DNWA/11/wywolania/Data/stide_v1.1/Utils/tll.cc

137 lines
4.0 KiB
C++
Raw Normal View History

2021-01-28 18:33:55 +01:00
// tll.cpp
#include "tll.h"
// data structures:
// node for a linked list
template <class Elem> class LLNode {
public:
Elem elem; // the element at this node
LLNode<Elem> *next; // pointer to the next node
};
//===========================================================================
template <class Elem> LinkedList<Elem>::LinkedList(void) {
root = NULL;
length = 0;
}
//===========================================================================
template <class Elem> LinkedList<Elem>::LinkedList(const LinkedList<Elem> &llist) {
root = NULL;
LLNode<Elem> *temp_ptr = llist.root;
while (temp_ptr) {
Insert(temp_ptr->elem);
temp_ptr = temp_ptr->next;
}
}
//===========================================================================
template <class Elem> LinkedList<Elem> &LinkedList<Elem>::operator = (
const LinkedList<Elem> &llist) {
root = NULL;
LLNode<Elem> *temp_ptr = llist.root;
while (temp_ptr) {
Insert(temp_ptr->elem);
temp_ptr = temp_ptr->next;
}
return *this;
}
//============================================================================
template <class Elem> LinkedList<Elem>::~LinkedList(void) {
if (root) {
LLNode<Elem> *temp_ptr = root->next, *next_temp_ptr;
delete root;
while (temp_ptr) {
next_temp_ptr = temp_ptr->next;
delete temp_ptr;
temp_ptr = next_temp_ptr;
}
}
}
//============================================================================
template <class Elem> void LinkedList<Elem>::Clear(void) {
if (root) {
LLNode<Elem> *temp_ptr = root->next, *next_temp_ptr;
delete root;
while (temp_ptr) {
next_temp_ptr = temp_ptr->next;
delete temp_ptr;
temp_ptr = next_temp_ptr;
}
}
root = NULL;
length = 0;
}
//===========================================================================
template <class Elem> Elem *LinkedList<Elem>::Insert(const Elem &elem) {
if (!root) {
root = new LLNode<Elem>;
root->elem = elem;
root->next = NULL;
length++;
return &(root->elem);
} else {
if (!Search(elem)) { // only put in if it is not already in - this is ineff.
LLNode<Elem> temp_node;
temp_node.elem = root->elem;
temp_node.next = root->next;
root->elem = elem;
root->next = new LLNode<Elem>;
root->next->elem = temp_node.elem;
root->next->next = temp_node.next;
length++;
return &(root->elem);
} else { // put the elem back in the same place
root->elem = elem;
return &(root->elem);
}
}
return NULL;
}
//===========================================================================
template <class Elem> Elem *LinkedList<Elem>::Search(const Elem &elem) {
LLNode<Elem> *curr_ptr = root;
while (curr_ptr) {
if (curr_ptr->elem == elem)
return &(curr_ptr->elem);
// this is very important, because they may not be completely the same,
// since the comparison could be done on a key only
else curr_ptr = curr_ptr->next;
}
return NULL;
}
//===========================================================================
template <class Elem> void LinkedList<Elem>::Write(ostream &s) {
LLNode<Elem> *curr_ptr = root;
while (curr_ptr) {
s<<(curr_ptr->elem)<<" ";
curr_ptr = curr_ptr->next;
}
}
//=============================================================================
template <class Elem> ostream &operator<<(ostream &s, LinkedList<Elem> &ll) {
ll.Write(s);
return s;
}
//===========================================================================
template <class Elem> int LinkedList<Elem>::DeleteNext(Elem &elem) {
if (!root) return 0;
elem = root->elem;
LLNode<Elem> *kill_ptr = root;
root = root->next;
delete kill_ptr;
length--;
return 1;
}
//===========================================================================
template <class Elem> int LinkedList<Elem>::GetNext(Elem &elem, int start) {
if (start) get_next_ptr = root;
if (get_next_ptr) {
elem = get_next_ptr->elem;
get_next_ptr = get_next_ptr->next;
return 1;
}
return 0;
}