Add test_question to project

This commit is contained in:
s434585 2018-01-10 02:07:28 +01:00
parent 67ae7af771
commit 4b367091d5
19 changed files with 834 additions and 114 deletions

1
.gitignore vendored Normal file
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node_modules/

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@ -38,7 +38,6 @@ div#pop-up-police {
box-shadow: 0 0 20px rgba(0, 0, 0, 0.2);
}
h1 {
font-family: headersFont;
font-size: 80px;

49
js/script — kopia.txt Normal file
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$(document).ready(function() {
console.log("ready");
$(document).on('keydown', function(e){
if(e.which == 37){
$("#move-left").attr('id','char-pants-left');
$("#char-arm-left-up").attr('id','char-arm-left');
$("#char-arm-right-up").attr('id','char-arm-right');
$("#char-container").css({
'left': '-=2rem',
})
$("#char-pants-left").attr('id','move-left');
$("#char-pupil-left").attr('id','char-pupil-left-move');
$("#char-pupil-right").attr('id','char-pupil-right-move');
$("#char-arm-left").attr('id','char-arm-left-up');
$("#char-arm-right").attr('id','char-arm-right-up');
}
if(e.which == 38){
$("#char-arm-left-up").attr('id','char-arm-left');
$("#char-arm-right-up").attr('id','char-arm-right');
$("#char-container").css({
'top': '-=2rem',
})
$("#char-arm-left").attr('id','char-arm-left-up');
$("#char-arm-right").attr('id','char-arm-right-up');
}
if(e.which == 39){
$("#move-right").attr('id','char-pants-right');
$("#char-arm-left-up").attr('id','char-arm-left');
$("#char-arm-right-up").attr('id','char-arm-right');
$("#char-container").css({
'left': '+=2rem',
})
$("#char-pants-right").attr('id','move-right');
$("#char-pupil-left-move").attr('id','char-pupil-left');
$("#char-pupil-right-move").attr('id','char-pupil-right');
$("#char-arm-left").attr('id','char-arm-left-up');
$("#char-arm-right").attr('id','char-arm-right-up');
}
if(e.which == 40){
$("#char-arm-left-up").attr('id','char-arm-left');
$("#char-arm-right-up").attr('id','char-arm-right');
$("#char-container").css({
'top': '+=2rem',
})
$("#char-arm-left").attr('id','char-arm-left-up');
$("#char-arm-right").attr('id','char-arm-right-up');
}
})
});

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@ -13,25 +13,6 @@ $(document).ready(function() {
$("#char-pupil-right").attr('id','char-pupil-right-move');
$("#char-arm-left").attr('id','char-arm-left-up');
$("#char-arm-right").attr('id','char-arm-right-up');
var positionCharXCornerLeft = $('#char-container').offset().left;
var positionCharYCornerLeft = $('#char-container').offset().top;
var positionCharXRightCorner = $('#char-container').offset().left + $('#char-container').innerWidth();
var positionCharYRightCorner = $('#char-container').offset().top + $('#char-container').innerHeight();
//https://stackoverflow.com/questions/8872578/if-element-is-over-another-element
//uproscic kod(funkcje/zmienne);
var positionXPoliceBuildingCornerLeft = $('#police-building').offset().left;
var positionYPoliceBuildingCornerLeft = $('#police-building').offset().top;
var positionXPoliceBuildingCornerRight = $('#police-building').offset().left + $('#police-building').innerWidth();
var positionYPoliceBuildingCornerRight = $('#police-building').offset().top + $('#police-building').innerHeight();
if(positionXPoliceBuildingCornerRight>positionCharXCornerLeft && positionYPoliceBuildingCornerRight>positionCharYCornerLeft &&
positionXPoliceBuildingCornerLeft<positionCharXRightCorner &&
positionYPoliceBuildingCornerLeft<positionCharYRightCorner){
console.log('jestem na policji');
$('#police-building').parent().attr('class', 'active');
}
//tutaj koniec upraszczania kodu
}
if(e.which == 38){
$("#char-arm-left-up").attr('id','char-arm-left');
@ -65,18 +46,5 @@ $(document).ready(function() {
$("#char-arm-right").attr('id','char-arm-right-up');
}
})
$('div#police-building').mouseover(function(e){
$('#pop-up-police').css({
'display' : 'inline',
'visibility' : 'visible',
left: e.pageX + 1,
top: e.pageY + 1,
'z-index' : '2',
})
}).mouseout(function(){
$('#pop-up-police').css({
'visibility' : 'hidden',
})
})
//if($('#char-container').
});

