shard_size = 0 shard_count = 0 Seeding random numbers with system clock name: case value: true Data::m_score_type BLEU Data::Scorer type from Scorer: BLEU Loading Data from: run1.scores.dat and run1.features.dat loading feature data from run1.features.dat loading score data from run1.scores.dat Loading Data from: run2.scores.dat and run2.features.dat loading feature data from run2.features.dat loading score data from run2.scores.dat Loading Data from: run3.scores.dat and run3.features.dat loading feature data from run3.features.dat loading score data from run3.scores.dat Loading Data from: run4.scores.dat and run4.features.dat loading feature data from run4.features.dat loading score data from run4.scores.dat Loading Data from: run5.scores.dat and run5.features.dat loading feature data from run5.features.dat loading score data from run5.scores.dat Loading Data from: run6.scores.dat and run6.features.dat loading feature data from run6.features.dat loading score data from run6.scores.dat Loading Data from: run7.scores.dat and run7.features.dat loading feature data Best point: 0.0789964 0.0275279 0.0327393 0.145545 0.0200325 0.0619837 0.0823775 0.067949 -0.233967 0.0779357 0.0421505 0.0185486 0.027242 0.0830049 => 0.0986027 Stopping... : [Wall 134.659 CPU 134.656] seconds. ata from: run9.scores.dat and run9.features.dat loading feature data from run9.features.dat loading score data from run9.scores.dat Loading Data from: run10.scores.dat and run10.features.dat loading feature data from run10.features.dat loading score data from run10.scores.dat Loading Data from: run11.scores.dat and run11.features.dat loading feature data from run11.features.dat loading score data from run11.scores.dat Loading Data from: run12.scores.dat and run12.features.dat loading feature data from run12.features.dat loading score data from run12.scores.dat Loading Data from: run13.scores.dat and run13.features.dat loading feature data from run13.features.dat loading score data from run13.scores.dat Data loaded : [Wall 3.54241 CPU 3.54225] seconds. Creating a pool of 1 threads