shard_size = 0 shard_count = 0 Seeding random numbers with system clock name: case value: true Data::m_score_type BLEU Data::Scorer type from Scorer: BLEU Loading Data from: run1.scores.dat and run1.features.dat loading feature data from run1.features.dat loading score data from run1.scores.dat Loading Data from: run2.scores.dat and run2.features.dat loading feature data from run2.features.dat loading score data from run2.scores.dat Loading Data from: run3.scores.dat and run3.features.dat loading feature data from run3.features.dat loading score data from run3.scores.dat Loading Data from: run4.scores.dat and run4.features.dat loading feature data from run4.features.dat loading score data from run4.scores.dat Loading Data from: run5.scores.dat and run5.features.dat loading feature data from run5.features.dat loading score data from run5.scores.dat Loading Data from: run6.scores.dat and run6.features.dat loading feature data from run6.features.dat loading score data from run6.scores.dat Loading Data from: run7.scores.dat and run7.features.dat loading feature data from run7.features.dat loading score data from run7.scores.dat Loading Data from: run8.scores.dat and run8.features.dat loading feature data from run8.features.dat loading score data from run8.scores.dat Data loaded : [Wall 2.41969 CPU 2.41966] seconds. Creating a pool of 1 threads Best point: 0.122114 0.00502339 0.0937497 0.067825 0.085586 0.0797564 0.0353195 0.0551129 -0.136643 0.20027 0.0418535 0.00301627 0.0345831 0.0391473 => 0.100145 Stopping... : [Wall 193.877 CPU 193.872] seconds.