89 lines
3.4 KiB
C#
89 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace SessionCompanion.Services.Services
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{
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using System.Linq;
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using System.Threading.Tasks;
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using AutoMapper;
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using Microsoft.EntityFrameworkCore;
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using SessionCompanion.Database.Repositories.Base;
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using SessionCompanion.Database.Tables;
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using SessionCompanion.Services.Base;
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using SessionCompanion.Services.Interfaces;
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using SessionCompanion.ViewModels.ApiResponses;
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using SessionCompanion.ViewModels.CharacterArmorViewModels;
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using SessionCompanion.Extensions.EitherType;
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using SessionCompanion.ViewModels.CharacterOtherEquipmentViewModels;
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public class CharacterArmorService : ServiceBase<CharacterArmorViewModel, CharacterArmor>, ICharacterArmorService
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{
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public CharacterArmorService(IMapper mapper, IRepository<CharacterArmor> repository) : base(mapper, repository)
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{ }
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public async Task<Either<SuccessResponse, ErrorResponse>> ChangeCharacterArmor(int characterId, int newArmorId)
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{
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CharacterArmor armorInUse = new CharacterArmor();
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CharacterArmor armorToUse = new CharacterArmor();
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try
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{
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armorInUse = await Repository.Get(c => c.CharacterId.Equals(characterId))
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.Include(a => a.Armor).Where(x => x.InUse == true).SingleAsync();
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armorToUse = await Repository.Get(c => c.ArmorId.Equals(newArmorId) && c.CharacterId.Equals(characterId)).SingleAsync();
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}
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catch (Exception e)
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{
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return new ErrorResponse() { StatusCode = 500, Message = e.Message };
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}
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if (armorToUse is null)
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return new ErrorResponse() { StatusCode = 204, Message = "No weapon to change to" };
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if (armorInUse is null)
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{
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armorToUse.InUse = true;
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try
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{
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await Repository.Update(armorToUse);
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await Repository.Save();
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return new SuccessResponse("Character weapon updated") { SuccessCode = 200 };
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}
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catch (Exception e)
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{
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return new ErrorResponse() { StatusCode = 500, Message = e.Message };
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}
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}
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armorInUse.InUse = false;
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armorToUse.InUse = true;
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try
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{
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await Repository.Update(armorInUse);
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await Repository.Update(armorToUse);
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await Repository.Save();
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return new SuccessResponse("Character weapon updated") { SuccessCode = 204 };
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}
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catch (Exception e)
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{
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return new ErrorResponse() { StatusCode = 500, Message = e.Message };
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}
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}
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/// <summary>
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/// Metoda pobiera listę pancerzy konkretnej postaci
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/// </summary>
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/// <param name="characterId"> Id postaci </param>
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/// <returns> Lista pancerzy posiadanych przez postać </returns>
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public async Task<List<CharacterArmorViewModelDetails>> GetCharacterArmorsTaskList(int characterId)
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{
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var characterWeapons = await Repository.Get().Where(a => a.CharacterId.Equals(characterId)).Include(a => a.Armor).ToListAsync();
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var result = Mapper.Map<List<CharacterArmorViewModelDetails>>(characterWeapons);
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return result;
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}
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}
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}
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