {
                                                        new CharacterSpell
                                                        {
                                                            Id = 1,
                                                            CharacterId = 1,
                                                            SpellId = 2
                                                        },
                                                        new CharacterSpell
                                                        {
                                                            Id = 2,
                                                            CharacterId = 1,
                                                            SpellId = 55
                                                        },
                                                        new CharacterSpell
                                                        {
                                                            Id = 3,
                                                            CharacterId = 1,
                                                            SpellId = 17
                                                        },
                                                        new CharacterSpell
                                                        {
                                                            Id = 4,
                                                            CharacterId = 1,
                                                            SpellId = 78
                                                        },
                                                        new CharacterSpell
                                                        {
                                                            Id = 5,
                                                            CharacterId = 2,
                                                            SpellId = 43
                                                        },
                                                        new CharacterSpell
                                                        {
                                                            Id = 6,
                                                            CharacterId = 2,
                                                            SpellId = 154
                                                        },
                                                        new CharacterSpell
                                                        {
                                                            Id = 7,
                                                            CharacterId = 2,
                                                            SpellId = 123
                                                        },
                                                        new CharacterSpell
                                                        {
                                                            Id = 8,
                                                            CharacterId = 2,
                                                            SpellId = 67
                                                        },
                                                        new CharacterSpell
                                                        {
                                                            Id = 9,
                                                            CharacterId = 3,
                                                            SpellId = 90
                                                        },
                                                        new CharacterSpell
                                                        {
                                                            Id = 10,
                                                            CharacterId = 2,
                                                            SpellId = 44
                                                        },
                                                    };
            return characterSpells;
        }
        static public List<CharacterSpellSlots> SeedCharacterSpellSlot()
        {
            List<CharacterSpellSlots> characterSpellSlots = new List<CharacterSpellSlots>
                                                            {
                                                                new CharacterSpellSlots
                                                                {
                                                                    Id = 1,
                                                                    CharacterId = 1,
                                                                    FirstLevelSlots = 4,
                                                                    FirstLevelSlotsUsed = 0,
                                                                    SecondLevelSlots = 5,
                                                                    SecondLevelSlotsUsed = 4,
                                                                    ThirdLevelSlots = 2,
                                                                    ThirdLevelSlotsUsed = 1,
                                                                    FourthLevelSlots = 3,
                                                                    FourthLevelSlotsUsed = 1,
                                                                    FifthLevelSlots = 1,
                                                                    FifthLevelSlotsUsed = 0,
                                                                    SixthLevelSlots = 0,
                                                                    SixthLevelSlotsUsed = 0,
                                                                    SeventhLevelSlots = 0,
                                                                    SeventhLevelSlotsUsed = 0,
                                                                    EightLevelSlots = 0,
                                                                    EightLevelSlotsUsed = 0,
                                                                    NinthLevelSlots = 0,
                                                                    NinthLevelSlotsUsed = 0
                                                                },
                                                                new CharacterSpellSlots
                                                                {
                                                                    Id = 2,
                                                                    CharacterId = 2,
                                                                    FirstLevelSlots = 6,
                                                                    FirstLevelSlotsUsed = 2,
                                                                    SecondLevelSlots = 3,
                                                                    SecondLevelSlotsUsed = 2,
                                                                    ThirdLevelSlots = 3,
                                                                    ThirdLevelSlotsUsed = 1,
                                                                    FourthLevelSlots = 2,
                                                                    FourthLevelSlotsUsed = 2,
                                                                    FifthLevelSlots = 1,
                                                                    FifthLevelSlotsUsed = 1,
                                                                    SixthLevelSlots = 0,
                                                                    SixthLevelSlotsUsed = 0,
                                                                    SeventhLevelSlots = 0,
                                                                    SeventhLevelSlotsUsed = 0,
                                                                    EightLevelSlots = 0,
                                                                    EightLevelSlotsUsed = 0,
                                                                    NinthLevelSlots = 0,
                                                                    NinthLevelSlotsUsed = 0
                                                                },
                                                                new CharacterSpellSlots
                                                                {
                                                                    Id = 3,
                                                                    CharacterId = 3,
                                                                    FirstLevelSlots = 2,
                                                                    FirstLevelSlotsUsed = 0,
                                                                    SecondLevelSlots = 3,
                                                                    SecondLevelSlotsUsed = 2,
                                                                    ThirdLevelSlots = 2,
                                                                    ThirdLevelSlotsUsed = 0,
                                                                    FourthLevelSlots = 1,
                                                                    FourthLevelSlotsUsed = 1,
                                                                    FifthLevelSlots = 1,
                                                                    FifthLevelSlotsUsed = 0,
                                                                    SixthLevelSlots = 0,
                                                                    SixthLevelSlotsUsed = 0,
                                                                    SeventhLevelSlots = 0,
