AI_Waiter/main.py

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import sys
from src.graphics import *
from src.matrix import Matrix
from src.waiter import Waiter
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if __name__ == "__main__":
# SETUP
pygame.init()
clock = pygame.time.Clock()
fps = 40
# matrix = []
waiterPly = Waiter()
graphics = Graphics()
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# init functions
graphics.drawBackground()
graphics.update(waiterPly.moveX, waiterPly.moveY)
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# matrix_creator()
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matrix = Matrix()
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while True:
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for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
break
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if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit()
break
graphics.clear(waiterPly.moveX, waiterPly.moveY)
waiterPly.update(event)
graphics.update(waiterPly.moveX, waiterPly.moveY)
pygame.display.flip()
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clock.tick(fps)