Add fix snake
This commit is contained in:
parent
71c214561a
commit
af18120527
51
js/snake.js
51
js/snake.js
@ -1,5 +1,7 @@
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$(document).ready(function () {
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$(document).ready(function () {
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var canvas = $("#myCanvas")[0];
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var canvas = $("#myCanvas")[0];
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var ctx = canvas.getContext("2d");
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var ctx = canvas.getContext("2d");
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var w = $("#myCanvas").width();
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var w = $("#myCanvas").width();
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@ -20,6 +22,13 @@ $(document).ready(function () {
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function stop(gameloop){
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function stop(gameloop){
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clearInterval(gameloop);
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clearInterval(gameloop);
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}
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}
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function getQuestionCouter(){
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var questionCouter = localStorage.getItem("question_couter");
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return questionCouter;
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}
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function setQuestionCouter(questionCouter){
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localStorage.setItem("question_couter", questionCouter);
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}
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function getSessionScore(){
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function getSessionScore(){
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var sessionScore = localStorage.getItem("session_score");
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var sessionScore = localStorage.getItem("session_score");
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@ -56,6 +65,11 @@ $(document).ready(function () {
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$(this).closest('form').find("input[type=text]").val("");
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$(this).closest('form').find("input[type=text]").val("");
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});
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});
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$('#option1').click(function(){
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});
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$('#add_question').click(function(){
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$('#add_question').click(function(){
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var isHidden = localStorage.getItem('isHidden');
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var isHidden = localStorage.getItem('isHidden');
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if(isHidden === null){
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if(isHidden === null){
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@ -90,25 +104,31 @@ $(document).ready(function () {
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paint_cell(snake.x, snake.y, "green");
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paint_cell(snake.x, snake.y, "green");
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}
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}
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function showGameOver() {
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function showQuestionTask() {
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var current = $('#current').text();
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var current = $('#current').text();
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$('#final').text(current);
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$('#final').text(current);
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$('#popup').fadeIn();
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$('#popup').fadeIn();
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$('#yes').click(function () {
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$('.yes').click(function () {
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if ($('#yes').is(':checked')) {
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if ($('#yes').is(':checked')) {
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$('#correct').fadeIn('slow');
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$('#correct').fadeIn('slow');
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$('#session').text(getSessionScore());
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$('#no').attr('disabled','disabled').delay(1000);;
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$('#no').attr('disabled','disabled').delay(1000);;
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$('#yes').prop('checked', false);
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$('#yes').prop('checked', true);
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var sessionScore = getSessionScore();
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var questionCouter = getQuestionCouter();
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questionCouter++;
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sessionScore++;
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$('#question_couter').text(questionCouter);
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$('#session').text(sessionScore);
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setSessionScore(sessionScore);
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setQuestionCouter(questionCouter);
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}
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}
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});
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});
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$('#no').click(function(){
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$('.no').click(function(){
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if($('#no').is(':checked')){
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if($('#no').is(':checked')){
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$('#incorrect').fadeIn('slow');
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$('#incorrect').fadeIn('slow');
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$('#yes').attr('disabled','disabled').delay(1000);;
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$('#yes').attr('disabled','disabled').delay(1000);;
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$('#no').prop('checked', false);
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$('#no').prop('checked', true);
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localStorage.removeItem('session_score');
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}
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}
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})
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})
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}
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}
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@ -147,8 +167,7 @@ $(document).ready(function () {
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function check_borders() {
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function check_borders() {
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if (snake.x < 0 || snake.x > (w - cw) / cw || snake.y < 0 || snake.y > (h - cw) / cw) {
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if (snake.x < 0 || snake.x > (w - cw) / cw || snake.y < 0 || snake.y > (h - cw) / cw) {
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stop(gameloop);
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console.log("sprawdzimy")
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showGameOver();
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}
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}
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}
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}
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@ -161,16 +180,20 @@ $(document).ready(function () {
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function check_food() {
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function check_food() {
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if (food.x == snake.x && food.y == snake.y) {
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if (food.x == snake.x && food.y == snake.y) {
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var current = parseInt($('#current').text());
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// var current = parseInt($('#current').text());
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current += 1;
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// current += 1;
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$('#current').text(current);
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// $('#current').text(current);
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checkScore(current);
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// checkScore(current);
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stop(gameloop);
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showQuestionTask();
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placeFood();
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placeFood();
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}
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}
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}
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}
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gameloop = start();
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gameloop = start();
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placeFood();
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placeFood();
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@ -197,7 +220,7 @@ $(document).ready(function () {
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} else if (key == "40") {
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} else if (key == "40") {
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snake.y += 1;
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snake.y += 1;
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d = "DOWN";
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d = "DOWN";
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} else if(key == "33"){
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} else if(key == "32"){
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reset();
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reset();
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}
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}
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@ -55,7 +55,7 @@ body {
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background-color: grey;
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background-color: grey;
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}
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}
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#current, #highest, #session {
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#current, #highest, #session, #question_couter {
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font-size : 25px;
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font-size : 25px;
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color: black;
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color: black;
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text-align: center;
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text-align: center;
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@ -21,8 +21,8 @@
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Odpowiedz na pytanie!
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Odpowiedz na pytanie!
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<br>
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<br>
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<p>Czy lubisz jablka?</p>
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<p>Czy lubisz jablka?</p>
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<input id="yes" type="radio" value="yes" name="yes_no">Tak<br>
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<input class="yes" type="radio" value="option1" name="yes_no">odpowiedz1<br>
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<input id="no" type="radio" value="no" name="yes_no">No<br>
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<input class="no" type="radio" value="option2" name="yes_no">odpowiedz2<br>
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<a type="submit" value="submit">
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<a type="submit" value="submit">
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<span id="correct">To jest dobra odpowiedz,<br> mozesz grac dalej!</span><br>
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<span id="correct">To jest dobra odpowiedz,<br> mozesz grac dalej!</span><br>
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<!-- <button id="continue_game">Ruszaj dalej!</button> -->
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<!-- <button id="continue_game">Ruszaj dalej!</button> -->
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@ -37,9 +37,7 @@
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Your browser does not support the canvas feature
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Your browser does not support the canvas feature
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</canvas>
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</canvas>
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<div id="score">
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<div id="score">
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<div>Current Score:<span id="current">0</span>
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<div>Session Score:<span id="session">0</span>/<span id="question_couter">0</span>
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</div>
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<div>Session Score:<span id="session">0</span>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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18
wytyczne.txt
18
wytyczne.txt
@ -1,5 +1,19 @@
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- obsluga bledu, gdzie nie ma gry,
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- obsluga bledu, gdzie nie ma gry,
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- zjadam muche mam pytanie, jak odpowiem to dostane punkt, jak wpadne w sciane strata punktu,(poprawic mechanike snejka,
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- wyglad(głowna i strona snejka),
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- wyglad(głowna i strona snejka),
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- pacman(jak zjada to jest pytanie),
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- pacman(jak zjada to jest pytanie),
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- baza danych juz nie,
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- baza danych juz nie,
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index.html:
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-popup z nickiem do gry,
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-zmienić icony (zamiast policji jakiś wąż, zamiast kina pacman),
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-wprawadzanie pytan z budynku(pop-up)
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-tablica wynik(opcjonlanie, pomyslec pozniej)
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-avatar(opcjonalnie),
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snejk.html:
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-przy wejsciu wyswietla sie pop-up z opisem gry(jak ona działa, klawiszami sterowania i przyciskiem start!),
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-zjadam muche mam pytanie, jak odpowiem to dostane punkt, jak wpadne w sciane strata punktu,(poprawic mechanike snejka,
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