lepszy best first jeszcze
This commit is contained in:
parent
80902cc628
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1215d9549e
@ -11,6 +11,7 @@ using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Content;
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using System.Threading;
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using System.Threading;
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using CzokoŚmieciarka.MonoGameView.DataModels.GeneralModels.Models;
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namespace MonoGameView.Algorithms
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namespace MonoGameView.Algorithms
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{
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{
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@ -93,7 +94,9 @@ namespace MonoGameView.Algorithms
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}
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}
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}
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}
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if (!(itemdupa is House && collector.TrashContainers.All(i=>i.FillPercent==0)))
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if (!(grid[collector.Coords.X, collector.Coords.Y] is Dump && collector.TrashContainers.Any(x => x.FillPercent > 0 && (grid[collector.Coords.X, collector.Coords.Y] as Dump).TypeOfGarbage.GarbageType == x.TypeOfGarbage.GarbageType))
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&& !(grid[collector.Coords.X, collector.Coords.Y] is House
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&& (grid[collector.Coords.X, collector.Coords.Y] as House).TrashCans.Any(j => j.FillPercent > 0 && collector.TrashContainers.Any(i => i.FillPercent < 1 && i.Garbage.TypeOfGarbage.GarbageType == j.TypeOfGarbage.GarbageType))))
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{
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{
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var moveSteps = new List<IStep>()
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var moveSteps = new List<IStep>()
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{
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{
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@ -142,7 +145,7 @@ namespace MonoGameView.Algorithms
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while (true)
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while (true)
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{
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{
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var item = nodes.Dequeue();
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var item = nodes.Dequeue();
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//Thread.Sleep(10);
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//Thread.Sleep(100);
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this.Collector.Coords = item.Item2.Coords;
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this.Collector.Coords = item.Item2.Coords;
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this.Collector.TrashContainers = item.Item2.TrashContainers;
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this.Collector.TrashContainers = item.Item2.TrashContainers;
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for (int x = 0; x < item.Item3.GetLength(0); x++)
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for (int x = 0; x < item.Item3.GetLength(0); x++)
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290
Trunk/MonoGameView/Algorithms/BestFirstSearch.cs
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290
Trunk/MonoGameView/Algorithms/BestFirstSearch.cs
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@ -0,0 +1,290 @@
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using CzokoŚmieciarka.MonoGameView.DataModels.Enums;
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using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
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using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector;
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using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
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using CzokoŚmieciarka.MonoGameView.DataModels.Models;
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using CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework.Content;
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using System.Threading;
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using CzokoŚmieciarka.MonoGameView.DataModels.GeneralModels.Models;
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namespace MonoGameView.Algorithms
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{
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public class BestFirstSearch
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{
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public GarbageCollector Collector { get; set; }
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public ICloneable[,] Grid { get; set; }
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public BestFirstSearch(GarbageCollector collector, ICloneable[,] grid)
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{
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this.Collector = collector;
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this.Grid = grid;
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}
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int count = 0;
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public List<Coords> Houses { get; set; }
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public List<Coords> Dumps { get; set; }
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public List<IStep> BestPath(ContentManager content, GarbageCollector collector, ICloneable[,] grid)
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{
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Houses = new List<Coords>();
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Dumps = new List<Coords>();
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for (int x = 0; x < grid.GetLength(0); x++)
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{
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for (int y = 0; y < grid.GetLength(1); y++)
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{
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if (grid[x, y] is House)
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{
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Houses.Add(new Coords(x, y));
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} else if (grid[x,y] is Dump)