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@ -1,74 +1,209 @@
$(document).ready(function() {
console.log("ready");
var fruit = $("#fruit");
function setFruitCooridnates(){
var xFruit = Math.floor((Math.random()*10)+1)*4;
var yFruit = Math.floor((Math.random()*10)+1)*4;
var positionFruit = [xFruit,yFruit];
return positionFruit;
}
function drawFruit(newPositionFruit){
fruit.css({
'left': newPositionFruit[0] + 'rem',
'top': newPositionFruit[1] + 'rem',
})
}
function eatFruit(){
var snake = $("#snake");
var fruit = $("#fruit");
$(document).ready(function () {
var positionFruit = fruit.position();
var positionSnake = snake.position();
console.log(positionFruit.top);
console.log(positionFruit.top);
if(positionFruit.top == positionSnake.top
&& positionFruit.left == positionSnake.left){
snake.css({"width": '+=1rem'});
drawFruit(setFruitCooridnates());
var canvas = $("#myCanvas")[0];
var ctx = canvas.getContext("2d");
var w = $("#myCanvas").width();
var h = $("#myCanvas").height();
var cw = 15;
var food;
var snake;
var d = "RIGHT";
var gameloop;
function start(gameloop){
gameloop = setInterval(update, 100);
return gameloop
}
function reset() {
window.location.reload()
}
function stop(gameloop){
clearInterval(gameloop);
}
function getSessionScore(){
var sessionScore = localStorage.getItem("session_score");
return sessionScore;
}
function getCurrentScore(){
var currentScore = localStorage.getItem("current");
return currentScore;
}
function setSessionScore(score){
localStorage.setItem("session_score", score);
}
function setCurrentScore(score){
localStorage.setItem("current", score);
}
function checkScore(score){
var session = getSessionScore();
var current = getCurrentScore();
if(current === null){
setCurrentScore(score);
setSessionScore(score);
}
if (session < score){
current = 0;
setCurrentScore(score);
setSessionScore(score);
}
}
function startGame(){
var dir = 'bottom';
setInterval(move = function() {
var snake = $("#snake");
var fruit = $("#fruit");
if(dir == 'top') {
snake.css({"top": '-=1em'});
eatFruit();
}
if(dir == 'bottom') {
snake.css({"top": '+=1em'});
eatFruit();
}
if(dir == 'left') {
snake.css({"left": '-=1em'});
eatFruit();
}
if(dir == 'right') {
snake.css({"left": '+=1em'});
eatFruit();
}
}, 150);
$(document).keydown(function(event){
if(event.which == 38) {
dir = 'top';
} else if(event.which == 37) {
dir = 'left';
} else if(event.which == 39) {
dir = 'right';
} else if(event.which == 40) {
dir = 'bottom';
};
});
$('#popup_question').submit(function(e){
var form = $(this).serializeArray();
e.preventDefault();
form = JSON.stringify(form);
localStorage.setItem("new_question",form);
});
$('#add_question').click(function(){
var isHidden = localStorage.getItem('isHidden');
if(isHidden === null){
