shard_size = 0 shard_count = 0 Seeding random numbers with system clock name: case value: true Data::m_score_type BLEU Data::Scorer type from Scorer: BLEU Loading Data from: run1.scores.dat and run1.features.dat loading feature data from run1.features.dat loading score data from run1.scores.dat Loading Data from: run2.scores.dat and run2.features.dat loading feature data from run2.features.dat loading score data from run2.scores.dat Loading Data from: run3.scores.dat and run3.features.dat loading feature data from run3.features.dat loading score data from run3.scores.dat Loading Data from: run4.scores.dat and run4.features.dat loading feature data froBest point: 0.0870691 0.113859 0.117619 0.135996 0.0761586 0.0588936 0.0714023 0.0409148 -0.111691 0.0845556 0.0220999 0.0115421 0.0357338 0.0324651 => 0.0989773 Stopping... : [Wall 80.0861 CPU 80.084] seconds. : [Wall 1.30916 CPU 1.30915] seconds. Creating a pool of 1 threads Best point: 0.15208 0.0102746 0.0387379 0.0295625 0.00584324 0.0595684 0.076677 0.0646552 -0.274656 -0.0535536 -0.0190673 0.0821337 0.0553199 0.0778714 => 0.0986287 Stopping... : [Wall 199.709 CPU 199.668] seconds.