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{
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Dumps.Add(new Coords(x, y));
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}
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}
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}
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var r = SearchBfs(content, collector, grid, 0).Key;
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Console.WriteLine($"Counts : {count}");
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if (r == null) return new List<IStep>();
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return r;
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}
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List<IStep> PossibleSteps(AGarbageCollector collector, ICloneable[,] grid)
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{
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var result = new List<IStep>();
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var itemdupa = grid[collector.Coords.X, collector.Coords.Y];
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if (grid[collector.Coords.X, collector.Coords.Y] is House)
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{
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var collectSteps = new List<IStep>()
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{
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new CollectStep(GarbageType.Glass),
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new CollectStep(GarbageType.Organic),
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new CollectStep(GarbageType.Paper),
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new CollectStep(GarbageType.PlasticMetal)
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};
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foreach (var item in collectSteps)
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{
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var copyCollector = (AGarbageCollector)collector.Clone();
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var copyGrid = CopyGrid(grid);
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if (item.Invoke(copyCollector, copyGrid))
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result.Add(item);
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}
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}
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if (grid[collector.Coords.X, collector.Coords.Y] is ADump)
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{
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var collectSteps = new List<IStep>()
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{
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new SpillStep(GarbageType.Glass),
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new SpillStep(GarbageType.Organic),
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new SpillStep(GarbageType.Paper),
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new SpillStep(GarbageType.PlasticMetal)
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};
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foreach (var item in collectSteps)
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{
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var copyCollector = (AGarbageCollector)collector.Clone();
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var copyGrid = CopyGrid(grid);
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if (item.Invoke(copyCollector, copyGrid))
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result.Add(item);
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}
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}
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if (!(grid[collector.Coords.X, collector.Coords.Y] is Dump && collector.TrashContainers.Any(x => x.FillPercent > 0 && (grid[collector.Coords.X, collector.Coords.Y] as Dump).TypeOfGarbage.GarbageType == x.TypeOfGarbage.GarbageType))
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&& !(grid[collector.Coords.X, collector.Coords.Y] is House
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&& (grid[collector.Coords.X, collector.Coords.Y] as House).TrashCans.Any(j => j.FillPercent > 0 && collector.TrashContainers.Any(i => i.FillPercent < 1 && i.Garbage.TypeOfGarbage.GarbageType == j.TypeOfGarbage.GarbageType))))
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{
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var moveSteps = new List<IStep>()
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{
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new MoveStep(Direction.Up),
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new MoveStep(Direction.Down),
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new MoveStep(Direction.Left),
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new MoveStep(Direction.Right)
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};
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var filteredMoveSteps = new List<IStep>();
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foreach (var item in moveSteps)
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{
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var copyCollector = (AGarbageCollector)collector.Clone();
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if (item.Invoke(copyCollector, grid))
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{
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var gcx = copyCollector.Coords.X;
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var gcy = copyCollector.Coords.Y;
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if (grid[gcx, gcy] is Road1 || grid[gcx, gcy] is House || (grid[gcx, gcy] is ADump && copyCollector.TrashContainers.Any(x => x.FillPercent > 0)))
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{
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result.Add(item);
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}
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}
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}
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}
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return result;
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}
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int Priority (Tuple<List<IStep>,GarbageCollector,ICloneable[,]> t)
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{
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var inHouses = Houses
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.Aggregate(0.0, (a, b) => a + (t.Item3[b.X, b.Y] as IGarbageLocalization)
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.TrashCans
