Czoko_Smieciarka/Trunk/Interface/CzokoŚmieciarka.WPF/MainWindow.xaml.cs

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3.9 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
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using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
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using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
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using CzokoŚmieciarka.DataModels.Enums;
using CzokoŚmieciarka.DataModels.GeneralModels.Models;
using CzokoŚmieciarka.DataModels.Interfaces;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans;
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using CzokoŚmieciarka.DataModels.Models;
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using CzokoŚmieciarka.WPF.Interfaces;
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using CzokoŚmieciarka.WPF.Models;
namespace CzokoŚmieciarka.WPF
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
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//public Board board;
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private static int rows = 9;
private static int columns = 9;
private GarbageCollectorWPF garbageCollector = new GarbageCollectorWPF(columns, new Coords(0, 0), AppDomain.CurrentDomain.BaseDirectory + @"..\..\Images\garbageCollector.png", new List<AGarbageCollectorContainer>());
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private List<AObject> Objects = new List<AObject>();
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public MainWindow()
{
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InitializeComponent();
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for (int y = 0; y < rows; y++)
{
for (int x = 0; x < columns; x++)
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{
Road road = new Road(columns, new Coords(x, y), AppDomain.CurrentDomain.BaseDirectory + @"..\..\Images\intersection.png");
Objects.Add(road);
}
}
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List<Trash> trashes = new List<Trash>();
Trash glass = new Trash(GarbageType.Glass, 100);
Trash plasticMetal = new Trash(GarbageType.PlasticMetal, 100);
Trash organic = new Trash(GarbageType.Organic, 100);
Trash paper = new Trash(GarbageType.Paper, 100);
trashes.Add(glass);
trashes.Add(plasticMetal);
trashes.Add(organic);
trashes.Add(paper);
House house = new House(columns, new Coords(0, 0), trashes);
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Objects[house.Location.X + house.Location.Y] = house;
house = new House(columns, new Coords(1, 0), trashes);
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Objects[house.Location.X + house.Location.Y] = house;
house = new House(columns, new Coords(2, 0), trashes);
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Objects[house.Location.X + house.Location.Y] = house;
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DumpWPF dump = new DumpWPF(columns, new Coords(2, 4), glass);
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Objects[dump.Location.X + dump.Location.Y] = dump;
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dump = new DumpWPF(columns, new Coords(2, 5), paper);
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Objects[dump.Location.X + dump.Location.Y] = dump;
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dump = new DumpWPF(columns, new Coords(3, 4), organic);
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Objects[dump.Location.X + dump.Location.Y] = dump;
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dump = new DumpWPF(columns, new Coords(3, 5), plasticMetal);
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Objects[dump.Location.X + dump.Location.Y] = dump;
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Board board = new Board(Objects, garbageCollector);
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this.DataContext = board;
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}
private void MainWindow_OnKeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Up)
{
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garbageCollector.Move(columns, Direction.Up);
}
if (e.Key == Key.Down)
{
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garbageCollector.Move(columns, Direction.Down);
}
if (e.Key == Key.Left)
{
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garbageCollector.Move(columns, Direction.Left);
}
if (e.Key == Key.Right)
{
garbageCollector.Move(columns, Direction.Right);
}
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Board board = new Board(Objects, garbageCollector);
board.BoardRefresh(Objects, garbageCollector);
this.DataContext = board;
}
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}
}