Czoko_Smieciarka/Trunk/MonoGameView/Algorithms/BestFirstSearch.cs

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C#
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2019-05-14 21:42:05 +02:00
using CzokoŚmieciarka.MonoGameView.DataModels.Enums;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.MonoGameView.DataModels.Models;
using CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework.Content;
using System.Threading;
using CzokoŚmieciarka.MonoGameView.DataModels.GeneralModels.Models;
namespace MonoGameView.Algorithms
{
public class BestFirstSearch
{
public GarbageCollector Collector { get; set; }
public ICloneable[,] Grid { get; set; }
public BestFirstSearch(GarbageCollector collector, ICloneable[,] grid)
{
this.Collector = collector;
this.Grid = grid;
}
int count = 0;
public List<Coords> Houses { get; set; }
public List<Coords> Dumps { get; set; }
public List<IStep> BestPath(ContentManager content, GarbageCollector collector, ICloneable[,] grid)
{
Houses = new List<Coords>();
Dumps = new List<Coords>();
for (int x = 0; x < grid.GetLength(0); x++)
{
for (int y = 0; y < grid.GetLength(1); y++)
{
if (grid[x, y] is House)
{
Houses.Add(new Coords(x, y));
} else if (grid[x,y] is Dump)
{
Dumps.Add(new Coords(x, y));
}
}
}
var r = SearchBfs(content, collector, grid, 0).Key;
Console.WriteLine($"Counts : {count}");
if (r == null) return new List<IStep>();
return r;
}
List<IStep> PossibleSteps(AGarbageCollector collector, ICloneable[,] grid)
{
var result = new List<IStep>();
var itemdupa = grid[collector.Coords.X, collector.Coords.Y];
if (grid[collector.Coords.X, collector.Coords.Y] is House)
{
var collectSteps = new List<IStep>()
{
new CollectStep(GarbageType.Glass),
new CollectStep(GarbageType.Organic),
new CollectStep(GarbageType.Paper),
new CollectStep(GarbageType.PlasticMetal)
};
foreach (var item in collectSteps)
{
var copyCollector = (AGarbageCollector)collector.Clone();
var copyGrid = CopyGrid(grid);
if (item.Invoke(copyCollector, copyGrid))
result.Add(item);
}
}
if (grid[collector.Coords.X, collector.Coords.Y] is ADump)
{
var collectSteps = new List<IStep>()
{
new SpillStep(GarbageType.Glass),
new SpillStep(GarbageType.Organic),
new SpillStep(GarbageType.Paper),
new SpillStep(GarbageType.PlasticMetal)
};
foreach (var item in collectSteps)
{
var copyCollector = (AGarbageCollector)collector.Clone();
var copyGrid = CopyGrid(grid);
if (item.Invoke(copyCollector, copyGrid))
result.Add(item);
}
}
if (!(grid[collector.Coords.X, collector.Coords.Y] is Dump && collector.TrashContainers.Any(x => x.FillPercent > 0 && (grid[collector.Coords.X, collector.Coords.Y] as Dump).TypeOfGarbage.GarbageType == x.TypeOfGarbage.GarbageType))
&& !(grid[collector.Coords.X, collector.Coords.Y] is House
&& (grid[collector.Coords.X, collector.Coords.Y] as House).TrashCans.Any(j => j.FillPercent > 0 && collector.TrashContainers.Any(i => i.FillPercent < 1 && i.Garbage.TypeOfGarbage.GarbageType == j.TypeOfGarbage.GarbageType))))
{
var moveSteps = new List<IStep>()
{
new MoveStep(Direction.Up),
new MoveStep(Direction.Down),
new MoveStep(Direction.Left),
new MoveStep(Direction.Right)
};
var filteredMoveSteps = new List<IStep>();
foreach (var item in moveSteps)
{
var copyCollector = (AGarbageCollector)collector.Clone();
if (item.Invoke(copyCollector, grid))
{
var gcx = copyCollector.Coords.X;
var gcy = copyCollector.Coords.Y;
if (grid[gcx, gcy] is Road1 || grid[gcx, gcy] is House || (grid[gcx, gcy] is ADump && copyCollector.TrashContainers.Any(x => x.FillPercent > 0)))
{
result.Add(item);
}
}
}
}
return result;
}
int Priority (Tuple<List<IStep>,GarbageCollector,ICloneable[,]> t)
{
var inHouses = Houses
.Aggregate(0.0, (a, b) => a + (t.Item3[b.X, b.Y] as IGarbageLocalization)