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.Aggregate(0.0, (i, j) => i + j.Garbage.Weight));
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var inDumps = Dumps
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.Aggregate(0.0, (a, b) => a + (t.Item3[b.X, b.Y] as ATrashCan).Garbage.Weight);
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var inCollector = t.Item2.TrashContainers.Aggregate(0.0, (a, b) => a + b.Garbage.Weight);
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double p1 = inCollector + 2*inHouses - 3*inDumps;
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var houses2 = Houses.Select(x => t.Item3[x.X, x.Y]).Where(x => x is House).Select(x => x as House).ToList();
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var notFullCans = t.Item2.TrashContainers.Where(x => x.FillPercent != 1
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&& houses2.Any(i=> i.TrashCans.Any(j => j.TypeOfGarbage.GarbageType == x.TypeOfGarbage.GarbageType
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&& j.FillPercent > 0)) );
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if (!notFullCans.Any())
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{
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var fullCans = t.Item2.TrashContainers.Where(x => x.FillPercent > 0);
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if (!fullCans.Any()) return 0;
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//var fullCan=fullCans.First();
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var closestDump = Dumps
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.Select(x => t.Item3[x.X, x.Y])
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.Select(i => i as Dump)
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.Where(i => fullCans.Any(j=>i.TypeOfGarbage.GarbageType == j.TypeOfGarbage.GarbageType))
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.Min(b => Math.Pow(t.Item2.Coords.X - b.Coords.X, 2) + Math.Pow(t.Item2.Coords.Y - b.Coords.Y, 2));
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return (int) (p1 * 1000 + closestDump);
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}
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else
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{
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//var notFullCan = notFullCans.First();
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var closestHouses = Houses
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.Select(x => t.Item3[x.X, x.Y])
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.Where(i => i is House)
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.Select(i => i as House)
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.Where(i => i.TrashCans.Any(x => notFullCans.Any(j=>x.TypeOfGarbage.GarbageType ==j.TypeOfGarbage.GarbageType && x.FillPercent > 0)));
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var closestHouse = (closestHouses.Any()) ? closestHouses.Min(b => Math.Pow(t.Item2.Coords.X - b.Coords.X, 2) + Math.Pow(t.Item2.Coords.Y - b.Coords.Y, 2)): 0.0;
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var closestDumps = Dumps
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.Select(x => t.Item3[x.X, x.Y])
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.Select(i => i as Dump)
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.Where(i => notFullCans.Any(j=>i.TypeOfGarbage.GarbageType == j.TypeOfGarbage.GarbageType));
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var closestDump = (closestDumps.Any()) ? closestDumps.Min(b => Math.Pow(t.Item2.Coords.X - b.Coords.X, 2) + Math.Pow(t.Item2.Coords.Y - b.Coords.Y, 2)) : 0.0;
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return (int) (p1 * 1000 + 10*closestHouse + closestDump);
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}
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}
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KeyValuePair<List<IStep>, int> SearchBfs(ContentManager content, GarbageCollector collector, ICloneable[,] grid, int length)
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{
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//Thread.Sleep(1);
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int count = 0;
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var nodes = new PriorityQueue<Tuple<List<IStep>, GarbageCollector, ICloneable[,]>>();
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var f = new Tuple<List<IStep>, GarbageCollector, ICloneable[,]>(new List<IStep>(), collector, grid);
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nodes.Enqueue(f,Priority(f));
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while (true)
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{
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var p = nodes.Dequeue();
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var item = p.Key;
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var priority = p.Value;
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Thread.Sleep(100);
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this.Collector.Coords = item.Item2.Coords;
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this.Collector.TrashContainers = item.Item2.TrashContainers;
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for (int x = 0; x < item.Item3.GetLength(0); x++)
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{
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for (int y = 0; y < item.Item3.GetLength(1); y++)
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{
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this.Grid[x, y] = item.Item3[x, y];
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}
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}
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if (Houses.All(c => (item.Item3[c.X, c.Y] as IGarbageLocalization).TrashCans.All(j => j.FillPercent == 0.0))
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&&
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item.Item2.TrashContainers.All(i => i.FillPercent == 0.0)
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)
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{
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return new KeyValuePair<List<IStep>, int>(item.Item1, length);
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}
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if (true)//item.Item2.Counter <= 12)
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{
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foreach (var step in PossibleSteps(item.Item2, item.Item3))
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{
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if (step is SpillStep)
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{