isHidden = 'true';
}
if(isHidden === 'true'){
$('#popup_question').fadeIn();
localStorage.setItem('isHidden', 'false');
}else if(isHidden === 'false'){
$('#popup_question').fadeOut();
localStorage.setItem('isHidden', 'true');
}
})
$('#session').text(getSessionScore())
function update() {
if (d == "RIGHT")
snake.x = snake.x + 1;
else if (d == "LEFT")
snake.x = snake.x - 1;
else if (d == "UP")
snake.y = snake.y - 1;
else if (d == "DOWN")
snake.y = snake.y + 1;
check_borders();
check_food();
blank();
paint_cell(food.x, food.y, "grey");
paint_cell(snake.x, snake.y, "green");
}
startGame();
eatFruit();
function showGameOver() {
var current = $('#current').text();
$('#final').text(current);
$('#popup').fadeIn();
$('#yes').click(function () {
if ($('#yes').is(':checked')) {
$('#correct').fadeIn('slow');
$('#session').text(getSessionScore());
$('#no').attr('disabled','disabled');
}
});
$('#no').click(function(){
if($('#no').is(':checked')){
$('#incorrect').fadeIn('slow');
$('#yes').attr('disabled','disabled');
}
})
}
function updateHighScore() {
var current = $("#current").text();
var highest = $("#highest").text();
if (parseInt(current) > parseInt(highest)) {
$('#highest').text(current)
}
}
function placeFood() {
food = {
x: Math.round(Math.random() * (w - cw) / cw),
y: Math.round(Math.random() * (h - cw) / cw)
}
}
function placeSnake() {
snake = {
x: Math.round(Math.random() * (w - cw) / cw),
y: Math.round(Math.random() * (h - cw) / cw)
}
}
function blank() {
//Paint The Canvas
ctx.fillStyle = "black";
ctx.fillRect(0, 0, w, h);
ctx.strokeStyle = "white";
ctx.strokeRect(0, 0, w, h);
}
function check_borders() {
if (snake.x < 0 || snake.x > (w - cw) / cw || snake.y < 0 || snake.y > (h - cw) / cw) {
stop(gameloop);
showGameOver();
}
}
function paint_cell(x, y, color) {
ctx.fillStyle = color;
ctx.fillRect(x * cw, y * cw, cw, cw);
ctx.strokeStyle = "white";
ctx.strokeRect(x * cw, y * cw, cw, cw);
}
function check_food() {
if (food.x == snake.x && food.y == snake.y) {
var current = parseInt($('#current').text());
current += 1;
$('#current').text(current);
checkScore(current);
placeFood();
}
// moveSnake();
})
}
gameloop = start();
placeFood();
paint_cell(food.x, food.y, "grey");
placeSnake();
paint_cell(snake.x, snake.y, "green");
//Keyboard Controller
$(document).keydown(function (e) {
//39: RIGHT
//37: LEFT
//38: UP
//40: DOWN
var key = e.which;
if (key == "37") {
snake.x -= 1;
d = "LEFT";
} else if (key == "38") {
snake.y -= 1;
d = "UP";
} else if (key == "39") {
snake.x += 1;
d = "RIGHT";
} else if (key == "40") {
snake.y += 1;
d = "DOWN";
} else if(key == "32"){
reset();
}
check_food();
blank();
color = "grey";
paint_cell(food.x, food.y);
color = "green";
paint_cell(snake.x, snake.y);
});
});

