130 lines
6.3 KiB
C#
130 lines
6.3 KiB
C#
using Microsoft.EntityFrameworkCore;
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using Newtonsoft.Json.Linq;
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using SessionCompanion.Database.Tables;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SessionCompanion.Database
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{
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public class ApplicationDbContext : DbContext
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{
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public virtual DbSet<Alignment> Alignments { get; set; }
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public virtual DbSet<Background> Backgrounds { get; set; }
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public virtual DbSet<Biography> Biographies { get; set; }
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public virtual DbSet<Character> Characters { get; set; }
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public virtual DbSet<Charisma> Charismas { get; set; }
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public virtual DbSet<Class> Classes { get; set; }
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public virtual DbSet<Constitution> Constitutions { get; set; }
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public virtual DbSet<Dexterity> Dexterities { get; set; }
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public virtual DbSet<Intelligence> Intelligences { get; set; }
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public virtual DbSet<Race> Races { get; set; }
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public virtual DbSet<Statistics> Statistics { get; set; }
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public virtual DbSet<Strength> Strengths { get; set; }
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public virtual DbSet<User> Users { get; set; }
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public virtual DbSet<Wisdom> Wisdoms { get; set; }
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public virtual DbSet<Spell> Spells { get; set; }
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public virtual DbSet<CharacterSpell> CharacterSpells { get; set; }
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public virtual DbSet<CharacterSpellSlots> CharacterSpellSlots { get; set; }
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public virtual DbSet<Armor> Armors { get; set; }
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public virtual DbSet<CharacterArmor> CharacterArmors { get; set; }
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public virtual DbSet<Weapon> Weapons { get; set; }
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public virtual DbSet<CharacterWeapon> CharacterWeapons { get; set; }
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public virtual DbSet<OtherEquipment> OtherEquipment { get; set; }
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public virtual DbSet<CharacterOtherEquipment> CharacterOtherEquipment { get; set; }
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public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options) : base(options) { }
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protected IEnumerable<Weapon> SeedWeapon()
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{
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const string file = "../SessionCompanion.Database/JsonData/weapons.json";
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List<Weapon> weapons = new List<Weapon>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jweapons = JArray.Parse(json);
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foreach (dynamic item in jweapons)
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weapons.Add(SeedFromJsons.SingleWeaponSeeder(item));
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}
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return weapons;
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}
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protected IEnumerable<Armor> SeedArmor()
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{
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const string file = "../SessionCompanion.Database/JsonData/armors.json";
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List<Armor> armors = new List<Armor>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jactions = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jactions)
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{
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armors.Add(SeedFromJsons.SingleArmorSeeder(item, id));
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id++;
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}
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}
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return armors;
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}
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protected IEnumerable<OtherEquipment> SeedOtherEquipment()
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{
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const string file = "../SessionCompanion.Database/JsonData/otherEquipments.json";
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List<OtherEquipment> otherEquipment = new List<OtherEquipment>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jactions = JArray.Parse(json);
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int id = 1;
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foreach (dynamic item in jactions)
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{
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otherEquipment.Add(SeedFromJsons.SingleOtherEquipmentSeeder(item, id));
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id++;
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}
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}
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return otherEquipment;
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}
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protected IEnumerable<Spell> SeedSpell()
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{
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const string file = "../SessionCompanion.Database/JsonData/spells.json";
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List<Spell> spells = new List<Spell>();
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using (StreamReader reader = new StreamReader(file))
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{
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var json = reader.ReadToEnd();
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dynamic jspells = JArray.Parse(json);
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foreach (dynamic item in jspells)
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spells.Add(SeedFromJsons.SingleSpellSeeder(item));
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}
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return spells;
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}
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protected override void OnModelCreating(ModelBuilder builder)
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{
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base.OnModelCreating(builder);
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builder.Entity<User>().HasData(SeedData.SeedUsers());
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builder.Entity<Character>().HasData(SeedData.SeedCharacter());
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builder.Entity<Race>().HasData(SeedData.SeedRace());
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builder.Entity<Class>().HasData(SeedData.SeedClass());
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builder.Entity<Alignment>().HasData(SeedData.SeedAlignment());
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builder.Entity<Background>().HasData(SeedData.SeedBackground());
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builder.Entity<Biography>().HasData(SeedData.SeedBiography());
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builder.Entity<Statistics>().HasData(SeedData.SeedStatistics());
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builder.Entity<Weapon>().HasData(SeedWeapon());
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builder.Entity<Armor>().HasData(SeedArmor());
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builder.Entity<OtherEquipment>().HasData(SeedOtherEquipment());
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builder.Entity<CharacterWeapon>().HasData(SeedData.SeedCharacterWeapon());
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builder.Entity<CharacterArmor>().HasData(SeedData.SeedCharacterArmor());
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builder.Entity<CharacterOtherEquipment>().HasData(SeedData.SeedCharacterOtherEquipment());
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builder.Entity<Charisma>().HasData(SeedData.SeedCharisma());
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builder.Entity<Constitution>().HasData(SeedData.SeedConstitution());
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builder.Entity<Dexterity>().HasData(SeedData.SeedDexterity());
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builder.Entity<Intelligence>().HasData(SeedData.SeedIntelligence());
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builder.Entity<Strength>().HasData(SeedData.SeedStrength());
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builder.Entity<Wisdom>().HasData(SeedData.SeedWisdom());
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builder.Entity<Spell>().HasData(SeedSpell());
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builder.Entity<CharacterSpell>().HasData(SeedData.SeedCharacterSpell());
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builder.Entity<CharacterSpellSlots>().HasData(SeedData.SeedCharacterSpellSlot());
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}
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}
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}
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