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Console.WriteLine();
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}
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var collectorClone = (GarbageCollector)item.Item2.Clone();
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var gridClone = CopyGrid(item.Item3);
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step.Invoke(collectorClone, gridClone);
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var steps = new List<IStep>();
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steps.AddRange(item.Item1);
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steps.Add(step);
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var f2 = new Tuple<List<IStep>, GarbageCollector, ICloneable[,]>(steps, collectorClone, gridClone);
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var f2P = Priority(f2);
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nodes.Enqueue(f2,Priority(f2));
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}
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}
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}
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}
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private ICloneable[,] CopyGrid(ICloneable[,] grid)
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{
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ICloneable[,] result = new ICloneable[grid.GetLength(0), grid.GetLength(1)];
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for (int x = 0; x < grid.GetLength(0); x++)
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{
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for (int y = 0; y < grid.GetLength(1); y++)
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{
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result[x, y] = (ICloneable)grid[x, y].Clone();
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}
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}
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return result;
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}
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}
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}
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@ -12,6 +12,7 @@ using System.Threading.Tasks;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Content;
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using System.Threading;
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using System.Threading;
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using MonoGameView.DataModels.Models;
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using MonoGameView.DataModels.Models;
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using CzokoŚmieciarka.MonoGameView.DataModels.GeneralModels.Models;
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namespace CzokoŚmieciarka.MonoGameView.Algorithms
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namespace CzokoŚmieciarka.MonoGameView.Algorithms
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{
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{
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@ -93,7 +94,9 @@ namespace CzokoŚmieciarka.MonoGameView.Algorithms
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}
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}
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}
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}
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if (!(collector.TrashContainers.Any(x => x.FillPercent > 0) && grid[collector.Coords.X,collector.Coords.Y] is ADump))
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if (!(grid[collector.Coords.X,collector.Coords.Y] is Dump && collector.TrashContainers.Any(x => x.FillPercent > 0 && (grid[collector.Coords.X, collector.Coords.Y] as Dump).TypeOfGarbage.GarbageType == x.TypeOfGarbage.GarbageType ))
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&& !(grid[collector.Coords.X,collector.Coords.Y] is House
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&& (grid[collector.Coords.X, collector.Coords.Y] as House).TrashCans.Any(j => j.FillPercent > 0 && collector.TrashContainers.Any(i => i.FillPercent < 1 && i.Garbage.TypeOfGarbage.GarbageType == j.TypeOfGarbage.GarbageType))))
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{
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{
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var moveSteps = new List<IStep>()
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var moveSteps = new List<IStep>()
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{
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{
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@ -127,7 +130,7 @@ namespace CzokoŚmieciarka.MonoGameView.Algorithms
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KeyValuePair<List<IStep>, int> Search(ContentManager content, GarbageCollector collector, ICloneable[,] grid, int length)
|
KeyValuePair<List<IStep>, int> Search(ContentManager content, GarbageCollector collector, ICloneable[,] grid, int length)
|
||||||
{
|
{
|
||||||
|
|
||||||
//Thread.Sleep(10);
|
Thread.Sleep(100);
|
||||||
this.Collector.Coords = collector.Coords;
|
this.Collector.Coords = collector.Coords;
|
||||||
this.Collector.TrashContainers = collector.TrashContainers;
|
this.Collector.TrashContainers = collector.TrashContainers;
|
||||||
|
|
||||||
|
52
Trunk/MonoGameView/Algorithms/PriorityQueue.cs
Normal file
52
Trunk/MonoGameView/Algorithms/PriorityQueue.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class PriorityQueue<T>
|
||||||
|
{
|
||||||
|
// The items and priorities.
|
||||||
|
List<T> Values = new List<T>();
|
||||||
|
List<int> Priorities = new List<int>();
|
||||||
|
|
||||||
|
// Return the number of items in the queue.
|
||||||
|
public int NumItems
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return Values.Count;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add an item to the queue.
|
||||||
|
|
||||||
|
public void AddAt(int index,T new_value, int new_priority)
|
||||||
|
{
|
||||||
|
Values.Insert(index, new_value);
|
||||||
|
Priorities.Insert(index, new_priority);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Enqueue(T new_value, int new_priority)
|
||||||
|
{
|
||||||
|
var index = 0;
|
||||||
|
foreach (var item in Priorities)
|
||||||
|
{
|
||||||
|
if (item < new_priority) index++;
|
||||||
|
else break;
|
||||||
|
}
|
||||||
|
Values.Insert(index,new_value);
|
||||||
|
Priorities.Insert(index,new_priority);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove the item with the largest priority from the queue.
|
||||||
|
public KeyValuePair<T,int> Dequeue()
|
||||||
|
{
|
||||||
|
// Find the hightest priority.