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package-lock.json generated Normal file
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{
"requires": true,
"lockfileVersion": 1,
"dependencies": {
"get-form-data": {
"version": "2.0.0",
"resolved": "https://registry.npmjs.org/get-form-data/-/get-form-data-2.0.0.tgz",
"integrity": "sha512-YUpw0aTWeGliifqMYrTohe/YdqVmKLmaNwuscd2WlRNGfba57JHGuuvvv2c6LiZdFys285POVWANTh6SqcwFag=="
},
"local-storage-library": {
"version": "1.2.5",
"resolved": "https://registry.npmjs.org/local-storage-library/-/local-storage-library-1.2.5.tgz",
"integrity": "sha1-UtDZf8jD+ytC/bxMMLuNwd5IQHg="
}
}
}

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przejsciowy/index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<title>PacMan</title>
<style>
{
/* outline: 1px dotted purple; */
}
.wall {
width: 50px;
height: 50px;
background-image: url('wall.png');
display: inline-block;
}
.coin {
width: 50px;
height: 50px;
background-image: url('coin.png');
display: inline-block;
}
.ground {
width: 50px;
height: 50px;
background-image: url('bg.png');
display: inline-block;
}
.ghost {
width: 50px;
height: 50px;
background-image: url('ghost1.png');
display: inline-block;
}
.pacman {
width: 50px;
height: 50px;
background-image: url('pacman.png');
display: inline-block;
}
div {
line-height: 0px;
}
#popup{
display: none;
visibility: hidden;
position: absolute;
height: 650px;
width: 500px;
left: 700px;
top: 10px;
background: rgb(231, 216, 174);
text-align: center;
box-shadow: 0 0 20px rgba(0, 0, 0, 0.2);
}
</style>
</head>
<body>
<div id="popup">
<h2>Uderzyłeś w ściane albo chciałeś zjeść duszka!</h2>
<h4>Musisz odpowiedzieć na pytanie z wykładu</h4>
<p>Czy lubisz jabłka?</p>
<input id="yes" type="radio" name="yes_no" value="tak">a) Tak</input><br>
<input id="no" type="radio" name="yes_no" value="nie">b) Nie</input><br>
<a onClick="window.location.reload()" href="#">Click To Play Again</a>
</div>
<div id='world'>
</div>
</body>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<script>
// All of our JavaScript code goes here...
// 1 => <div class='wall'></div>
// 2 => <div class='coin'></div>
// 3 => <div class='ground'></div>
// 4 => <div class='ghost'></div>
// 5 => <div class='pacman'></div>
// map = [ 1, 2, 3 ]
// map = [ [1,2,3], [1,2,3], [1,2,3] ];
pacman = {
x: 6,
y: 4
}
map = [
[1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,2,2,4,2,2,1,2,2,2,4,2,1],
[1,2,1,1,1,2,1,2,1,1,1,2,1],
[1,2,1,2,2,2,2,2,2,2,1,2,1],
[1,2,2,2,1,1,5,1,1,2,2,2,1],
[1,2,1,2,2,2,2,2,2,2,1,2,1],
[1,2,1,1,2,2,1,2,2,1,1,2,1],
[1,2,2,2,2,2,1,2,2,2,2,2,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1]
]
var el = document.getElementById('world');
function drawWorld(){
el.innerHTML = '';
for(var y = 0; y < map.length ; y = y + 1) {
for(var x = 0; x < map[y].length ; x = x + 1) {
if (map[y][x] === 1) {
el.innerHTML += "<div class='wall'></div>";
}
else if (map[y][x] === 2) {
el.innerHTML += "<div class='coin'></div>";
}
else if (map[y][x] === 3) {
el.innerHTML += "<div class='ground'></div>";
}
else if (map[y][x] === 4) {
el.innerHTML += "<div class='ghost'></div>";
}
else if (map[y][x] === 5) {
el.innerHTML += "<div class='pacman'></div>";
}
}
el.innerHTML += "<br>";
}
}
drawWorld();
document.onkeydown = function(event){
// console.log(event);
if (event.keyCode === 37){ // PACMAN MOVE LEFT
if ( map[pacman.y][pacman.x-1] !== 1 && map[pacman.y][pacman.x-1] !== 4){
map[pacman.y][pacman.x] = 3;
pacman.x = pacman.x - 1;
map[pacman.y][pacman.x] = 5;
drawWorld();
}
else{
map[pacman.y][pacman.x] = 3;
map[pacman.y][pacman.x] = 5;
$('div#popup').css({
'display': 'inline-block',
'visibility': 'visible',
})
console.log('trafilem na ghosta albo sciane');
drawWorld();
}
}
else if (event.keyCode === 38){ // PACMAN MOVE UP
if ( map[pacman.y-1][pacman.x] !== 1){
map[pacman.y][pacman.x] = 3;
pacman.y = pacman.y - 1;
map[pacman.y][pacman.x] = 5;
drawWorld();
}
else{
map[pacman.y][pacman.x] = 3;
map[pacman.y][pacman.x] = 5;
console.log('trafilem na ghosta albo sciane');
drawWorld();
}
}
else if (event.keyCode === 39){ // PACMAN MOVE RIGHT
if ( map[pacman.y][pacman.x+1] !== 1){
map[pacman.y][pacman.x] = 3;
pacman.x = pacman.x + 1;
map[pacman.y][pacman.x] = 5;
drawWorld();
}
else{
map[pacman.y][pacman.x] = 3;
map[pacman.y][pacman.x] = 5;
console.log('trafilem na ghosta albo sciane');
drawWorld();
}
}
else if (event.keyCode === 40){ // PACMAN MOVE DOWN
if ( map[pacman.y+1][pacman.x] !== 1){
map[pacman.y][pacman.x] = 3;
pacman.y = pacman.y + 1;
map[pacman.y][pacman.x] = 5;
drawWorld();
}
else{
map[pacman.y][pacman.x] = 3;
map[pacman.y][pacman.x] = 5;
console.log('trafilem na ghosta albo sciane');
drawWorld();
}
}
//console.log(map)
}
function showPopUp(){
}
// function checkIfGhost() {
// if (map[pacman.y][pacman.x] == 4){
// console.log("trafilem na ghosta");
// }
// }
</script>
</html>

