import sys import pygame pygame.init() screen = pygame.display.set_mode((700, 750)) done = False block_size = 50 WHITE = (255, 255, 255) BLUE = (0, 0, 255) screen.fill(WHITE) def main(): for y in range(15): for x in range(14): rect = pygame.Rect(x * block_size, y * block_size, block_size - 1, block_size - 1) pygame.draw.rect(screen, BLUE, rect) while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() pygame.display.update() main()