125 lines
3.6 KiB
C#
125 lines
3.6 KiB
C#
using SessionCompanion.Database.Tables;
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using SessionCompanion.ViewModels.Enums;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SessionCompanion.Database
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{
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public static class SeedFromJsons
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{
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static public Weapon SingleWeaponSeeder(dynamic item)
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{
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Weapon weapon = new Weapon();
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// Id
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weapon.Id = item.index;
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// Name
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weapon.Name = item.name;
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// Weapon type
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weapon.WeaponType = item.category_range;
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// Cost
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weapon.Cost = item.cost.quantity;
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// CurrnecyType
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switch ((string)item.cost.unit)
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{
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case "sp":
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weapon.CurrencyType = CurrencyType.sp;
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break;
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case "gp":
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weapon.CurrencyType = CurrencyType.gp;
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break;
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}
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// DiceCount
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weapon.DiceCount = item.damage.dice_count;
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// DiceValue
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weapon.DiceValue = item.damage.dice_value;
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// RangeMeele
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weapon.RangeMeele = item.range.normal;
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// RangeLong
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weapon.RangeLong = item.range._long;
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// RangeThrow
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if (item.throw_range != null)
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{
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weapon.RangeThrowNormal = item.throw_range.normal;
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weapon.RangeThrowLong = item.throw_range._long;
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}
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// Weight
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weapon.Weight = item.weight;
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// Twohand
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if (item.two_hand_damage != null)
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{
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weapon.TwoHandDiceCount = item.two_hand_damage.dice_count;
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weapon.TwoHandDiceValue = item.two_hand_damage.dice_value;
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}
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if (item.special != null)
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weapon.Description = item.special[0];
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return weapon;
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}
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static public Armor SingleArmorSeeder(dynamic item, int id)
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{
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Armor armor = new Armor();
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armor.Id = id;
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armor.Name = item.name;
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armor.Category = item.armor_category;
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armor.ArmorClassBase = item.armor_class["base"];
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armor.HaveDexterityBonus = item.armor_class["dex_bonus"];
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armor.MinimumStrength = item.str_minimum;
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armor.HaveStealthDisadvantage = item.stealth_disadvantage;
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armor.Weight = item.weight;
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armor.Cost = item.cost.quantity;
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switch ((string)item.cost.unit)
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{
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case "sp":
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armor.CurrencyType = CurrencyType.sp;
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break;
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case "gp":
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armor.CurrencyType = CurrencyType.gp;
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break;
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}
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return armor;
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}
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static public OtherEquipment SingleOtherEquipmentSeeder(dynamic item, int id)
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{
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OtherEquipment otherEq = new OtherEquipment();
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otherEq.Id = id;
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otherEq.Name = item.name;
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if (item.desc != null)
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foreach (dynamic description in item.desc)
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otherEq.Description += " " + description;
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else
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otherEq.Description = string.Empty;
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otherEq.Cost = item.cost.quantity;
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switch ((string)item.cost.unit)
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{
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case "sp":
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otherEq.CurrencyType = CurrencyType.sp;
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break;
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case "gp":
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otherEq.CurrencyType = CurrencyType.gp;
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break;
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}
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return otherEq;
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}
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}
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}
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