.TrashCans
.Aggregate(0.0, (i, j) => i + j.Garbage.Weight));
var inDumps = Dumps
.Aggregate(0.0, (a, b) => a + (t.Item3[b.X, b.Y] as ATrashCan).Garbage.Weight);
var inCollector = t.Item2.TrashContainers.Aggregate(0.0, (a, b) => a + b.Garbage.Weight);
double p1 = inCollector + 2*inHouses - 3*inDumps;
var houses2 = Houses.Select(x => t.Item3[x.X, x.Y]).Where(x => x is House).Select(x => x as House).ToList();
var notFullCans = t.Item2.TrashContainers.Where(x => x.FillPercent != 1
&& houses2.Any(i=> i.TrashCans.Any(j => j.TypeOfGarbage.GarbageType == x.TypeOfGarbage.GarbageType
&& j.FillPercent > 0)) );
if (!notFullCans.Any())
{
var fullCans = t.Item2.TrashContainers.Where(x => x.FillPercent > 0);
if (!fullCans.Any()) return 0;
//var fullCan=fullCans.First();
var closestDump = Dumps
.Select(x => t.Item3[x.X, x.Y])
.Select(i => i as Dump)
.Where(i => fullCans.Any(j=>i.TypeOfGarbage.GarbageType == j.TypeOfGarbage.GarbageType))
.Min(b => Math.Pow(t.Item2.Coords.X - b.Coords.X, 2) + Math.Pow(t.Item2.Coords.Y - b.Coords.Y, 2));
return (int) (p1 * 1000 + closestDump);
}
else
{
//var notFullCan = notFullCans.First();
var closestHouses = Houses
.Select(x => t.Item3[x.X, x.Y])
.Where(i => i is House)
.Select(i => i as House)
.Where(i => i.TrashCans.Any(x => notFullCans.Any(j=>x.TypeOfGarbage.GarbageType ==j.TypeOfGarbage.GarbageType && x.FillPercent > 0)));
var closestHouse = (closestHouses.Any()) ? closestHouses.Min(b => Math.Pow(t.Item2.Coords.X - b.Coords.X, 2) + Math.Pow(t.Item2.Coords.Y - b.Coords.Y, 2)): 0.0;
var closestDumps = Dumps
.Select(x => t.Item3[x.X, x.Y])
.Select(i => i as Dump)
.Where(i => notFullCans.Any(j=>i.TypeOfGarbage.GarbageType == j.TypeOfGarbage.GarbageType));
var closestDump = (closestDumps.Any()) ? closestDumps.Min(b => Math.Pow(t.Item2.Coords.X - b.Coords.X, 2) + Math.Pow(t.Item2.Coords.Y - b.Coords.Y, 2)) : 0.0;
return (int) (p1 * 1000 + 10*closestHouse + closestDump);
}
}
KeyValuePair<List<IStep>, int> SearchBfs(ContentManager content, GarbageCollector collector, ICloneable[,] grid, int length)
{
//Thread.Sleep(1);
int count = 0;
var nodes = new PriorityQueue<Tuple<List<IStep>, GarbageCollector, ICloneable[,]>>();
var f = new Tuple<List<IStep>, GarbageCollector, ICloneable[,]>(new List<IStep>(), collector, grid);
nodes.Enqueue(f,Priority(f));
while (true)
{
var p = nodes.Dequeue();
var item = p.Key;
var priority = p.Value;
Thread.Sleep(100);
this.Collector.Coords = item.Item2.Coords;
this.Collector.TrashContainers = item.Item2.TrashContainers;
for (int x = 0; x < item.Item3.GetLength(0); x++)
{
for (int y = 0; y < item.Item3.GetLength(1); y++)
{
this.Grid[x, y] = item.Item3[x, y];
}
}
if (Houses.All(c => (item.Item3[c.X, c.Y] as IGarbageLocalization).TrashCans.All(j => j.FillPercent == 0.0))
&&
item.Item2.TrashContainers.All(i => i.FillPercent == 0.0)
)
{
return new KeyValuePair<List<IStep>, int>(item.Item1, length);
}
if (true)//item.Item2.Counter <= 12)
{
foreach (var step in PossibleSteps(item.Item2, item.Item3))
{
if (step is SpillStep)
{
Console.WriteLine();
}
var collectorClone = (GarbageCollector)item.Item2.Clone();
var gridClone = CopyGrid(item.Item3);
step.Invoke(collectorClone, gridClone);
var steps = new List<IStep>();
steps.AddRange(item.Item1);
steps.Add(step);
var f2 = new Tuple<List<IStep>, GarbageCollector, ICloneable[,]>(steps, collectorClone, gridClone);
var f2P = Priority(f2);
nodes.Enqueue(f2,Priority(f2));
}
}
}
}
private ICloneable[,] CopyGrid(ICloneable[,] grid)
{
ICloneable[,] result = new ICloneable[grid.GetLength(0), grid.GetLength(1)];
for (int x = 0; x < grid.GetLength(0); x++)
{
for (int y = 0; y < grid.GetLength(1); y++)
{
result[x, y] = (ICloneable)grid[x, y].Clone();
}
}
return result;
}
}
}