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body {
background-color: rgb(226, 238, 159);
}
#container {
margin: auto;
width: 600px;
}
#myCanvas {
background-color: #000000;
border: 3px red solid;
}
#popup {
position : absolute;
top: 150px;
left: 300px;
font-size: 20px;
text-align: center;
color: rgb(100, 219, 223);
display: none;
}
#continue_game{
display: none;
}
#correct{
display: none;
}
#incorrect{
display: none;
}
#score {
width: 600px;
height: 100px;
margin: auto;
background-color: grey;
}
#current, #highest {
font-size : 25px;
color: black;
text-align: center;
}
a {
text-decoration: none;
color : #FFFFFF;
}
span {
color : #FFFFFF;
}

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<!DOCTYPE html>
<html>
<head>
<title> Snake Game </title>
<link rel="stylesheet" href="snake.css">
</head>
<body>
<div id="container">
<div id="popup">
Odpowiedz na pytanie!
<br>
<p>Czy lubisz jabłka?</p>
<input id="yes" type="radio" value="yes" name="yes_no">Tak<br>
<input id="no" type="radio" value="no" name="yes_no">No<br>
<a type="submit" value="submit">
<span id="correct">To jest dobra odpowiedz,<br> mozesz grac dalej!</span><br>
<button id="continue_game">Ruszaj dalej!</button>
<span id="incorrect">To jest zla odpowiedz!Przegraleś!<br>
Twoj wynik to: <span id="final"></span>
</span>
<br>
<a id="#restart" onClick="window.location.reload()" href="#">Click To Play Again</a>
</div>
<canvas id="myCanvas" width="600" height="450">
Your browser does not support the canvas feature
</canvas>
<div id="score">
<div>Current Score:<span id="current">0</span>
</div>
<div>High Score:<span id="highest">3</span>
</div>
</div>
</div>
<!-- jQuery -->
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script>
<!-- Main JS -->
<script src="snake.js"></script>
</body>
</html>

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$(document).ready(function() {
var canvas = $("#myCanvas")[0];
var ctx = canvas.getContext("2d");
var w = $("#myCanvas").width();
var h = $("#myCanvas").height();
var cw = 15;
var food;
var snake;
var d = "RIGHT";
var gameloop = setInterval(update, 100);
function update() {
if (d == "RIGHT")
snake.x = snake.x + 1;
else if (d == "LEFT")
snake.x = snake.x - 1;
else if (d == "UP")
snake.y = snake.y - 1;
else if (d == "DOWN")
snake.y = snake.y + 1;
check_borders();
check_food();
blank();
paint_cell(food.x, food.y, "grey");
paint_cell(snake.x, snake.y, "green");
}
function showGameOver() {
var current = $('#current').text();
$('#final').text(current);
$('#popup').fadeIn();
$('#yes').click(function() {
if($('#yes').is(':checked')){
$('#correct').fadeIn('slow');
}
else{
$('#incorrect').fadeIn();
}
})
}
function updateHighScore() {
var current = $("#current").text();
var highest = $("#highest").text();
if (parseInt(current) > parseInt(highest)) {
$('#highest').text(current)
}
}
function placeFood() {
food = {
x : Math.round(Math.random()*(w-cw)/cw),
y : Math.round(Math.random()*(h-cw)/cw)
}
}
function placeSnake() {
snake = {
x : Math.round(Math.random()*(w-cw)/cw),
y : Math.round(Math.random()*(h-cw)/cw)
}
}
function blank(){
//Paint The Canvas
ctx.fillStyle = "black";
ctx.fillRect(0, 0, w, h);
ctx.strokeStyle = "white";
ctx.strokeRect(0, 0, w, h);
}
function check_borders() {
if (snake.x < 0 || snake.x > (w-cw)/cw || snake.y < 0 || snake.y > (h-cw)/cw) {
clearInterval(gameloop);
showGameOver();
}
}
function paint_cell(x,y, color){
ctx.fillStyle=color;
ctx.fillRect(x*cw,y*cw,cw,cw);
ctx.strokeStyle="white";
ctx.strokeRect(x*cw,y*cw,cw,cw);
}
function check_food() {
if (food.x == snake.x && food.y == snake.y) {
var current = parseInt($('#current').text());
current += 1;
$('#current').text(current);
placeFood();
}
}
placeFood();
paint_cell(food.x, food.y, "grey");
placeSnake();
paint_cell(snake.x, snake.y, "green");
//Keyboard Controller
$(document).keydown(function(e){
//39: RIGHT
//37: LEFT
//38: UP
//40: DOWN
var key = e.which;
if(key == "37") {
snake.x -= 1;
d = "LEFT";
}
else if(key == "38") {
snake.y -= 1;
d = "UP";
}
else if(key == "39") {
snake.x += 1;
d = "RIGHT";
}
else if(key == "40") {
snake.y += 1;
d = "DOWN";
}
check_food();
blank();
color = "grey";
paint_cell(food.x, food.y);
color = "green";
paint_cell(snake.x, snake.y);
});
});

