Fertilization Decision Tree
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fertilization_decision_tree.py
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210
fertilization_decision_tree.py
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import pygame as pg
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import sys
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import numpy as np
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from tile import Tile
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from config import *
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from agent import Agent
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from Astar import *
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done = False
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clock = pg.time.Clock()
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pg.display.set_caption('Intelligent Tractor')
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pg.init()
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pg.font.init()
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class Game:
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def __init__(self):
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self.tiles = []
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self.water_lvl = []
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self.day = 1
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for y in range(0, 9):
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for x in range(0, 9):
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pos = (x, y)
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t = Tile(background[x][y], objects[x][y], pos)
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t.water_usage()
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self.tiles.append(t)
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def display_background(self):
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for tile in self.tiles:
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screen.blit(bg_textures[tile.ground], (tile.x * tile_size, tile.y * tile_size))
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def display_objects(self):
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for tile in self.tiles:
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screen.blit(ob_textures[tile.object], (tile.x * tile_size, tile.y * tile_size))
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def display_legend(self):
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screen.blit(black_surface, (0, 720))
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self.water_lvl = []
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for tile in self.tiles:
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if tile.pos == (1, 1):
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rose_w = tile.w
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rose_f = tile.f
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self.water_lvl.append((rose_w, (0, 3)))
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if tile.pos == (7, 1):
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orchid_w = tile.w
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orchid_f = tile.f
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self.water_lvl.append((orchid_w, (5, 0)))
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if tile.pos == (1, 7):
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tulip_w = tile.w
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tulip_f = tile.f
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self.water_lvl.append((tulip_w, (3, 8)))
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if tile.pos == (7, 7):
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sunflower_w = tile.w
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sunflower_f = tile.f
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self.water_lvl.append((sunflower_w, (8, 5)))
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font = pg.font.SysFont('ubuntumono', 40)
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text = font.render("water levels", 1, (255, 255, 255))
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text1 = font.render("roses: " + str(rose_w) + "% " + str(rose_f), 1, (255, 255, 255))
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text2 = font.render("orchids: " + str(orchid_w) + "% " + str(orchid_f), 1, (255, 255, 255))
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text3 = font.render("tulips: " + str(tulip_w) + "% " + str(tulip_f), 1, (255, 255, 255))
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text4 = font.render("sunflowers: " + str(sunflower_w) + "%" + str(sunflower_f), 1, (255, 255, 255))
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text5 = font.render("day: " + str(self.day), 1, (255, 255, 255))
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screen.blit(text, (10, 720))
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screen.blit(text1, (10, 760))
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screen.blit(text2, (360, 760))
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screen.blit(text3, (10, 800))
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screen.blit(text4, (360, 800))
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screen.blit(text5, (10, 840))
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def water_target(self):
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o = None
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for lvl in self.water_lvl:
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if lvl[0] < 10:
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o = lvl[1]
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break
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return o
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def watering(self, plants):
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if plants == (0, 3):
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for tile in self.tiles:
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if tile.object == rose:
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tile.w = 100
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if plants == (5, 0):
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for tile in self.tiles:
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if tile.object == orchid:
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tile.w = 100
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if plants == (3, 8):
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for tile in self.tiles:
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if tile.object == tulip:
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tile.w = 100
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if plants == (8, 5):
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for tile in self.tiles:
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if tile.object == sunflower:
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tile.w = 100
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def fertilizing(self, soil):
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if soil == (0, 3):
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for tile in self.tiles:
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if tile.object == rose:
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if tile.w < 50:
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tile.w = 100
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tile.f = "OK"
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if soil == (5, 0):
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for tile in self.tiles:
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if tile.object == orchid:
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if tile.w < 50:
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tile.w = 100
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tile.f = "OK"
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if soil == (3, 8):
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for tile in self.tiles:
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if tile.object == tulip:
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if tile.w < 50:
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tile.w = 100
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tile.f = "OK"
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if soil == (8, 5):
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for tile in self.tiles:
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if tile.object == sunflower:
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if tile.w < 50:
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tile.w = 100
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tile.f = "OK"
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def fertilization_target(self):
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f = []
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if self.day % 2 == 0:
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fert_sunflowers = (8, 5)
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f.append(fert_sunflowers)
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for tile in self.tiles:
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if tile.object == sunflower:
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tile.f = "NO"
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if self.day % 5 == 0:
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fert_orchids = (5, 0)
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f.append(fert_orchids)
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for tile in self.tiles:
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if tile.object == orchid:
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tile.f = "NO"
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if self.day % 10 == 0:
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fert_roses = (0, 3)
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f.append(fert_roses)
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for tile in self.tiles:
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if tile.object == rose:
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tile.f = "NO"
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if self.day % 20 == 0:
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fert_tulip = (3, 8)
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f.append(fert_tulip)
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for tile in self.tiles:
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if tile.object == tulip:
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tile.f = "NO"
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return f
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def add_day(self):
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pg.time.wait(100)
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self.day = self.day + 1
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for tile in self.tiles:
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tile.w = tile.w - tile.wu
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if tile.w < 0:
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tile.w = 0
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display_farm()
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def watering_paths():
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path = astar(background, a.pos, g.water_target())
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while len(path) > 1:
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display_farm()
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a.display(path[1])
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del(path[1])
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else:
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g.watering(path[0])
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def fertilization_ways():
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targets = g.fertilization_target()
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for one in targets:
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way = astar(background, a.pos, one)
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while len(way) > 1:
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display_farm()
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a.display(way[1])
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del(way[1])
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else:
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g.fertilizing(one)
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g.add_day()
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def display_farm():
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g.display_background()
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g.display_objects()
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g.display_legend()
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def game_loop():
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display_farm()
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if g.water_target() is None:
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if g.fertilization_target():
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fertilization_ways()
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else:
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g.add_day()
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else:
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watering_paths()
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clock.tick(60)
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g = Game()
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a = Agent()
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while not done:
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for event in pg.event.get():
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if event.type == pg.QUIT:
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done = True
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game_loop()
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pg.quit()
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