Wyświetlanie ilości śmieci w śmieciarce
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@ -148,7 +148,15 @@ namespace CzokoŚmieciarka.MonoGameView
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}
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}
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*/
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*/
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// TODO: Add your update logic here
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// TODO: Add your update logic here
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var collectorDictionary = new Dictionary<string, string>
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{
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{"Garbage Collector Info", ""},
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{collector.TrashContainers.ElementAtOrDefault(0).TypeOfGarbage.GarbageType.ToString(), collector.TrashContainers.ElementAtOrDefault(0).Garbage.Weight.ToString()},
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{collector.TrashContainers.ElementAtOrDefault(1).TypeOfGarbage.GarbageType.ToString(), collector.TrashContainers.ElementAtOrDefault(1).Garbage.Weight.ToString()},
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{collector.TrashContainers.ElementAtOrDefault(2).TypeOfGarbage.GarbageType.ToString(), collector.TrashContainers.ElementAtOrDefault(2).Garbage.Weight.ToString()},
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{collector.TrashContainers.ElementAtOrDefault(3).TypeOfGarbage.GarbageType.ToString(), collector.TrashContainers.ElementAtOrDefault(3).Garbage.Weight.ToString()}
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};
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displayer.Content = collectorDictionary;
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base.Update(gameTime);
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base.Update(gameTime);
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}
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}
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@ -165,15 +173,11 @@ namespace CzokoŚmieciarka.MonoGameView
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{
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{
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for (int y = 0; y < size; y++)
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for (int y = 0; y < size; y++)
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{
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{
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//if (grid[x, y] is Road1) spriteBatch.Draw(road1, new Rectangle(x*500 / size, y*500 / size, 500/size, 500/size),Color.White);
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//else if (grid[x,y] is Road2) spriteBatch.Draw(road2, new Rectangle(x * 500 / size, y * 500 / size, 500 / size, 500 / size), Color.White);
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//else if (grid[x, y] is House) spriteBatch.Draw(house, new Rectangle(x * 500 / size, y * 500 / size, 500 / size, 500 / size), Color.White);
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//else spriteBatch.Draw(grass, new Rectangle(x * 500 / size, y * 500 / size, 500 / size, 500 / size), Color.White);
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grid[x, y].Draw(spriteBatch, size);
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grid[x, y].Draw(spriteBatch, size);
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}
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}
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}
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}
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collector.Draw(spriteBatch, size);
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collector.Draw(spriteBatch, size);
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Display(displayer.Content);
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spriteBatch.End();
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spriteBatch.End();
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// TODO: Add your drawing code here
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// TODO: Add your drawing code here
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@ -184,18 +188,18 @@ namespace CzokoŚmieciarka.MonoGameView
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///
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///
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/// </summary>
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/// </summary>
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/// <param name="info"></param>
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/// <param name="info"></param>
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//public void Display(Dictionary<string, string> info)
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public void Display(Dictionary<string, string> info)
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//{
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{
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// int x = 510;
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int x = 510;
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// int y = 10;
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int y = 10;
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// foreach (KeyValuePair<string, string> item in info)
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foreach (KeyValuePair<string, string> item in info)
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// {
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{
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// spriteBatch.DrawString(font, item.Key, new Vector2(x, y),Color.Black);
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spriteBatch.DrawString(font, item.Key, new Vector2(x, y), Color.Black);
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// y += 15;
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y += 15;
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// spriteBatch.DrawString(font, item.Value, new Vector2(x, y), Color.White);
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spriteBatch.DrawString(font, item.Value, new Vector2(x, y), Color.White);
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// y += 30;
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y += 30;
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// }
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}
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//}
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}
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}
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}
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}
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}
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