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body {
background-color: rgb(226, 238, 159);
}
#container {
margin: auto;
width: 600px;
}
#myCanvas {
background-color: #000000;
border: 3px red solid;
}
#add_question {
position : absolute;
top: 100px;
left: 1500px;
}
#popup {
position : absolute;
top: 150px;
left: 300px;
font-size: 20px;
text-align: center;
color: rgb(100, 219, 223);
display: none;
}
#popup_question {
position : absolute;
top: 150px;
left: 1500px;
font-size: 20px;
text-align: center;
color: rgb(100, 219, 223);
display: none;
}
#continue_game{
display: none;
}
#correct{
display: none;
}
#incorrect{
display: none;
}
#score {
width: 600px;
height: 100px;
margin: auto;
background-color: grey;
}
#current, #highest, #session {
font-size : 25px;
color: black;
text-align: center;
}
a {
text-decoration: none;
color : #FFFFFF;
}
span {
color : #FFFFFF;
}

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@ -1,20 +1,54 @@
<!doctype html>
<!DOCTYPE html>
<html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>The HTML5 Herald</title>
<meta name="description" content="The HTML5 Herald">
<meta name="author" content="SitePoint">
<link rel="stylesheet" href="css/snake.css">
<head>
<title> Snake Game </title>
<link rel="stylesheet" href="snake.css">
</head>
<body>
<div id="snake"></div>
<div id="fruit"></div>
<div id="container">
<button id="add_question">AddQuestion</button>
<form id='popup_question'>
<input type="text" name="question" placeholder="Podaj pytanie"><br>
<input type="text" name="answer1"placeholder="Podaj odpowiedz 1"><br>
<input type="text" name="answer2"placeholder="Podaj odpowiedz 2"><br>
<input type="text" name="answer3"placeholder="Podaj odpowiedz 3"><br>
<input type="text" name="answer4" placeholder="Podaj odpowiedz 4"><br>
<button id="send_question" type="submit">Wyslij</button>
</form>
<div id="popup">
Odpowiedz na pytanie!
<br>
<p>Czy lubisz jabłka?</p>
<input id="yes" type="radio" value="yes" name="yes_no">Tak<br>
<input id="no" type="radio" value="no" name="yes_no">No<br>
<a type="submit" value="submit">
<span id="correct">To jest dobra odpowiedz,<br> mozesz grac dalej!</span><br>
<!-- <button id="continue_game">Ruszaj dalej!</button> -->
<div id="incorrect">To jest zla odpowiedz!Przegraleś!<br>
Twoj wynik to: <span id="final"></span>
</div>
<br>
<a id="#restart" onClick="window.location.reload()" href="#">Click To Play Again</a>
</div>
<canvas id="myCanvas" width="600" height="450">
Your browser does not support the canvas feature
</canvas>
<div id="score">
<div>Current Score:<span id="current">0</span>
</div>
<div>Session Score:<span id="session">0</span>
</div>
</div>
</div>
<!-- jQuery -->
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script>
<!-- Main JS -->
<script src="js/snake.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<script src="js/snake.js"></script>
</body>
</html>
</html>