53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
using System.Collections.Generic;
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namespace SessionCompanion.Hubs
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{
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/// <summary>
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/// Statyczna klasa przechowujaca informacje dotyczące SignalR dla SessionHub
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/// </summary>
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public class SessionHubData
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{
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/// <summary>
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/// Lista zalogowanych graczy i identyfikator wybranej postaci
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/// </summary>
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public static Dictionary<int, string> ConnectedCharacters = new Dictionary<int, string>();
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/// <summary>
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/// Status, czy GM został już zalogowany
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/// </summary>
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public static bool GameMasterConnected;
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/// <summary>
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/// Zwraca lub ustawia status zalogowania GM
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/// </summary>
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public bool GameMasterConnected_Prop
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{
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get
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{
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return GameMasterConnected;
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}
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set
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{
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GameMasterConnected = value;
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}
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}
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/// <summary>
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/// Zwraca lub ustawia listę zalogowanych postaci
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/// </summary>
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public Dictionary<int, string> ConnectedCharacters_Prop
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{
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get
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{
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return ConnectedCharacters;
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}
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set
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{
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ConnectedCharacters = value;
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}
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}
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}
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}
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