                                                                    SeventhLevelSlotsUsed = 0,
                                                                    EightLevelSlots = 0,
                                                                    EightLevelSlotsUsed = 0,
                                                                    NinthLevelSlots = 0,
                                                                    NinthLevelSlotsUsed = 0
                                                                }
                                                            };
            return characterSpellSlots;
        }
        static public List<Shopkeeper> SeedSchopkeepers()
        {
            List<Shopkeeper> shopkeepers = new List<Shopkeeper>()
                                            {
                                                new Shopkeeper
                                                {
                                                    Id = 1,
                                                    Name = "Swędzioch",
                                                    IsAvailable = true
                                                },
                                                new Shopkeeper
                                                {
                                                    Id = 2,
                                                    Name = "Lucius Prawowity",
                                                    IsAvailable = false
                                                },
                                                new Shopkeeper
                                                {
                                                    Id = 3,
                                                    Name = "Bohr Twarda Zbroja",
                                                    IsAvailable = false
                                                },
                                                new Shopkeeper
                                                {
                                                    Id = 4,
                                                    Name = "Skwarczyk Podobny",
                                                    IsAvailable = false
                                                },
                                                new Shopkeeper
                                                {
                                                    Id = 5,
                                                    Name = "Zielony spod Gruszkowego Lasu",
                                                    IsAvailable = false
                                                },
                                                new Shopkeeper
                                                {
                                                    Id = 6,
                                                    Name = "Zmarniały",
                                                    IsAvailable = false
                                                }
                                            };
            return shopkeepers;
        }
        static public List<ShopkeeperItem> SeedShopkeeperItems()
        {
            List<ShopkeeperItem> shopkeeperItems = new List<ShopkeeperItem>()
                                                    {
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 1,
                                                            ShopkeeperId = 1,
                                                            ArmorId = 2,
                                                            Amount = 3
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 2,
                                                            ShopkeeperId = 1,
                                                            WeaponId = 33,
                                                            Amount = 5
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 3,
                                                            ShopkeeperId = 1,
                                                            ArmorId = 10,
                                                            Amount = 20
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 4,
                                                            ShopkeeperId = 1,
                                                            WeaponId = 17,
                                                            Amount = 34
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 5,
                                                            ShopkeeperId = 1,
                                                            ArmorId = 12,
                                                            Amount = 12
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 6,
                                                            ShopkeeperId = 2,
                                                            WeaponId = 3,
                                                            Amount = 48
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 7,
                                                            ShopkeeperId = 2,
                                                            WeaponId = 25,
                                                            Amount = 25
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 8,
                                                            ShopkeeperId = 2,
                                                            WeaponId = 14,
                                                            Amount = 34
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 9,
                                                            ShopkeeperId = 3,
                                                            ArmorId = 1,
                                                            Amount = 44
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 10,
                                                            ShopkeeperId = 3,
                                                            ArmorId = 8,
                                                            Amount = 2
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 11,
                                                            ShopkeeperId = 3,
                                                            WeaponId = 7,
                                                            Amount = 21
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 12,
                                                            ShopkeeperId = 4,
                                                            WeaponId = 1,
                                                            Amount = 36
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 13,
                                                            ShopkeeperId = 4,
                                                            WeaponId = 24,
                                                            Amount = 5
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 14,
                                                            ShopkeeperId = 4,
                                                            WeaponId = 14,
                                                            Amount = 13
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 15,
                                                            ShopkeeperId = 4,
                                                            ArmorId = 11,
                                                            Amount = 19
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 16,
                                                            ShopkeeperId = 5,
                                                            ArmorId = 6,
                                                            Amount = 17
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 17,
                                                            ShopkeeperId = 5,
                                                            ArmorId = 9,
                                                            Amount = 3
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 18,
                                                            ShopkeeperId = 5,
                                                            ArmorId = 7,
                                                            Amount = 1
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 19,
                                                            ShopkeeperId = 6,
                                                            ArmorId = 2,
                                                            Amount = 6
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 20,
                                                            ShopkeeperId = 6,
                                                            ArmorId = 13,
                                                            Amount = 9
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 21,
                                                            ShopkeeperId = 6,
                                                            ArmorId = 10,
                                                            Amount = 12
                                                        },
                                                        new ShopkeeperItem
                                                        {
                                                            Id = 22,
                                                            ShopkeeperId = 6,
                                                            WeaponId = 37,
                                                            Amount = 6
                                                        }
                                                    };
            return shopkeeperItems;
        }
    }
}