from config import * from templates import * class Grid: def __init__(self): # Creating a new drawing surface self.floor = [[0 for x in range(map_width)] for y in range(map_height)] self.surface = pg.display.set_mode((tile_size * map_width, tile_size * (map_height + legend_height))) # Making a mouse cursor invisible pg.mouse.set_visible(True) # Elements of the legend bar beneath the map self.time = 0 def generate_map(self): # Generating an empty map and filling it with floors of a randomly chosen type A = random_part() for i in range(16): for j in range(9): self.floor[j][i] = A[j][i] B = random_part() for i in range(16, 32): for j in range(9): self.floor[j][i] = B[j][i - 16] C = random_part() for i in range(16): for j in range(9, 18): self.floor[j][i] = C[j - 9][i] D = random_part() for i in range(16, 32): for j in range(9, 18): self.floor[j][i] = D[j - 9][i - 16] def display_map(self): for x in range(map_width): for y in range(map_height): self.surface.blit(textures[self.floor[y][x]], (x * tile_size, y * tile_size))