|
||||||
|
var best_index = 0;
|
||||||
|
|
||||||
|
// Return the corresponding item.
|
||||||
|
var top_value = Values[best_index];
|
||||||
|
var top_priotiy = Priorities[best_index];
|
||||||
|
// Remove the item from the lists.
|
||||||
|
Values.RemoveAt(best_index);
|
||||||
|
Priorities.RemoveAt(best_index);
|
||||||
|
return new KeyValuePair<T,int>(top_value,top_priotiy);
|
||||||
|
}
|
||||||
|
}
|
@ -64,36 +64,36 @@ namespace CzokoŚmieciarka.MonoGameView
|
|||||||
// TODO: Add your initialization logic here
|
// TODO: Add your initialization logic here
|
||||||
timer = 0f;
|
timer = 0f;
|
||||||
|
|
||||||
mapLoader.Load(out size,out grid,"map12.xml");
|
mapLoader.Load(out size,out grid,"mapa2.xml");
|
||||||
var containers = new List<GarbageCollectorContainer>()
|
var containers = new List<GarbageCollectorContainer>()
|
||||||
{
|
{
|
||||||
new GarbageCollectorContainer(
|
new GarbageCollectorContainer(
|
||||||
new TypeOfGarbage(GarbageType.Glass,1),
|
new TypeOfGarbage(GarbageType.Glass,1),
|
||||||
100000,
|
10000,
|
||||||
new BasicGarbage(new TypeOfGarbage(GarbageType.Glass,1),0)
|
new BasicGarbage(new TypeOfGarbage(GarbageType.Glass,1),0)
|
||||||
),
|
),
|
||||||
new GarbageCollectorContainer(
|
new GarbageCollectorContainer(
|
||||||
new TypeOfGarbage(GarbageType.Paper,1),
|
new TypeOfGarbage(GarbageType.Paper,1),
|
||||||
100000,
|
10000,
|
||||||
new BasicGarbage(new TypeOfGarbage(GarbageType.Paper,1),0)
|
new BasicGarbage(new TypeOfGarbage(GarbageType.Paper,1),0)
|
||||||
),
|
),
|
||||||
new GarbageCollectorContainer(
|
new GarbageCollectorContainer(
|
||||||
new TypeOfGarbage(GarbageType.Organic,1),
|
new TypeOfGarbage(GarbageType.Organic,1),
|
||||||
100000,
|
10000,
|
||||||
new BasicGarbage(new TypeOfGarbage(GarbageType.Organic,1),0)
|
new BasicGarbage(new TypeOfGarbage(GarbageType.Organic,1),0)
|
||||||
),
|
),
|
||||||
new GarbageCollectorContainer(
|
new GarbageCollectorContainer(
|
||||||
new TypeOfGarbage(GarbageType.PlasticMetal,1),
|
new TypeOfGarbage(GarbageType.PlasticMetal,1),
|
||||||
100000,
|
10000,
|
||||||
new BasicGarbage(new TypeOfGarbage(GarbageType.PlasticMetal,1),0)
|
new BasicGarbage(new TypeOfGarbage(GarbageType.PlasticMetal,1),0)
|
||||||
),
|
),
|
||||||
|
|
||||||
};
|
};
|
||||||
collector = new GarbageCollector(new Coords(2,1), containers, size, size,0);
|
collector = new GarbageCollector(new Coords(1,1), containers, size, size,0);
|
||||||
|
|
||||||
|
|
||||||
stepN = 0;
|
stepN = 0;
|
||||||
var dfs = new BestFirstSearch(collector,grid);
|
var dfs = new DFS(collector,grid);
|
||||||
//steps = dfs.BestPath(Content, collector, grid);
|
//steps = dfs.BestPath(Content, collector, grid);
|
||||||
new Thread(delegate() {
|
new Thread(delegate() {
|
||||||
var x = dfs.BestPath(Content, collector, grid);
|
var x = dfs.BestPath(Content, collector, grid);
|
||||||
|
Loading…
Reference in New Issue
Block a user